firefox/mozilla-1619882-2.patch
2020-05-29 11:31:41 +02:00

191 lines
7.1 KiB
Diff

diff --git a/dom/media/platforms/ffmpeg/FFmpegVideoDecoder.h b/dom/media/platforms/ffmpeg/FFmpegVideoDecoder.h
--- a/dom/media/platforms/ffmpeg/FFmpegVideoDecoder.h
+++ b/dom/media/platforms/ffmpeg/FFmpegVideoDecoder.h
@@ -10,21 +10,45 @@
#include "FFmpegLibWrapper.h"
#include "FFmpegDataDecoder.h"
#include "SimpleMap.h"
+#ifdef MOZ_WAYLAND_USE_VAAPI
+# include "mozilla/widget/WaylandDMABufSurface.h"
+# include <list>
+#endif
namespace mozilla {
#ifdef MOZ_WAYLAND_USE_VAAPI
-class VAAPIFrameHolder {
+// When VA-API decoding is running, ffmpeg allocates AVHWFramesContext - a pool
+// of "hardware" frames. Every "hardware" frame (VASurface) is backed
+// by actual piece of GPU memory which holds the decoded image data.
+//
+// The VASurface is wrapped by WaylandDMABufSurface and transferred to
+// rendering queue by WaylandDMABUFSurfaceImage, where TextureClient is
+// created and VASurface is used as a texture there.
+//
+// As there's a limited number of VASurfaces, ffmpeg reuses them to decode
+// next frames ASAP even if they are still attached to WaylandDMABufSurface
+// and used as a texture in our rendering engine.
+//
+// Unfortunately there isn't any obvious way how to mark particular VASurface
+// as used. The best we can do is to hold a reference to particular AVBuffer
+// from decoded AVFrame and AVHWFramesContext which owns the AVBuffer.
+
+class VAAPIFrameHolder final {
public:
- VAAPIFrameHolder(FFmpegLibWrapper* aLib, AVBufferRef* aVAAPIDeviceContext,
- AVBufferRef* aAVHWFramesContext, AVBufferRef* aHWFrame);
+ VAAPIFrameHolder(FFmpegLibWrapper* aLib, WaylandDMABufSurface* aSurface,
+ AVCodecContext* aAVCodecContext, AVFrame* aAVFrame);
~VAAPIFrameHolder();
+ // Check if WaylandDMABufSurface is used by any gecko rendering process
+ // (WebRender or GL compositor) or by WaylandDMABUFSurfaceImage/VideoData.
+ bool IsUsed() const { return mSurface->IsGlobalRefSet(); }
+
private:
- FFmpegLibWrapper* mLib;
- AVBufferRef* mVAAPIDeviceContext;
+ const FFmpegLibWrapper* mLib;
+ const RefPtr<WaylandDMABufSurface> mSurface;
AVBufferRef* mAVHWFramesContext;
- AVBufferRef* mHWFrame;
+ AVBufferRef* mHWAVBuffer;
};
#endif
@@ -97,6 +121,8 @@
MediaResult CreateImageVAAPI(int64_t aOffset, int64_t aPts, int64_t aDuration,
MediaDataDecoder::DecodedData& aResults);
+ void ReleaseUnusedVAAPIFrames();
+ void ReleaseAllVAAPIFrames();
#endif
/**
@@ -112,6 +138,7 @@
AVBufferRef* mVAAPIDeviceContext;
const bool mDisableHardwareDecoding;
VADisplay mDisplay;
+ std::list<UniquePtr<VAAPIFrameHolder>> mFrameHolders;
#endif
RefPtr<KnowsCompositor> mImageAllocator;
RefPtr<ImageContainer> mImageContainer;
diff --git a/dom/media/platforms/ffmpeg/FFmpegVideoDecoder.cpp b/dom/media/platforms/ffmpeg/FFmpegVideoDecoder.cpp
--- a/dom/media/platforms/ffmpeg/FFmpegVideoDecoder.cpp
+++ b/dom/media/platforms/ffmpeg/FFmpegVideoDecoder.cpp
@@ -123,18 +123,27 @@
}
VAAPIFrameHolder::VAAPIFrameHolder(FFmpegLibWrapper* aLib,
- AVBufferRef* aVAAPIDeviceContext,
- AVBufferRef* aAVHWFramesContext,
- AVBufferRef* aHWFrame)
+ WaylandDMABufSurface* aSurface,
+ AVCodecContext* aAVCodecContext,
+ AVFrame* aAVFrame)
: mLib(aLib),
- mVAAPIDeviceContext(mLib->av_buffer_ref(aVAAPIDeviceContext)),
- mAVHWFramesContext(mLib->av_buffer_ref(aAVHWFramesContext)),
- mHWFrame(mLib->av_buffer_ref(aHWFrame)){};
+ mSurface(aSurface),
+ mAVHWFramesContext(mLib->av_buffer_ref(aAVCodecContext->hw_frames_ctx)),
+ mHWAVBuffer(mLib->av_buffer_ref(aAVFrame->buf[0])) {
+ FFMPEG_LOG("VAAPIFrameHolder is adding dmabuf surface UID = %d\n",
+ mSurface->GetUID());
+
+ // Create global refcount object to track mSurface usage over
+ // gects rendering engine. We can't release it until it's used
+ // by GL compositor / WebRender.
