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os-autoinst-distri-fedora/tests/desktop_browser.pm
Adam Williamson e9ce14a891 consolidate login waits, use postinstall not entrypoint for base
Summary:
I started out wanting to fix an issue I noticed today where
graphical upgrade tests were failing because they didn't wait
for the graphical login screen properly; the test was sitting
at the 'full Fedora logo' state of plymouth for a long time,
so the current boot_to_login_screen's wait_still_screen was
triggered by it and the function wound up failing on the
assert_screen, because it was still some time before the real
login screen appeared.

So I tweaked the boot_to_login_screen implementation to work
slightly differently (look for a login screen match, *then* -
if we're dealing with a graphical login - wait_still_screen
to defeat the 'old GPU buffer showing login screen' problem
and assert the login screen again). But while working on it,
I figured we really should consolidate all the various places
that handle the bootloader -> login, we were doing it quite
differently in all sorts of different places. And as part of
that, I converted the base tests to use POSTINSTALL (and thus
go through the shared _wait_login tests) instead of handling
boot themselves. As part of *that*, I tweaked main.pm to not
require all POSTINSTALL tests have the _postinstall suffix on
their names, as it really doesn't make sense, and renamed the
tests.

Test Plan: Run all tests, see if they work.

Reviewers: jskladan, garretraziel

Reviewed By: garretraziel

Subscribers: tflink

Differential Revision: https://phab.qadevel.cloud.fedoraproject.org/D1015
2016-09-27 11:48:15 -07:00

72 lines
2.7 KiB
Perl

use base "installedtest";
use strict;
use testapi;
use main_common;
# we are very paranoid with waits and typing speed in this test
# because the system can be very busy; it's effectively first boot of
# a freshly installed system and we're running Firefox for the first
# time, which causes an awful lot of system load, and there's lots of
# screen change potentially going on. This makes the test quite slow,
# but it's best to be safe. If you're working on the test you might
# want to tweak the waits down a bit and use type_safely instead of
# type_very_safely for your test runs, just to save your time.
sub run {
my $self = shift;
assert_screen 'graphical_desktop_clean';
send_key 'alt-f1';
# wait out animations
wait_still_screen 2;
assert_and_click 'browser_launcher';
assert_screen 'browser';
wait_idle 5;
# open a new tab so we don't race with the default page load
# (also focuses the location bar for us)
send_key 'ctrl-t';
wait_still_screen 2;
wait_idle 3;
# check FAS, typing slowly to avoid errors
type_very_safely "https://admin.fedoraproject.org/accounts/\n";
assert_screen "browser_fas_home";
send_key 'ctrl-t';
wait_still_screen 2;
wait_idle 2;
type_very_safely "https://kernel.org\n";
assert_and_click "browser_kernelorg_patch";
assert_and_click "browser_download_save";
send_key 'ret';
# browsers do...something...when the download completes, and we
# expect there's a single click to make it go away and return
# browser to a state where ctrl-t will work
assert_and_click "browser_download_complete";
# we'll check it actually downloaded later
# add-on test: at present all desktops we test (KDE, GNOME) are
# using Firefox by default so we do this unconditionally, but we
# may need to conditionalize it if we ever test desktops whose
# default browser doesn't support add-ons or uses different ones
send_key 'ctrl-t';
wait_still_screen 2;
wait_idle 2;
type_very_safely "https://addons.mozilla.org/en-US/firefox/addon/ublock-origin/\n";
assert_and_click "firefox_addon_add";
assert_and_click "firefox_addon_install";
assert_and_click "firefox_addon_success";
# go to a console and check download worked
$self->root_console(tty=>3);
my $user = get_var("USER_LOGIN", "test");
assert_script_run "test -e /home/$user/Downloads/patch-*.xz";
}
sub test_flags {
# without anything - rollback to 'lastgood' snapshot if failed
# 'fatal' - whole test suite is in danger if this fails
# 'milestone' - after this test succeeds, update 'lastgood'
# 'important' - if this fails, set the overall state to 'fail'
return { fatal => 1 };
}
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