- radeon-rewrite.patch: enable R200 hw clears

This commit is contained in:
Dave Airlie 2009-03-10 01:07:15 +00:00
parent f3da2d81a7
commit 9395bbac3c
2 changed files with 301 additions and 100 deletions

View File

@ -20,7 +20,7 @@
Summary: Mesa graphics libraries
Name: mesa
Version: 7.3
Release: 11%{?dist}
Release: 12%{?dist}
License: MIT
Group: System Environment/Libraries
URL: http://www.mesa3d.org
@ -427,6 +427,9 @@ rm -rf $RPM_BUILD_ROOT
%{_libdir}/mesa-demos-data
%changelog
* Tue Mar 10 2009 Dave Airlie <airlied@redhat.com> 7.3-12
- radeon-rewrite.patch: enable R200 hw clears
* Mon Mar 09 2009 Dave Airlie <airlied@redhat.com> 7.3-11
- radeon-rewrite.patch: update with swtcl and r100 bugfixes

View File

@ -1,3 +1,9 @@
commit 2ea80bec3da9c62a3abc1d88b0edf9d2f1c9f258
Author: Dave Airlie <airlied@redhat.com>
Date: Tue Mar 10 11:01:57 2009 +1000
r200: add hw clears
commit 6c28708e141d047fc44369eac08cfb9a47f22c87
Author: Dave Airlie <airlied@redhat.com>
Date: Mon Mar 9 13:51:39 2009 +1000
@ -1395,7 +1401,7 @@ index 5531e0a..10a6362 100644
return GL_TRUE;
}
diff --git a/src/mesa/drivers/dri/r200/r200_context.h b/src/mesa/drivers/dri/r200/r200_context.h
index 14a1dda..fcbe725 100644
index 14a1dda..f7bad2a 100644
--- a/src/mesa/drivers/dri/r200/r200_context.h
+++ b/src/mesa/drivers/dri/r200/r200_context.h
@@ -53,51 +53,17 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
@ -1766,23 +1772,23 @@ index 14a1dda..fcbe725 100644
- * installed in the Mesa state vector.
- */
- GLuint vertex_size;
-
- /**
- * Attributes instructing the Mesa TCL pipeline where / how to put vertex
- * data in the hardware buffer.
- */
- struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
-
- /**
- * Number of elements of \c ::vertex_attrs that are actually used.
- */
- GLuint vertex_attr_count;
-
- /**
- * Cached pointer to the buffer where Mesa will store vertex data.
- */
- GLubyte *verts;
-
- /* Fallback rasterization functions
- */
- r200_point_func draw_point;
@ -1912,7 +1918,7 @@ index 14a1dda..fcbe725 100644
/* r200_tcl.c
*/
struct r200_tcl_info tcl;
@@ -910,14 +617,6 @@ struct r200_context {
@@ -910,45 +617,34 @@ struct r200_context {
*/
struct r200_swtcl_info swtcl;
@ -1927,9 +1933,18 @@ index 14a1dda..fcbe725 100644
GLboolean using_hyperz;
GLboolean texmicrotile;
@@ -927,28 +626,10 @@ struct r200_context {
#define R200_CONTEXT(ctx) ((r200ContextPtr)(ctx->DriverCtx))
struct ati_fragment_shader *afs_loaded;
-};
-#define R200_CONTEXT(ctx) ((r200ContextPtr)(ctx->DriverCtx))
+ struct {
+ struct gl_fragment_program *bitmap_fp;
+ struct gl_vertex_program *passthrough_vp;
+ struct gl_fragment_program *saved_fp;
+ GLboolean saved_fp_enable;
+ struct gl_vertex_program *saved_vp;
+ GLboolean saved_vp_enable;
-static INLINE GLuint r200PackColor( GLuint cpp,
- GLubyte r, GLubyte g,
@ -1944,8 +1959,16 @@ index 14a1dda..fcbe725 100644
- return 0;
- }
-}
-
-
+ GLint saved_vp_x, saved_vp_y;
+ GLsizei saved_vp_width, saved_vp_height;
+ GLenum saved_matrix_mode;
+ } meta;
+
+};
+
+#define R200_CONTEXT(ctx) ((r200ContextPtr)(ctx->DriverCtx))
extern void r200DestroyContext( __DRIcontextPrivate *driContextPriv );
extern GLboolean r200CreateContext( const __GLcontextModes *glVisual,
__DRIcontextPrivate *driContextPriv,
@ -1956,7 +1979,7 @@ index 14a1dda..fcbe725 100644
extern GLboolean r200MakeCurrent( __DRIcontextPrivate *driContextPriv,
__DRIdrawablePrivate *driDrawPriv,
__DRIdrawablePrivate *driReadPriv );
@@ -957,28 +638,9 @@ extern GLboolean r200UnbindContext( __DRIcontextPrivate *driContextPriv );
