xorg-x11-server/xserver-1.3.0-mesa7.patch
Dave Airlie 5d4276c96a * Mon Aug 13 2007 Dave Airlie <airlied@redhat.com> 1.3.0.0-18
- xserver-1.3.0-mesa7.patch: Add support for building against mesa 7.0.1
  along with DRI zero-copy TFP hopefully
- xserver-1.3.0-exaupgrade.patch: Add updated EXA support
- dropped xserver-1.2.99.901-xephyr-crash-at-exit.patch - upstream
- rebase xorg-x11-server-1.1.1-offscreen-pixmaps.patch to xserver-1.3.0-newglx-offscreen-pixmaps.patch
- dropped xorg-x11-server-1.1.1-glcore-visual-matching.patch - fixed upstream
2007-08-14 06:16:44 +00:00

8204 lines
274 KiB
Diff

diff --git a/GL/apple/Makefile.am b/GL/apple/Makefile.am
new file mode 100644
index 0000000..2b2d10c
--- /dev/null
+++ b/GL/apple/Makefile.am
@@ -0,0 +1,15 @@
+AM_CFLAGS = -I$(top_srcdir) \
+ -I$(top_srcdir)/hw/darwin/quartz \
+ -I$(top_srcdir)/GL/glx \
+ -I$(top_srcdir)/hw/darwin/quartz/cr \
+ -I$(top_srcdir)/GL/include
+
+if HAVE_AGL_FRAMEWORK
+noinst_LIBRARIES = libAGLcore.a
+libAGLcore_a_SOURCES = aglGlx.c \
+ $(top_srcdir)/hw/darwin/quartz/xpr/x-list.c \
+ $(top_srcdir)/hw/darwin/quartz/xpr/x-list.h \
+ $(top_srcdir)/hw/darwin/quartz/xpr/x-hash.c \
+ $(top_srcdir)/hw/darwin/quartz/xpr/x-hash.h \
+ $(top_srcdir)/hw/dmx/glxProxy/compsize.c
+endif
diff --git a/GL/apple/indirect.c b/GL/apple/indirect.c
index 8cba1c6..ba54186 100644
--- a/GL/apple/indirect.c
+++ b/GL/apple/indirect.c
@@ -1,11 +1,10 @@
/*
* GLX implementation that uses Apple's OpenGL.framework
* (Indirect rendering path)
- */
-/*
- * Copyright (c) 2002 Greg Parker. All Rights Reserved.
- * Copyright (c) 2002 Apple Computer, Inc.
+ *
+ * Copyright (c) 2007 Apple Inc.
* Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved.
+ * Copyright (c) 2002 Greg Parker. All Rights Reserved.
*
* Portions of this file are copied from Mesa's xf86glx.c,
* which contains the following copyright:
@@ -39,11 +38,12 @@
#include "dri.h"
#include "quartz.h"
-#include <CoreGraphics/CoreGraphics.h>
+//#include <CoreGraphics/CoreGraphics.h>
#include <OpenGL/OpenGL.h>
#include <OpenGL/CGLContext.h>
// X11 and X11's glx
+#include <GL/gl.h>
#include <miscstruct.h>
#include <windowstr.h>
#include <resource.h>
@@ -61,11 +61,16 @@
#include "x-hash.h"
#include "x-list.h"
+#include <dispatch.h>
+
#include "glcontextmodes.h"
+#include <glapi.h>
+#include <glapitable.h>
// ggs: needed to call back to glx with visual configs
extern void GlxSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs, void **configprivs);
+#define GLAQUA_DEBUG 1
// Write debugging output, or not
#ifdef GLAQUA_DEBUG
@@ -74,182 +79,163 @@ extern void GlxSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs, void *
#define GLAQUA_DEBUG_MSG(a, ...)
#endif
-
-// The following GL functions don't have an EXT suffix in OpenGL.framework.
-GLboolean glAreTexturesResidentEXT(GLsizei a, const GLuint *b, GLboolean *c) {
- return glAreTexturesResident(a, b, c);
-}
-void glDeleteTexturesEXT(GLsizei d, const GLuint *e) {
- glDeleteTextures(d, e);
-}
-void glGenTexturesEXT(GLsizei f, GLuint *g) {
- glGenTextures(f, g);
-}
-GLboolean glIsTextureEXT(GLuint h) {
- return glIsTexture(h);
-}
+static void setup_dispatch_table(void);
// some prototypes
-static Bool glAquaScreenProbe(int screen);
+static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen);
static Bool glAquaInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
int *nvisualp, int *ndepthp,
int *rootDepthp, VisualID *defaultVisp,
unsigned long sizes, int bitsPerRGB);
static void glAquaSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
void **privates);
+
static __GLinterface *glAquaCreateContext(__GLimports *imports,
__GLcontextModes *mode,
__GLinterface *shareGC);
-static void glAquaCreateBuffer(__GLXdrawablePrivate *glxPriv);
static void glAquaResetExtension(void);
-
-/*
- * This structure is statically allocated in the __glXScreens[]
- * structure. This struct is not used anywhere other than in
- * __glXScreenInit to initialize each of the active screens
- * (__glXActiveScreens[]). Several of the fields must be initialized by
- * the screenProbe routine before they are copied to the active screens
- * struct. In particular, the contextCreate, modes, numVisuals,
- * and numUsableVisuals fields must be initialized.
- */
-static __GLXscreenInfo __glDDXScreenInfo = {
- glAquaScreenProbe, /* Must be generic and handle all screens */
- glAquaCreateContext, /* Substitute screen's createContext routine */
- glAquaCreateBuffer, /* Substitute screen's createBuffer routine */
- NULL, /* Set up modes in probe */
- NULL, /* Set up pVisualPriv in probe */
- 0, /* Set up numVisuals in probe */
- 0, /* Set up numUsableVisuals in probe */
- "Vendor String", /* GLXvendor is overwritten by __glXScreenInit */
- "Version String", /* GLXversion is overwritten by __glXScreenInit */
- "Extensions String", /* GLXextensions is overwritten by __glXScreenInit */
- NULL /* WrappedPositionWindow is overwritten */
-};
-
-void *__glXglDDXScreenInfo(void) {
- return &__glDDXScreenInfo;
-}
-
-static __GLXextensionInfo __glDDXExtensionInfo = {
- GL_CORE_APPLE,
- glAquaResetExtension,
- glAquaInitVisuals,
- glAquaSetVisualConfigs
+static void __glXAquaContextDestroy(__GLXcontext *baseContext);
+static int __glXAquaContextMakeCurrent(__GLXcontext *baseContext);
+static int __glXAquaContextLoseCurrent(__GLXcontext *baseContext);
+static int __glXAquaContextForceCurrent(__GLXcontext *baseContext);
+static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, unsigned long mask);
+static __GLXdrawable * __glXAquaContextCreateDrawable(__GLXcontext *context, DrawablePtr pDraw, XID drawId);
+
+static CGLPixelFormatObj makeFormat(__GLcontextModes *mode);
+
+__GLXprovider __glXMesaProvider = {
+ __glXAquaScreenProbe,
+ "Core OpenGL",
+ NULL
};
-void *__glXglDDXExtensionInfo(void) {
- return &__glDDXExtensionInfo;
+__GLXprovider *
+GlxGetMesaProvider (void)
+{
+ ErrorF("GlxGetMesaProvider\n");
+ return &__glXMesaProvider;
}
-// prototypes
+typedef struct __GLXAquaScreen __GLXAquaScreen;
+typedef struct __GLXAquaContext __GLXAquaContext;
+typedef struct __GLXAquaDrawable __GLXAquaDrawable;
-static GLboolean glAquaDestroyContext(__GLcontext *gc);
-static GLboolean glAquaLoseCurrent(__GLcontext *gc);
-static GLboolean glAquaMakeCurrent(__GLcontext *gc);
-static GLboolean glAquaShareContext(__GLcontext *gc, __GLcontext *gcShare);
-static GLboolean glAquaCopyContext(__GLcontext *dst, const __GLcontext *src,
- GLuint mask);
-static GLboolean glAquaForceCurrent(__GLcontext *gc);
-
-/* Drawing surface notification callbacks */
-static GLboolean glAquaNotifyResize(__GLcontext *gc);
-static void glAquaNotifyDestroy(__GLcontext *gc);
-static void glAquaNotifySwapBuffers(__GLcontext *gc);
-
-/* Dispatch table override control for external agents like libGLS */
-static struct __GLdispatchStateRec* glAquaDispatchExec(__GLcontext *gc);
-static void glAquaBeginDispatchOverride(__GLcontext *gc);
-static void glAquaEndDispatchOverride(__GLcontext *gc);
-
-static __GLexports glAquaExports = {
- glAquaDestroyContext,
- glAquaLoseCurrent,
- glAquaMakeCurrent,
- glAquaShareContext,
- glAquaCopyContext,
- glAquaForceCurrent,
-
- glAquaNotifyResize,
- glAquaNotifyDestroy,
- glAquaNotifySwapBuffers,
-
- glAquaDispatchExec,
- glAquaBeginDispatchOverride,
- glAquaEndDispatchOverride
-};
-
-typedef struct {
+struct __GLXAquaScreen {
+ __GLXscreen base;
+ int index;
int num_vis;
__GLcontextModes *modes;
- void **priv;
+};
- // wrapped screen functions
- RealizeWindowProcPtr RealizeWindow;
- UnrealizeWindowProcPtr UnrealizeWindow;
-} glAquaScreenRec;
+static __GLXAquaScreen glAquaScreens[MAXSCREENS];
-static glAquaScreenRec glAquaScreens[MAXSCREENS];
+struct __GLXAquaContext {
+ __GLXcontext base;
+ CGLContextObj ctx;
+ CGLPixelFormatObj pixelFormat;
+ xp_surface_id sid;
+ unsigned isAttached :1;
+};
-// __GLdrawablePrivate->private
-typedef struct {
+struct __GLXAquaDrawable {
+ __GLXdrawable base;
DrawablePtr pDraw;
xp_surface_id sid;
-} GLAquaDrawableRec;
-
-struct __GLcontextRec {
- struct __GLinterfaceRec interface; // required to be first
-
- CGLContextObj ctx;
- CGLPixelFormatObj pixelFormat;
+};
- /* set when attached */
- xp_surface_id sid;
+static __GLXcontext *
+__glXAquaScreenCreateContext(__GLXscreen *screen,
+ __GLcontextModes *modes,
+ __GLXcontext *baseShareContext)
+{
+ __GLXAquaContext *context;
+ __GLXAquaContext *shareContext = (__GLXAquaContext *) baseShareContext;
+ CGLError gl_err;
+
+ GLAQUA_DEBUG_MSG("glXAquaScreenCreateContext\n");
+
+ context = malloc (sizeof (__GLXAquaContext));
+ if (context == NULL) return NULL;
+
+ memset(context, 0, sizeof *context);
+
+ context->base.pGlxScreen = screen;
+ context->base.modes = modes;
+
+ context->base.destroy = __glXAquaContextDestroy;
+ context->base.makeCurrent = __glXAquaContextMakeCurrent;
+ context->base.loseCurrent = __glXAquaContextLoseCurrent;
+ context->base.copy = __glXAquaContextCopy;
+ context->base.forceCurrent = __glXAquaContextForceCurrent;
+ context->base.createDrawable = __glXAquaContextCreateDrawable;
+
+ context->pixelFormat = makeFormat(modes);
+ if (!context->pixelFormat) {
+ free(context);
+ return NULL;
+ }
+
+ context->ctx = NULL;
+ gl_err = CGLCreateContext(context->pixelFormat,
+ shareContext ? shareContext->ctx : NULL,
+ &context->ctx);
+
+ if (gl_err != 0) {
+ ErrorF("CGLCreateContext error: %s\n", CGLErrorString(gl_err));
+ CGLDestroyPixelFormat(context->pixelFormat);
+ free(context);
+ return NULL;
+ }
+ setup_dispatch_table();
+ GLAQUA_DEBUG_MSG("glAquaCreateContext done\n");
+ return &context->base;
+}
- unsigned isAttached :1;
+static __GLXextensionInfo __glDDXExtensionInfo = {
+ GL_CORE_APPLE,
+ glAquaResetExtension,
+ glAquaInitVisuals,
+ glAquaSetVisualConfigs
};
+void *__glXglDDXExtensionInfo(void) {
+ GLAQUA_DEBUG_MSG("glXAglDDXExtensionInfo\n");
+ return &__glDDXExtensionInfo;
+}
+
/* maps from surface id -> list of __GLcontext */
static x_hash_table *surface_hash;
-
-// Context manipulation; return GL_FALSE on failure
-static GLboolean glAquaDestroyContext(__GLcontext *gc)
-{
+static void __glXAquaContextDestroy(__GLXcontext *baseContext) {
x_list *lst;
- GLAQUA_DEBUG_MSG("glAquaDestroyContext (ctx 0x%x)\n",
- (unsigned int) gc->ctx);
+ __GLXAquaContext *context = (__GLXAquaContext *) baseContext;
- if (gc != NULL)
- {
- if (gc->sid != 0 && surface_hash != NULL)
- {
- lst = x_hash_table_lookup(surface_hash, (void *) gc->sid, NULL);
- lst = x_list_remove(lst, gc);
- x_hash_table_insert(surface_hash, (void *) gc->sid, lst);
- }
-
- if (gc->ctx != NULL)
- CGLDestroyContext(gc->ctx);
+ GLAQUA_DEBUG_MSG("glAquaContextDestroy (ctx 0x%x)\n",
+ (unsigned int) baseContext);
+ if (context != NULL) {
+ if (context->sid != 0 && surface_hash != NULL) {
+ lst = x_hash_table_lookup(surface_hash, (void *) context->sid, NULL);
+ lst = x_list_remove(lst, context);
+ x_hash_table_insert(surface_hash, (void *) context->sid, lst);
+ }
- if (gc->pixelFormat != NULL)
- CGLDestroyPixelFormat(gc->pixelFormat);
+ if (context->ctx != NULL) CGLDestroyContext(context->ctx);
- free(gc);
+ if (context->pixelFormat != NULL) CGLDestroyPixelFormat(context->pixelFormat);
+
+ free(context);
}
-
- return GL_TRUE;
}
-static GLboolean glAquaLoseCurrent(__GLcontext *gc)
-{
+static int __glXAquaContextLoseCurrent(__GLXcontext *baseContext) {
CGLError gl_err;
- GLAQUA_DEBUG_MSG("glAquaLoseCurrent (ctx 0x%x)\n", (unsigned int) gc->ctx);
+ GLAQUA_DEBUG_MSG("glAquaLoseCurrent (ctx 0x%p)\n", baseContext);
gl_err = CGLSetCurrentContext(NULL);
if (gl_err != 0)
- ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
+ ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
__glXLastContext = NULL; // Mesa does this; why?
@@ -258,141 +244,139 @@ static GLboolean glAquaLoseCurrent(__GLcontext *gc)
/* Called when a surface is destroyed as a side effect of destroying
the window it's attached to. */
-static void surface_notify(void *_arg, void *data)
-{
- DRISurfaceNotifyArg *arg = _arg;
- GLAquaDrawableRec *aquaPriv = data;
- __GLcontext *gc;
+static void surface_notify(void *_arg, void *data) {
+ DRISurfaceNotifyArg *arg = (DRISurfaceNotifyArg *)_arg;
+ __GLXAquaDrawable *draw = (__GLXAquaDrawable *)data;
+ __GLXAquaContext *context;
x_list *lst;
-
- switch (arg->kind)
- {
+ if(_arg == NULL || data == NULL) {
+ ErrorF("surface_notify called with bad params");
+ return;
+ }
+
+ GLAQUA_DEBUG_MSG("surface_notify(%p, %p)\n", _arg, data);
+ switch (arg->kind) {
case AppleDRISurfaceNotifyDestroyed:
if (surface_hash != NULL)
x_hash_table_remove(surface_hash, (void *) arg->id);
-
- aquaPriv->pDraw = NULL;
- aquaPriv->sid = 0;
+ draw->base->pDraw = NULL;
+ draw->sid = 0;
break;
case AppleDRISurfaceNotifyChanged:
- if (surface_hash != NULL)
- {
+ if (surface_hash != NULL) {
lst = x_hash_table_lookup(surface_hash, (void *) arg->id, NULL);
for (; lst != NULL; lst = lst->next)
{
- gc = lst->data;
- xp_update_gl_context(gc->ctx);
+ context = lst->data;
+ xp_update_gl_context(context->ctx);
}
}
break;
+ default:
+ ErrorF("surface_notify: unknown kind %d\n", arg->kind);
+ break;
}
}
-static void unattach(__GLcontext *gc)
-{
- x_list *lst;
-
- if (gc->isAttached)
- {
- GLAQUA_DEBUG_MSG("unattaching\n");
-
- if (surface_hash != NULL)
- {
- lst = x_hash_table_lookup(surface_hash, (void *) gc->sid, NULL);
- lst = x_list_remove(lst, gc);
- x_hash_table_insert(surface_hash, (void *) gc->sid, lst);
- }
-
- CGLClearDrawable(gc->ctx);
- gc->isAttached = FALSE;
- gc->sid = 0;
- }
-}
-
-static void attach(__GLcontext *gc, __GLdrawablePrivate *glPriv)
-{
- __GLXdrawablePrivate *glxPriv;
- GLAquaDrawableRec *aquaPriv;
+static void attach(__GLXAquaContext *context, __GLXAquaDrawable *draw) {
DrawablePtr pDraw;
-
- glxPriv = (__GLXdrawablePrivate *)glPriv->other;
- aquaPriv = (GLAquaDrawableRec *)glPriv->private;
- pDraw = glxPriv->pDraw;
-
- if (aquaPriv->sid == 0)
- {
- if (!quartzProcs->CreateSurface(pDraw->pScreen, pDraw->id, pDraw,
- 0, &aquaPriv->sid, NULL,
- surface_notify, aquaPriv))
- {
+ GLAQUA_DEBUG_MSG("attach(%p, %p)\n", context, draw);
+ pDraw = draw->base.pDraw;
+
+ if (draw->sid == 0) {
+// if (!quartzProcs->CreateSurface(pDraw->pScreen, pDraw->id, pDraw,
+ if (!DRICreateSurface(pDraw->pScreen, pDraw->id, pDraw,
+ 0, &draw->sid, NULL,
+ surface_notify, draw))
return;
- }
- aquaPriv->pDraw = pDraw;
- }
+ draw->pDraw = pDraw;
+ }
- if (!gc->isAttached || gc->sid != aquaPriv->sid)
- {
+ if (!context->isAttached || context->sid != draw->sid) {
x_list *lst;
- if (xp_attach_gl_context(gc->ctx, aquaPriv->sid) != Success)
- {
- quartzProcs->DestroySurface(pDraw->pScreen, pDraw->id, pDraw,
- surface_notify, aquaPriv);
+ if (xp_attach_gl_context(context->ctx, draw->sid) != Success) {
+// quartzProcs->DestroySurface(pDraw->pScreen, pDraw->id, pDraw,
+ DRIDestroySurface(pDraw->pScreen, pDraw->id, pDraw,
+ surface_notify, draw);
if (surface_hash != NULL)
- x_hash_table_remove(surface_hash, (void *) aquaPriv->sid);
+ x_hash_table_remove(surface_hash, (void *) draw->sid);
- aquaPriv->sid = 0;
+ draw->sid = 0;
return;
}
- gc->isAttached = TRUE;
- gc->sid = aquaPriv->sid;
+ context->isAttached = TRUE;
+ context->sid = draw->sid;
if (surface_hash == NULL)
surface_hash = x_hash_table_new(NULL, NULL, NULL, NULL);
- lst = x_hash_table_lookup(surface_hash, (void *) gc->sid, NULL);
- if (x_list_find(lst, gc) == NULL)
- {
- lst = x_list_prepend(lst, gc);
- x_hash_table_insert(surface_hash, (void *) gc->sid, lst);
+ lst = x_hash_table_lookup(surface_hash, (void *) context->sid, NULL);
+ if (x_list_find(lst, context) == NULL) {
+ lst = x_list_prepend(lst, context);
+ x_hash_table_insert(surface_hash, (void *) context->sid, lst);
}
GLAQUA_DEBUG_MSG("attached 0x%x to 0x%x\n", (unsigned int) pDraw->id,
- (unsigned int) aquaPriv->sid);
+ (unsigned int) draw->sid);
+ }
+}
+
+static void unattach(__GLXAquaContext *context) {
+ x_list *lst;
+ GLAQUA_DEBUG_MSG("unattach\n");
+ if (context == NULL) {
+ ErrorF("Tried to unattach a null context\n");
+ return;
+ }
+ if (context->isAttached) {
+ GLAQUA_DEBUG_MSG("unattaching\n");
+
+ if (surface_hash != NULL) {
+ lst = x_hash_table_lookup(surface_hash, (void *) context->sid, NULL);
+ lst = x_list_remove(lst, context);
+ x_hash_table_insert(surface_hash, (void *) context->sid, lst);
+ }
+
+ CGLClearDrawable(context->ctx);
+ context->isAttached = FALSE;
+ context->sid = 0;
}
}
-static GLboolean glAquaMakeCurrent(__GLcontext *gc)
-{
- __GLdrawablePrivate *glPriv = gc->interface.imports.getDrawablePrivate(gc);
+static int __glXAquaContextMakeCurrent(__GLXcontext *baseContext) {
CGLError gl_err;
+ __GLXAquaContext *context = (__GLXAquaContext *) baseContext;
+ __GLXAquaDrawable *drawPriv = (__GLXAquaDrawable *) context->base.drawPriv;
+ __GLXAquaDrawable *readPriv = (__GLXAquaDrawable *) context->base.readPriv;
- GLAQUA_DEBUG_MSG("glAquaMakeCurrent (ctx 0x%x)\n", (unsigned int) gc->ctx);
-
- attach(gc, glPriv);
+ GLAQUA_DEBUG_MSG("glAquaMakeCurrent (ctx 0x%p)\n", baseContext);
+
+ attach(context, drawPriv);
- gl_err = CGLSetCurrentContext(gc->ctx);
+ gl_err = CGLSetCurrentContext(context->ctx);
if (gl_err != 0)
ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
-
+
return gl_err == 0;
}
static GLboolean glAquaShareContext(__GLcontext *gc, __GLcontext *gcShare)
{
GLAQUA_DEBUG_MSG("glAquaShareContext unimplemented\n");
-
return GL_TRUE;
}
-static GLboolean glAquaCopyContext(__GLcontext *dst, const __GLcontext *src,
- GLuint mask)
+static int __glXAquaContextCopy(__GLXcontext *baseDst, __GLXcontext *baseSrc, unsigned long mask)
{
CGLError gl_err;
- GLAQUA_DEBUG_MSG("glAquaCopyContext\n");
+ __GLXAquaContext *dst = (__GLXAquaContext *) baseDst;
+ __GLXAquaContext *src = (__GLXAquaContext *) baseSrc;
+
+ GLAQUA_DEBUG_MSG("GLXAquaContextCopy\n");
gl_err = CGLCopyContext(src->ctx, dst->ctx, mask);
if (gl_err != 0)
@@ -401,14 +385,13 @@ static GLboolean glAquaCopyContext(__GLcontext *dst, const __GLcontext *src,
return gl_err == 0;
}
-static GLboolean glAquaForceCurrent(__GLcontext *gc)
+static int __glXAquaContextForceCurrent(__GLXcontext *baseContext)
{
CGLError gl_err;
+ __GLXAquaContext *context = (__GLXAquaContext *) baseContext;
+ GLAQUA_DEBUG_MSG("glAquaForceCurrent (ctx %p)\n", context->ctx);
- GLAQUA_DEBUG_MSG("glAquaForceCurrent (ctx 0x%x)\n",
- (unsigned int) gc->ctx);
-
- gl_err = CGLSetCurrentContext(gc->ctx);
+ gl_err = CGLSetCurrentContext(context->ctx);
if (gl_err != 0)
ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
@@ -417,45 +400,41 @@ static GLboolean glAquaForceCurrent(__GLcontext *gc)
/* Drawing surface notification callbacks */
-static GLboolean glAquaNotifyResize(__GLcontext *gc)
-{
- GLAQUA_DEBUG_MSG("unimplemented glAquaNotifyResize");
+static GLboolean __glXAquaDrawableResize(__GLXdrawable *base) {
+ GLAQUA_DEBUG_MSG("unimplemented glAquaDrawableResize\n");
return GL_TRUE;
}
-static void glAquaNotifyDestroy(__GLcontext *gc)
-{
+static void glAquaNotifyDestroy(__GLcontext *gc) {
GLAQUA_DEBUG_MSG("unimplemented glAquaNotifyDestroy");
}
-static void glAquaNotifySwapBuffers(__GLcontext *gc)
-{
- GLAQUA_DEBUG_MSG("unimplemented glAquaNotifySwapBuffers");
-}
-
-/* Dispatch table override control for external agents like libGLS */
-static struct __GLdispatchStateRec* glAquaDispatchExec(__GLcontext *gc)
-{
- GLAQUA_DEBUG_MSG("unimplemented glAquaDispatchExec");
- return NULL;
-}
-
-static void glAquaBeginDispatchOverride(__GLcontext *gc)
-{
- GLAQUA_DEBUG_MSG("unimplemented glAquaBeginDispatchOverride");
-}
-
-static void glAquaEndDispatchOverride(__GLcontext *gc)
-{
- GLAQUA_DEBUG_MSG("unimplemented glAquaEndDispatchOverride");
+static GLboolean __glXAquaDrawableSwapBuffers(__GLXdrawable *base) {
+ __GLXAquaDrawable *glxPriv = (__GLXAquaDrawable *) base;
+ CGLError gl_err;
+ __GLXAquaContext * drawableCtx;
+// GLAQUA_DEBUG_MSG("glAquaDrawableSwapBuffers(%p)\n",base);
+
+ if(!base) {
+ ErrorF("glXAquaDrawbleSwapBuffers passed NULL\n");
+ return GL_FALSE;
+ }
+
+ drawableCtx = (__GLXAquaContext *)base->drawGlxc;
+
+ if (drawableCtx != NULL && drawableCtx->ctx != NULL) {
+ gl_err = CGLFlushDrawable(drawableCtx->ctx);
+ if (gl_err != 0)
+ ErrorF("CGLFlushDrawable error: %s\n", CGLErrorString(gl_err));
+ }
+ return GL_TRUE;
}
-static CGLPixelFormatObj makeFormat(__GLcontextModes *mode)
-{
+static CGLPixelFormatObj makeFormat(__GLcontextModes *mode) {
int i;
CGLPixelFormatAttribute attr[64]; // currently uses max of 30
CGLPixelFormatObj result;
- long n_formats;
+ GLint n_formats;
CGLError gl_err;
GLAQUA_DEBUG_MSG("makeFormat\n");
@@ -491,10 +470,12 @@ static CGLPixelFormatObj makeFormat(__GLcontextModes *mode)
attr[i++] = mode->accumRedBits + mode->accumGreenBits
+ mode->accumBlueBits + mode->accumAlphaBits;
}
+
if (mode->haveDepthBuffer) {
attr[i++] = kCGLPFADepthSize;
attr[i++] = mode->depthBits;
}
+
if (mode->haveStencilBuffer) {
attr[i++] = kCGLPFAStencilSize;
attr[i++] = mode->stencilBits;
@@ -521,129 +502,6 @@ static CGLPixelFormatObj makeFormat(__GLcontextModes *mode)
return result;
}
-static __GLinterface *glAquaCreateContext(__GLimports *imports,
- __GLcontextModes *mode,
- __GLinterface *shareGC)
-{
- __GLcontext *result;
- __GLcontext *sharectx = (__GLcontext *)shareGC;
- CGLError gl_err;
-
- GLAQUA_DEBUG_MSG("glAquaCreateContext\n");
-
- result = (__GLcontext *)calloc(1, sizeof(__GLcontext));
- if (!result) return NULL;
-
- result->interface.imports = *imports;
- result->interface.exports = glAquaExports;
-
- result->pixelFormat = makeFormat(mode);
- if (!result->pixelFormat) {
- free(result);
- return NULL;
- }
-
- result->ctx = NULL;
- gl_err = CGLCreateContext(result->pixelFormat,
- sharectx ? sharectx->ctx : NULL,
- &result->ctx);
-
- if (gl_err != 0) {
- ErrorF("CGLCreateContext error: %s\n", CGLErrorString(gl_err));
- CGLDestroyPixelFormat(result->pixelFormat);
- free(result);
- return NULL;
- }
-
- GLAQUA_DEBUG_MSG("glAquaCreateContext done\n");
- return (__GLinterface *)result;
-}
-
-Bool
-glAquaRealizeWindow(WindowPtr pWin)
-{
- // If this window has GL contexts, tell them to reattach
- Bool result;
- ScreenPtr pScreen = pWin->drawable.pScreen;
- glAquaScreenRec *screenPriv = &glAquaScreens[pScreen->myNum];
- __GLXdrawablePrivate *glxPriv;
-
- GLAQUA_DEBUG_MSG("glAquaRealizeWindow\n");
-
- // Allow the window to be created (RootlessRealizeWindow is inside our wrap)
- pScreen->RealizeWindow = screenPriv->RealizeWindow;
- result = pScreen->RealizeWindow(pWin);
- pScreen->RealizeWindow = glAquaRealizeWindow;
-
- // The Aqua window will already have been created (windows are
- // realized from top down)
-
- // Re-attach this window's GL contexts, if any.
- glxPriv = __glXFindDrawablePrivate(pWin->drawable.id);
- if (glxPriv) {
- __GLXcontext *gx;
- __GLcontext *gc;
- __GLdrawablePrivate *glPriv = &glxPriv->glPriv;
- GLAQUA_DEBUG_MSG("glAquaRealizeWindow is GL drawable!\n");
-
- // GL contexts bound to this window for drawing
- for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->next) {
- gc = (__GLcontext *)gx->gc;
- attach(gc, glPriv);
- }
-
- // GL contexts bound to this window for reading
- for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->next) {
- gc = (__GLcontext *)gx->gc;
- attach(gc, glPriv);
- }
- }
-
- return result;
-}
-
-Bool
-glAquaUnrealizeWindow(WindowPtr pWin)
-{
- // If this window has GL contexts, tell them to unattach
- Bool result;
- ScreenPtr pScreen = pWin->drawable.pScreen;
- glAquaScreenRec *screenPriv = &glAquaScreens[pScreen->myNum];
- __GLXdrawablePrivate *glxPriv;
-
- GLAQUA_DEBUG_MSG("glAquaUnrealizeWindow\n");
-
- // The Aqua window may have already been destroyed (windows
- // are unrealized from top down)
-
- // Unattach this window's GL contexts, if any.
- glxPriv = __glXFindDrawablePrivate(pWin->drawable.id);
- if (glxPriv) {
- __GLXcontext *gx;
- __GLcontext *gc;
- GLAQUA_DEBUG_MSG("glAquaUnealizeWindow is GL drawable!\n");
-
- // GL contexts bound to this window for drawing
- for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->next) {
- gc = (__GLcontext *)gx->gc;
- unattach(gc);
- }
-
- // GL contexts bound to this window for reading
- for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->next) {
- gc = (__GLcontext *)gx->gc;
- unattach(gc);
- }
- }
-
- pScreen->UnrealizeWindow = screenPriv->UnrealizeWindow;
- result = pScreen->UnrealizeWindow(pWin);
- pScreen->UnrealizeWindow = glAquaUnrealizeWindow;
-
- return result;
-}
-
-
// Originally copied from Mesa
static int numConfigs = 0;
@@ -821,15 +679,15 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
/* Alloc space for the list of new GLX visuals */
pNewVisualConfigs = (__GLXvisualConfig *)
- __glXMalloc(numNewConfigs * sizeof(__GLXvisualConfig));
+ malloc(numNewConfigs * sizeof(__GLXvisualConfig));
if (!pNewVisualConfigs) {
return FALSE;
}
/* Alloc space for the list of new GLX visual privates */
- pNewVisualPriv = (void **) __glXMalloc(numNewConfigs * sizeof(void *));
+ pNewVisualPriv = (void **) malloc(numNewConfigs * sizeof(void *));
if (!pNewVisualPriv) {
- __glXFree(pNewVisualConfigs);
+ free(pNewVisualConfigs);
return FALSE;
}
@@ -879,40 +737,40 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
numConfigs = 0;
/* Alloc temp space for the list of orig VisualIDs for each new visual */
- orig_vid = (VisualID *)__glXMalloc(numNewVisuals * sizeof(VisualID));
+ orig_vid = (VisualID *)malloc(numNewVisuals * sizeof(VisualID));
if (!orig_vid) {
- __glXFree(pNewVisualPriv);
- __glXFree(pNewVisualConfigs);
+ free(pNewVisualPriv);
+ free(pNewVisualConfigs);
return FALSE;
}
/* Alloc space for the list of glXVisuals */
modes = _gl_context_modes_create(numNewVisuals, sizeof(__GLcontextModes));
if (modes == NULL) {
- __glXFree(orig_vid);
- __glXFree(pNewVisualPriv);
- __glXFree(pNewVisualConfigs);
+ free(orig_vid);
+ free(pNewVisualPriv);
+ free(pNewVisualConfigs);
return FALSE;
}
/* Alloc space for the list of glXVisualPrivates */
- glXVisualPriv = (void **)__glXMalloc(numNewVisuals * sizeof(void *));
+ glXVisualPriv = (void **)malloc(numNewVisuals * sizeof(void *));
if (!glXVisualPriv) {
_gl_context_modes_destroy( modes );
- __glXFree(orig_vid);
- __glXFree(pNewVisualPriv);
- __glXFree(pNewVisualConfigs);
+ free(orig_vid);
+ free(pNewVisualPriv);
+ free(pNewVisualConfigs);
return FALSE;
}
/* Alloc space for the new list of the X server's visuals */
- pVisualNew = (VisualPtr)__glXMalloc(numNewVisuals * sizeof(VisualRec));
+ pVisualNew = (VisualPtr)malloc(numNewVisuals * sizeof(VisualRec));
if (!pVisualNew) {
- __glXFree(glXVisualPriv);
+ free(glXVisualPriv);
_gl_context_modes_destroy( modes );
- __glXFree(orig_vid);
- __glXFree(pNewVisualPriv);
- __glXFree(pNewVisualConfigs);
+ free(orig_vid);
+ free(pNewVisualPriv);
+ free(pNewVisualConfigs);
return FALSE;
}
@@ -1007,7 +865,7 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
/* Save the GLX visuals in the screen structure */
glAquaScreens[screenInfo.numScreens-1].num_vis = numNewVisuals;
- glAquaScreens[screenInfo.numScreens-1].priv = glXVisualPriv;
+ // glAquaScreens[screenInfo.numScreens-1].priv = glXVisualPriv;
/* Set up depth's VisualIDs */
for (i = 0; i < ndepth; i++) {
@@ -1022,7 +880,7 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
numVids++;
/* Allocate a new list of VisualIDs for this depth */
- pVids = (VisualID *)__glXMalloc(numVids * sizeof(VisualID));
+ pVids = (VisualID *)malloc(numVids * sizeof(VisualID));
/* Initialize the new list of VisualIDs for this depth */
for (j = 0; j < pdepth[i].numVids; j++)
@@ -1031,7 +889,7 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
pVids[n++] = pVisualNew[k].vid;
/* Update this depth's list of VisualIDs */
- __glXFree(pdepth[i].vids);
+ free(pdepth[i].vids);
pdepth[i].vids = pVids;
pdepth[i].numVids = numVids;
}
@@ -1041,21 +899,22 @@ static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
*visualp = pVisualNew;
/* Free the old list of the X server's visuals */
- __glXFree(pVisual);
+ free(pVisual);
/* Clean up temporary allocations */
- __glXFree(orig_vid);
- __glXFree(pNewVisualPriv);
- __glXFree(pNewVisualConfigs);
+ free(orig_vid);
+ free(pNewVisualPriv);
+ free(pNewVisualConfigs);
/* Free the private list created by DDX HW driver */
if (visualPrivates)
- xfree(visualPrivates);
+ free(visualPrivates);
visualPrivates = NULL;
return TRUE;
}
+Bool enable_stereo = FALSE;
/* based on code in i830_dri.c
This ends calling glAquaSetVisualConfigs to set the static
numconfigs, etc. */
@@ -1066,20 +925,22 @@ glAquaInitVisualConfigs(void)
__GLXvisualConfig *lclVisualConfigs = NULL;
void **lclVisualPrivates = NULL;
- int depth, aux, buffers, stencil, accum;
+ int stereo, depth, aux, buffers, stencil, accum;
int i = 0;
GLAQUA_DEBUG_MSG("glAquaInitVisualConfigs ");
/* count num configs:
+ 2 stereo (on, off) (optional)
2 Z buffer (0, 24 bit)
2 AUX buffer (0, 2)
2 buffers (single, double)
2 stencil (0, 8 bit)
2 accum (0, 64 bit)
- = 32 configs */
+ = 64 configs with stereo, or 32 without */
- lclNumConfigs = 2 * 2 * 2 * 2 * 2; /* 32 */
+ if (enable_stereo) lclNumConfigs = 2 * 2 * 2 * 2 * 2 * 2; /* 64 */
+ else lclNumConfigs = 2 * 2 * 2 * 2 * 2; /* 32 */
/* alloc */
lclVisualConfigs = xcalloc(sizeof(__GLXvisualConfig), lclNumConfigs);
@@ -1088,54 +949,55 @@ glAquaInitVisualConfigs(void)
/* fill in configs */
if (NULL != lclVisualConfigs) {
i = 0; /* current buffer */
- for (depth = 0; depth < 2; depth++) {
+ for (stereo = 0; stereo < (enable_stereo ? 2 : 1); stereo++) {
+ for (depth = 0; depth < 2; depth++) {
for (aux = 0; aux < 2; aux++) {
- for (buffers = 0; buffers < 2; buffers++) {
- for (stencil = 0; stencil < 2; stencil++) {
- for (accum = 0; accum < 2; accum++) {
- lclVisualConfigs[i].vid = -1;
- lclVisualConfigs[i].class = -1;
- lclVisualConfigs[i].rgba = TRUE;
- lclVisualConfigs[i].redSize = -1;
- lclVisualConfigs[i].greenSize = -1;
- lclVisualConfigs[i].blueSize = -1;
- lclVisualConfigs[i].redMask = -1;
- lclVisualConfigs[i].greenMask = -1;
- lclVisualConfigs[i].blueMask = -1;
- lclVisualConfigs[i].alphaMask = 0;
- if (accum) {
- lclVisualConfigs[i].accumRedSize = 16;
- lclVisualConfigs[i].accumGreenSize = 16;
- lclVisualConfigs[i].accumBlueSize = 16;
- lclVisualConfigs[i].accumAlphaSize = 16;
- }
- else {
- lclVisualConfigs[i].accumRedSize = 0;
- lclVisualConfigs[i].accumGreenSize = 0;
- lclVisualConfigs[i].accumBlueSize = 0;
- lclVisualConfigs[i].accumAlphaSize = 0;
- }
- lclVisualConfigs[i].doubleBuffer = buffers ? TRUE : FALSE;
- lclVisualConfigs[i].stereo = FALSE;
- lclVisualConfigs[i].bufferSize = -1;
-
- lclVisualConfigs[i].depthSize = depth? 24 : 0;
- lclVisualConfigs[i].stencilSize = stencil ? 8 : 0;
- lclVisualConfigs[i].auxBuffers = aux ? 2 : 0;
- lclVisualConfigs[i].level = 0;
- lclVisualConfigs[i].visualRating = GLX_NONE_EXT;
- lclVisualConfigs[i].transparentPixel = 0;
- lclVisualConfigs[i].transparentRed = 0;
- lclVisualConfigs[i].transparentGreen = 0;
- lclVisualConfigs[i].transparentBlue = 0;
- lclVisualConfigs[i].transparentAlpha = 0;
- lclVisualConfigs[i].transparentIndex = 0;
- i++;
- }
- }
- }
+ for (buffers = 0; buffers < 2; buffers++) {
+ for (stencil = 0; stencil < 2; stencil++) {
+ for (accum = 0; accum < 2; accum++) {
+ lclVisualConfigs[i].vid = -1;
+ lclVisualConfigs[i].class = -1;
+ lclVisualConfigs[i].rgba = TRUE;
+ lclVisualConfigs[i].redSize = -1;
+ lclVisualConfigs[i].greenSize = -1;
+ lclVisualConfigs[i].blueSize = -1;
+ lclVisualConfigs[i].redMask = -1;
+ lclVisualConfigs[i].greenMask = -1;
+ lclVisualConfigs[i].blueMask = -1;
+ lclVisualConfigs[i].alphaMask = 0;
+ if (accum) {
+ lclVisualConfigs[i].accumRedSize = 16;
+ lclVisualConfigs[i].accumGreenSize = 16;
+ lclVisualConfigs[i].accumBlueSize = 16;
+ lclVisualConfigs[i].accumAlphaSize = 16;
+ } else {
+ lclVisualConfigs[i].accumRedSize = 0;
+ lclVisualConfigs[i].accumGreenSize = 0;
+ lclVisualConfigs[i].accumBlueSize = 0;
+ lclVisualConfigs[i].accumAlphaSize = 0;
+ }
+ lclVisualConfigs[i].doubleBuffer = buffers ? TRUE : FALSE;
+ lclVisualConfigs[i].stereo = stereo ? TRUE : FALSE;
+ lclVisualConfigs[i].bufferSize = -1;
+
+ lclVisualConfigs[i].depthSize = depth? 24 : 0;
+ lclVisualConfigs[i].stencilSize = stencil ? 8 : 0;
+ lclVisualConfigs[i].auxBuffers = aux ? 2 : 0;
+ lclVisualConfigs[i].level = 0;
+ lclVisualConfigs[i].visualRating = GLX_NONE_EXT;
+ lclVisualConfigs[i].transparentPixel = 0;
+ lclVisualConfigs[i].transparentRed = 0;
+ lclVisualConfigs[i].transparentGreen = 0;
+ lclVisualConfigs[i].transparentBlue = 0;
+ lclVisualConfigs[i].transparentAlpha = 0;
+ lclVisualConfigs[i].transparentIndex = 0;
+ i++;
+ }
+ }
+ }
}
- }
+ }
+ }
}
if (i != lclNumConfigs)
GLAQUA_DEBUG_MSG("glAquaInitVisualConfigs failed to alloc visual configs");
@@ -1171,7 +1033,7 @@ static Bool glAquaInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
*ndepthp, *depthp, *rootDepthp);
}
-
+#if 0
static void fixup_visuals(int screen)
{
ScreenPtr pScreen = screenInfo.screens[screen];
@@ -1204,27 +1066,35 @@ static void fixup_visuals(int screen)
}
}
}
+#endif
+static void __glXAquaScreenDestroy(__GLXscreen *screen) {
-static void init_screen_visuals(int screen)
-{
- ScreenPtr pScreen = screenInfo.screens[screen];
- __GLcontextModes *modes;
- int *used;
- int i, j;
+ GLAQUA_DEBUG_MSG("glXAquaScreenDestroy(%p)\n", screen);
+ __glXScreenDestroy(screen);
+ free(screen);
+}
+
+static void init_screen_visuals(__GLXAquaScreen *screen) {
+ ScreenPtr pScreen = screen->base.pScreen;
+
+ __GLcontextModes *modes;
+ int *used;
+ int i, j;
+
GLAQUA_DEBUG_MSG("init_screen_visuals\n");
/* FIXME: Change 'used' to be a array of bits (rather than of ints),
* FIXME: create a stack array of 8 or 16 bytes. If 'numVisuals' is less
* FIXME: than 64 or 128 the stack array can be used instead of calling
- * FIXME: __glXMalloc / __glXFree. If nothing else, convert 'used' to
+ * FIXME: malloc / free. If nothing else, convert 'used' to
* FIXME: array of bytes instead of ints!
