144 lines
4.0 KiB
RPMSpec
144 lines
4.0 KiB
RPMSpec
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# Release 2017.2
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%global commit 7a23a01742b88329fb2260eda007172135ba25d4
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%global shortcommit %(c=%{commit}; echo ${c:0:7})
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%global snapshotdate 20180924
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%global gitversion beginning-449-g7a23a01
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# Need to keep this in sync with spirv-tools
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%global spirv_commit f508896d6487d09f5c9a2a3835595446fec0791a
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Name: shaderc
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Version: 2017.2
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Release: 1%{?dist}
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Summary: A collection of tools, libraries, and tests for Vulkan shader compilation
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License: ASL 2.0
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URL: https://github.com/google/shaderc
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Source0: %url/archive/%{commit}/%{name}-%{shortcommit}.tar.gz
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# https://github.com/google/shaderc/pull/463
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Patch0: https://patch-diff.githubusercontent.com/raw/google/shaderc/pull/463.patch#/0001-Fix-the-link-order-of-libglslang-and-libHLSL.patch
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# https://github.com/google/shaderc/pull/493
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Patch1: https://patch-diff.githubusercontent.com/raw/google/shaderc/pull/493.patch#/0001-Add-SONAME-version-to-the-library.patch
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# Patch to unbundle 3rd party code
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Patch2: 0001-Drop-third-party-code-in-CMakeLists.txt.patch
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BuildRequires: cmake3
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BuildRequires: gcc-c++
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BuildRequires: ninja-build
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BuildRequires: python3-devel
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BuildRequires: glslang-devel
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BuildRequires: spirv-headers-devel
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BuildRequires: spirv-tools
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BuildRequires: spirv-tools-devel
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%description
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A collection of tools, libraries and tests for shader compilation.
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Shaderc aims to to provide:
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- a command line compiler with GCC- and Clang-like usage, for better
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integration with build systems
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- an API where functionality can be added without breaking existing clients
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- an API supporting standard concurrency patterns across multiple
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operating systems
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- increased functionality such as file #include support
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%package -n glslc
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Summary: A command line compiler for GLSL/HLSL to SPIR-V
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%description -n glslc
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A command line compiler for GLSL/HLSL to SPIR-V.
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%package -n libshaderc
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Summary: A library for compiling shader strings into SPIR-V
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%description -n libshaderc
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A library for compiling shader strings into SPIR-V.
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%package -n libshaderc-devel
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Summary: Development files for libshaderc
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Requires: libshaderc%{?_isa} = %{version}-%{release}
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%description -n libshaderc-devel
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A library for compiling shader strings into SPIR-V.
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Development files for libshaderc.
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%package -n libshaderc-static
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Summary: A library for compiling shader strings into SPIR-V (static libraries)
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%description -n libshaderc-static
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A library for compiling shader strings into SPIR-V.
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Static libraries for libshaderc.
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%prep
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%autosetup -p1 -n %{name}-%{commit}
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rm -rf third_party
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# Stolen from Gentoo
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# Create build-version.inc since we want to use our packaged
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# SPIRV-Tools and glslang
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echo \"shaderc $(grep -m1 -o '^v[[:digit:]]\{4\}\.[[:digit:]]\(-dev\)\?' CHANGES) %{gitversion}\" \
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> glslc/src/build-version.inc
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echo \"spirv-tools $(grep -m1 -o '^v[[:digit:]]\{4\}\.[[:digit:]]\(-dev\)\?' /usr/share/doc/spirv-tools/CHANGES) %{spirv_commit}\" \
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>> glslc/src/build-version.inc
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echo \"glslang \'\'\" >> glslc/src/build-version.inc
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%build
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mkdir %_target_platform
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cd %_target_platform
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# We disable the tests because they don't work with our unbundling of 3rd party.
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# See https://github.com/google/shaderc/issues/470
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%cmake3 -DCMAKE_BUILD_TYPE=RelWithDebInfo \
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-DCMAKE_SKIP_RPATH=True \
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-DSHADERC_SKIP_TESTS=True \
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-DPYTHON_EXE=%{__python3} \
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-GNinja ..
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%ninja_build
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%install
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%ninja_install -C %_target_platform
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%check
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ctest -V
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%files -n glslc
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%doc glslc/README.asciidoc
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%license LICENSE
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%{_bindir}/glslc
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%files -n libshaderc
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%doc AUTHORS CHANGES CONTRIBUTORS README.md
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%license LICENSE
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%{_libdir}/libshaderc_shared.so.1*
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%files -n libshaderc-devel
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%{_includedir}/%{name}/
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%{_libdir}/libshaderc_shared.so
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%files -n libshaderc-static
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%license LICENSE
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%{_libdir}/libshaderc.a
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%{_libdir}/libshaderc_combined.a
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%{_libdir}/libshaderc_util.a
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%changelog
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* Mon Sep 24 2018 Robert-André Mauchin <zebob.m@gmail.com> - 2017.2-1
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- Initial build
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