@@ -957,28 +653,9 @@ extern GLboolean r200UnbindContext( __DRIcontextPrivate *driContextPriv );
/* ================================================================
* Debugging:
*/
@ -2001,19 +2024,33 @@ index d514b28..85c1b7b 100644
}
}
diff --git a/src/mesa/drivers/dri/r200/r200_ioctl.c b/src/mesa/drivers/dri/r200/r200_ioctl.c
index 0741e57..1ab5a82 100644
index 0741e57..96ed496 100644
--- a/src/mesa/drivers/dri/r200/r200_ioctl.c
+++ b/src/mesa/drivers/dri/r200/r200_ioctl.c
@@ -41,6 +41,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
@@ -41,6 +41,22 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "main/context.h"
#include "swrast/swrast.h"
+#include "main/blend.h"
+#include "main/bufferobj.h"
+#include "main/buffers.h"
+#include "main/depth.h"
+#include "main/shaders.h"
+#include "main/texstate.h"
+#include "main/varray.h"
+#include "glapi/dispatch.h"
+#include "swrast/swrast.h"
+#include "main/stencil.h"
+#include "main/matrix.h"
+#include "main/attrib.h"
+#include "main/enable.h"
+
+#include "radeon_common.h"
+#include "radeon_lock.h"
#include "r200_context.h"
#include "r200_state.h"
#include "r200_ioctl.h"
@@ -54,635 +56,45 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
@@ -54,635 +70,230 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define R200_TIMEOUT 512
#define R200_IDLE_RETRY 16
@ -2027,18 +2064,31 @@ index 0741e57..1ab5a82 100644
- * start of a cmdbuf can rely on the state being kept from the previous one.
- */
-static void r200BackUpAndEmitLostStateLocked( r200ContextPtr rmesa )
-{
+static void
+r200_meta_set_passthrough_transform(r200ContextPtr r200)
{
- GLuint nr_released_bufs;
- struct r200_store saved_store;
-
+ GLcontext *ctx = r200->radeon.glCtx;
- if (rmesa->backup_store.cmd_used == 0)
- return;
-
+ r200->meta.saved_vp_x = ctx->Viewport.X;
+ r200->meta.saved_vp_y = ctx->Viewport.Y;
+ r200->meta.saved_vp_width = ctx->Viewport.Width;
+ r200->meta.saved_vp_height = ctx->Viewport.Height;
+ r200->meta.saved_matrix_mode = ctx->Transform.MatrixMode;
- if (R200_DEBUG & DEBUG_STATE)
- fprintf(stderr, "Emitting backup state on lost context\n");
-
+ _mesa_Viewport(0, 0, ctx->DrawBuffer->Width, ctx->DrawBuffer->Height);
- rmesa->lost_context = GL_FALSE;
-
+ _mesa_MatrixMode(GL_PROJECTION);
+ _mesa_PushMatrix();
+ _mesa_LoadIdentity();
+ _mesa_Ortho(0, ctx->DrawBuffer->Width, 0, ctx->DrawBuffer->Height, 1, -1);
- nr_released_bufs = rmesa->dma.nr_released_bufs;
- saved_store = rmesa->store;
- rmesa->dma.nr_released_bufs = 0;
@ -2046,10 +2096,15 @@ index 0741e57..1ab5a82 100644
- r200FlushCmdBufLocked( rmesa, __FUNCTION__ );
- rmesa->dma.nr_released_bufs = nr_released_bufs;
- rmesa->store = saved_store;
-}
-
+ _mesa_MatrixMode(GL_MODELVIEW);
+ _mesa_PushMatrix();
+ _mesa_LoadIdentity();
}
-int r200FlushCmdBufLocked( r200ContextPtr rmesa, const char * caller )
-{
+static void
+r200_meta_restore_transform(r200ContextPtr r200)
{
- int ret, i;
- drm_radeon_cmd_buffer_t cmd;
-
@ -2093,8 +2148,13 @@ index 0741e57..1ab5a82 100644
- "mangled textures\n", __FUNCTION__ );
- }
- }
-
-
+ _mesa_MatrixMode(GL_PROJECTION);
+ _mesa_PopMatrix();
+ _mesa_MatrixMode(GL_MODELVIEW);
+ _mesa_PopMatrix();
+ _mesa_MatrixMode(r200->meta.saved_matrix_mode);
- cmd.bufsz = rmesa->store.cmd_used;
- cmd.buf = rmesa->store.cmd_buf;
-
@ -2127,8 +2187,10 @@ index 0741e57..1ab5a82 100644
- rmesa->save_on_next_emit = 1;
-
- return ret;
-}
-
+ _mesa_Viewport(r200->meta.saved_vp_x, r200->meta.saved_vp_y,
+ r200->meta.saved_vp_width, r200->meta.saved_vp_height);
}
-
-/* Note: does not emit any commands to avoid recursion on
- * r200AllocCmdBuf.