*/
- used = (int *)__glXMalloc(pScreen->numVisuals * sizeof(int));
- __glXMemset(used, 0, pScreen->numVisuals * sizeof(int));
+ used = (int *)malloc(pScreen->numVisuals * sizeof(int));
+ memset(used, 0, pScreen->numVisuals * sizeof(int));
i = 0;
- for ( modes = glAquaScreens[screen].modes
+ for ( modes = screen -> base.modes
; modes != NULL
; modes = modes->next ) {
const int vis_class = _gl_convert_to_x_visual_type( modes->visualType );
@@ -1261,102 +1131,70 @@ static void init_screen_visuals(int screen)
i++;
}
- __glXFree(used);
+ free(used);
}
-static Bool glAquaScreenProbe(int screen)
-{
- ScreenPtr pScreen;
- glAquaScreenRec *screenPriv;
-
- GLAQUA_DEBUG_MSG("glAquaScreenProbe\n");
+static __GLXscreen * __glXAquaScreenProbe(ScreenPtr pScreen) {
+ __GLXAquaScreen *screen;
+ GLAQUA_DEBUG_MSG("glXAquaScreenProbe\n");
+ if (screen == NULL) return NULL;
- /*
- * Set up the current screen's visuals.
- */
- __glDDXScreenInfo.modes = glAquaScreens[screen].modes;
- __glDDXScreenInfo.pVisualPriv = glAquaScreens[screen].priv;
- __glDDXScreenInfo.numVisuals =
- __glDDXScreenInfo.numUsableVisuals = glAquaScreens[screen].num_vis;
+ screen = malloc(sizeof *screen);
- /*
- * Set the current screen's createContext routine. This could be
- * wrapped by a DDX GLX context creation routine.
- */
- __glDDXScreenInfo.createContext = glAquaCreateContext;
+ __glXScreenInit(&screen->base, pScreen);
- /*
- * The ordering of the rgb compenents might have been changed by the
- * driver after mi initialized them.
- */
- fixup_visuals(screen);
+ screen->base.destroy = __glXAquaScreenDestroy;
+ screen->base.createContext = __glXAquaScreenCreateContext;
+ screen->base.pScreen = pScreen;
- /*
- * Find the GLX visuals that are supported by this screen and create
- * XMesa's visuals.
- */
- init_screen_visuals(screen);
+ init_screen_visuals(screen);
- /*
- * Wrap RealizeWindow and UnrealizeWindow on this screen
- */
- pScreen = screenInfo.screens[screen];
- screenPriv = &glAquaScreens[screen];
- screenPriv->RealizeWindow = pScreen->RealizeWindow;
- pScreen->RealizeWindow = glAquaRealizeWindow;
- screenPriv->UnrealizeWindow = pScreen->UnrealizeWindow;
- pScreen->UnrealizeWindow = glAquaUnrealizeWindow;
-
- return TRUE;
-}
-
-static GLboolean glAquaSwapBuffers(__GLXdrawablePrivate *glxPriv)
-{
- // swap buffers on only *one* of the contexts
- // (e.g. the last one for drawing)
- __GLcontext *gc = (__GLcontext *)glxPriv->drawGlxc->gc;
- CGLError gl_err;
-
- GLAQUA_DEBUG_MSG("glAquaSwapBuffers\n");
-
- if (gc != NULL && gc->ctx != NULL)
- {
- gl_err = CGLFlushDrawable(gc->ctx);
- if (gl_err != 0)
- ErrorF("CGLFlushDrawable error: %s\n", CGLErrorString(gl_err));
- }
-
- return GL_TRUE;
+ return &screen->base;
}
-static void glAquaDestroyDrawablePrivate(__GLdrawablePrivate *glPriv)
-{
+static void __glXAquaDrawableDestroy(__GLXdrawable *base) {
GLAQUA_DEBUG_MSG("glAquaDestroyDrawablePrivate\n");
/* It doesn't work to call DRIDestroySurface here, the drawable's
already gone.. But dri.c notices the window destruction and
frees the surface itself. */
- free(glPriv->private);
- glPriv->private = NULL;
+ free(base);
}
-static void glAquaCreateBuffer(__GLXdrawablePrivate *glxPriv)
+static __GLXdrawable *
+__glXAquaContextCreateDrawable(__GLXcontext *context,
+ DrawablePtr pDraw,
+ XID drawId)
{
- GLAquaDrawableRec *aquaPriv = malloc(sizeof(GLAquaDrawableRec));
- __GLdrawablePrivate *glPriv = &glxPriv->glPriv;
+ __GLXAquaDrawable *glxPriv;
+ __GLXscreen *pGlxScreen;
+
+ GLAQUA_DEBUG_MSG("glAquaContextCreateDrawable(%p,%p,%d)\n", context, pDraw, drawId);
+ if (glxPriv == NULL) return NULL;
+ glxPriv = xalloc(sizeof *glxPriv);
+
+ memset(glxPriv, 0, sizeof *glxPriv);
- aquaPriv->sid = 0;
- aquaPriv->pDraw = NULL;
+ if (!__glXDrawableInit(&glxPriv->base, context, pDraw, drawId)) {
+ xfree(glxPriv);
+ return NULL;
+ }
+
+ glxPriv->base.destroy = __glXAquaDrawableDestroy;
+ glxPriv->base.resize = __glXAquaDrawableResize;
+ glxPriv->base.swapBuffers = __glXAquaDrawableSwapBuffers;
+
+ pGlxScreen = __glXActiveScreens[pDraw->pScreen->myNum];
- GLAQUA_DEBUG_MSG("glAquaCreateBuffer\n");
+ if (glxPriv->base.type == DRAWABLE_WINDOW) {
+ VisualID vid = wVisual((WindowPtr)pDraw);
- // replace swapBuffers (original is never called)
- glxPriv->swapBuffers = glAquaSwapBuffers;
+ glxPriv->base.modes = _gl_context_modes_find_visual(pGlxScreen->modes, vid);
+ } else
+ glxPriv->base.modes = glxPriv->base.pGlxPixmap->modes;
- // stash private data
- glPriv->private = aquaPriv;
- glPriv->freePrivate = glAquaDestroyDrawablePrivate;
+ return &glxPriv->base;
}
static void glAquaResetExtension(void)
@@ -1377,3 +1215,1239 @@ GLuint __glFloorLog2(GLuint val)
}
return c;
}
+
+static void setup_dispatch_table(void) {
+ struct _glapi_table *disp=_glapi_get_dispatch();
+
+ SET_NewList(disp, glNewList);
+ SET_EndList(disp, glEndList);
+ SET_CallList(disp, glCallList);
+ SET_CallLists(disp, glCallLists);
+ SET_DeleteLists(disp, glDeleteLists);
+ SET_GenLists(disp, glGenLists);
+ SET_ListBase(disp, glListBase);
+ SET_Begin(disp, glBegin);
+ SET_Bitmap(disp, glBitmap);
+ SET_Color3b(disp, glColor3b);
+ SET_Color3bv(disp, glColor3bv);
+ SET_Color3d(disp, glColor3d);
+ SET_Color3dv(disp, glColor3dv);
+ SET_Color3f(disp, glColor3f);
+ SET_Color3fv(disp, glColor3fv);
+ SET_Color3i(disp, glColor3i);
+ SET_Color3iv(disp, glColor3iv);
+ SET_Color3s(disp, glColor3s);
+ SET_Color3sv(disp, glColor3sv);
+ SET_Color3ub(disp, glColor3ub);
+ SET_Color3ubv(disp, glColor3ubv);
+ SET_Color3ui(disp, glColor3ui);
+ SET_Color3uiv(disp, glColor3uiv);
+ SET_Color3us(disp, glColor3us);
+ SET_Color3usv(disp, glColor3usv);
+ SET_Color4b(disp, glColor4b);
+ SET_Color4bv(disp, glColor4bv);
+ SET_Color4d(disp, glColor4d);
+ SET_Color4dv(disp, glColor4dv);
+ SET_Color4f(disp, glColor4f);
+ SET_Color4fv(disp, glColor4fv);
+ SET_Color4i(disp, glColor4i);
+ SET_Color4iv(disp, glColor4iv);
+ SET_Color4s(disp, glColor4s);
+ SET_Color4sv(disp, glColor4sv);
+ SET_Color4ub(disp, glColor4ub);
+ SET_Color4ubv(disp, glColor4ubv);
+ SET_Color4ui(disp, glColor4ui);
+ SET_Color4uiv(disp, glColor4uiv);
+ SET_Color4us(disp, glColor4us);
+ SET_Color4usv(disp, glColor4usv);
+ SET_EdgeFlag(disp, glEdgeFlag);
+ SET_EdgeFlagv(disp, glEdgeFlagv);
+ SET_End(disp, glEnd);
+ SET_Indexd(disp, glIndexd);
+ SET_Indexdv(disp, glIndexdv);
+ SET_Indexf(disp, glIndexf);
+ SET_Indexfv(disp, glIndexfv);
+ SET_Indexi(disp, glIndexi);
+ SET_Indexiv(disp, glIndexiv);
+ SET_Indexs(disp, glIndexs);
+ SET_Indexsv(disp, glIndexsv);
+ SET_Normal3b(disp, glNormal3b);
+ SET_Normal3bv(disp, glNormal3bv);
+ SET_Normal3d(disp, glNormal3d);
+ SET_Normal3dv(disp, glNormal3dv);
+ SET_Normal3f(disp, glNormal3f);
+ SET_Normal3fv(disp, glNormal3fv);
+ SET_Normal3i(disp, glNormal3i);
+ SET_Normal3iv(disp, glNormal3iv);
+ SET_Normal3s(disp, glNormal3s);
+ SET_Normal3sv(disp, glNormal3sv);
+ SET_RasterPos2d(disp, glRasterPos2d);
+ SET_RasterPos2dv(disp, glRasterPos2dv);
+ SET_RasterPos2f(disp, glRasterPos2f);
+ SET_RasterPos2fv(disp, glRasterPos2fv);
+ SET_RasterPos2i(disp, glRasterPos2i);
+ SET_RasterPos2iv(disp, glRasterPos2iv);
+ SET_RasterPos2s(disp, glRasterPos2s);
+ SET_RasterPos2sv(disp, glRasterPos2sv);
+ SET_RasterPos3d(disp, glRasterPos3d);
+ SET_RasterPos3dv(disp, glRasterPos3dv);
+ SET_RasterPos3f(disp, glRasterPos3f);
+ SET_RasterPos3fv(disp, glRasterPos3fv);
+ SET_RasterPos3i(disp, glRasterPos3i);
+ SET_RasterPos3iv(disp, glRasterPos3iv);
+ SET_RasterPos3s(disp, glRasterPos3s);
+ SET_RasterPos3sv(disp, glRasterPos3sv);
+ SET_RasterPos4d(disp, glRasterPos4d);
+ SET_RasterPos4dv(disp, glRasterPos4dv);
+ SET_RasterPos4f(disp, glRasterPos4f);
+ SET_RasterPos4fv(disp, glRasterPos4fv);
+ SET_RasterPos4i(disp, glRasterPos4i);
+ SET_RasterPos4iv(disp, glRasterPos4iv);
+ SET_RasterPos4s(disp, glRasterPos4s);
+ SET_RasterPos4sv(disp, glRasterPos4sv);
+ SET_Rectd(disp, glRectd);
+ SET_Rectdv(disp, glRectdv);
+ SET_Rectf(disp, glRectf);
+ SET_Rectfv(disp, glRectfv);
+ SET_Recti(disp, glRecti);
+ SET_Rectiv(disp, glRectiv);
+ SET_Rects(disp, glRects);
+ SET_Rectsv(disp, glRectsv);
+ SET_TexCoord1d(disp, glTexCoord1d);
+ SET_TexCoord1dv(disp, glTexCoord1dv);
+ SET_TexCoord1f(disp, glTexCoord1f);
+ SET_TexCoord1fv(disp, glTexCoord1fv);
+ SET_TexCoord1i(disp, glTexCoord1i);
+ SET_TexCoord1iv(disp, glTexCoord1iv);
+ SET_TexCoord1s(disp, glTexCoord1s);
+ SET_TexCoord1sv(disp, glTexCoord1sv);
+ SET_TexCoord2d(disp, glTexCoord2d);
+ SET_TexCoord2dv(disp, glTexCoord2dv);
+ SET_TexCoord2f(disp, glTexCoord2f);
+ SET_TexCoord2fv(disp, glTexCoord2fv);
+ SET_TexCoord2i(disp, glTexCoord2i);
+ SET_TexCoord2iv(disp, glTexCoord2iv);
+ SET_TexCoord2s(disp, glTexCoord2s);
+ SET_TexCoord2sv(disp, glTexCoord2sv);
+ SET_TexCoord3d(disp, glTexCoord3d);
+ SET_TexCoord3dv(disp, glTexCoord3dv);
+ SET_TexCoord3f(disp, glTexCoord3f);
+ SET_TexCoord3fv(disp, glTexCoord3fv);
+ SET_TexCoord3i(disp, glTexCoord3i);
+ SET_TexCoord3iv(disp, glTexCoord3iv);
+ SET_TexCoord3s(disp, glTexCoord3s);
+ SET_TexCoord3sv(disp, glTexCoord3sv);
+ SET_TexCoord4d(disp, glTexCoord4d);
+ SET_TexCoord4dv(disp, glTexCoord4dv);
+ SET_TexCoord4f(disp, glTexCoord4f);
+ SET_TexCoord4fv(disp, glTexCoord4fv);
+ SET_TexCoord4i(disp, glTexCoord4i);
+ SET_TexCoord4iv(disp, glTexCoord4iv);
+ SET_TexCoord4s(disp, glTexCoord4s);
+ SET_TexCoord4sv(disp, glTexCoord4sv);
+ SET_Vertex2d(disp, glVertex2d);
+ SET_Vertex2dv(disp, glVertex2dv);
+ SET_Vertex2f(disp, glVertex2f);
+ SET_Vertex2fv(disp, glVertex2fv);
+ SET_Vertex2i(disp, glVertex2i);
+ SET_Vertex2iv(disp, glVertex2iv);
+ SET_Vertex2s(disp, glVertex2s);
+ SET_Vertex2sv(disp, glVertex2sv);
+ SET_Vertex3d(disp, glVertex3d);
+ SET_Vertex3dv(disp, glVertex3dv);
+ SET_Vertex3f(disp, glVertex3f);
+ SET_Vertex3fv(disp, glVertex3fv);
+ SET_Vertex3i(disp, glVertex3i);
+ SET_Vertex3iv(disp, glVertex3iv);
+ SET_Vertex3s(disp, glVertex3s);
+ SET_Vertex3sv(disp, glVertex3sv);
+ SET_Vertex4d(disp, glVertex4d);
+ SET_Vertex4dv(disp, glVertex4dv);
+ SET_Vertex4f(disp, glVertex4f);
+ SET_Vertex4fv(disp, glVertex4fv);
+ SET_Vertex4i(disp, glVertex4i);
+ SET_Vertex4iv(disp, glVertex4iv);
+ SET_Vertex4s(disp, glVertex4s);
+ SET_Vertex4sv(disp, glVertex4sv);
+ SET_ClipPlane(disp, glClipPlane);
+ SET_ColorMaterial(disp, glColorMaterial);
+ SET_CullFace(disp, glCullFace);
+ SET_Fogf(disp, glFogf);
+ SET_Fogfv(disp, glFogfv);
+ SET_Fogi(disp, glFogi);
+ SET_Fogiv(disp, glFogiv);
+ SET_FrontFace(disp, glFrontFace);
+ SET_Hint(disp, glHint);
+ SET_Lightf(disp, glLightf);
+ SET_Lightfv(disp, glLightfv);
+ SET_Lighti(disp, glLighti);
+ SET_Lightiv(disp, glLightiv);
+ SET_LightModelf(disp, glLightModelf);
+ SET_LightModelfv(disp, glLightModelfv);
+ SET_LightModeli(disp, glLightModeli);
+ SET_LightModeliv(disp, glLightModeliv);
+ SET_LineStipple(disp, glLineStipple);
+ SET_LineWidth(disp, glLineWidth);
+ SET_Materialf(disp, glMaterialf);
+ SET_Materialfv(disp, glMaterialfv);
+ SET_Materiali(disp, glMateriali);
+ SET_Materialiv(disp, glMaterialiv);
+ SET_PointSize(disp, glPointSize);
+ SET_PolygonMode(disp, glPolygonMode);
+ SET_PolygonStipple(disp, glPolygonStipple);
+ SET_Scissor(disp, glScissor);
+ SET_ShadeModel(disp, glShadeModel);
+ SET_TexParameterf(disp, glTexParameterf);
+ SET_TexParameterfv(disp, glTexParameterfv);
+ SET_TexParameteri(disp, glTexParameteri);
+ SET_TexParameteriv(disp, glTexParameteriv);
+ SET_TexImage1D(disp, glTexImage1D);
+ SET_TexImage2D(disp, glTexImage2D);
+ SET_TexEnvf(disp, glTexEnvf);
+ SET_TexEnvfv(disp, glTexEnvfv);
+ SET_TexEnvi(disp, glTexEnvi);
+ SET_TexEnviv(disp, glTexEnviv);
+ SET_TexGend(disp, glTexGend);
+ SET_TexGendv(disp, glTexGendv);
+ SET_TexGenf(disp, glTexGenf);
+ SET_TexGenfv(disp, glTexGenfv);
+ SET_TexGeni(disp, glTexGeni);
+ SET_TexGeniv(disp, glTexGeniv);
+ SET_FeedbackBuffer(disp, glFeedbackBuffer);
+ SET_SelectBuffer(disp, glSelectBuffer);
+ SET_RenderMode(disp, glRenderMode);
+ SET_InitNames(disp, glInitNames);
+ SET_LoadName(disp, glLoadName);
+ SET_PassThrough(disp, glPassThrough);
+ SET_PopName(disp, glPopName);
+ SET_PushName(disp, glPushName);
+ SET_DrawBuffer(disp, glDrawBuffer);
+ SET_Clear(disp, glClear);
+ SET_ClearAccum(disp, glClearAccum);
+ SET_ClearIndex(disp, glClearIndex);
+ SET_ClearColor(disp, glClearColor);
+ SET_ClearStencil(disp, glClearStencil);
+ SET_ClearDepth(disp, glClearDepth);
+ SET_StencilMask(disp, glStencilMask);
+ SET_ColorMask(disp, glColorMask);
+ SET_DepthMask(disp, glDepthMask);
+ SET_IndexMask(disp, glIndexMask);
+ SET_Accum(disp, glAccum);
+ SET_Disable(disp, glDisable);
+ SET_Enable(disp, glEnable);
+ SET_Finish(disp, glFinish);
+ SET_Flush(disp, glFlush);
+ SET_PopAttrib(disp, glPopAttrib);
+ SET_PushAttrib(disp, glPushAttrib);
+ SET_Map1d(disp, glMap1d);
+ SET_Map1f(disp, glMap1f);
+ SET_Map2d(disp, glMap2d);
+ SET_Map2f(disp, glMap2f);
+ SET_MapGrid1d(disp, glMapGrid1d);
+ SET_MapGrid1f(disp, glMapGrid1f);
+ SET_MapGrid2d(disp, glMapGrid2d);
+ SET_MapGrid2f(disp, glMapGrid2f);
+ SET_EvalCoord1d(disp, glEvalCoord1d);
+ SET_EvalCoord1dv(disp, glEvalCoord1dv);
+ SET_EvalCoord1f(disp, glEvalCoord1f);
+ SET_EvalCoord1fv(disp, glEvalCoord1fv);
+ SET_EvalCoord2d(disp, glEvalCoord2d);
+ SET_EvalCoord2dv(disp, glEvalCoord2dv);
+ SET_EvalCoord2f(disp, glEvalCoord2f);
+ SET_EvalCoord2fv(disp, glEvalCoord2fv);
+ SET_EvalMesh1(disp, glEvalMesh1);
+ SET_EvalPoint1(disp, glEvalPoint1);
+ SET_EvalMesh2(disp, glEvalMesh2);
+ SET_EvalPoint2(disp, glEvalPoint2);
+ SET_AlphaFunc(disp, glAlphaFunc);
+ SET_BlendFunc(disp, glBlendFunc);
+ SET_LogicOp(disp, glLogicOp);
+ SET_StencilFunc(disp, glStencilFunc);
+ SET_StencilOp(disp, glStencilOp);
+ SET_DepthFunc(disp, glDepthFunc);
