xorg-x11-server/0005-glamor-Fix-glamor_poly_fill_rect_gl-xRectangle-width.patch
Troy Dawson 6c2dd5fc20 RHEL 9.0.0 Alpha bootstrap
The content of this branch was automatically imported from Fedora ELN
with the following as its source:
https://src.fedoraproject.org/rpms/xorg-x11-server#eaf442296937a83e622ce4995c5f33122bcd6f02
2020-10-15 14:12:16 -07:00

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2.7 KiB
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From 8c3c8bda2c44fb3d62b954b02b08e3b1771ef5bc Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Michel=20D=C3=A4nzer?= <mdaenzer@redhat.com>
Date: Tue, 25 Aug 2020 17:26:56 +0200
Subject: [PATCH xserver 05/16] glamor: Fix glamor_poly_fill_rect_gl
xRectangle::width/height handling
(Using GLSL 1.30 or newer)
The width/height members of xRectangle are unsigned, but they were
being interpreted as signed when converting to floating point for the
vertex shader, producing incorrect drawing for values > 32767.
v2:
* Use separate GL_UNSIGNED_SHORT vertex attribute for width/height.
(Eric Anholt)
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 032af35657aa95c6bbdb74ff8c72e535b9b56cfa)
---
glamor/glamor_rects.c | 18 ++++++++++++++----
1 file changed, 14 insertions(+), 4 deletions(-)
diff --git a/glamor/glamor_rects.c b/glamor/glamor_rects.c
index 6cbb040c1..ae4fe8bcc 100644
--- a/glamor/glamor_rects.c
+++ b/glamor/glamor_rects.c
@@ -27,8 +27,10 @@
static const glamor_facet glamor_facet_polyfillrect_130 = {
.name = "poly_fill_rect",
.version = 130,
- .vs_vars = "attribute vec4 primitive;\n",
- .vs_exec = (" vec2 pos = primitive.zw * vec2(gl_VertexID&1, (gl_VertexID&2)>>1);\n"
+ .source_name = "size",
+ .vs_vars = "attribute vec2 primitive;\n"
+ "attribute vec2 size;\n",
+ .vs_exec = (" vec2 pos = size * vec2(gl_VertexID&1, (gl_VertexID&2)>>1);\n"
GLAMOR_POS(gl_Position, (primitive.xy + pos))),
};
@@ -81,9 +83,14 @@ glamor_poly_fill_rect_gl(DrawablePtr drawable,
glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
glVertexAttribDivisor(GLAMOR_VERTEX_POS, 1);
- glVertexAttribPointer(GLAMOR_VERTEX_POS, 4, GL_SHORT, GL_FALSE,
+ glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_SHORT, GL_FALSE,
4 * sizeof (short), vbo_offset);
+ glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
+ glVertexAttribDivisor(GLAMOR_VERTEX_SOURCE, 1);
+ glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2, GL_UNSIGNED_SHORT, GL_FALSE,
+ 4 * sizeof (short), vbo_offset + 2 * sizeof (short));
+
memcpy(v, prect, nrect * sizeof (xRectangle));
glamor_put_vbo_space(screen);
@@ -156,8 +163,11 @@ glamor_poly_fill_rect_gl(DrawablePtr drawable,
bail:
glDisable(GL_SCISSOR_TEST);
- if (glamor_priv->glsl_version >= 130)
+ if (glamor_priv->glsl_version >= 130) {
+ glVertexAttribDivisor(GLAMOR_VERTEX_SOURCE, 0);
+ glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
glVertexAttribDivisor(GLAMOR_VERTEX_POS, 0);
+ }
glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
return ret;
--
2.28.0