@ -2152,11 +2214,19 @@ index 0741e57..1ab5a82 100644
-
-/* =============================================================
- * Hardware vertex buffer handling
- */
+/**
+ * Perform glClear where mask contains only color, depth, and/or stencil.
+ *
+ * The implementation is based on calling into Mesa to set GL state and
+ * performing normal triangle rendering. The intent of this path is to
+ * have as generic a path as possible, so that any driver could make use of
+ * it.
*/
-
-
-void r200RefillCurrentDmaRegion( r200ContextPtr rmesa )
-{
+static void radeon_clear_tris(GLcontext *ctx, GLbitfield mask)
{
- struct r200_dma_buffer *dmabuf;
- int fd = rmesa->dri.fd;
- int index = 0;
@ -2194,7 +2264,16 @@ index 0741e57..1ab5a82 100644
- ret = drmDMA( fd, &dma );
- if (ret == 0)
- break;
-
+ r200ContextPtr rmesa = R200_CONTEXT(ctx);
+ GLfloat vertices[4][3];
+ GLfloat color[4][4];
+ GLfloat dst_z;
+ struct gl_framebuffer *fb = ctx->DrawBuffer;
+ int i;
+ GLboolean saved_fp_enable = GL_FALSE, saved_vp_enable = GL_FALSE;
+ GLboolean saved_shader_program = 0;
+ unsigned int saved_active_texture;
- if (rmesa->dma.nr_released_bufs) {
- r200FlushCmdBufLocked( rmesa, __FUNCTION__ );
- }
@ -2204,7 +2283,46 @@ index 0741e57..1ab5a82 100644
- DO_USLEEP( 1 );
- LOCK_HARDWARE( rmesa );
- }
- }
+ assert((mask & ~(BUFFER_BIT_BACK_LEFT | BUFFER_BIT_FRONT_LEFT |
+ BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)) == 0);
+
+ _mesa_PushAttrib(GL_COLOR_BUFFER_BIT |
+ GL_CURRENT_BIT |
+ GL_DEPTH_BUFFER_BIT |
+ GL_ENABLE_BIT |
+ GL_STENCIL_BUFFER_BIT |
+ GL_TRANSFORM_BIT |
+ GL_CURRENT_BIT);
+ _mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT);
+ saved_active_texture = ctx->Texture.CurrentUnit;
+
+ /* Disable existing GL state we don't want to apply to a clear. */
+ _mesa_Disable(GL_ALPHA_TEST);
+ _mesa_Disable(GL_BLEND);
+ _mesa_Disable(GL_CULL_FACE);
+ _mesa_Disable(GL_FOG);
+ _mesa_Disable(GL_POLYGON_SMOOTH);
+ _mesa_Disable(GL_POLYGON_STIPPLE);
+ _mesa_Disable(GL_POLYGON_OFFSET_FILL);
+ _mesa_Disable(GL_LIGHTING);
+ _mesa_Disable(GL_CLIP_PLANE0);
+ _mesa_Disable(GL_CLIP_PLANE1);
+ _mesa_Disable(GL_CLIP_PLANE2);
+ _mesa_Disable(GL_CLIP_PLANE3);
+ _mesa_Disable(GL_CLIP_PLANE4);
+ _mesa_Disable(GL_CLIP_PLANE5);
+ if (ctx->Extensions.ARB_fragment_program && ctx->FragmentProgram.Enabled) {
+ saved_fp_enable = GL_TRUE;