+ SET_PixelZoom(disp, glPixelZoom);
+ SET_PixelTransferf(disp, glPixelTransferf);
+ SET_PixelTransferi(disp, glPixelTransferi);
+ SET_PixelStoref(disp, glPixelStoref);
+ SET_PixelStorei(disp, glPixelStorei);
+ SET_PixelMapfv(disp, glPixelMapfv);
+ SET_PixelMapuiv(disp, glPixelMapuiv);
+ SET_PixelMapusv(disp, glPixelMapusv);
+ SET_ReadBuffer(disp, glReadBuffer);
+ SET_CopyPixels(disp, glCopyPixels);
+ SET_ReadPixels(disp, glReadPixels);
+ SET_DrawPixels(disp, glDrawPixels);
+ SET_GetBooleanv(disp, glGetBooleanv);
+ SET_GetClipPlane(disp, glGetClipPlane);
+ SET_GetDoublev(disp, glGetDoublev);
+ SET_GetError(disp, glGetError);
+ SET_GetFloatv(disp, glGetFloatv);
+ SET_GetIntegerv(disp, glGetIntegerv);
+ SET_GetLightfv(disp, glGetLightfv);
+ SET_GetLightiv(disp, glGetLightiv);
+ SET_GetMapdv(disp, glGetMapdv);
+ SET_GetMapfv(disp, glGetMapfv);
+ SET_GetMapiv(disp, glGetMapiv);
+ SET_GetMaterialfv(disp, glGetMaterialfv);
+ SET_GetMaterialiv(disp, glGetMaterialiv);
+ SET_GetPixelMapfv(disp, glGetPixelMapfv);
+ SET_GetPixelMapuiv(disp, glGetPixelMapuiv);
+ SET_GetPixelMapusv(disp, glGetPixelMapusv);
+ SET_GetPolygonStipple(disp, glGetPolygonStipple);
+ SET_GetString(disp, glGetString);
+ SET_GetTexEnvfv(disp, glGetTexEnvfv);
+ SET_GetTexEnviv(disp, glGetTexEnviv);
+ SET_GetTexGendv(disp, glGetTexGendv);
+ SET_GetTexGenfv(disp, glGetTexGenfv);
+ SET_GetTexGeniv(disp, glGetTexGeniv);
+ SET_GetTexImage(disp, glGetTexImage);
+ SET_GetTexParameterfv(disp, glGetTexParameterfv);
+ SET_GetTexParameteriv(disp, glGetTexParameteriv);
+ SET_GetTexLevelParameterfv(disp, glGetTexLevelParameterfv);
+ SET_GetTexLevelParameteriv(disp, glGetTexLevelParameteriv);
+ SET_IsEnabled(disp, glIsEnabled);
+ SET_IsList(disp, glIsList);
+ SET_DepthRange(disp, glDepthRange);
+ SET_Frustum(disp, glFrustum);
+ SET_LoadIdentity(disp, glLoadIdentity);
+ SET_LoadMatrixf(disp, glLoadMatrixf);
+ SET_LoadMatrixd(disp, glLoadMatrixd);
+ SET_MatrixMode(disp, glMatrixMode);
+ SET_MultMatrixf(disp, glMultMatrixf);
+ SET_MultMatrixd(disp, glMultMatrixd);
+ SET_Ortho(disp, glOrtho);
+ SET_PopMatrix(disp, glPopMatrix);
+ SET_PushMatrix(disp, glPushMatrix);
+ SET_Rotated(disp, glRotated);
+ SET_Rotatef(disp, glRotatef);
+ SET_Scaled(disp, glScaled);
+ SET_Scalef(disp, glScalef);
+ SET_Translated(disp, glTranslated);
+ SET_Translatef(disp, glTranslatef);
+ SET_Viewport(disp, glViewport);
+ SET_ArrayElement(disp, glArrayElement);
+ SET_BindTexture(disp, glBindTexture);
+ SET_ColorPointer(disp, glColorPointer);
+ SET_DisableClientState(disp, glDisableClientState);
+ SET_DrawArrays(disp, glDrawArrays);
+ SET_DrawElements(disp, glDrawElements);
+ SET_EdgeFlagPointer(disp, glEdgeFlagPointer);
+ SET_EnableClientState(disp, glEnableClientState);
+ SET_IndexPointer(disp, glIndexPointer);
+ SET_Indexub(disp, glIndexub);
+ SET_Indexubv(disp, glIndexubv);
+ SET_InterleavedArrays(disp, glInterleavedArrays);
+ SET_NormalPointer(disp, glNormalPointer);
+ SET_PolygonOffset(disp, glPolygonOffset);
+ SET_TexCoordPointer(disp, glTexCoordPointer);
+ SET_VertexPointer(disp, glVertexPointer);
+ SET_AreTexturesResident(disp, glAreTexturesResident);
+ SET_CopyTexImage1D(disp, glCopyTexImage1D);
+ SET_CopyTexImage2D(disp, glCopyTexImage2D);
+ SET_CopyTexSubImage1D(disp, glCopyTexSubImage1D);
+ SET_CopyTexSubImage2D(disp, glCopyTexSubImage2D);
+ SET_DeleteTextures(disp, glDeleteTextures);
+ SET_GenTextures(disp, glGenTextures);
+ SET_GetPointerv(disp, glGetPointerv);
+ SET_IsTexture(disp, glIsTexture);
+ SET_PrioritizeTextures(disp, glPrioritizeTextures);
+ SET_TexSubImage1D(disp, glTexSubImage1D);
+ SET_TexSubImage2D(disp, glTexSubImage2D);
+ SET_PopClientAttrib(disp, glPopClientAttrib);
+ SET_PushClientAttrib(disp, glPushClientAttrib);
+ SET_BlendColor(disp, glBlendColor);
+ SET_BlendEquation(disp, glBlendEquation);
+ SET_DrawRangeElements(disp, glDrawRangeElements);
+ SET_ColorTable(disp, glColorTable);
+ SET_ColorTableParameterfv(disp, glColorTableParameterfv);
+ SET_ColorTableParameteriv(disp, glColorTableParameteriv);
+ SET_CopyColorTable(disp, glCopyColorTable);
+ SET_GetColorTable(disp, glGetColorTable);
+ SET_GetColorTableParameterfv(disp, glGetColorTableParameterfv);
+ SET_GetColorTableParameteriv(disp, glGetColorTableParameteriv);
+ SET_ColorSubTable(disp, glColorSubTable);
+ SET_CopyColorSubTable(disp, glCopyColorSubTable);
+ SET_ConvolutionFilter1D(disp, glConvolutionFilter1D);
+ SET_ConvolutionFilter2D(disp, glConvolutionFilter2D);
+ SET_ConvolutionParameterf(disp, glConvolutionParameterf);
+ SET_ConvolutionParameterfv(disp, glConvolutionParameterfv);
+ SET_ConvolutionParameteri(disp, glConvolutionParameteri);
+ SET_ConvolutionParameteriv(disp, glConvolutionParameteriv);
+ SET_CopyConvolutionFilter1D(disp, glCopyConvolutionFilter1D);
+ SET_CopyConvolutionFilter2D(disp, glCopyConvolutionFilter2D);
+ SET_GetConvolutionFilter(disp, glGetConvolutionFilter);
+ SET_GetConvolutionParameterfv(disp, glGetConvolutionParameterfv);
+ SET_GetConvolutionParameteriv(disp, glGetConvolutionParameteriv);
+ SET_GetSeparableFilter(disp, glGetSeparableFilter);
+ SET_SeparableFilter2D(disp, glSeparableFilter2D);
+ SET_GetHistogram(disp, glGetHistogram);
+ SET_GetHistogramParameterfv(disp, glGetHistogramParameterfv);
+ SET_GetHistogramParameteriv(disp, glGetHistogramParameteriv);
+ SET_GetMinmax(disp, glGetMinmax);
+ SET_GetMinmaxParameterfv(disp, glGetMinmaxParameterfv);
+ SET_GetMinmaxParameteriv(disp, glGetMinmaxParameteriv);
+ SET_Histogram(disp, glHistogram);
+ SET_Minmax(disp, glMinmax);
+ SET_ResetHistogram(disp, glResetHistogram);
+ SET_ResetMinmax(disp, glResetMinmax);
+ SET_TexImage3D(disp, glTexImage3D);
+ SET_TexSubImage3D(disp, glTexSubImage3D);
+ SET_CopyTexSubImage3D(disp, glCopyTexSubImage3D);
+ SET_ActiveTextureARB(disp, glActiveTextureARB);
+ SET_ClientActiveTextureARB(disp, glClientActiveTextureARB);
+ SET_MultiTexCoord1dARB(disp, glMultiTexCoord1dARB);
+ SET_MultiTexCoord1dvARB(disp, glMultiTexCoord1dvARB);
+ SET_MultiTexCoord1fARB(disp, glMultiTexCoord1fARB);
+ SET_MultiTexCoord1fvARB(disp, glMultiTexCoord1fvARB);
+ SET_MultiTexCoord1iARB(disp, glMultiTexCoord1iARB);
+ SET_MultiTexCoord1ivARB(disp, glMultiTexCoord1ivARB);
+ SET_MultiTexCoord1sARB(disp, glMultiTexCoord1sARB);
+ SET_MultiTexCoord1svARB(disp, glMultiTexCoord1svARB);
+ SET_MultiTexCoord2dARB(disp, glMultiTexCoord2dARB);
+ SET_MultiTexCoord2dvARB(disp, glMultiTexCoord2dvARB);
+ SET_MultiTexCoord2fARB(disp, glMultiTexCoord2fARB);
+ SET_MultiTexCoord2fvARB(disp, glMultiTexCoord2fvARB);
+ SET_MultiTexCoord2iARB(disp, glMultiTexCoord2iARB);
+ SET_MultiTexCoord2ivARB(disp, glMultiTexCoord2ivARB);
+ SET_MultiTexCoord2sARB(disp, glMultiTexCoord2sARB);
+ SET_MultiTexCoord2svARB(disp, glMultiTexCoord2svARB);
+ SET_MultiTexCoord3dARB(disp, glMultiTexCoord3dARB);
+ SET_MultiTexCoord3dvARB(disp, glMultiTexCoord3dvARB);
+ SET_MultiTexCoord3fARB(disp, glMultiTexCoord3fARB);
+ SET_MultiTexCoord3fvARB(disp, glMultiTexCoord3fvARB);
+ SET_MultiTexCoord3iARB(disp, glMultiTexCoord3iARB);
+ SET_MultiTexCoord3ivARB(disp, glMultiTexCoord3ivARB);
+ SET_MultiTexCoord3sARB(disp, glMultiTexCoord3sARB);
+ SET_MultiTexCoord3svARB(disp, glMultiTexCoord3svARB);
+ SET_MultiTexCoord4dARB(disp, glMultiTexCoord4dARB);
+ SET_MultiTexCoord4dvARB(disp, glMultiTexCoord4dvARB);
+ SET_MultiTexCoord4fARB(disp, glMultiTexCoord4fARB);
+ SET_MultiTexCoord4fvARB(disp, glMultiTexCoord4fvARB);
+ SET_MultiTexCoord4iARB(disp, glMultiTexCoord4iARB);
+ SET_MultiTexCoord4ivARB(disp, glMultiTexCoord4ivARB);
+ SET_MultiTexCoord4sARB(disp, glMultiTexCoord4sARB);
+ SET_MultiTexCoord4svARB(disp, glMultiTexCoord4svARB);
+ SET_LoadTransposeMatrixfARB(disp, glLoadTransposeMatrixfARB);
+ SET_LoadTransposeMatrixdARB(disp, glLoadTransposeMatrixdARB);
+ SET_MultTransposeMatrixfARB(disp, glMultTransposeMatrixfARB);
+ SET_MultTransposeMatrixdARB(disp, glMultTransposeMatrixdARB);
+ SET_SampleCoverageARB(disp, glSampleCoverageARB);
+ SET_DrawBuffersARB(disp, glDrawBuffersARB);
+/* SET_PolygonOffsetEXT(disp, glPolygonOffsetEXT);
+ SET_GetTexFilterFuncSGIS(disp, glGetTexFilterFuncSGIS);
+ SET_TexFilterFuncSGIS(disp, glTexFilterFuncSGIS);
+ SET_GetHistogramEXT(disp, glGetHistogramEXT);
+ SET_GetHistogramParameterfvEXT(disp, glGetHistogramParameterfvEXT);
+ SET_GetHistogramParameterivEXT(disp, glGetHistogramParameterivEXT);
+ SET_GetMinmaxEXT(disp, glGetMinmaxEXT);
+ SET_GetMinmaxParameterfvEXT(disp, glGetMinmaxParameterfvEXT);
+ SET_GetMinmaxParameterivEXT(disp, glGetMinmaxParameterivEXT);
+ SET_GetConvolutionFilterEXT(disp, glGetConvolutionFilterEXT);
+ SET_GetConvolutionParameterfvEXT(disp, glGetConvolutionParameterfvEXT);
+ SET_GetConvolutionParameterivEXT(disp, glGetConvolutionParameterivEXT);
+ SET_GetSeparableFilterEXT(disp, glGetSeparableFilterEXT);
+ SET_GetColorTableSGI(disp, glGetColorTableSGI);
+ SET_GetColorTableParameterfvSGI(disp, glGetColorTableParameterfvSGI);
+ SET_GetColorTableParameterivSGI(disp, glGetColorTableParameterivSGI);
+ SET_PixelTexGenSGIX(disp, glPixelTexGenSGIX);
+ SET_PixelTexGenParameteriSGIS(disp, glPixelTexGenParameteriSGIS);
+ SET_PixelTexGenParameterivSGIS(disp, glPixelTexGenParameterivSGIS);
+ SET_PixelTexGenParameterfSGIS(disp, glPixelTexGenParameterfSGIS);
+ SET_PixelTexGenParameterfvSGIS(disp, glPixelTexGenParameterfvSGIS);
+ SET_GetPixelTexGenParameterivSGIS(disp, glGetPixelTexGenParameterivSGIS);
+ SET_GetPixelTexGenParameterfvSGIS(disp, glGetPixelTexGenParameterfvSGIS);
+ SET_TexImage4DSGIS(disp, glTexImage4DSGIS);
+ SET_TexSubImage4DSGIS(disp, glTexSubImage4DSGIS); */
+ SET_AreTexturesResidentEXT(disp, glAreTexturesResident);
+ SET_GenTexturesEXT(disp, glGenTextures);
+ SET_IsTextureEXT(disp, glIsTexture);
+/* SET_DetailTexFuncSGIS(disp, glDetailTexFuncSGIS);
+ SET_GetDetailTexFuncSGIS(disp, glGetDetailTexFuncSGIS);
+ SET_SharpenTexFuncSGIS(disp, glSharpenTexFuncSGIS);
+ SET_GetSharpenTexFuncSGIS(disp, glGetSharpenTexFuncSGIS);
+ SET_SampleMaskSGIS(disp, glSampleMaskSGIS);
+ SET_SamplePatternSGIS(disp, glSamplePatternSGIS);
+ SET_ColorPointerEXT(disp, glColorPointerEXT);
+ SET_EdgeFlagPointerEXT(disp, glEdgeFlagPointerEXT);
+ SET_IndexPointerEXT(disp, glIndexPointerEXT);
+ SET_NormalPointerEXT(disp, glNormalPointerEXT);
+ SET_TexCoordPointerEXT(disp, glTexCoordPointerEXT);
+ SET_VertexPointerEXT(disp, glVertexPointerEXT);
+ SET_SpriteParameterfSGIX(disp, glSpriteParameterfSGIX);
+ SET_SpriteParameterfvSGIX(disp, glSpriteParameterfvSGIX);
+ SET_SpriteParameteriSGIX(disp, glSpriteParameteriSGIX);
+ SET_SpriteParameterivSGIX(disp, glSpriteParameterivSGIX);
+ SET_PointParameterfEXT(disp, glPointParameterfEXT);
+ SET_PointParameterfvEXT(disp, glPointParameterfvEXT);
+ SET_GetInstrumentsSGIX(disp, glGetInstrumentsSGIX);
+ SET_InstrumentsBufferSGIX(disp, glInstrumentsBufferSGIX);
+ SET_PollInstrumentsSGIX(disp, glPollInstrumentsSGIX);
+ SET_ReadInstrumentsSGIX(disp, glReadInstrumentsSGIX);
+ SET_StartInstrumentsSGIX(disp, glStartInstrumentsSGIX);
+ SET_StopInstrumentsSGIX(disp, glStopInstrumentsSGIX);
+ SET_FrameZoomSGIX(disp, glFrameZoomSGIX);
+ SET_TagSampleBufferSGIX(disp, glTagSampleBufferSGIX);
+ SET_ReferencePlaneSGIX(disp, glReferencePlaneSGIX);
+ SET_FlushRasterSGIX(disp, glFlushRasterSGIX);
+ SET_GetListParameterfvSGIX(disp, glGetListParameterfvSGIX);
+ SET_GetListParameterivSGIX(disp, glGetListParameterivSGIX);
+ SET_ListParameterfSGIX(disp, glListParameterfSGIX);
+ SET_ListParameterfvSGIX(disp, glListParameterfvSGIX);
+ SET_ListParameteriSGIX(disp, glListParameteriSGIX);
+ SET_ListParameterivSGIX(disp, glListParameterivSGIX);
+ SET_FragmentColorMaterialSGIX(disp, glFragmentColorMaterialSGIX);
+ SET_FragmentLightfSGIX(disp, glFragmentLightfSGIX);
+ SET_FragmentLightfvSGIX(disp, glFragmentLightfvSGIX);
+ SET_FragmentLightiSGIX(disp, glFragmentLightiSGIX);
+ SET_FragmentLightivSGIX(disp, glFragmentLightivSGIX);
+ SET_FragmentLightModelfSGIX(disp, glFragmentLightModelfSGIX);
+ SET_FragmentLightModelfvSGIX(disp, glFragmentLightModelfvSGIX);
+ SET_FragmentLightModeliSGIX(disp, glFragmentLightModeliSGIX);
+ SET_FragmentLightModelivSGIX(disp, glFragmentLightModelivSGIX);
+ SET_FragmentMaterialfSGIX(disp, glFragmentMaterialfSGIX);
+ SET_FragmentMaterialfvSGIX(disp, glFragmentMaterialfvSGIX);
+ SET_FragmentMaterialiSGIX(disp, glFragmentMaterialiSGIX);
+ SET_FragmentMaterialivSGIX(disp, glFragmentMaterialivSGIX);
+ SET_GetFragmentLightfvSGIX(disp, glGetFragmentLightfvSGIX);
+ SET_GetFragmentLightivSGIX(disp, glGetFragmentLightivSGIX);
+ SET_GetFragmentMaterialfvSGIX(disp, glGetFragmentMaterialfvSGIX);
+ SET_GetFragmentMaterialivSGIX(disp, glGetFragmentMaterialivSGIX);
+ SET_LightEnviSGIX(disp, glLightEnviSGIX);
+ SET_VertexWeightfEXT(disp, glVertexWeightfEXT);
+ SET_VertexWeightfvEXT(disp, glVertexWeightfvEXT);
+ SET_VertexWeightPointerEXT(disp, glVertexWeightPointerEXT);
+ SET_FlushVertexArrayRangeNV(disp, glFlushVertexArrayRangeNV);
+ SET_VertexArrayRangeNV(disp, glVertexArrayRangeNV);
+ SET_CombinerParameterfvNV(disp, glCombinerParameterfvNV);
+ SET_CombinerParameterfNV(disp, glCombinerParameterfNV);
+ SET_CombinerParameterivNV(disp, glCombinerParameterivNV);
+ SET_CombinerParameteriNV(disp, glCombinerParameteriNV);
+ SET_CombinerInputNV(disp, glCombinerInputNV);
+ SET_CombinerOutputNV(disp, glCombinerOutputNV);
+ SET_FinalCombinerInputNV(disp, glFinalCombinerInputNV);
+ SET_GetCombinerInputParameterfvNV(disp, glGetCombinerInputParameterfvNV);
+ SET_GetCombinerInputParameterivNV(disp, glGetCombinerInputParameterivNV);
+ SET_GetCombinerOutputParameterfvNV(disp, glGetCombinerOutputParameterfvNV);
+ SET_GetCombinerOutputParameterivNV(disp, glGetCombinerOutputParameterivNV);
+ SET_GetFinalCombinerInputParameterfvNV(disp, glGetFinalCombinerInputParameterfvNV);
