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mirror of https://pagure.io/fedora-qa/os-autoinst-distri-fedora.git synced 2024-11-16 11:43:08 +00:00
os-autoinst-distri-fedora/tools/viewneedles.py
2015-01-26 12:42:07 +01:00

73 lines
2.2 KiB
Python
Executable File

#!/usr/bin/env python
import pygame
import sys
import os.path
import glob
import json
from pygame.locals import *
def load_areas(img, jsons):
if img in jsons.keys():
f = open(jsons[img], "r")
img_json = f.read()
f.close()
parsed = json.loads(img_json)
return parsed["area"]
else:
return []
if len(sys.argv) != 2:
print "%s directory" % sys.argv[0]
sys.exit()
RES = (1024, 768)
pygame.init()
fpsClock = pygame.time.Clock()
windowSurfaceObj = pygame.display.set_mode(RES)
pygame.display.set_caption("OpenQA needles viewer")
img_files = glob.glob(os.path.join(sys.argv[1], "*.png"))
img_files.sort()
json_files = glob.glob(os.path.join(sys.argv[1], "*.json"))
jsons = {}
for img in img_files:
json_name = os.path.splitext(img)[0] + ".json"
if json_name in json_files:
jsons[img] = json_name
index = 0
imageSurfaceObj = pygame.image.load(img_files[index])
pygame.display.set_caption(os.path.basename(img_files[index]))
areas = load_areas(img_files[index], jsons)
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
elif event.type == KEYDOWN:
if event.key == K_LEFT:
index = index - 1 if index > 0 else len(img_files) - 1
img_index = img_files[index]
imageSurfaceObj = pygame.image.load(img_index)
pygame.display.set_caption(os.path.basename(img_index))
areas = load_areas(img_index, jsons)
elif event.key == K_RIGHT:
index = index + 1 if index + 1 < len(img_files) else 0
img_index = img_files[index]
imageSurfaceObj = pygame.image.load(img_index)
pygame.display.set_caption(os.path.basename(img_index))
areas = load_areas(img_index, jsons)
elif event.key == K_ESCAPE:
pygame.event.post(pygame.event.Event(QUIT))
windowSurfaceObj.blit(imageSurfaceObj, (0, 0))
for area in areas:
pygame.draw.rect(windowSurfaceObj, pygame.Color(255, 0, 0), (area["xpos"], area["ypos"], area["width"], area["height"]), 3)
pygame.display.update()
fpsClock.tick(30)