firefox/mozilla-1493081.patch

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diff --git a/view/nsView.cpp b/view/nsView.cpp
--- a/view/nsView.cpp
+++ b/view/nsView.cpp
@@ -320,7 +320,6 @@
// Stash a copy of these and use them so we can handle this being deleted (say
// from sync painting/flushing from Show/Move/Resize on the widget).
LayoutDeviceIntRect newBounds;
- RefPtr<nsDeviceContext> dx = mViewManager->GetDeviceContext();
nsWindowType type = widget->WindowType();
@@ -360,7 +359,8 @@
// because of the potential for device-pixel coordinate spaces for mixed
// hidpi/lodpi screens to overlap each other and result in bad placement
// (bug 814434).
- DesktopToLayoutDeviceScale scale = dx->GetDesktopToDeviceScale();
+
+ DesktopToLayoutDeviceScale scale = widget->GetDesktopToDeviceScaleByScreen();
DesktopRect deskRect = newBounds / scale;
if (changedPos) {
diff --git a/widget/gtk/nsWindow.h b/widget/gtk/nsWindow.h
--- a/widget/gtk/nsWindow.h
+++ b/widget/gtk/nsWindow.h
@@ -125,6 +125,7 @@
virtual float GetDPI() override;
virtual double GetDefaultScaleInternal() override;
mozilla::DesktopToLayoutDeviceScale GetDesktopToDeviceScale() override;
+ mozilla::DesktopToLayoutDeviceScale GetDesktopToDeviceScaleByScreen() override;
virtual void SetParent(nsIWidget* aNewParent) override;
virtual void SetModal(bool aModal) override;
virtual bool IsVisible() const override;
diff --git a/widget/gtk/nsWindow.cpp b/widget/gtk/nsWindow.cpp
--- a/widget/gtk/nsWindow.cpp
+++ b/widget/gtk/nsWindow.cpp
@@ -57,6 +57,7 @@
#if defined(MOZ_WAYLAND)
#include <gdk/gdkwayland.h>
+#include "nsView.h"
#endif
#include "nsGkAtoms.h"
@@ -841,6 +842,37 @@
return DesktopToLayoutDeviceScale(1.0);
}
+DesktopToLayoutDeviceScale
+nsWindow::GetDesktopToDeviceScaleByScreen()
+{
+#ifdef MOZ_WAYLAND
+ GdkDisplay* gdkDisplay = gdk_display_get_default();
+ // In Wayland there's no way to get absolute position of the window and use it to
+ // determine the screen factor of the monitor on which the window is placed.
+ // The window is notified of the current scale factor but not at this point,
+ // so the GdkScaleFactor can return wrong value which can lead to wrong popup
+ // placement.
+ // We need to use parent's window scale factor for the new one.
+ if (GDK_IS_WAYLAND_DISPLAY(gdkDisplay)) {
+ nsView* view = nsView::GetViewFor(this);
+ if (view) {
+ nsView* parentView = view->GetParent();
+ if (parentView) {
+ nsIWidget* parentWidget = parentView->GetNearestWidget(nullptr);
+ if (parentWidget) {
+ return DesktopToLayoutDeviceScale(parentWidget->RoundsWidgetCoordinatesTo());
+ } else {
+ NS_WARNING("Widget has no parent");
+ }
+ }
+ } else {
+ NS_WARNING("Cannot find widget view");
+ }
+ }
+#endif
+ return nsBaseWidget::GetDesktopToDeviceScale();
+}
+
void
nsWindow::SetParent(nsIWidget *aNewParent)
{
diff --git a/widget/nsBaseWidget.h b/widget/nsBaseWidget.h
--- a/widget/nsBaseWidget.h
+++ b/widget/nsBaseWidget.h
@@ -24,6 +24,8 @@
#include "nsIWidgetListener.h"
#include "nsPIDOMWindow.h"
#include "nsWeakReference.h"
+#include "nsView.h"
+#include "nsViewManager.h"
#include <algorithm>
#if defined(XP_WIN)
@@ -238,6 +240,10 @@
mozilla::DesktopToLayoutDeviceScale GetDesktopToDeviceScale() override {
return mozilla::DesktopToLayoutDeviceScale(1.0);
}
+ mozilla::DesktopToLayoutDeviceScale GetDesktopToDeviceScaleByScreen() override {
+ return (nsView::GetViewFor(this)->GetViewManager()->GetDeviceContext())->GetDesktopToDeviceScale();
+ }
+
virtual void ConstrainPosition(bool aAllowSlop,
int32_t *aX,
int32_t *aY) override {}
diff --git a/widget/nsIWidget.h b/widget/nsIWidget.h
--- a/widget/nsIWidget.h
+++ b/widget/nsIWidget.h
@@ -578,6 +578,13 @@
virtual mozilla::DesktopToLayoutDeviceScale GetDesktopToDeviceScale() = 0;
/**
+ * Return the scaling factor between device pixels and the platform-
+ * dependent "desktop pixels" by looking up the screen by the position
+ * of the widget.
+ */
+ virtual mozilla::DesktopToLayoutDeviceScale GetDesktopToDeviceScaleByScreen() = 0;
+
+ /**
* Return the default scale factor for the window. This is the
* default number of device pixels per CSS pixel to use. This should
* depend on OS/platform settings such as the Mac's "UI scale factor"