+ SET_GetFinalCombinerInputParameterivNV(disp, glGetFinalCombinerInputParameterivNV);
+ SET_ResizeBuffersMESA(disp, glResizeBuffersMESA);
+ SET_WindowPos2dMESA(disp, glWindowPos2dMESA);
+ SET_WindowPos2dvMESA(disp, glWindowPos2dvMESA);
+ SET_WindowPos2fMESA(disp, glWindowPos2fMESA);
+ SET_WindowPos2fvMESA(disp, glWindowPos2fvMESA);
+ SET_WindowPos2iMESA(disp, glWindowPos2iMESA);
+ SET_WindowPos2ivMESA(disp, glWindowPos2ivMESA);
+ SET_WindowPos2sMESA(disp, glWindowPos2sMESA);
+ SET_WindowPos2svMESA(disp, glWindowPos2svMESA);
+ SET_WindowPos3dMESA(disp, glWindowPos3dMESA);
+ SET_WindowPos3dvMESA(disp, glWindowPos3dvMESA);
+ SET_WindowPos3fMESA(disp, glWindowPos3fMESA);
+ SET_WindowPos3fvMESA(disp, glWindowPos3fvMESA);
+ SET_WindowPos3iMESA(disp, glWindowPos3iMESA);
+ SET_WindowPos3ivMESA(disp, glWindowPos3ivMESA);
+ SET_WindowPos3sMESA(disp, glWindowPos3sMESA);
+ SET_WindowPos3svMESA(disp, glWindowPos3svMESA);
+ SET_WindowPos4dMESA(disp, glWindowPos4dMESA);
+ SET_WindowPos4dvMESA(disp, glWindowPos4dvMESA);
+ SET_WindowPos4fMESA(disp, glWindowPos4fMESA);
+ SET_WindowPos4fvMESA(disp, glWindowPos4fvMESA);
+ SET_WindowPos4iMESA(disp, glWindowPos4iMESA);
+ SET_WindowPos4ivMESA(disp, glWindowPos4ivMESA);
+ SET_WindowPos4sMESA(disp, glWindowPos4sMESA);
+ SET_WindowPos4svMESA(disp, glWindowPos4svMESA);
+ SET_BlendFuncSeparateEXT(disp, glBlendFuncSeparateEXT);
+ SET_IndexMaterialEXT(disp, glIndexMaterialEXT);
+ SET_IndexFuncEXT(disp, glIndexFuncEXT);
+ SET_LockArraysEXT(disp, glLockArraysEXT);
+ SET_UnlockArraysEXT(disp, glUnlockArraysEXT);
+ SET_CullParameterdvEXT(disp, glCullParameterdvEXT);
+ SET_CullParameterfvEXT(disp, glCullParameterfvEXT);
+ SET_HintPGI(disp, glHintPGI);
+ SET_FogCoordfEXT(disp, glFogCoordfEXT);
+ SET_FogCoordfvEXT(disp, glFogCoordfvEXT);
+ SET_FogCoorddEXT(disp, glFogCoorddEXT);
+ SET_FogCoorddvEXT(disp, glFogCoorddvEXT);
+ SET_FogCoordPointerEXT(disp, glFogCoordPointerEXT);
+ SET_GetColorTableEXT(disp, glGetColorTableEXT);
+ SET_GetColorTableParameterivEXT(disp, glGetColorTableParameterivEXT);
+ SET_GetColorTableParameterfvEXT(disp, glGetColorTableParameterfvEXT);
+ SET_TbufferMask3DFX(disp, glTbufferMask3DFX);
+ SET_CompressedTexImage3DARB(disp, glCompressedTexImage3DARB);
+ SET_CompressedTexImage2DARB(disp, glCompressedTexImage2DARB);
+ SET_CompressedTexImage1DARB(disp, glCompressedTexImage1DARB);
+ SET_CompressedTexSubImage3DARB(disp, glCompressedTexSubImage3DARB);
+ SET_CompressedTexSubImage2DARB(disp, glCompressedTexSubImage2DARB);
+ SET_CompressedTexSubImage1DARB(disp, glCompressedTexSubImage1DARB);
+ SET_GetCompressedTexImageARB(disp, glGetCompressedTexImageARB);
+ SET_SecondaryColor3bEXT(disp, glSecondaryColor3bEXT);
+ SET_SecondaryColor3bvEXT(disp, glSecondaryColor3bvEXT);
+ SET_SecondaryColor3dEXT(disp, glSecondaryColor3dEXT);
+ SET_SecondaryColor3dvEXT(disp, glSecondaryColor3dvEXT);
+ SET_SecondaryColor3fEXT(disp, glSecondaryColor3fEXT);
+ SET_SecondaryColor3fvEXT(disp, glSecondaryColor3fvEXT);
+ SET_SecondaryColor3iEXT(disp, glSecondaryColor3iEXT);
+ SET_SecondaryColor3ivEXT(disp, glSecondaryColor3ivEXT);
+ SET_SecondaryColor3sEXT(disp, glSecondaryColor3sEXT);
+ SET_SecondaryColor3svEXT(disp, glSecondaryColor3svEXT);
+ SET_SecondaryColor3ubEXT(disp, glSecondaryColor3ubEXT);
+ SET_SecondaryColor3ubvEXT(disp, glSecondaryColor3ubvEXT);
+ SET_SecondaryColor3uiEXT(disp, glSecondaryColor3uiEXT);
+ SET_SecondaryColor3uivEXT(disp, glSecondaryColor3uivEXT);
+ SET_SecondaryColor3usEXT(disp, glSecondaryColor3usEXT);
+ SET_SecondaryColor3usvEXT(disp, glSecondaryColor3usvEXT);
+ SET_SecondaryColorPointerEXT(disp, glSecondaryColorPointerEXT);
+ SET_AreProgramsResidentNV(disp, glAreProgramsResidentNV);
+ SET_BindProgramNV(disp, glBindProgramNV);
+ SET_DeleteProgramsNV(disp, glDeleteProgramsNV);
+ SET_ExecuteProgramNV(disp, glExecuteProgramNV);
+ SET_GenProgramsNV(disp, glGenProgramsNV);
+ SET_GetProgramParameterdvNV(disp, glGetProgramParameterdvNV);
+ SET_GetProgramParameterfvNV(disp, glGetProgramParameterfvNV);
+ SET_GetProgramivNV(disp, glGetProgramivNV);
+ SET_GetProgramStringNV(disp, glGetProgramStringNV);
+ SET_GetTrackMatrixivNV(disp, glGetTrackMatrixivNV);
+ SET_GetVertexAttribdvARB(disp, glGetVertexAttribdvARB);
+ SET_GetVertexAttribfvARB(disp, glGetVertexAttribfvARB);
+ SET_GetVertexAttribivARB(disp, glGetVertexAttribivARB);
+ SET_GetVertexAttribPointervNV(disp, glGetVertexAttribPointervNV);
+ SET_IsProgramNV(disp, glIsProgramNV);
+ SET_LoadProgramNV(disp, glLoadProgramNV);
+ SET_ProgramParameter4dNV(disp, glProgramParameter4dNV);
+ SET_ProgramParameter4dvNV(disp, glProgramParameter4dvNV);
+ SET_ProgramParameter4fNV(disp, glProgramParameter4fNV);
+ SET_ProgramParameter4fvNV(disp, glProgramParameter4fvNV);
+ SET_ProgramParameters4dvNV(disp, glProgramParameters4dvNV);
+ SET_ProgramParameters4fvNV(disp, glProgramParameters4fvNV);
+ SET_RequestResidentProgramsNV(disp, glRequestResidentProgramsNV);
+ SET_TrackMatrixNV(disp, glTrackMatrixNV);
+ SET_VertexAttribPointerNV(disp, glVertexAttribPointerNV);
+ SET_VertexAttrib1dARB(disp, glVertexAttrib1dARB);
+ SET_VertexAttrib1dvARB(disp, glVertexAttrib1dvARB);
+ SET_VertexAttrib1fARB(disp, glVertexAttrib1fARB);
+ SET_VertexAttrib1fvARB(disp, glVertexAttrib1fvARB);
+ SET_VertexAttrib1sARB(disp, glVertexAttrib1sARB);
+ SET_VertexAttrib1svARB(disp, glVertexAttrib1svARB);
+ SET_VertexAttrib2dARB(disp, glVertexAttrib2dARB);
+ SET_VertexAttrib2dvARB(disp, glVertexAttrib2dvARB);
+ SET_VertexAttrib2fARB(disp, glVertexAttrib2fARB);
+ SET_VertexAttrib2fvARB(disp, glVertexAttrib2fvARB);
+ SET_VertexAttrib2sARB(disp, glVertexAttrib2sARB);
+ SET_VertexAttrib2svARB(disp, glVertexAttrib2svARB);
+ SET_VertexAttrib3dARB(disp, glVertexAttrib3dARB);
+ SET_VertexAttrib3dvARB(disp, glVertexAttrib3dvARB);
+ SET_VertexAttrib3fARB(disp, glVertexAttrib3fARB);
+ SET_VertexAttrib3fvARB(disp, glVertexAttrib3fvARB);
+ SET_VertexAttrib3sARB(disp, glVertexAttrib3sARB);
+ SET_VertexAttrib3svARB(disp, glVertexAttrib3svARB);
+ SET_VertexAttrib4dARB(disp, glVertexAttrib4dARB);
+ SET_VertexAttrib4dvARB(disp, glVertexAttrib4dvARB);
+ SET_VertexAttrib4fARB(disp, glVertexAttrib4fARB);
+ SET_VertexAttrib4fvARB(disp, glVertexAttrib4fvARB);
+ SET_VertexAttrib4sARB(disp, glVertexAttrib4sARB);
+ SET_VertexAttrib4svARB(disp, glVertexAttrib4svARB);
+ SET_VertexAttrib4NubARB(disp, glVertexAttrib4NubARB);
+ SET_VertexAttrib4NubvARB(disp, glVertexAttrib4NubvARB);
+ SET_VertexAttribs1dvNV(disp, glVertexAttribs1dvNV);
+ SET_VertexAttribs1fvNV(disp, glVertexAttribs1fvNV);
+ SET_VertexAttribs1svNV(disp, glVertexAttribs1svNV);
+ SET_VertexAttribs2dvNV(disp, glVertexAttribs2dvNV);
+ SET_VertexAttribs2fvNV(disp, glVertexAttribs2fvNV);
+ SET_VertexAttribs2svNV(disp, glVertexAttribs2svNV);
+ SET_VertexAttribs3dvNV(disp, glVertexAttribs3dvNV);
+ SET_VertexAttribs3fvNV(disp, glVertexAttribs3fvNV);
+ SET_VertexAttribs3svNV(disp, glVertexAttribs3svNV);
+ SET_VertexAttribs4dvNV(disp, glVertexAttribs4dvNV);
+ SET_VertexAttribs4fvNV(disp, glVertexAttribs4fvNV);
+ SET_VertexAttribs4svNV(disp, glVertexAttribs4svNV);
+ SET_VertexAttribs4ubvNV(disp, glVertexAttribs4ubvNV);
+ SET_PointParameteriNV(disp, glPointParameteriNV);
+ SET_PointParameterivNV(disp, glPointParameterivNV);
+ SET_MultiDrawArraysEXT(disp, glMultiDrawArraysEXT);
+ SET_MultiDrawElementsEXT(disp, glMultiDrawElementsEXT);
+ SET_ActiveStencilFaceEXT(disp, glActiveStencilFaceEXT);
+ SET_DeleteFencesNV(disp, glDeleteFencesNV);
+ SET_GenFencesNV(disp, glGenFencesNV);
+ SET_IsFenceNV(disp, glIsFenceNV);
+ SET_TestFenceNV(disp, glTestFenceNV);
+ SET_GetFenceivNV(disp, glGetFenceivNV);
+ SET_FinishFenceNV(disp, glFinishFenceNV);
+ SET_SetFenceNV(disp, glSetFenceNV);
+ SET_VertexAttrib4bvARB(disp, glVertexAttrib4bvARB);
+ SET_VertexAttrib4ivARB(disp, glVertexAttrib4ivARB);
+ SET_VertexAttrib4ubvARB(disp, glVertexAttrib4ubvARB);
+ SET_VertexAttrib4usvARB(disp, glVertexAttrib4usvARB);
+ SET_VertexAttrib4uivARB(disp, glVertexAttrib4uivARB);
+ SET_VertexAttrib4NbvARB(disp, glVertexAttrib4NbvARB);
+ SET_VertexAttrib4NsvARB(disp, glVertexAttrib4NsvARB);
+ SET_VertexAttrib4NivARB(disp, glVertexAttrib4NivARB);
+ SET_VertexAttrib4NusvARB(disp, glVertexAttrib4NusvARB);
+ SET_VertexAttrib4NuivARB(disp, glVertexAttrib4NuivARB);
+ SET_VertexAttribPointerARB(disp, glVertexAttribPointerARB);
+ SET_EnableVertexAttribArrayARB(disp, glEnableVertexAttribArrayARB);
+ SET_DisableVertexAttribArrayARB(disp, glDisableVertexAttribArrayARB);
+ SET_ProgramStringARB(disp, glProgramStringARB);
+ SET_ProgramEnvParameter4dARB(disp, glProgramEnvParameter4dARB);
+ SET_ProgramEnvParameter4dvARB(disp, glProgramEnvParameter4dvARB);
+ SET_ProgramEnvParameter4fARB(disp, glProgramEnvParameter4fARB);
+ SET_ProgramEnvParameter4fvARB(disp, glProgramEnvParameter4fvARB);
+ SET_ProgramLocalParameter4dARB(disp, glProgramLocalParameter4dARB);
+ SET_ProgramLocalParameter4dvARB(disp, glProgramLocalParameter4dvARB);
+ SET_ProgramLocalParameter4fARB(disp, glProgramLocalParameter4fARB);
+ SET_ProgramLocalParameter4fvARB(disp, glProgramLocalParameter4fvARB);
+ SET_GetProgramEnvParameterdvARB(disp, glGetProgramEnvParameterdvARB);
+ SET_GetProgramEnvParameterfvARB(disp, glGetProgramEnvParameterfvARB);
+ SET_GetProgramLocalParameterdvARB(disp, glGetProgramLocalParameterdvARB);
+ SET_GetProgramLocalParameterfvARB(disp, glGetProgramLocalParameterfvARB);
+ SET_GetProgramivARB(disp, glGetProgramivARB);
+ SET_GetProgramStringARB(disp, glGetProgramStringARB);
+ SET_ProgramNamedParameter4fNV(disp, glProgramNamedParameter4fNV);
+ SET_ProgramNamedParameter4dNV(disp, glProgramNamedParameter4dNV);
+ SET_ProgramNamedParameter4fvNV(disp, glProgramNamedParameter4fvNV);
+ SET_ProgramNamedParameter4dvNV(disp, glProgramNamedParameter4dvNV);
+ SET_GetProgramNamedParameterfvNV(disp, glGetProgramNamedParameterfvNV);
+ SET_GetProgramNamedParameterdvNV(disp, glGetProgramNamedParameterdvNV);
+ SET_BindBufferARB(disp, glBindBufferARB);
+ SET_BufferDataARB(disp, glBufferDataARB);
+ SET_BufferSubDataARB(disp, glBufferSubDataARB);
+ SET_DeleteBuffersARB(disp, glDeleteBuffersARB);
+ SET_GenBuffersARB(disp, glGenBuffersARB);
+ SET_GetBufferParameterivARB(disp, glGetBufferParameterivARB);
+ SET_GetBufferPointervARB(disp, glGetBufferPointervARB);
+ SET_GetBufferSubDataARB(disp, glGetBufferSubDataARB);
+ SET_IsBufferARB(disp, glIsBufferARB);
+ SET_MapBufferARB(disp, glMapBufferARB);
+ SET_UnmapBufferARB(disp, glUnmapBufferARB);
+ SET_DepthBoundsEXT(disp, glDepthBoundsEXT);
+ SET_GenQueriesARB(disp, glGenQueriesARB);
+ SET_DeleteQueriesARB(disp, glDeleteQueriesARB);
+ SET_IsQueryARB(disp, glIsQueryARB);
+ SET_BeginQueryARB(disp, glBeginQueryARB);
+ SET_EndQueryARB(disp, glEndQueryARB);
+ SET_GetQueryivARB(disp, glGetQueryivARB);
+ SET_GetQueryObjectivARB(disp, glGetQueryObjectivARB);
+ SET_GetQueryObjectuivARB(disp, glGetQueryObjectuivARB);
+ SET_MultiModeDrawArraysIBM(disp, glMultiModeDrawArraysIBM);
+ SET_MultiModeDrawElementsIBM(disp, glMultiModeDrawElementsIBM);
+ SET_BlendEquationSeparateEXT(disp, glBlendEquationSeparateEXT);
+ SET_DeleteObjectARB(disp, glDeleteObjectARB);
+ SET_GetHandleARB(disp, glGetHandleARB);
+ SET_DetachObjectARB(disp, glDetachObjectARB);
+ SET_CreateShaderObjectARB(disp, glCreateShaderObjectARB);
+ SET_ShaderSourceARB(disp, glShaderSourceARB);
+ SET_CompileShaderARB(disp, glCompileShaderARB);
+ SET_CreateProgramObjectARB(disp, glCreateProgramObjectARB);
+ SET_AttachObjectARB(disp, glAttachObjectARB);
+ SET_LinkProgramARB(disp, glLinkProgramARB);
+ SET_UseProgramObjectARB(disp, glUseProgramObjectARB);
+ SET_ValidateProgramARB(disp, glValidateProgramARB);
+ SET_Uniform1fARB(disp, glUniform1fARB);
+ SET_Uniform2fARB(disp, glUniform2fARB);
+ SET_Uniform3fARB(disp, glUniform3fARB);
+ SET_Uniform4fARB(disp, glUniform4fARB);
+ SET_Uniform1iARB(disp, glUniform1iARB);
+ SET_Uniform2iARB(disp, glUniform2iARB);
+ SET_Uniform3iARB(disp, glUniform3iARB);
+ SET_Uniform4iARB(disp, glUniform4iARB);
+ SET_Uniform1fvARB(disp, glUniform1fvARB);
+ SET_Uniform2fvARB(disp, glUniform2fvARB);
+ SET_Uniform3fvARB(disp, glUniform3fvARB);
+ SET_Uniform4fvARB(disp, glUniform4fvARB);
+ SET_Uniform1ivARB(disp, glUniform1ivARB);
+ SET_Uniform2ivARB(disp, glUniform2ivARB);
+ SET_Uniform3ivARB(disp, glUniform3ivARB);
+ SET_Uniform4ivARB(disp, glUniform4ivARB);
+ SET_UniformMatrix2fvARB(disp, glUniformMatrix2fvARB);
+ SET_UniformMatrix3fvARB(disp, glUniformMatrix3fvARB);
+ SET_UniformMatrix4fvARB(disp, glUniformMatrix4fvARB);
+ SET_GetObjectParameterfvARB(disp, glGetObjectParameterfvARB);
+ SET_GetObjectParameterivARB(disp, glGetObjectParameterivARB);
+ SET_GetInfoLogARB(disp, glGetInfoLogARB);
+ SET_GetAttachedObjectsARB(disp, glGetAttachedObjectsARB);
+ SET_GetUniformLocationARB(disp, glGetUniformLocationARB);
+ SET_GetActiveUniformARB(disp, glGetActiveUniformARB);
+ SET_GetUniformfvARB(disp, glGetUniformfvARB);
+ SET_GetUniformivARB(disp, glGetUniformivARB);
+ SET_GetShaderSourceARB(disp, glGetShaderSourceARB);
+ SET_BindAttribLocationARB(disp, glBindAttribLocationARB);
+ SET_GetActiveAttribARB(disp, glGetActiveAttribARB);
+ SET_GetAttribLocationARB(disp, glGetAttribLocationARB);
+ SET_GetVertexAttribdvNV(disp, glGetVertexAttribdvNV);
+ SET_GetVertexAttribfvNV(disp, glGetVertexAttribfvNV);
+ SET_GetVertexAttribivNV(disp, glGetVertexAttribivNV);
+ SET_VertexAttrib1dNV(disp, glVertexAttrib1dNV);
+ SET_VertexAttrib1dvNV(disp, glVertexAttrib1dvNV);
+ SET_VertexAttrib1fNV(disp, glVertexAttrib1fNV);
+ SET_VertexAttrib1fvNV(disp, glVertexAttrib1fvNV);
+ SET_VertexAttrib1sNV(disp, glVertexAttrib1sNV);
+ SET_VertexAttrib1svNV(disp, glVertexAttrib1svNV);
