shaderc/shaderc.spec

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# Force out of source build
%undefine __cmake_in_source_build
# Release 2023.1
%global commit d0b02222f33e1e5e1f521e4e4e1cbfa7fe2cf540
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%global shortcommit %(c=%{commit}; echo ${c:0:7})
%global snapshotdate 20230116
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# Glslang revision from packaged version
%global glslang_version ca8d07d0bc1c6390b83915700439fa7719de6a2a
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Name: shaderc
Version: 2023.1
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Release: %autorelease
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Summary: A collection of tools, libraries, and tests for Vulkan shader compilation
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License: Apache-2.0
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URL: https://github.com/google/shaderc
Source0: %url/archive/%{commit}/%{name}-%{shortcommit}.tar.gz
# Patch to unbundle 3rd party code
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Patch1: 0001-Drop-third-party-code-in-CMakeLists.txt.patch
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Patch2: glslang_linker_flags.patch
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BuildRequires: cmake3
BuildRequires: gcc-c++
BuildRequires: ninja-build
BuildRequires: python3-devel
BuildRequires: glslang-devel
BuildRequires: spirv-headers-devel
BuildRequires: spirv-tools
BuildRequires: spirv-tools-devel
%description
A collection of tools, libraries and tests for shader compilation.
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Shaderc aims to to provide:
- a command line compiler with GCC- and Clang-like usage, for better
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integration with build systems
- an API where functionality can be added without breaking existing clients
- an API supporting standard concurrency patterns across multiple
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operating systems
- increased functionality such as file #include support
%package -n glslc
Summary: A command line compiler for GLSL/HLSL to SPIR-V
%description -n glslc
A command line compiler for GLSL/HLSL to SPIR-V.
%package -n libshaderc
Summary: A library for compiling shader strings into SPIR-V
%description -n libshaderc
A library for compiling shader strings into SPIR-V.
%package -n libshaderc-devel
Summary: Development files for libshaderc
Requires: libshaderc%{?_isa} = %{version}-%{release}
%description -n libshaderc-devel
A library for compiling shader strings into SPIR-V.
Development files for libshaderc.
%package -n libshaderc-static
Summary: A library for compiling shader strings into SPIR-V (static libraries)
%description -n libshaderc-static
A library for compiling shader strings into SPIR-V.
Static libraries for libshaderc.
%prep
%autosetup -p1 -n %{name}-%{commit}
rm -rf third_party
# Stolen from Gentoo
# Create build-version.inc since we want to use our packaged
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# SPIRV-Tools and glslang
echo \"shaderc $(grep -m1 -o '^v[[:digit:]]\{4\}\.[[:digit:]]\(-dev\)\? [[:digit:]]\{4\}-[[:digit:]]\{2\}-[[:digit:]]\{2\}$' CHANGES)\" \
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> glslc/src/build-version.inc
echo \"spirv-tools $(grep -m1 -o '^v[[:digit:]]\{4\}\.[[:digit:]]\(-dev\)\? [[:digit:]]\{4\}-[[:digit:]]\{2\}-[[:digit:]]\{2\}$' /usr/share/doc/spirv-tools/CHANGES)\" \
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>> glslc/src/build-version.inc
echo \"glslang %{glslang_version}\" >> glslc/src/build-version.inc
# Point to correct include
sed -i 's|SPIRV/GlslangToSpv.h|glslang/SPIRV/GlslangToSpv.h|' libshaderc_util/src/compiler.cc
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%build
# We disable the tests because they don't work with our unbundling of 3rd party.
# See https://github.com/google/shaderc/issues/470
%cmake3 -DCMAKE_BUILD_TYPE=RelWithDebInfo \
-DCMAKE_SKIP_RPATH=True \
-DSHADERC_SKIP_TESTS=True \
-DPYTHON_EXE=%{__python3} \
-GNinja
%cmake3_build
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%install
%cmake3_install
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%check
%ctest3
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%files -n glslc
%doc glslc/README.asciidoc
%license LICENSE
%{_bindir}/glslc
%files -n libshaderc
%doc AUTHORS CHANGES CONTRIBUTORS README.md
%license LICENSE
%{_libdir}/libshaderc_shared.so.1*
%files -n libshaderc-devel
%{_includedir}/%{name}/
%{_libdir}/libshaderc_shared.so
%{_libdir}/pkgconfig/shaderc.pc
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%files -n libshaderc-static
%license LICENSE
%{_libdir}/libshaderc.a
%{_libdir}/libshaderc_combined.a
%{_libdir}/pkgconfig/shaderc_static.pc
%{_libdir}/pkgconfig/shaderc_combined.pc
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%changelog
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%autochangelog