a3d595cd31
- mesa-9.0-12-gd56ee24.patch: sync with 9.0 branch in git
352 lines
11 KiB
Diff
352 lines
11 KiB
Diff
% git describe origin/9.0
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mesa-9.0-12-gd56ee24
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diff --git a/docs/news.html b/docs/news.html
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index 541bde6..26e648b 100644
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--- a/docs/news.html
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+++ b/docs/news.html
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@@ -9,6 +9,16 @@
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<h1>News</h1>
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+<h2>October 8, 2012</h2>
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+
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+<p>
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+<a href="relnotes-9.0.html">Mesa 9.0</a> is released.
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+This is the first version of Mesa to support OpenGL 3.1 and GLSL 1.40
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+(with the i965 driver).
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+See the release notes for more information about the release.
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+</p>
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+
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+
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<h2>July 10, 2012</h2>
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<p>
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diff --git a/docs/relnotes-9.0.html b/docs/relnotes-9.0.html
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index d72c5bb..02b7324 100644
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--- a/docs/relnotes-9.0.html
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+++ b/docs/relnotes-9.0.html
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@@ -26,7 +26,9 @@ because GL_ARB_compatibility is not supported.
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<h2>MD5 checksums</h2>
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<pre>
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-tbd
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+be4cd34c6599a7cb9d254b05c48bdb1f MesaLib-9.0.tar.gz
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+60e557ce407be3732711da484ab3db6c MesaLib-9.0.tar.bz2
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+16b128544cd3f7e237927bb9f8aab7ce MesaLib-9.0.zip
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</pre>
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diff --git a/src/mapi/glapi/gen/gl_API.xml b/src/mapi/glapi/gen/gl_API.xml
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index 751a18f..f83a7a7 100644
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--- a/src/mapi/glapi/gen/gl_API.xml
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+++ b/src/mapi/glapi/gen/gl_API.xml
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@@ -2981,7 +2981,6 @@
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<enum name="POLYGON_OFFSET_FACTOR" count="1" value="0x8038">
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<size name="Get" mode="get"/>
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</enum>
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- <enum name="POLYGON_OFFSET_BIAS" value="0x8039"/>
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<enum name="ALPHA4" value="0x803B"/>
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<enum name="ALPHA8" value="0x803C"/>
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<enum name="ALPHA12" value="0x803D"/>
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@@ -8089,6 +8088,8 @@
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</category>
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<category name="GL_EXT_polygon_offset" number="3">
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+ <enum name="POLYGON_OFFSET_BIAS_EXT" value="0x8039"/>
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+
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<function name="PolygonOffsetEXT" offset="assign">
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<param name="factor" type="GLfloat"/>
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<param name="bias" type="GLfloat"/>
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diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
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index c0e6bc7..a21ae10 100644
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--- a/src/mesa/main/context.c
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+++ b/src/mesa/main/context.c
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@@ -404,9 +404,6 @@ one_time_init( struct gl_context *ctx )
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_mesa_get_cpu_features();
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- /* context dependence is never a one-time thing... */
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- _mesa_init_get_hash(ctx);
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-
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for (i = 0; i < 256; i++) {
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_mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F;
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}
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@@ -425,6 +422,8 @@ one_time_init( struct gl_context *ctx )
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/* per-API one-time init */
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if (!(api_init_mask & (1 << ctx->API))) {
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+ _mesa_init_get_hash(ctx);
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+
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/*
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* This is fine as ES does not use the remap table, but it may not be
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* future-proof. We cannot always initialize the remap table because
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diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
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index fe1035b..e2ccc29 100644
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--- a/src/mesa/main/get.c
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+++ b/src/mesa/main/get.c
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@@ -538,6 +538,11 @@ static const struct value_desc values[] = {
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/* GL_{APPLE,ARB,OES}_vertex_array_object */
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{ GL_VERTEX_ARRAY_BINDING_APPLE, ARRAY_INT(Name), NO_EXTRA },
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+ /* GL_EXT_texture_filter_anisotropic */
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+ { GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT,
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+ CONTEXT_FLOAT(Const.MaxTextureMaxAnisotropy),
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+ extra_EXT_texture_filter_anisotropic },
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+
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#if FEATURE_GL || FEATURE_ES1
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/* Enums in OpenGL and GLES1 */
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{ 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES_BIT | API_OPENGL_CORE_BIT, NO_EXTRA },
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@@ -687,11 +692,6 @@ static const struct value_desc values[] = {
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/* GL_EXT_texture_lod_bias */
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{ GL_MAX_TEXTURE_LOD_BIAS_EXT, CONTEXT_FLOAT(Const.MaxTextureLodBias),
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NO_EXTRA },
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-
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- /* GL_EXT_texture_filter_anisotropic */
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- { GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT,
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- CONTEXT_FLOAT(Const.MaxTextureMaxAnisotropy),
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- extra_EXT_texture_filter_anisotropic },
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#endif /* FEATURE_GL || FEATURE_ES1 */
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#if FEATURE_ES1
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@@ -791,6 +791,15 @@ static const struct value_desc values[] = {
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#endif /* FEATURE_GL || FEATURE_ES2 */
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+#if FEATURE_ES1 || FEATURE_ES2