+ SET_VertexAttrib2dNV(disp, glVertexAttrib2dNV);
+ SET_VertexAttrib2dvNV(disp, glVertexAttrib2dvNV);
+ SET_VertexAttrib2fNV(disp, glVertexAttrib2fNV);
+ SET_VertexAttrib2fvNV(disp, glVertexAttrib2fvNV);
+ SET_VertexAttrib2sNV(disp, glVertexAttrib2sNV);
+ SET_VertexAttrib2svNV(disp, glVertexAttrib2svNV);
+ SET_VertexAttrib3dNV(disp, glVertexAttrib3dNV);
+ SET_VertexAttrib3dvNV(disp, glVertexAttrib3dvNV);
+ SET_VertexAttrib3fNV(disp, glVertexAttrib3fNV);
+ SET_VertexAttrib3fvNV(disp, glVertexAttrib3fvNV);
+ SET_VertexAttrib3sNV(disp, glVertexAttrib3sNV);
+ SET_VertexAttrib3svNV(disp, glVertexAttrib3svNV);
+ SET_VertexAttrib4dNV(disp, glVertexAttrib4dNV);
+ SET_VertexAttrib4dvNV(disp, glVertexAttrib4dvNV);
+ SET_VertexAttrib4fNV(disp, glVertexAttrib4fNV);
+ SET_VertexAttrib4fvNV(disp, glVertexAttrib4fvNV);
+ SET_VertexAttrib4sNV(disp, glVertexAttrib4sNV);
+ SET_VertexAttrib4svNV(disp, glVertexAttrib4svNV);
+ SET_VertexAttrib4ubNV(disp, glVertexAttrib4ubNV);
+ SET_VertexAttrib4ubvNV(disp, glVertexAttrib4ubvNV);
+ SET_GenFragmentShadersATI(disp, glGenFragmentShadersATI);
+ SET_BindFragmentShaderATI(disp, glBindFragmentShaderATI);
+ SET_DeleteFragmentShaderATI(disp, glDeleteFragmentShaderATI);
+ SET_BeginFragmentShaderATI(disp, glBeginFragmentShaderATI);
+ SET_EndFragmentShaderATI(disp, glEndFragmentShaderATI);
+ SET_PassTexCoordATI(disp, glPassTexCoordATI);
+ SET_SampleMapATI(disp, glSampleMapATI);
+ SET_ColorFragmentOp1ATI(disp, glColorFragmentOp1ATI);
+ SET_ColorFragmentOp2ATI(disp, glColorFragmentOp2ATI);
+ SET_ColorFragmentOp3ATI(disp, glColorFragmentOp3ATI);
+ SET_AlphaFragmentOp1ATI(disp, glAlphaFragmentOp1ATI);
+ SET_AlphaFragmentOp2ATI(disp, glAlphaFragmentOp2ATI);
+ SET_AlphaFragmentOp3ATI(disp, glAlphaFragmentOp3ATI);
+ SET_SetFragmentShaderConstantATI(disp, glSetFragmentShaderConstantATI);
+ SET_IsRenderbufferEXT(disp, glIsRenderbufferEXT);
+ SET_BindRenderbufferEXT(disp, glBindRenderbufferEXT);
+ SET_DeleteRenderbuffersEXT(disp, glDeleteRenderbuffersEXT);
+ SET_GenRenderbuffersEXT(disp, glGenRenderbuffersEXT);
+ SET_RenderbufferStorageEXT(disp, glRenderbufferStorageEXT);
+ SET_GetRenderbufferParameterivEXT(disp, glGetRenderbufferParameterivEXT);
+ SET_IsFramebufferEXT(disp, glIsFramebufferEXT);
+ SET_BindFramebufferEXT(disp, glBindFramebufferEXT);
+ SET_DeleteFramebuffersEXT(disp, glDeleteFramebuffersEXT);
+ SET_GenFramebuffersEXT(disp, glGenFramebuffersEXT);
+ SET_CheckFramebufferStatusEXT(disp, glCheckFramebufferStatusEXT);
+ SET_FramebufferTexture1DEXT(disp, glFramebufferTexture1DEXT);
+ SET_FramebufferTexture2DEXT(disp, glFramebufferTexture2DEXT);
+ SET_FramebufferTexture3DEXT(disp, glFramebufferTexture3DEXT);
+ SET_FramebufferRenderbufferEXT(disp, glFramebufferRenderbufferEXT);
+ SET_GetFramebufferAttachmentParameterivEXT(disp, glGetFramebufferAttachmentParameterivEXT);
+ SET_GenerateMipmapEXT(disp, glGenerateMipmapEXT);
+ SET_StencilFuncSeparate(disp, glStencilFuncSeparate);
+ SET_StencilOpSeparate(disp, glStencilOpSeparate);
+ SET_StencilMaskSeparate(disp, glStencilMaskSeparate);
+ SET_GetQueryObjecti64vEXT(disp, glGetQueryObjecti64vEXT);
+ SET_GetQueryObjectui64vEXT(disp, glGetQueryObjectui64vEXT);
+ SET_BlitFramebufferEXT(disp, glBlitFramebufferEXT);
+ SET_LoadTransposeMatrixfARB(disp, glLoadTransposeMatrixfARB);
+ SET_LoadTransposeMatrixdARB(disp, glLoadTransposeMatrixdARB);
+ SET_MultTransposeMatrixfARB(disp, glMultTransposeMatrixfARB);
+ SET_MultTransposeMatrixdARB(disp, glMultTransposeMatrixdARB);
+ SET_SampleCoverageARB(disp, glSampleCoverageARB);
+ SET_DrawBuffersARB(disp, glDrawBuffersARB);
+ SET_PolygonOffsetEXT(disp, glPolygonOffsetEXT);
+ SET_GetTexFilterFuncSGIS(disp, glGetTexFilterFuncSGIS);
+ SET_TexFilterFuncSGIS(disp, glTexFilterFuncSGIS);
+ SET_GetHistogramEXT(disp, glGetHistogramEXT);
+ SET_GetHistogramParameterfvEXT(disp, glGetHistogramParameterfvEXT);
+ SET_GetHistogramParameterivEXT(disp, glGetHistogramParameterivEXT);
+ SET_GetMinmaxEXT(disp, glGetMinmaxEXT);
+ SET_GetMinmaxParameterfvEXT(disp, glGetMinmaxParameterfvEXT);
+ SET_GetMinmaxParameterivEXT(disp, glGetMinmaxParameterivEXT);
+ SET_GetConvolutionFilterEXT(disp, glGetConvolutionFilterEXT);
+ SET_GetConvolutionParameterfvEXT(disp, glGetConvolutionParameterfvEXT);
+ SET_GetConvolutionParameterivEXT(disp, glGetConvolutionParameterivEXT);
+ SET_GetSeparableFilterEXT(disp, glGetSeparableFilterEXT);
+ SET_GetColorTableSGI(disp, glGetColorTableSGI);
+ SET_GetColorTableParameterfvSGI(disp, glGetColorTableParameterfvSGI);
+ SET_GetColorTableParameterivSGI(disp, glGetColorTableParameterivSGI);
+ SET_PixelTexGenSGIX(disp, glPixelTexGenSGIX);
+ SET_PixelTexGenParameteriSGIS(disp, glPixelTexGenParameteriSGIS);
+ SET_PixelTexGenParameterivSGIS(disp, glPixelTexGenParameterivSGIS);
+ SET_PixelTexGenParameterfSGIS(disp, glPixelTexGenParameterfSGIS);
+ SET_PixelTexGenParameterfvSGIS(disp, glPixelTexGenParameterfvSGIS);
+ SET_GetPixelTexGenParameterivSGIS(disp, glGetPixelTexGenParameterivSGIS);
+ SET_GetPixelTexGenParameterfvSGIS(disp, glGetPixelTexGenParameterfvSGIS);
+ SET_TexImage4DSGIS(disp, glTexImage4DSGIS);
+ SET_TexSubImage4DSGIS(disp, glTexSubImage4DSGIS);
+ SET_AreTexturesResidentEXT(disp, glAreTexturesResidentEXT);
+ SET_GenTexturesEXT(disp, glGenTexturesEXT);
+ SET_IsTextureEXT(disp, glIsTextureEXT);
+ SET_DetailTexFuncSGIS(disp, glDetailTexFuncSGIS);
+ SET_GetDetailTexFuncSGIS(disp, glGetDetailTexFuncSGIS);
+ SET_SharpenTexFuncSGIS(disp, glSharpenTexFuncSGIS);
+ SET_GetSharpenTexFuncSGIS(disp, glGetSharpenTexFuncSGIS);
+ SET_SampleMaskSGIS(disp, glSampleMaskSGIS);
+ SET_SamplePatternSGIS(disp, glSamplePatternSGIS);
+ SET_ColorPointerEXT(disp, glColorPointerEXT);
+ SET_EdgeFlagPointerEXT(disp, glEdgeFlagPointerEXT);
+ SET_IndexPointerEXT(disp, glIndexPointerEXT);
+ SET_NormalPointerEXT(disp, glNormalPointerEXT);
+ SET_TexCoordPointerEXT(disp, glTexCoordPointerEXT);
+ SET_VertexPointerEXT(disp, glVertexPointerEXT);
+ SET_SpriteParameterfSGIX(disp, glSpriteParameterfSGIX);
+ SET_SpriteParameterfvSGIX(disp, glSpriteParameterfvSGIX);
+ SET_SpriteParameteriSGIX(disp, glSpriteParameteriSGIX);
+ SET_SpriteParameterivSGIX(disp, glSpriteParameterivSGIX);
+ SET_PointParameterfEXT(disp, glPointParameterfEXT);
+ SET_PointParameterfvEXT(disp, glPointParameterfvEXT);
+ SET_GetInstrumentsSGIX(disp, glGetInstrumentsSGIX);
+ SET_InstrumentsBufferSGIX(disp, glInstrumentsBufferSGIX);
+ SET_PollInstrumentsSGIX(disp, glPollInstrumentsSGIX);
+ SET_ReadInstrumentsSGIX(disp, glReadInstrumentsSGIX);
+ SET_StartInstrumentsSGIX(disp, glStartInstrumentsSGIX);
+ SET_StopInstrumentsSGIX(disp, glStopInstrumentsSGIX);
+ SET_FrameZoomSGIX(disp, glFrameZoomSGIX);
+ SET_TagSampleBufferSGIX(disp, glTagSampleBufferSGIX);
+ SET_ReferencePlaneSGIX(disp, glReferencePlaneSGIX);
+ SET_FlushRasterSGIX(disp, glFlushRasterSGIX);
+ SET_GetListParameterfvSGIX(disp, glGetListParameterfvSGIX);
+ SET_GetListParameterivSGIX(disp, glGetListParameterivSGIX);
+ SET_ListParameterfSGIX(disp, glListParameterfSGIX);
+ SET_ListParameterfvSGIX(disp, glListParameterfvSGIX);
+ SET_ListParameteriSGIX(disp, glListParameteriSGIX);
+ SET_ListParameterivSGIX(disp, glListParameterivSGIX);
+ SET_FragmentColorMaterialSGIX(disp, glFragmentColorMaterialSGIX);
+ SET_FragmentLightfSGIX(disp, glFragmentLightfSGIX);
+ SET_FragmentLightfvSGIX(disp, glFragmentLightfvSGIX);
+ SET_FragmentLightiSGIX(disp, glFragmentLightiSGIX);
+ SET_FragmentLightivSGIX(disp, glFragmentLightivSGIX);
+ SET_FragmentLightModelfSGIX(disp, glFragmentLightModelfSGIX);
+ SET_FragmentLightModelfvSGIX(disp, glFragmentLightModelfvSGIX);
+ SET_FragmentLightModeliSGIX(disp, glFragmentLightModeliSGIX);
+ SET_FragmentLightModelivSGIX(disp, glFragmentLightModelivSGIX);
+ SET_FragmentMaterialfSGIX(disp, glFragmentMaterialfSGIX);
+ SET_FragmentMaterialfvSGIX(disp, glFragmentMaterialfvSGIX);
+ SET_FragmentMaterialiSGIX(disp, glFragmentMaterialiSGIX);
+ SET_FragmentMaterialivSGIX(disp, glFragmentMaterialivSGIX);
+ SET_GetFragmentLightfvSGIX(disp, glGetFragmentLightfvSGIX);
+ SET_GetFragmentLightivSGIX(disp, glGetFragmentLightivSGIX);
+ SET_GetFragmentMaterialfvSGIX(disp, glGetFragmentMaterialfvSGIX);
+ SET_GetFragmentMaterialivSGIX(disp, glGetFragmentMaterialivSGIX);
+ SET_LightEnviSGIX(disp, glLightEnviSGIX);
+ SET_VertexWeightfEXT(disp, glVertexWeightfEXT);
+ SET_VertexWeightfvEXT(disp, glVertexWeightfvEXT);
+ SET_VertexWeightPointerEXT(disp, glVertexWeightPointerEXT);
+ SET_FlushVertexArrayRangeNV(disp, glFlushVertexArrayRangeNV);
+ SET_VertexArrayRangeNV(disp, glVertexArrayRangeNV);
+ SET_CombinerParameterfvNV(disp, glCombinerParameterfvNV);
+ SET_CombinerParameterfNV(disp, glCombinerParameterfNV);
+ SET_CombinerParameterivNV(disp, glCombinerParameterivNV);
+ SET_CombinerParameteriNV(disp, glCombinerParameteriNV);
+ SET_CombinerInputNV(disp, glCombinerInputNV);
+ SET_CombinerOutputNV(disp, glCombinerOutputNV);
+ SET_FinalCombinerInputNV(disp, glFinalCombinerInputNV);
+ SET_GetCombinerInputParameterfvNV(disp, glGetCombinerInputParameterfvNV);
+ SET_GetCombinerInputParameterivNV(disp, glGetCombinerInputParameterivNV);
+ SET_GetCombinerOutputParameterfvNV(disp, glGetCombinerOutputParameterfvNV);
+ SET_GetCombinerOutputParameterivNV(disp, glGetCombinerOutputParameterivNV);
+ SET_GetFinalCombinerInputParameterfvNV(disp, glGetFinalCombinerInputParameterfvNV);
+ SET_GetFinalCombinerInputParameterivNV(disp, glGetFinalCombinerInputParameterivNV);
+ SET_ResizeBuffersMESA(disp, glResizeBuffersMESA);
+ SET_WindowPos2dMESA(disp, glWindowPos2dMESA);
+ SET_WindowPos2dvMESA(disp, glWindowPos2dvMESA);
+ SET_WindowPos2fMESA(disp, glWindowPos2fMESA);
+ SET_WindowPos2fvMESA(disp, glWindowPos2fvMESA);
+ SET_WindowPos2iMESA(disp, glWindowPos2iMESA);
+ SET_WindowPos2ivMESA(disp, glWindowPos2ivMESA);
+ SET_WindowPos2sMESA(disp, glWindowPos2sMESA);
+ SET_WindowPos2svMESA(disp, glWindowPos2svMESA);
+ SET_WindowPos3dMESA(disp, glWindowPos3dMESA);
+ SET_WindowPos3dvMESA(disp, glWindowPos3dvMESA);
+ SET_WindowPos3fMESA(disp, glWindowPos3fMESA);
+ SET_WindowPos3fvMESA(disp, glWindowPos3fvMESA);
+ SET_WindowPos3iMESA(disp, glWindowPos3iMESA);
+ SET_WindowPos3ivMESA(disp, glWindowPos3ivMESA);
+ SET_WindowPos3sMESA(disp, glWindowPos3sMESA);
+ SET_WindowPos3svMESA(disp, glWindowPos3svMESA);
+ SET_WindowPos4dMESA(disp, glWindowPos4dMESA);
+ SET_WindowPos4dvMESA(disp, glWindowPos4dvMESA);
+ SET_WindowPos4fMESA(disp, glWindowPos4fMESA);
+ SET_WindowPos4fvMESA(disp, glWindowPos4fvMESA);
+ SET_WindowPos4iMESA(disp, glWindowPos4iMESA);
+ SET_WindowPos4ivMESA(disp, glWindowPos4ivMESA);
+ SET_WindowPos4sMESA(disp, glWindowPos4sMESA);
+ SET_WindowPos4svMESA(disp, glWindowPos4svMESA);
+ SET_BlendFuncSeparateEXT(disp, glBlendFuncSeparateEXT);
+ SET_IndexMaterialEXT(disp, glIndexMaterialEXT);
+ SET_IndexFuncEXT(disp, glIndexFuncEXT);
+ SET_LockArraysEXT(disp, glLockArraysEXT);
+ SET_UnlockArraysEXT(disp, glUnlockArraysEXT);
+ SET_CullParameterdvEXT(disp, glCullParameterdvEXT);
+ SET_CullParameterfvEXT(disp, glCullParameterfvEXT);
+ SET_HintPGI(disp, glHintPGI);
+ SET_FogCoordfEXT(disp, glFogCoordfEXT);
+ SET_FogCoordfvEXT(disp, glFogCoordfvEXT);
+ SET_FogCoorddEXT(disp, glFogCoorddEXT);
+ SET_FogCoorddvEXT(disp, glFogCoorddvEXT);
+ SET_FogCoordPointerEXT(disp, glFogCoordPointerEXT);
+ SET_GetColorTableEXT(disp, glGetColorTableEXT);
+ SET_GetColorTableParameterivEXT(disp, glGetColorTableParameterivEXT);
+ SET_GetColorTableParameterfvEXT(disp, glGetColorTableParameterfvEXT);
+ SET_TbufferMask3DFX(disp, glTbufferMask3DFX);
+ SET_CompressedTexImage3DARB(disp, glCompressedTexImage3DARB);
+ SET_CompressedTexImage2DARB(disp, glCompressedTexImage2DARB);
+ SET_CompressedTexImage1DARB(disp, glCompressedTexImage1DARB);
+ SET_CompressedTexSubImage3DARB(disp, glCompressedTexSubImage3DARB);
+ SET_CompressedTexSubImage2DARB(disp, glCompressedTexSubImage2DARB);
+ SET_CompressedTexSubImage1DARB(disp, glCompressedTexSubImage1DARB);
+ SET_GetCompressedTexImageARB(disp, glGetCompressedTexImageARB);
+ SET_SecondaryColor3bEXT(disp, glSecondaryColor3bEXT);
+ SET_SecondaryColor3bvEXT(disp, glSecondaryColor3bvEXT);
+ SET_SecondaryColor3dEXT(disp, glSecondaryColor3dEXT);
+ SET_SecondaryColor3dvEXT(disp, glSecondaryColor3dvEXT);
+ SET_SecondaryColor3fEXT(disp, glSecondaryColor3fEXT);
+ SET_SecondaryColor3fvEXT(disp, glSecondaryColor3fvEXT);
+ SET_SecondaryColor3iEXT(disp, glSecondaryColor3iEXT);
+ SET_SecondaryColor3ivEXT(disp, glSecondaryColor3ivEXT);
+ SET_SecondaryColor3sEXT(disp, glSecondaryColor3sEXT);
+ SET_SecondaryColor3svEXT(disp, glSecondaryColor3svEXT);
+ SET_SecondaryColor3ubEXT(disp, glSecondaryColor3ubEXT);
+ SET_SecondaryColor3ubvEXT(disp, glSecondaryColor3ubvEXT);
+ SET_SecondaryColor3uiEXT(disp, glSecondaryColor3uiEXT);
+ SET_SecondaryColor3uivEXT(disp, glSecondaryColor3uivEXT);
+ SET_SecondaryColor3usEXT(disp, glSecondaryColor3usEXT);
+ SET_SecondaryColor3usvEXT(disp, glSecondaryColor3usvEXT);
+ SET_SecondaryColorPointerEXT(disp, glSecondaryColorPointerEXT);
+ SET_AreProgramsResidentNV(disp, glAreProgramsResidentNV);
+ SET_BindProgramNV(disp, glBindProgramNV);
+ SET_DeleteProgramsNV(disp, glDeleteProgramsNV);
+ SET_ExecuteProgramNV(disp, glExecuteProgramNV);
+ SET_GenProgramsNV(disp, glGenProgramsNV);
+ SET_GetProgramParameterdvNV(disp, glGetProgramParameterdvNV);
+ SET_GetProgramParameterfvNV(disp, glGetProgramParameterfvNV);
+ SET_GetProgramivNV(disp, glGetProgramivNV);
+ SET_GetProgramStringNV(disp, glGetProgramStringNV);
+ SET_GetTrackMatrixivNV(disp, glGetTrackMatrixivNV);
+ SET_GetVertexAttribdvARB(disp, glGetVertexAttribdvARB);
+ SET_GetVertexAttribfvARB(disp, glGetVertexAttribfvARB);
+ SET_GetVertexAttribivARB(disp, glGetVertexAttribivARB);