+ _mesa_Disable(GL_FRAGMENT_PROGRAM_ARB);
+ }
+ if (ctx->Extensions.ARB_vertex_program && ctx->VertexProgram.Enabled) {
+ saved_vp_enable = GL_TRUE;
+ _mesa_Disable(GL_VERTEX_PROGRAM_ARB);
+ }
+ if (ctx->Extensions.ARB_shader_objects && ctx->Shader.CurrentProgram) {
+ saved_shader_program = ctx->Shader.CurrentProgram->Name;
+ _mesa_UseProgramObjectARB(0);
}
-
- UNLOCK_HARDWARE(rmesa);
-
@ -2228,7 +2346,7 @@ index 0741e57..1ab5a82 100644
-{
- if (R200_DEBUG & DEBUG_IOCTL)
- fprintf(stderr, "%s from %s\n", __FUNCTION__, caller);
-
- if (!region->buf)
- return;
-
@ -2241,7 +2359,9 @@ index 0741e57..1ab5a82 100644
- if (R200_DEBUG & (DEBUG_IOCTL|DEBUG_DMA))
- fprintf(stderr, "%s -- DISCARD BUF %d\n", __FUNCTION__,
- region->buf->buf->idx);
-
+ if (ctx->Texture._EnabledUnits != 0) {
+ int i;
- cmd = (drm_radeon_cmd_header_t *)r200AllocCmdBuf( rmesa, sizeof(*cmd),
- __FUNCTION__ );
- cmd->dma.cmd_type = RADEON_CMD_DMA_DISCARD;
@ -2359,7 +2479,19 @@ index 0741e57..1ab5a82 100644
- UNLOCK_HARDWARE( rmesa );
- r200WaitIrq( rmesa );
- LOCK_HARDWARE( rmesa );
- }
+ for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
+ _mesa_ActiveTextureARB(GL_TEXTURE0 + i);
+ _mesa_Disable(GL_TEXTURE_1D);
+ _mesa_Disable(GL_TEXTURE_2D);
+ _mesa_Disable(GL_TEXTURE_3D);
+ if (ctx->Extensions.ARB_texture_cube_map)
+ _mesa_Disable(GL_TEXTURE_CUBE_MAP_ARB);
+ if (ctx->Extensions.NV_texture_rectangle)
+ _mesa_Disable(GL_TEXTURE_RECTANGLE_NV);
+ if (ctx->Extensions.MESA_texture_array) {
+ _mesa_Disable(GL_TEXTURE_1D_ARRAY_EXT);
+ _mesa_Disable(GL_TEXTURE_2D_ARRAY_EXT);
}
- rmesa->irqsEmitted = 10;
- }
-
@ -2374,8 +2506,8 @@ index 0741e57..1ab5a82 100644
- if (rmesa->do_usleeps)
- DO_USLEEP( 1 );
- LOCK_HARDWARE( rmesa );
- }
- }
}
}
-}
-
-
@ -2399,8 +2531,16 @@ index 0741e57..1ab5a82 100644
-
- if ( R200_DEBUG & DEBUG_IOCTL ) {
- fprintf( stderr, "\n%s( %p )\n\n", __FUNCTION__, (void *)rmesa->glCtx );
- }
-
+
+ r200_meta_set_passthrough_transform(rmesa);
+
+ for (i = 0; i < 4; i++) {
+ color[i][0] = ctx->Color.ClearColor[0];
+ color[i][1] = ctx->Color.ClearColor[1];
+ color[i][2] = ctx->Color.ClearColor[2];
+ color[i][3] = ctx->Color.ClearColor[3];
}
- R200_FIREVERTICES( rmesa );
-
- LOCK_HARDWARE( rmesa );
@ -2408,7 +2548,12 @@ index 0741e57..1ab5a82 100644
-
- /* Throttle the frame rate -- only allow one pending swap buffers
- * request at a time.