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+ { 0, 0, TYPE_API_MASK, API_OPENGLES | API_OPENGLES2_BIT, NO_EXTRA },
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+ /* GL_OES_EGL_image_external */
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+ { GL_TEXTURE_BINDING_EXTERNAL_OES, LOC_CUSTOM,
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+ TYPE_INT, TEXTURE_EXTERNAL_INDEX, extra_OES_EGL_image_external },
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+ { GL_TEXTURE_EXTERNAL_OES, LOC_CUSTOM,
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+ TYPE_BOOLEAN, 0, extra_OES_EGL_image_external },
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+#endif
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+
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#if FEATURE_ES2
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/* Enums unique to OpenGL ES 2.0 */
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{ 0, 0, TYPE_API_MASK, API_OPENGLES2_BIT, NO_EXTRA },
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@@ -803,12 +812,6 @@ static const struct value_desc values[] = {
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{ GL_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
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#endif /* FEATURE_ES2 */
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- /* GL_OES_EGL_image_external */
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- { GL_TEXTURE_BINDING_EXTERNAL_OES, LOC_CUSTOM,
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- TYPE_INT, TEXTURE_EXTERNAL_INDEX, extra_OES_EGL_image_external },
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- { GL_TEXTURE_EXTERNAL_OES, LOC_CUSTOM,
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- TYPE_BOOLEAN, 0, extra_OES_EGL_image_external },
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-
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#if FEATURE_GL
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/* Remaining enums are only in OpenGL */
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{ 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGL_CORE_BIT, NO_EXTRA },
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@@ -1384,45 +1387,54 @@ static const struct value_desc values[] = {
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* collisions for any enum (typical numbers). And the code is very
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* simple, even though it feels a little magic. */
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-static unsigned short table[1024];
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+static unsigned short table[API_LAST + 1][1024];
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static const int prime_factor = 89, prime_step = 281;
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#ifdef GET_DEBUG
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static void
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-print_table_stats(void)
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+print_table_stats(int api)
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{
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int i, j, collisions[11], count, hash, mask;
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const struct value_desc *d;
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-
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+ const char *api_names[] = {
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+ [API_OPENGL] = "GL",
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+ [API_OPENGL_CORE] = "GL_CORE",
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+ [API_OPENGLES] = "GLES",
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+ [API_OPENGLES2] = "GLES2",
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+ };
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+ const char *api_name;
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+
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+ api_name = api < Elements(api_names) ? api_names[api] : "N/A";
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count = 0;
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- mask = Elements(table) - 1;
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+ mask = Elements(table[api]) - 1;
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memset(collisions, 0, sizeof collisions);
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- for (i = 0; i < Elements(table); i++) {
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- if (!table[i])
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- continue;
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+ for (i = 0; i < Elements(table[api]); i++) {
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+ if (!table[api][i])
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+ continue;
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count++;
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- d = &values[table[i]];
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+ d = &values[table[api][i]];
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hash = (d->pname * prime_factor);
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j = 0;
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while (1) {
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- if (values[table[hash & mask]].pname == d->pname)
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- break;
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- hash += prime_step;
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- j++;
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+ if (values[table[api][hash & mask]].pname == d->pname)
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+ break;
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+ hash += prime_step;
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+ j++;
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}
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if (j < 10)
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- collisions[j]++;
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+ collisions[j]++;
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else
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- collisions[10]++;
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+ collisions[10]++;
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}
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- printf("number of enums: %d (total %d)\n", count, Elements(values));
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+ printf("number of enums for %s: %d (total %ld)\n",
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+ api_name, count, Elements(values));
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for (i = 0; i < Elements(collisions) - 1; i++)
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if (collisions[i] > 0)
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- printf(" %d enums with %d %scollisions\n",
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- collisions[i], i, i == 10 ? "or more " : "");
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+ printf(" %d enums with %d %scollisions\n",
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+ collisions[i], i, i == 10 ? "or more " : "");
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}
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#endif
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@@ -1437,27 +1449,30 @@ print_table_stats(void)
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void _mesa_init_get_hash(struct gl_context *ctx)
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{
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int i, hash, index, mask;
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+ int api;
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int api_mask = 0, api_bit;
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- mask = Elements(table) - 1;
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- api_bit = 1 << ctx->API;
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+ api = ctx->API;
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+
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+ mask = Elements(table[api]) - 1;
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+ api_bit = 1 << api;
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for (i = 0; i < Elements(values); i++) {
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if (values[i].type == TYPE_API_MASK) {
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- api_mask = values[i].offset;
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- continue;
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+ api_mask = values[i].offset;
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+ continue;
