Added workaround for mozbz#1464823 which makes GL layer compositor usable on Wayland.
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@ -102,7 +102,7 @@
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Summary: Mozilla Firefox Web browser
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Name: firefox
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Version: 60.0.1
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Release: 4%{?pre_tag}%{?dist}
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Release: 5%{?pre_tag}%{?dist}
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URL: https://www.mozilla.org/firefox/
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License: MPLv1.1 or GPLv2+ or LGPLv2+
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Source0: https://hg.mozilla.org/releases/mozilla-release/archive/firefox-%{version}%{?pre_version}.source.tar.xz
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@ -180,6 +180,7 @@ Patch561: rb244012.patch
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Patch562: rb246410.patch
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Patch563: rb245262.patch
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Patch564: mozilla-1464808.patch
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Patch565: mozilla-1464823.patch
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# Debian patches
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Patch500: mozilla-440908.patch
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@ -376,6 +377,7 @@ This package contains results of tests executed during build.
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%patch562 -p1 -b .rb246410
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%patch563 -p1 -b .rb245262
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%patch564 -p1 -b .mozilla-1464808
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%patch565 -p1 -b .mozilla-1464823
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%endif
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%{__rm} -f .mozconfig
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@ -912,6 +914,10 @@ gtk-update-icon-cache %{_datadir}/icons/hicolor &>/dev/null || :
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#---------------------------------------------------------------------
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%changelog
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* Wed May 30 2018 Martin Stransky <stransky@redhat.com> - 60.0.1-5
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- Added workaround for mozbz#1464823 which makes GL layer
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compositor usable on Wayland.
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* Tue May 29 2018 Martin Stransky <stransky@redhat.com> - 60.0.1-4
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- Added fix for mozbz#1464808 - Set default D&D action to move
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on Wayland.
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27
mozilla-1464823.patch
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27
mozilla-1464823.patch
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@ -0,0 +1,27 @@
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Bug 1464823 - Don't sync rendering on Mesa as the Mesa Wayland implementation is buggy.
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diff --git a/gfx/gl/GLContextProviderEGL.cpp b/gfx/gl/GLContextProviderEGL.cpp
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--- a/gfx/gl/GLContextProviderEGL.cpp
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+++ b/gfx/gl/GLContextProviderEGL.cpp
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@@ -273,20 +273,17 @@ GLContextEGLFactory::Create(EGLNativeWin
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if (!gl) {
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gfxCriticalNote << "Failed to create EGLContext!";
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mozilla::gl::DestroySurface(surface);
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return nullptr;
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}
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gl->MakeCurrent();
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gl->SetIsDoubleBuffered(doubleBuffered);
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- if (aWebRender && sEGLLibrary.IsANGLE()) {
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- MOZ_ASSERT(doubleBuffered);
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- sEGLLibrary.fSwapInterval(EGL_DISPLAY(), 0);
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- }
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+ sEGLLibrary.fSwapInterval(EGL_DISPLAY(), 0);
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return gl.forget();
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}
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GLContextEGL::GLContextEGL(CreateContextFlags flags, const SurfaceCaps& caps,
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bool isOffscreen, EGLConfig config, EGLSurface surface,
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EGLContext context)
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: GLContext(flags, caps, nullptr, isOffscreen, false)
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, mConfig(config)
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