- */
+ /* convert clear Z from [0,1] to NDC coord in [-1,1] */
+ dst_z = -1.0 + 2.0 * ctx->Depth.Clear;
+
+ /* Prepare the vertices, which are the same regardless of which buffer we're
+ * drawing to.
*/
- r200WaitForFrameCompletion( rmesa );
- if (!rect)
- {
@ -2443,56 +2588,118 @@ index 0741e57..1ab5a82 100644
- if (b->x1 >= b->x2 || b->y1 >= b->y2)
- continue;
- }
-
+ vertices[0][0] = fb->_Xmin;
+ vertices[0][1] = fb->_Ymin;
+ vertices[0][2] = dst_z;
+ vertices[1][0] = fb->_Xmax;
+ vertices[1][1] = fb->_Ymin;
+ vertices[1][2] = dst_z;
+ vertices[2][0] = fb->_Xmax;
+ vertices[2][1] = fb->_Ymax;
+ vertices[2][2] = dst_z;
+ vertices[3][0] = fb->_Xmin;
+ vertices[3][1] = fb->_Ymax;
+ vertices[3][2] = dst_z;
+
+ _mesa_ColorPointer(4, GL_FLOAT, 4 * sizeof(GLfloat), &color);
+ _mesa_VertexPointer(3, GL_FLOAT, 3 * sizeof(GLfloat), &vertices);
+ _mesa_Enable(GL_COLOR_ARRAY);
+ _mesa_Enable(GL_VERTEX_ARRAY);
+
+ while (mask != 0) {
+ GLuint this_mask = 0;
+
+ if (mask & BUFFER_BIT_BACK_LEFT)
+ this_mask = BUFFER_BIT_BACK_LEFT;
+ else if (mask & BUFFER_BIT_FRONT_LEFT)
+ this_mask = BUFFER_BIT_FRONT_LEFT;
+
+ /* Clear depth/stencil in the same pass as color. */
+ this_mask |= (mask & (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL));
+
+ /* Select the current color buffer and use the color write mask if
+ * we have one, otherwise don't write any color channels.
+ */
+ if (this_mask & BUFFER_BIT_FRONT_LEFT)
+ _mesa_DrawBuffer(GL_FRONT_LEFT);
+ else if (this_mask & BUFFER_BIT_BACK_LEFT)
+ _mesa_DrawBuffer(GL_BACK_LEFT);
+ else
+ _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
- b++;
- n++;
- }
+ /* Control writing of the depth clear value to depth. */
+ if (this_mask & BUFFER_BIT_DEPTH) {
+ _mesa_DepthFunc(GL_ALWAYS);
+ _mesa_Enable(GL_DEPTH_TEST);
+ } else {
+ _mesa_Disable(GL_DEPTH_TEST);
+ _mesa_DepthMask(GL_FALSE);
}
- rmesa->sarea->nbox = n;
-
- if (!n)
- continue;
-
- ret = drmCommandNone( rmesa->dri.fd, DRM_RADEON_SWAP );
-
- if ( ret ) {
- fprintf( stderr, "DRM_R200_SWAP_BUFFERS: return = %d\n", ret );
- UNLOCK_HARDWARE( rmesa );
- exit( 1 );
- }
+ /* Control writing of the stencil clear value to stencil. */
+ if (this_mask & BUFFER_BIT_STENCIL) {
+ _mesa_Enable(GL_STENCIL_TEST);
+ _mesa_StencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
+ _mesa_StencilFuncSeparate(GL_FRONT, GL_ALWAYS, ctx->Stencil.Clear,
+ ctx->Stencil.WriteMask[0]);
+ } else {
+ _mesa_Disable(GL_STENCIL_TEST);
}
- }
-
- UNLOCK_HARDWARE( rmesa );
- if (!rect)
- {
- rmesa->hw.all_dirty = GL_TRUE;
-
- rmesa->swap_count++;
- (*psp->systemTime->getUST)( & ust );
- if ( missed_target ) {
- rmesa->swap_missed_count++;
- rmesa->swap_missed_ust = ust - rmesa->swap_ust;
- }
-
+ CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4));
- rmesa->swap_ust = ust;
-
- sched_yield();
- }
+ mask &= ~this_mask;
}
-}
-