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}
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if (!(api_mask & api_bit))
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- continue;
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+ continue;
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hash = (values[i].pname * prime_factor) & mask;
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while (1) {
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- index = hash & mask;
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- if (!table[index]) {
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- table[index] = i;
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- break;
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- }
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- hash += prime_step;
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+ index = hash & mask;
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+ if (!table[api][index]) {
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+ table[api][index] = i;
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+ break;
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+ }
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+ hash += prime_step;
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}
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}
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@@ -1985,22 +2000,24 @@ find_value(const char *func, GLenum pname, void **p, union value *v)
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struct gl_texture_unit *unit;
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int mask, hash;
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const struct value_desc *d;
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+ int api;
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- mask = Elements(table) - 1;
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+ api = ctx->API;
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+ mask = Elements(table[api]) - 1;
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hash = (pname * prime_factor);
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while (1) {
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- d = &values[table[hash & mask]];
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+ d = &values[table[api][hash & mask]];
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/* If the enum isn't valid, the hash walk ends with index 0,
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* which is the API mask entry at the beginning of values[]. */
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if (unlikely(d->type == TYPE_API_MASK)) {
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- _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
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- _mesa_lookup_enum_by_nr(pname));
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- return &error_value;
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+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
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+ _mesa_lookup_enum_by_nr(pname));
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+ return &error_value;
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}
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if (likely(d->pname == pname))
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- break;
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+ break;
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hash += prime_step;
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}
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diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
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index ba43e57..f185ffd 100644
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--- a/src/mesa/main/mtypes.h
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+++ b/src/mesa/main/mtypes.h
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@@ -3340,6 +3340,8 @@ typedef enum
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API_OPENGLES,
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API_OPENGLES2,
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API_OPENGL_CORE,
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+
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+ API_LAST = API_OPENGL_CORE,
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} gl_api;
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/**
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diff --git a/src/mesa/main/tests/enum_strings.cpp b/src/mesa/main/tests/enum_strings.cpp
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index 7d46080..f4f424d 100644
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--- a/src/mesa/main/tests/enum_strings.cpp
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+++ b/src/mesa/main/tests/enum_strings.cpp
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@@ -563,7 +563,7 @@ const struct enum_info everything[] = {
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{ 0x8036, "GL_UNSIGNED_INT_10_10_10_2" },
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{ 0x8037, "GL_POLYGON_OFFSET_FILL" },
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{ 0x8038, "GL_POLYGON_OFFSET_FACTOR" },
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- { 0x8039, "GL_POLYGON_OFFSET_BIAS" },
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+ { 0x8039, "GL_POLYGON_OFFSET_BIAS_EXT" },
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{ 0x803A, "GL_RESCALE_NORMAL" },
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{ 0x803B, "GL_ALPHA4" },
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{ 0x803C, "GL_ALPHA8" },
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diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
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index 21646cc..38fa9fa 100644
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--- a/src/mesa/main/teximage.c
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+++ b/src/mesa/main/teximage.c
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@@ -3034,13 +3034,15 @@ teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims,
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border, internalFormat, texFormat);
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/* Give the texture to the driver. <pixels> may be null. */
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- if (compressed) {
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- ctx->Driver.CompressedTexImage(ctx, dims, texImage,
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- imageSize, pixels);
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- }
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- else {
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- ctx->Driver.TexImage(ctx, dims, texImage, format,
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- type, pixels, unpack);
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+ if (width > 0 && height > 0 && depth > 0) {
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+ if (compressed) {
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+ ctx->Driver.CompressedTexImage(ctx, dims, texImage,
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+ imageSize, pixels);
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+ }
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+ else {
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+ ctx->Driver.TexImage(ctx, dims, texImage, format,
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+ type, pixels, unpack);
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+ }
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}
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check_gen_mipmap(ctx, target, texObj, level);
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@@ -3596,10 +3598,10 @@ compressed_subtexture_error_check(struct gl_context *ctx, GLint dimensions,
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if (!_mesa_is_compressed_format(ctx, format))
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return GL_INVALID_ENUM;
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- if (width < 1 || width > maxTextureSize)
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+ if (width < 0 || width > maxTextureSize)
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return GL_INVALID_VALUE;
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- if ((height < 1 || height > maxTextureSize)
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+ if ((height < 0 || height > maxTextureSize)
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&& dimensions > 1)
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return GL_INVALID_VALUE;
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