+ SET_GetVertexAttribPointervNV(disp, glGetVertexAttribPointervNV);
+ SET_IsProgramNV(disp, glIsProgramNV);
+ SET_LoadProgramNV(disp, glLoadProgramNV);
+ SET_ProgramParameter4dNV(disp, glProgramParameter4dNV);
+ SET_ProgramParameter4dvNV(disp, glProgramParameter4dvNV);
+ SET_ProgramParameter4fNV(disp, glProgramParameter4fNV);
+ SET_ProgramParameter4fvNV(disp, glProgramParameter4fvNV);
+ SET_ProgramParameters4dvNV(disp, glProgramParameters4dvNV);
+ SET_ProgramParameters4fvNV(disp, glProgramParameters4fvNV);
+ SET_RequestResidentProgramsNV(disp, glRequestResidentProgramsNV);
+ SET_TrackMatrixNV(disp, glTrackMatrixNV);
+ SET_VertexAttribPointerNV(disp, glVertexAttribPointerNV);
+ SET_VertexAttrib1dARB(disp, glVertexAttrib1dARB);
+ SET_VertexAttrib1dvARB(disp, glVertexAttrib1dvARB);
+ SET_VertexAttrib1fARB(disp, glVertexAttrib1fARB);
+ SET_VertexAttrib1fvARB(disp, glVertexAttrib1fvARB);
+ SET_VertexAttrib1sARB(disp, glVertexAttrib1sARB);
+ SET_VertexAttrib1svARB(disp, glVertexAttrib1svARB);
+ SET_VertexAttrib2dARB(disp, glVertexAttrib2dARB);
+ SET_VertexAttrib2dvARB(disp, glVertexAttrib2dvARB);
+ SET_VertexAttrib2fARB(disp, glVertexAttrib2fARB);
+ SET_VertexAttrib2fvARB(disp, glVertexAttrib2fvARB);
+ SET_VertexAttrib2sARB(disp, glVertexAttrib2sARB);
+ SET_VertexAttrib2svARB(disp, glVertexAttrib2svARB);
+ SET_VertexAttrib3dARB(disp, glVertexAttrib3dARB);
+ SET_VertexAttrib3dvARB(disp, glVertexAttrib3dvARB);
+ SET_VertexAttrib3fARB(disp, glVertexAttrib3fARB);
+ SET_VertexAttrib3fvARB(disp, glVertexAttrib3fvARB);
+ SET_VertexAttrib3sARB(disp, glVertexAttrib3sARB);
+ SET_VertexAttrib3svARB(disp, glVertexAttrib3svARB);
+ SET_VertexAttrib4dARB(disp, glVertexAttrib4dARB);
+ SET_VertexAttrib4dvARB(disp, glVertexAttrib4dvARB);
+ SET_VertexAttrib4fARB(disp, glVertexAttrib4fARB);
+ SET_VertexAttrib4fvARB(disp, glVertexAttrib4fvARB);
+ SET_VertexAttrib4sARB(disp, glVertexAttrib4sARB);
+ SET_VertexAttrib4svARB(disp, glVertexAttrib4svARB);
+ SET_VertexAttrib4NubARB(disp, glVertexAttrib4NubARB);
+ SET_VertexAttrib4NubvARB(disp, glVertexAttrib4NubvARB);
+ SET_VertexAttribs1dvNV(disp, glVertexAttribs1dvNV);
+ SET_VertexAttribs1fvNV(disp, glVertexAttribs1fvNV);
+ SET_VertexAttribs1svNV(disp, glVertexAttribs1svNV);
+ SET_VertexAttribs2dvNV(disp, glVertexAttribs2dvNV);
+ SET_VertexAttribs2fvNV(disp, glVertexAttribs2fvNV);
+ SET_VertexAttribs2svNV(disp, glVertexAttribs2svNV);
+ SET_VertexAttribs3dvNV(disp, glVertexAttribs3dvNV);
+ SET_VertexAttribs3fvNV(disp, glVertexAttribs3fvNV);
+ SET_VertexAttribs3svNV(disp, glVertexAttribs3svNV);
+ SET_VertexAttribs4dvNV(disp, glVertexAttribs4dvNV);
+ SET_VertexAttribs4fvNV(disp, glVertexAttribs4fvNV);
+ SET_VertexAttribs4svNV(disp, glVertexAttribs4svNV);
+ SET_VertexAttribs4ubvNV(disp, glVertexAttribs4ubvNV);
+ SET_PointParameteriNV(disp, glPointParameteriNV);
+ SET_PointParameterivNV(disp, glPointParameterivNV);
+ SET_MultiDrawArraysEXT(disp, glMultiDrawArraysEXT);
+ SET_MultiDrawElementsEXT(disp, glMultiDrawElementsEXT);
+ SET_ActiveStencilFaceEXT(disp, glActiveStencilFaceEXT);
+ SET_DeleteFencesNV(disp, glDeleteFencesNV);
+ SET_GenFencesNV(disp, glGenFencesNV);
+ SET_IsFenceNV(disp, glIsFenceNV);
+ SET_TestFenceNV(disp, glTestFenceNV);
+ SET_GetFenceivNV(disp, glGetFenceivNV);
+ SET_FinishFenceNV(disp, glFinishFenceNV);
+ SET_SetFenceNV(disp, glSetFenceNV);
+ SET_VertexAttrib4bvARB(disp, glVertexAttrib4bvARB);
+ SET_VertexAttrib4ivARB(disp, glVertexAttrib4ivARB);
+ SET_VertexAttrib4ubvARB(disp, glVertexAttrib4ubvARB);
+ SET_VertexAttrib4usvARB(disp, glVertexAttrib4usvARB);
+ SET_VertexAttrib4uivARB(disp, glVertexAttrib4uivARB);
+ SET_VertexAttrib4NbvARB(disp, glVertexAttrib4NbvARB);
+ SET_VertexAttrib4NsvARB(disp, glVertexAttrib4NsvARB);
+ SET_VertexAttrib4NivARB(disp, glVertexAttrib4NivARB);
+ SET_VertexAttrib4NusvARB(disp, glVertexAttrib4NusvARB);
+ SET_VertexAttrib4NuivARB(disp, glVertexAttrib4NuivARB);
+ SET_VertexAttribPointerARB(disp, glVertexAttribPointerARB);
+ SET_EnableVertexAttribArrayARB(disp, glEnableVertexAttribArrayARB);
+ SET_DisableVertexAttribArrayARB(disp, glDisableVertexAttribArrayARB);
+ SET_ProgramStringARB(disp, glProgramStringARB);
+ SET_ProgramEnvParameter4dARB(disp, glProgramEnvParameter4dARB);
+ SET_ProgramEnvParameter4dvARB(disp, glProgramEnvParameter4dvARB);
+ SET_ProgramEnvParameter4fARB(disp, glProgramEnvParameter4fARB);
+ SET_ProgramEnvParameter4fvARB(disp, glProgramEnvParameter4fvARB);
+ SET_ProgramLocalParameter4dARB(disp, glProgramLocalParameter4dARB);
+ SET_ProgramLocalParameter4dvARB(disp, glProgramLocalParameter4dvARB);
+ SET_ProgramLocalParameter4fARB(disp, glProgramLocalParameter4fARB);
+ SET_ProgramLocalParameter4fvARB(disp, glProgramLocalParameter4fvARB);
+ SET_GetProgramEnvParameterdvARB(disp, glGetProgramEnvParameterdvARB);
+ SET_GetProgramEnvParameterfvARB(disp, glGetProgramEnvParameterfvARB);
+ SET_GetProgramLocalParameterdvARB(disp, glGetProgramLocalParameterdvARB);
+ SET_GetProgramLocalParameterfvARB(disp, glGetProgramLocalParameterfvARB);
+ SET_GetProgramivARB(disp, glGetProgramivARB);
+ SET_GetProgramStringARB(disp, glGetProgramStringARB);
+ SET_ProgramNamedParameter4fNV(disp, glProgramNamedParameter4fNV);
+ SET_ProgramNamedParameter4dNV(disp, glProgramNamedParameter4dNV);
+ SET_ProgramNamedParameter4fvNV(disp, glProgramNamedParameter4fvNV);
+ SET_ProgramNamedParameter4dvNV(disp, glProgramNamedParameter4dvNV);
+ SET_GetProgramNamedParameterfvNV(disp, glGetProgramNamedParameterfvNV);
+ SET_GetProgramNamedParameterdvNV(disp, glGetProgramNamedParameterdvNV);
+ SET_BindBufferARB(disp, glBindBufferARB);
+ SET_BufferDataARB(disp, glBufferDataARB);
+ SET_BufferSubDataARB(disp, glBufferSubDataARB);
+ SET_DeleteBuffersARB(disp, glDeleteBuffersARB);
+ SET_GenBuffersARB(disp, glGenBuffersARB);
+ SET_GetBufferParameterivARB(disp, glGetBufferParameterivARB);
+ SET_GetBufferPointervARB(disp, glGetBufferPointervARB);
+ SET_GetBufferSubDataARB(disp, glGetBufferSubDataARB);
+ SET_IsBufferARB(disp, glIsBufferARB);
+ SET_MapBufferARB(disp, glMapBufferARB);
+ SET_UnmapBufferARB(disp, glUnmapBufferARB);
+ SET_DepthBoundsEXT(disp, glDepthBoundsEXT);
+ SET_GenQueriesARB(disp, glGenQueriesARB);
+ SET_DeleteQueriesARB(disp, glDeleteQueriesARB);
+ SET_IsQueryARB(disp, glIsQueryARB);
+ SET_BeginQueryARB(disp, glBeginQueryARB);
+ SET_EndQueryARB(disp, glEndQueryARB);
+ SET_GetQueryivARB(disp, glGetQueryivARB);
+ SET_GetQueryObjectivARB(disp, glGetQueryObjectivARB);
+ SET_GetQueryObjectuivARB(disp, glGetQueryObjectuivARB);
+ SET_MultiModeDrawArraysIBM(disp, glMultiModeDrawArraysIBM);
+ SET_MultiModeDrawElementsIBM(disp, glMultiModeDrawElementsIBM);
+ SET_BlendEquationSeparateEXT(disp, glBlendEquationSeparateEXT);
+ SET_DeleteObjectARB(disp, glDeleteObjectARB);
+ SET_GetHandleARB(disp, glGetHandleARB);
+ SET_DetachObjectARB(disp, glDetachObjectARB);
+ SET_CreateShaderObjectARB(disp, glCreateShaderObjectARB);
+ SET_ShaderSourceARB(disp, glShaderSourceARB);
+ SET_CompileShaderARB(disp, glCompileShaderARB);
+ SET_CreateProgramObjectARB(disp, glCreateProgramObjectARB);
+ SET_AttachObjectARB(disp, glAttachObjectARB);
+ SET_LinkProgramARB(disp, glLinkProgramARB);
+ SET_UseProgramObjectARB(disp, glUseProgramObjectARB);
+ SET_ValidateProgramARB(disp, glValidateProgramARB);
+ SET_Uniform1fARB(disp, glUniform1fARB);
+ SET_Uniform2fARB(disp, glUniform2fARB);
+ SET_Uniform3fARB(disp, glUniform3fARB);
+ SET_Uniform4fARB(disp, glUniform4fARB);
+ SET_Uniform1iARB(disp, glUniform1iARB);
+ SET_Uniform2iARB(disp, glUniform2iARB);
+ SET_Uniform3iARB(disp, glUniform3iARB);
+ SET_Uniform4iARB(disp, glUniform4iARB);
+ SET_Uniform1fvARB(disp, glUniform1fvARB);
+ SET_Uniform2fvARB(disp, glUniform2fvARB);
+ SET_Uniform3fvARB(disp, glUniform3fvARB);
+ SET_Uniform4fvARB(disp, glUniform4fvARB);
+ SET_Uniform1ivARB(disp, glUniform1ivARB);
+ SET_Uniform2ivARB(disp, glUniform2ivARB);
+ SET_Uniform3ivARB(disp, glUniform3ivARB);
+ SET_Uniform4ivARB(disp, glUniform4ivARB);
+ SET_UniformMatrix2fvARB(disp, glUniformMatrix2fvARB);
+ SET_UniformMatrix3fvARB(disp, glUniformMatrix3fvARB);
+ SET_UniformMatrix4fvARB(disp, glUniformMatrix4fvARB);
+ SET_GetObjectParameterfvARB(disp, glGetObjectParameterfvARB);
+ SET_GetObjectParameterivARB(disp, glGetObjectParameterivARB);
+ SET_GetInfoLogARB(disp, glGetInfoLogARB);
+ SET_GetAttachedObjectsARB(disp, glGetAttachedObjectsARB);
+ SET_GetUniformLocationARB(disp, glGetUniformLocationARB);
+ SET_GetActiveUniformARB(disp, glGetActiveUniformARB);
+ SET_GetUniformfvARB(disp, glGetUniformfvARB);
+ SET_GetUniformivARB(disp, glGetUniformivARB);
+ SET_GetShaderSourceARB(disp, glGetShaderSourceARB);
+ SET_BindAttribLocationARB(disp, glBindAttribLocationARB);
+ SET_GetActiveAttribARB(disp, glGetActiveAttribARB);
+ SET_GetAttribLocationARB(disp, glGetAttribLocationARB);
+ SET_GetVertexAttribdvNV(disp, glGetVertexAttribdvNV);
+ SET_GetVertexAttribfvNV(disp, glGetVertexAttribfvNV);
+ SET_GetVertexAttribivNV(disp, glGetVertexAttribivNV);
+ SET_VertexAttrib1dNV(disp, glVertexAttrib1dNV);
+ SET_VertexAttrib1dvNV(disp, glVertexAttrib1dvNV);
+ SET_VertexAttrib1fNV(disp, glVertexAttrib1fNV);
+ SET_VertexAttrib1fvNV(disp, glVertexAttrib1fvNV);
+ SET_VertexAttrib1sNV(disp, glVertexAttrib1sNV);
+ SET_VertexAttrib1svNV(disp, glVertexAttrib1svNV);
+ SET_VertexAttrib2dNV(disp, glVertexAttrib2dNV);
+ SET_VertexAttrib2dvNV(disp, glVertexAttrib2dvNV);
+ SET_VertexAttrib2fNV(disp, glVertexAttrib2fNV);
+ SET_VertexAttrib2fvNV(disp, glVertexAttrib2fvNV);
+ SET_VertexAttrib2sNV(disp, glVertexAttrib2sNV);
+ SET_VertexAttrib2svNV(disp, glVertexAttrib2svNV);
+ SET_VertexAttrib3dNV(disp, glVertexAttrib3dNV);
+ SET_VertexAttrib3dvNV(disp, glVertexAttrib3dvNV);
+ SET_VertexAttrib3fNV(disp, glVertexAttrib3fNV);
+ SET_VertexAttrib3fvNV(disp, glVertexAttrib3fvNV);
+ SET_VertexAttrib3sNV(disp, glVertexAttrib3sNV);
+ SET_VertexAttrib3svNV(disp, glVertexAttrib3svNV);
+ SET_VertexAttrib4dNV(disp, glVertexAttrib4dNV);
+ SET_VertexAttrib4dvNV(disp, glVertexAttrib4dvNV);
+ SET_VertexAttrib4fNV(disp, glVertexAttrib4fNV);
+ SET_VertexAttrib4fvNV(disp, glVertexAttrib4fvNV);
+ SET_VertexAttrib4sNV(disp, glVertexAttrib4sNV);
+ SET_VertexAttrib4svNV(disp, glVertexAttrib4svNV);
+ SET_VertexAttrib4ubNV(disp, glVertexAttrib4ubNV);
+ SET_VertexAttrib4ubvNV(disp, glVertexAttrib4ubvNV);
+ SET_GenFragmentShadersATI(disp, glGenFragmentShadersATI);
+ SET_BindFragmentShaderATI(disp, glBindFragmentShaderATI);
+ SET_DeleteFragmentShaderATI(disp, glDeleteFragmentShaderATI);
+ SET_BeginFragmentShaderATI(disp, glBeginFragmentShaderATI);
+ SET_EndFragmentShaderATI(disp, glEndFragmentShaderATI);
+ SET_PassTexCoordATI(disp, glPassTexCoordATI);
+ SET_SampleMapATI(disp, glSampleMapATI);
+ SET_ColorFragmentOp1ATI(disp, glColorFragmentOp1ATI);
+ SET_ColorFragmentOp2ATI(disp, glColorFragmentOp2ATI);
+ SET_ColorFragmentOp3ATI(disp, glColorFragmentOp3ATI);
+ SET_AlphaFragmentOp1ATI(disp, glAlphaFragmentOp1ATI);
+ SET_AlphaFragmentOp2ATI(disp, glAlphaFragmentOp2ATI);
+ SET_AlphaFragmentOp3ATI(disp, glAlphaFragmentOp3ATI);
+ SET_SetFragmentShaderConstantATI(disp, glSetFragmentShaderConstantATI);
+ SET_IsRenderbufferEXT(disp, glIsRenderbufferEXT);
+ SET_BindRenderbufferEXT(disp, glBindRenderbufferEXT);
+ SET_DeleteRenderbuffersEXT(disp, glDeleteRenderbuffersEXT);
+ SET_GenRenderbuffersEXT(disp, glGenRenderbuffersEXT);
+ SET_RenderbufferStorageEXT(disp, glRenderbufferStorageEXT);
+ SET_GetRenderbufferParameterivEXT(disp, glGetRenderbufferParameterivEXT);
+ SET_IsFramebufferEXT(disp, glIsFramebufferEXT);
+ SET_BindFramebufferEXT(disp, glBindFramebufferEXT);
+ SET_DeleteFramebuffersEXT(disp, glDeleteFramebuffersEXT);
+ SET_GenFramebuffersEXT(disp, glGenFramebuffersEXT);
+ SET_CheckFramebufferStatusEXT(disp, glCheckFramebufferStatusEXT);
+ SET_FramebufferTexture1DEXT(disp, glFramebufferTexture1DEXT);
+ SET_FramebufferTexture2DEXT(disp, glFramebufferTexture2DEXT);
+ SET_FramebufferTexture3DEXT(disp, glFramebufferTexture3DEXT);
+ SET_FramebufferRenderbufferEXT(disp, glFramebufferRenderbufferEXT);
+ SET_GetFramebufferAttachmentParameterivEXT(disp, glGetFramebufferAttachmentParameterivEXT);
+ SET_GenerateMipmapEXT(disp, glGenerateMipmapEXT);
+ SET_StencilFuncSeparate(disp, glStencilFuncSeparate);
+ SET_StencilOpSeparate(disp, glStencilOpSeparate);
+ SET_StencilMaskSeparate(disp, glStencilMaskSeparate);
+ SET_GetQueryObjecti64vEXT(disp, glGetQueryObjecti64vEXT);
+ SET_GetQueryObjectui64vEXT(disp, glGetQueryObjectui64vEXT);
+ SET_BlitFramebufferEXT(disp, glBlitFramebufferEXT); */
+
+}
diff --git a/GL/glx/Makefile.am b/GL/glx/Makefile.am
index 8184f60..7c1730e 100644
--- a/GL/glx/Makefile.am
+++ b/GL/glx/Makefile.am
@@ -14,7 +14,6 @@ AM_CFLAGS = \
-I@MESA_SOURCE@/src/mesa/glapi \
-I@MESA_SOURCE@/src/mesa/main \
-DXFree86Server \
- -DNO_LIBCWRAPPER \
@GLX_DEFINES@
# none yet
@@ -41,18 +40,20 @@ libglxdri_la_SOURCES = \
libglx_la_SOURCES = \
g_disptab.h \
+ glxbyteorder.h \
glxcmds.c \
glxcmdsswap.c \
glxcontext.h \
glxdrawable.h \
glxext.c \
glxext.h \
- glxvisuals.c \
+ glxglcore.c \
glxscreens.c \
glxscreens.h \
glxserver.h \
glxutil.c \
glxutil.h \
+ glxvisuals.c \
indirect_dispatch.c \
indirect_dispatch.h \
indirect_dispatch_swap.c \
diff --git a/GL/glx/glxbyteorder.h b/GL/glx/glxbyteorder.h
new file mode 100644
index 0000000..cdf6b15
--- /dev/null
+++ b/GL/glx/glxbyteorder.h
@@ -0,0 +1,61 @@
+/*
+ * (C) Copyright IBM Corporation 2006, 2007
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE COPYRIGHT HOLDERS, THE AUTHORS, AND/OR THEIR SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
+ * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file glxbyteorder.h
+ * Platform glue for handling byte-ordering issues in GLX protocol.