-void r200PageFlip( __DRIdrawablePrivate *dPriv )
+static void r200UserClear(GLcontext *ctx, GLuint flags)
{
-{
- r200ContextPtr rmesa;
- GLint ret;
- GLboolean missed_target;
- __DRIscreenPrivate *psp = dPriv->driScreenPriv;
-
+ r200_meta_restore_transform(rmesa);
- assert(dPriv);
- assert(dPriv->driContextPriv);
- assert(dPriv->driContextPriv->driverPrivate);
-
+ _mesa_ActiveTextureARB(GL_TEXTURE0 + saved_active_texture);
+ if (saved_fp_enable)
+ _mesa_Enable(GL_FRAGMENT_PROGRAM_ARB);
+ if (saved_vp_enable)
+ _mesa_Enable(GL_VERTEX_PROGRAM_ARB);
- rmesa = (r200ContextPtr) dPriv->driContextPriv->driverPrivate;
-
+ if (saved_shader_program)
+ _mesa_UseProgramObjectARB(saved_shader_program);
- if ( R200_DEBUG & DEBUG_IOCTL ) {
- fprintf(stderr, "%s: pfCurrentPage: %d\n", __FUNCTION__,
- rmesa->sarea->pfCurrentPage);
@ -2506,8 +2713,7 @@ index 0741e57..1ab5a82 100644
- usleep( 10000 ); /* throttle invisible client 10ms */
- return;
- }
+ GLuint mask = 0;
-
- /* Need to do this for the perf box placement:
- */
- {
@ -2516,9 +2722,7 @@ index 0741e57..1ab5a82 100644
- b[0] = box[0];
- rmesa->sarea->nbox = 1;
- }
+ if (flags & RADEON_FRONT)
+ mask |= BUFFER_BIT_FRONT_LEFT;
-
- /* Throttle the frame rate -- only allow a few pending swap buffers
- * request at a time.
- */
@ -2530,29 +2734,19 @@ index 0741e57..1ab5a82 100644
- (void) (*psp->systemTime->getUST)( & rmesa->swap_missed_ust );
- }
- LOCK_HARDWARE( rmesa );
+ if (flags & RADEON_BACK)
+ mask |= BUFFER_BIT_BACK_LEFT;
-
- ret = drmCommandNone( rmesa->dri.fd, DRM_RADEON_FLIP );
+ if (flags & RADEON_DEPTH)
+ mask |= BUFFER_BIT_DEPTH;
-
- UNLOCK_HARDWARE( rmesa );
+ if (flags & RADEON_STENCIL)
+ mask |= BUFFER_BIT_STENCIL;
-
- if ( ret ) {
- fprintf( stderr, "DRM_RADEON_FLIP: return = %d\n", ret );
- exit( 1 );
- }
+#if 1
+ _swrast_Clear(ctx, mask);
+#else
+ if (flags & (RADEON_FRONT | RADEON_BACK)) {
-
- rmesa->swap_count++;
- (void) (*psp->systemTime->getUST)( & rmesa->swap_ust );
-
-#if 000
- if ( rmesa->sarea->pfCurrentPage == 1 ) {
- rmesa->state.color.drawOffset = rmesa->r200Screen->frontOffset;
@ -2560,28 +2754,31 @@ index 0741e57..1ab5a82 100644
- } else {
- rmesa->state.color.drawOffset = rmesa->r200Screen->backOffset;
- rmesa->state.color.drawPitch = rmesa->r200Screen->backPitch;
}
+
+ if ((flags & (RADEON_DEPTH | RADEON_STENCIL))
+ && (flags & RADEON_CLEAR_FASTZ)) {
- }
-
- R200_STATECHANGE( rmesa, ctx );
- rmesa->hw.ctx.cmd[CTX_RB3D_COLOROFFSET] = rmesa->state.color.drawOffset
- + rmesa->r200Screen->fbLocation;
- rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] = rmesa->state.color.drawPitch;
- if (rmesa->sarea->tiling_enabled) {
- rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] |= R200_COLOR_TILE_ENABLE;
}
- }
-#else
- /* Get ready for drawing next frame. Update the renderbuffers'
- * flippedOffset/Pitch fields so we draw into the right place.