+ mSurface->GlobalRefCountCreate();
+}
VAAPIFrameHolder::~VAAPIFrameHolder() {
- mLib->av_buffer_unref(&mHWFrame);
+ FFMPEG_LOG("VAAPIFrameHolder is releasing dmabuf surface UID = %d\n",
+ mSurface->GetUID());
+ mLib->av_buffer_unref(&mHWAVBuffer);
mLib->av_buffer_unref(&mAVHWFramesContext);
- mLib->av_buffer_unref(&mVAAPIDeviceContext);
}
AVCodec* FFmpegVideoDecoder<LIBAV_VER>::FindVAAPICodec() {
@@ -422,6 +431,13 @@
NS_WARNING("FFmpeg h264 decoder failed to allocate frame.");
return MediaResult(NS_ERROR_OUT_OF_MEMORY, __func__);
}
+
+# ifdef MOZ_WAYLAND_USE_VAAPI
+ if (mVAAPIDeviceContext) {
+ ReleaseUnusedVAAPIFrames();
+ }
+# endif
+
res = mLib->avcodec_receive_frame(mCodecContext, mFrame);
if (res == int(AVERROR_EOF)) {
return NS_ERROR_DOM_MEDIA_END_OF_STREAM;
@@ -628,9 +644,20 @@
}
#ifdef MOZ_WAYLAND_USE_VAAPI
-static void VAAPIFrameReleaseCallback(VAAPIFrameHolder* aVAAPIFrameHolder) {
- auto frameHolder = static_cast<VAAPIFrameHolder*>(aVAAPIFrameHolder);
- delete frameHolder;
+void FFmpegVideoDecoder<LIBAV_VER>::ReleaseUnusedVAAPIFrames() {
+ std::list<UniquePtr<VAAPIFrameHolder>>::iterator holder =
+ mFrameHolders.begin();
+ while (holder != mFrameHolders.end()) {
+ if (!(*holder)->IsUsed()) {
+ holder = mFrameHolders.erase(holder);
+ } else {
+ holder++;
+ }
+ }
+}
+
+void FFmpegVideoDecoder<LIBAV_VER>::ReleaseAllVAAPIFrames() {
+ mFrameHolders.clear();
}
MediaResult FFmpegVideoDecoder<LIBAV_VER>::CreateImageVAAPI(
@@ -667,20 +694,20 @@
RESULT_DETAIL("Unable to allocate WaylandDMABufSurfaceNV12."));
}
+# ifdef MOZ_LOGGING
+ static int uid = 0;
+ surface->SetUID(++uid);
+ FFMPEG_LOG("Created dmabuf UID = %d HW surface %x\n", uid, surface_id);
+# endif
+
surface->SetYUVColorSpace(GetFrameColorSpace());
- // mFrame->buf[0] is a reference to H264 VASurface for this mFrame.
- // We need create WaylandDMABUFSurfaceImage on top of it,
- // create EGLImage/Texture on top of it and render it by GL.
+ // Store reference to the decoded HW buffer, see VAAPIFrameHolder struct.
+ auto holder =
+ MakeUnique<VAAPIFrameHolder>(mLib, surface, mCodecContext, mFrame);
+ mFrameHolders.push_back(std::move(holder));
- // FFmpeg tends to reuse the particual VASurface for another frame
- // even when the mFrame is not released. To keep VASurface as is
- // we explicitly reference it and keep until WaylandDMABUFSurfaceImage
- // is live.
- RefPtr<layers::Image> im = new layers::WaylandDMABUFSurfaceImage(
- surface, VAAPIFrameReleaseCallback,
- new VAAPIFrameHolder(mLib, mVAAPIDeviceContext,
- mCodecContext->hw_frames_ctx, mFrame->buf[0]));
+ RefPtr<layers::Image> im = new layers::WaylandDMABUFSurfaceImage(surface);
RefPtr<VideoData> vp = VideoData::CreateFromImage(
mInfo.mDisplay, aOffset, TimeUnit::FromMicroseconds(aPts),
@@ -732,6 +759,7 @@
void FFmpegVideoDecoder<LIBAV_VER>::ProcessShutdown() {
#ifdef MOZ_WAYLAND_USE_VAAPI
if (mVAAPIDeviceContext) {
+ ReleaseAllVAAPIFrames();
mLib->av_buffer_unref(&mVAAPIDeviceContext);
}
#endif