- */
- driFlipRenderbuffers(rmesa->glCtx->WinSysDrawBuffer,
- rmesa->sarea->pfCurrentPage);
-
-
+ _mesa_PopClientAttrib();
+ _mesa_PopAttrib();
+}
- r200UpdateDrawBuffer(rmesa->glCtx);
#endif
-#endif
+static void r200UserClear(GLcontext *ctx, GLuint mask)
+{
+ radeon_clear_tris(ctx, mask);
}
-
@ -2627,10 +2824,7 @@ index 0741e57..1ab5a82 100644
- flags |= RADEON_DEPTH;
- mask &= ~BUFFER_BIT_DEPTH;
- }
+ __DRIdrawablePrivate *dPriv = rmesa->radeon.dri.drawable;
+ GLint cx, cy, cw, ch, ret;
+ GLuint i;
-
- if ( (mask & BUFFER_BIT_STENCIL) && rmesa->state.stencil.hwBuffer ) {
- flags |= RADEON_STENCIL;
- mask &= ~BUFFER_BIT_STENCIL;
@ -2655,7 +2849,10 @@ index 0741e57..1ab5a82 100644
- flags |= RADEON_CLEAR_FASTZ;
- }
- }
-
+ __DRIdrawablePrivate *dPriv = rmesa->radeon.dri.drawable;
+ GLint cx, cy, cw, ch, ret;
+ GLuint i;
- LOCK_HARDWARE( rmesa );
-
- /* compute region after locking: */
@ -2671,7 +2868,7 @@ index 0741e57..1ab5a82 100644
/* Throttle the number of clear ioctls we do.
*/
@@ -693,7 +105,7 @@ static void r200Clear( GLcontext *ctx, GLbitfield mask )
@@ -693,7 +304,7 @@ static void r200Clear( GLcontext *ctx, GLbitfield mask )
gp.param = RADEON_PARAM_LAST_CLEAR;
gp.value = (int *)&clear;
@ -2680,7 +2877,7 @@ index 0741e57..1ab5a82 100644
DRM_RADEON_GETPARAM, &gp, sizeof(gp) );
if ( ret ) {
@@ -703,24 +115,34 @@ static void r200Clear( GLcontext *ctx, GLbitfield mask )
@@ -703,24 +314,34 @@ static void r200Clear( GLcontext *ctx, GLbitfield mask )
/* Clear throttling needs more thought.
*/
@ -2703,13 +2900,13 @@ index 0741e57..1ab5a82 100644
- r200FlushCmdBufLocked( rmesa, __FUNCTION__ );
+ rcommonFlushCmdBufLocked( &rmesa->radeon, __FUNCTION__ );
+
+
+ /* compute region after locking: */
+ cx = ctx->DrawBuffer->_Xmin;
+ cy = ctx->DrawBuffer->_Ymin;
+ cw = ctx->DrawBuffer->_Xmax - cx;
+ ch = ctx->DrawBuffer->_Ymax - cy;
+
+ /* Flip top to bottom */
+ cx += dPriv->x;
+ cy = dPriv->y + dPriv->h - cy - ch;
@ -2721,7 +2918,7 @@ index 0741e57..1ab5a82 100644
drm_radeon_clear_t clear;
drm_radeon_clear_rect_t depth_boxes[RADEON_NR_SAREA_CLIPRECTS];
GLint n = 0;
@@ -755,17 +177,17 @@ static void r200Clear( GLcontext *ctx, GLbitfield mask )
@@ -755,17 +376,17 @@ static void r200Clear( GLcontext *ctx, GLbitfield mask )
}
}
@ -2744,7 +2941,7 @@ index 0741e57..1ab5a82 100644
for ( ; n >= 0 ; n-- ) {
depth_boxes[n].f[CLEAR_X1] = (float)b[n].x1;
depth_boxes[n].f[CLEAR_Y1] = (float)b[n].y1;
@@ -774,83 +196,91 @@ static void r200Clear( GLcontext *ctx, GLbitfield mask )
@@ -774,83 +395,92 @@ static void r200Clear( GLcontext *ctx, GLbitfield mask )
depth_boxes[n].f[CLEAR_DEPTH] = ctx->Depth.Clear;
}
@ -2793,6 +2990,7 @@ index 0741e57..1ab5a82 100644
+ GLuint flags = 0;
+ GLuint color_mask = 0;
+ GLint ret;
+ GLuint orig_mask = mask;
+ if ( R200_DEBUG & DEBUG_IOCTL ) {
+ fprintf( stderr, "r200Clear %x %d\n", mask, rmesa->radeon.sarea->pfCurrentPage);
@ -2883,7 +3081,7 @@ index 0741e57..1ab5a82 100644
-}
+ if (rmesa->radeon.radeonScreen->kernel_mm)
+ r200UserClear(ctx, flags);
+ r200UserClear(ctx, orig_mask);
+ else
+ r200KernelClear(ctx, flags);
+
@ -2892,7 +3090,7 @@ index 0741e57..1ab5a82 100644
/* This version of AllocateMemoryMESA allocates only GART memory, and
* only does so after the point at which the driver has been
@@ -875,7 +305,7 @@ void *r200AllocateMemoryMESA(__DRIscreen *screen, GLsizei size,
@@ -875,7 +505,7 @@ void *r200AllocateMemoryMESA(__DRIscreen *screen, GLsizei size,
fprintf(stderr, "%s sz %d %f/%f/%f\n", __FUNCTION__, size, readfreq,
writefreq, priority);
@ -2901,7 +3099,7 @@ index 0741e57..1ab5a82 100644
return NULL;
if (getenv("R200_NO_ALLOC"))
@@ -886,7 +316,7 @@ void *r200AllocateMemoryMESA(__DRIscreen *screen, GLsizei size,
@@ -886,7 +516,7 @@ void *r200AllocateMemoryMESA(__DRIscreen *screen, GLsizei size,
alloc.size = size;
alloc.region_offset = &region_offset;
@ -2910,7 +3108,7 @@ index 0741e57..1ab5a82 100644
DRM_RADEON_ALLOC,
&alloc, sizeof(alloc));
@@ -896,7 +326,7 @@ void *r200AllocateMemoryMESA(__DRIscreen *screen, GLsizei size,
@@ -896,7 +526,7 @@ void *r200AllocateMemoryMESA(__DRIscreen *screen, GLsizei size,
}
{
@ -2919,7 +3117,7 @@ index 0741e57..1ab5a82 100644
return (void *)(region_start + region_offset);
}
}
@@ -914,24 +344,24 @@ void r200FreeMemoryMESA(__DRIscreen *screen, GLvoid *pointer)
@@ -914,24 +544,24 @@ void r200FreeMemoryMESA(__DRIscreen *screen, GLvoid *pointer)
if (R200_DEBUG & DEBUG_IOCTL)
fprintf(stderr, "%s %p\n", __FUNCTION__, pointer);
@ -2949,7 +3147,7 @@ index 0741e57..1ab5a82 100644
DRM_RADEON_FREE,
&memfree, sizeof(memfree));
@@ -956,16 +386,16 @@ GLuint r200GetMemoryOffsetMESA(__DRIscreen *screen, const GLvoid *pointer)
@@ -956,16 +586,16 @@ GLuint r200GetMemoryOffsetMESA(__DRIscreen *screen, const GLvoid *pointer)
card_offset = r200GartOffsetFromVirtual( rmesa, pointer );
@ -2969,7 +3167,7 @@ index 0741e57..1ab5a82 100644
if (R200_DEBUG & DEBUG_IOCTL)
fprintf(stderr, "r200IsGartMemory( %p ) : %d\n", pointer, valid );
@@ -976,12 +406,12 @@ GLboolean r200IsGartMemory( r200ContextPtr rmesa, const GLvoid *pointer,
@@ -976,12 +606,12 @@ GLboolean r200IsGartMemory( r200ContextPtr rmesa, const GLvoid *pointer,
GLuint r200GartOffsetFromVirtual( r200ContextPtr rmesa, const GLvoid *pointer )
{
@ -2985,7 +3183,7 @@ index 0741e57..1ab5a82 100644
}
@@ -989,7 +419,7 @@ GLuint r200GartOffsetFromVirtual( r200ContextPtr rmesa, const GLvoid *pointer )
@@ -989,7 +619,7 @@ GLuint r200GartOffsetFromVirtual( r200ContextPtr rmesa, const GLvoid *pointer )
void r200InitIoctlFuncs( struct dd_function_table *functions )
{
functions->Clear = r200Clear;