+ *
+ * \author Ian Romanick <idr@us.ibm.com>
+ */
+#if !defined(__GLXBYTEORDER_H__)
+#define __GLXBYTEORDER_H__
+
+#ifdef HAVE_DIX_CONFIG_H
+#include <dix-config.h>
+#endif
+
+#if HAVE_BYTESWAP_H
+#include <byteswap.h>
+#elif defined(USE_SYS_ENDIAN_H)
+#include <sys/endian.h>
+#elif defined(__APPLE__)
+#include <libkern/OSByteOrder.h>
+#define bswap_16 OSSwapInt16
+#define bswap_32 OSSwapInt32
+#define bswap_64 OSSwapInt64
+#else
+#define bswap_16(value) \
+ ((((value) & 0xff) << 8) | ((value) >> 8))
+
+#define bswap_32(value) \
+ (((uint32_t)bswap_16((uint16_t)((value) & 0xffff)) << 16) | \
+ (uint32_t)bswap_16((uint16_t)((value) >> 16)))
+
+#define bswap_64(value) \
+ (((uint64_t)bswap_32((uint32_t)((value) & 0xffffffff)) \
+ << 32) | \
+ (uint64_t)bswap_32((uint32_t)((value) >> 32)))
+#endif
+
+#endif /* !defined(__GLXBYTEORDER_H__) */
diff --git a/GL/glx/glxcmds.c b/GL/glx/glxcmds.c
index 1585b36..900a347 100644
--- a/GL/glx/glxcmds.c
+++ b/GL/glx/glxcmds.c
@@ -59,19 +59,6 @@
#include "indirect_table.h"
#include "indirect_util.h"
-_X_HIDDEN int
-glxCountBits(int word)
-{
- int ret = 0;
-
- while (word) {
- ret += (word & 1);
- word >>= 1;
- }
-
- return ret;
-}
-
/************************************************************************/
void
@@ -1031,6 +1019,7 @@ __glXCreateARGBConfig(__GLXscreen *screen)
VisualPtr visual;
int i;
+ /* search for a 32-bit visual */
visual = NULL;
for (i = 0; i < screen->pScreen->numVisuals; i++)
if (screen->pScreen->visuals[i].nplanes == 32) {
@@ -1049,8 +1038,22 @@ __glXCreateARGBConfig(__GLXscreen *screen)
if (modes == NULL)
return;
- modes->next = screen->modes;
- screen->modes = modes;
+ /* Insert this new mode at the TAIL of the linked list.
+ * Previously, the mode was incorrectly inserted at the head of the
+ * list, causing find_mesa_visual() to be off by one. This would
+ * GLX clients to blow up if they attempted to use the last mode
+ * in the list!
+ */
+ {
+ __GLcontextModes *prev = NULL, *m;
+ for (m = screen->modes; m; m = m->next)
+ prev = m;
+ if (prev)
+ prev->next = modes;
+ else
+ screen->modes = modes;
+ }
+
screen->numUsableVisuals++;
screen->numVisuals++;
@@ -1116,6 +1119,9 @@ int DoGetFBConfigs(__GLXclientState *cl, unsigned screen, GLboolean do_swap)
}
pGlxScreen = __glXActiveScreens[screen];
+ /* Create the "extra" 32bpp ARGB visual, if not already added.
+ * XXX This is questionable place to do so! Re-examine this someday.
+ */
__glXCreateARGBConfig(pGlxScreen);
reply.numFBConfigs = pGlxScreen->numUsableVisuals;
@@ -1254,13 +1260,15 @@ static int ValidateCreateDrawable(ClientPtr client,
** Create a GLX Pixmap from an X Pixmap.
*/
int DoCreateGLXPixmap(__GLXclientState *cl, XID fbconfigId,
- GLuint screenNum, XID pixmapId, XID glxPixmapId)
+ GLuint screenNum, XID pixmapId, XID glxPixmapId,
+ CARD32 *attribs, CARD32 numAttribs)
{
ClientPtr client = cl->client;
DrawablePtr pDraw;
__GLXpixmap *pGlxPixmap;
__GLcontextModes *modes;
- int retval;
+ GLenum target = 0;
+ int retval, i;
retval = ValidateCreateDrawable (client, screenNum, fbconfigId,
pixmapId, glxPixmapId,
@@ -1279,11 +1287,37 @@ int DoCreateGLXPixmap(__GLXclientState *cl, XID fbconfigId,
pGlxPixmap->pGlxScreen = __glXgetActiveScreen(screenNum);
pGlxPixmap->pScreen = pDraw->pScreen;
pGlxPixmap->idExists = True;
+#ifdef XF86DRI
pGlxPixmap->pDamage = NULL;
+#endif
pGlxPixmap->refcnt = 0;
pGlxPixmap->modes = modes;
+ for (i = 0; i < numAttribs; i++) {
+ if (attribs[2 * i] == GLX_TEXTURE_TARGET_EXT) {
+ switch (attribs[2 * i + 1]) {
+ case GLX_TEXTURE_2D_EXT:
+ target = GL_TEXTURE_2D;
+ break;
+ case GLX_TEXTURE_RECTANGLE_EXT:
+ target = GL_TEXTURE_RECTANGLE_ARB;
+ break;
+ }
+ }
+ }
+
+ if (!target) {
+ int w = pDraw->width, h = pDraw->height;
+
+ if (h & (h - 1) || w & (w - 1))
+ target = GL_TEXTURE_RECTANGLE_ARB;
+ else
+ target = GL_TEXTURE_2D;
+ }
+
+ pGlxPixmap->target = target;
+
/*
** Bump the ref count on the X pixmap so it won't disappear.
*/
@@ -1296,14 +1330,16 @@ int __glXDisp_CreateGLXPixmap(__GLXclientState *cl, GLbyte *pc)
{
xGLXCreateGLXPixmapReq *req = (xGLXCreateGLXPixmapReq *) pc;
return DoCreateGLXPixmap( cl, req->visual, req->screen,
- req->pixmap, req->glxpixmap );
+ req->pixmap, req->glxpixmap, NULL, 0 );
}
int __glXDisp_CreatePixmap(__GLXclientState *cl, GLbyte *pc)
{
xGLXCreatePixmapReq *req = (xGLXCreatePixmapReq *) pc;
return DoCreateGLXPixmap( cl, req->fbconfig, req->screen,
- req->pixmap, req->glxpixmap );
+ req->pixmap, req->glxpixmap,
+ (CARD32*)(req + 1),
+ req->numAttribs );
}
int __glXDisp_CreateGLXPixmapWithConfigSGIX(__GLXclientState *cl, GLbyte *pc)
@@ -1311,7 +1347,7 @@ int __glXDisp_CreateGLXPixmapWithConfigSGIX(__GLXclientState *cl, GLbyte *pc)
xGLXCreateGLXPixmapWithConfigSGIXReq *req =
(xGLXCreateGLXPixmapWithConfigSGIXReq *) pc;
return DoCreateGLXPixmap( cl, req->fbconfig, req->screen,
- req->pixmap, req->glxpixmap );
+ req->pixmap, req->glxpixmap, NULL, 0 );
}
@@ -1673,7 +1709,6 @@ DoGetDrawableAttributes(__GLXclientState *cl, XID drawId)
xGLXGetDrawableAttributesReply reply;
CARD32 attributes[4];
int numAttribs;
- PixmapPtr pixmap;
glxPixmap = (__GLXpixmap *)LookupIDByType(drawId, __glXPixmapRes);
if (!glxPixmap) {
@@ -1688,19 +1723,11 @@ DoGetDrawableAttributes(__GLXclientState *cl, XID drawId)
reply.numAttribs = numAttribs;
attributes[0] = GLX_TEXTURE_TARGET_EXT;
+ attributes[1] = glxPixmap->target == GL_TEXTURE_2D ? GLX_TEXTURE_2D_EXT :
+ GLX_TEXTURE_RECTANGLE_EXT;
attributes[2] = GLX_Y_INVERTED_EXT;
attributes[3] = GL_FALSE;
- /* XXX this is merely less wrong, see fdo bug #8991 */
- pixmap = (PixmapPtr) glxPixmap->pDraw;
- if (!(glxCountBits(pixmap->drawable.width) == 1 &&
- glxCountBits(pixmap->drawable.height) == 1)
- /* || strstr(CALL_GetString(GL_EXTENSIONS,
- "GL_ARB_texture_non_power_of_two")) */)
- attributes[1] = GLX_TEXTURE_RECTANGLE_EXT;
- else
- attributes[1] = GLX_TEXTURE_2D_EXT;
-
if (client->swapped) {
__glXSwapGetDrawableAttributesReply(client, &reply, attributes);
} else {
diff --git a/GL/glx/glxcmdsswap.c b/GL/glx/glxcmdsswap.c
index d59dfdb..12bc030 100644
--- a/GL/glx/glxcmdsswap.c
+++ b/GL/glx/glxcmdsswap.c
@@ -266,7 +266,7 @@ int __glXDispSwap_CreateGLXPixmap(__GLXclientState *cl, GLbyte *pc)
__GLX_SWAP_INT(&req->glxpixmap);
return DoCreateGLXPixmap( cl, req->visual, req->screen,
- req->pixmap, req->glxpixmap );
+ req->pixmap, req->glxpixmap, NULL, 0 );
}
int __glXDispSwap_CreatePixmap(__GLXclientState *cl, GLbyte *pc)
@@ -279,9 +279,12 @@ int __glXDispSwap_CreatePixmap(__GLXclientState *cl, GLbyte *pc)
__GLX_SWAP_INT(&req->fbconfig);
__GLX_SWAP_INT(&req->pixmap);
__GLX_SWAP_INT(&req->glxpixmap);
+ __GLX_SWAP_INT(&req->numAttribs);
return DoCreateGLXPixmap( cl, req->fbconfig, req->screen,
- req->pixmap, req->glxpixmap );
+ req->pixmap, req->glxpixmap,
+ (CARD32*)(req + 1),
+ req->numAttribs );
}
int __glXDispSwap_CreateGLXPixmapWithConfigSGIX(__GLXclientState *cl, GLbyte *pc)
@@ -297,7 +300,7 @@ int __glXDispSwap_CreateGLXPixmapWithConfigSGIX(__GLXclientState *cl, GLbyte *pc
__GLX_SWAP_INT(&req->glxpixmap);
return DoCreateGLXPixmap( cl, req->fbconfig, req->screen,
- req->pixmap, req->glxpixmap );
+ req->pixmap, req->glxpixmap, NULL, 0 );
}
int __glXDispSwap_DestroyGLXPixmap(__GLXclientState *cl, GLbyte *pc)
@@ -496,11 +499,11 @@ int __glXDispSwap_CopySubBufferMESA(__GLXclientState *cl, GLbyte *pc)
GLXDrawable *drawId;
int *buffer;
+ __GLX_DECLARE_SWAP_VARIABLES;
+
(void) drawId;
(void) buffer;
- __GLX_DECLARE_SWAP_VARIABLES;
-
pc += __GLX_VENDPRIV_HDR_SIZE;
__GLX_SWAP_SHORT(&req->length);
diff --git a/GL/glx/glxcontext.h b/GL/glx/glxcontext.h
index a54e323..eb10ee2 100644
--- a/GL/glx/glxcontext.h
+++ b/GL/glx/glxcontext.h
@@ -40,9 +40,6 @@
**
*/
-/* XXX: should be defined somewhere globally */
-#define CAPI
-
#include "GL/internal/glcore.h"
typedef struct __GLXtextureFromPixmap __GLXtextureFromPixmap;
diff --git a/GL/glx/glxdrawable.h b/GL/glx/glxdrawable.h
index 20e9b43..b7ecad9 100644
--- a/GL/glx/glxdrawable.h
+++ b/GL/glx/glxdrawable.h
@@ -42,6 +42,10 @@
#include <damage.h>
+#ifdef XF86DRI
+#include <GL/internal/dri_interface.h>
+#endif
+
typedef struct {
DrawablePtr pDraw;
@@ -50,7 +54,13 @@ typedef struct {
ScreenPtr pScreen;
Bool idExists;
int refcnt;
+ GLenum target;
+#ifdef XF86DRI
DamagePtr pDamage;
+ __DRIcontext *pDRICtx;
+ GLint texname;
+ unsigned long offset;
+#endif
} __GLXpixmap;
struct __GLXdrawable {
diff --git a/GL/glx/glxdri.c b/GL/glx/glxdri.c
index 788b87d..685683d 100644
--- a/GL/glx/glxdri.c
+++ b/GL/glx/glxdri.c
@@ -76,6 +76,11 @@ struct __GLXDRIscreen {
xf86EnterVTProc *enterVT;
xf86LeaveVTProc *leaveVT;
+ DRITexOffsetStartProcPtr texOffsetStart;
+ DRITexOffsetFinishProcPtr texOffsetFinish;
+ __GLXpixmap* texOffsetOverride[16];
+ GLuint lastTexOffsetOverride;
+
unsigned char glx_enable_bits[__GLX_EXT_BYTES];
};
@@ -125,30 +130,75 @@ struct __GLXDRIdrawable {
static const char CREATE_NEW_SCREEN_FUNC[] =
"__driCreateNewScreen_" STRINGIFY (INTERNAL_VERSION);
-/* The DRI driver entry point version wasn't bumped when the
- * copySubBuffer functionality was added to the DRI drivers, but the
- * functionality is still conditional on the value of the
- * internal_api_version passed to __driCreateNewScreen. However, the
- * screen constructor doesn't fail for a DRI driver that's older than
- * the passed in version number, so there's no way we can know for
- * sure that we can actually use the copySubBuffer functionality. But
- * since the earliest (and at this point only) released mesa version
- * (6.5) that uses the 20050727 entry point does have copySubBuffer,
- * we'll just settle for that. We still have to pass in a higher to
- * the screen constructor to enable the functionality.
- */
-#define COPY_SUB_BUFFER_INTERNAL_VERSION 20060314
static void
-__glXDRIleaveServer(void)
+__glXDRIleaveServer(GLboolean rendering)
{
- DRIBlockHandler(NULL, NULL, NULL);
+ int i;
+
+ for (i = 0; rendering && i < screenInfo.numScreens; i++) {
+ __GLXDRIscreen * const screen =
+ (__GLXDRIscreen *) __glXgetActiveScreen(i);
+ GLuint lastOverride = screen->lastTexOffsetOverride;
+
+ if (lastOverride) {
+ __GLXpixmap **texOffsetOverride = screen->texOffsetOverride;
+ int j;
+
+ for (j = 0; j < lastOverride; j++) {
+ __GLXpixmap *pGlxPix = texOffsetOverride[j];
+
+ if (pGlxPix && pGlxPix->texname) {
+ pGlxPix->offset =
+ screen->texOffsetStart((PixmapPtr)pGlxPix->pDraw);
+ }
+ }
+ }
+ }
+
+ DRIBlockHandler(NULL, NULL, NULL);
+
+ for (i = 0; rendering && i < screenInfo.numScreens; i++) {
+ __GLXDRIscreen * const screen =
+ (__GLXDRIscreen *) __glXgetActiveScreen(i);
+ GLuint lastOverride = screen->lastTexOffsetOverride;
+
+ if (lastOverride) {
+ __GLXpixmap **texOffsetOverride = screen->texOffsetOverride;
+ int j;
+
+ for (j = 0; j < lastOverride; j++) {
+ __GLXpixmap *pGlxPix = texOffsetOverride[j];
+
+ if (pGlxPix && pGlxPix->texname) {
+ screen->driScreen.setTexOffset(pGlxPix->pDRICtx,
+ pGlxPix->texname,
+ pGlxPix->offset,
+ pGlxPix->pDraw->depth,
+ ((PixmapPtr)pGlxPix->pDraw)->
+ devKind);
+ }
+ }
+ }
+ }
}
static void
-__glXDRIenterServer(void)
+__glXDRIenterServer(GLboolean rendering)
{
- DRIWakeupHandler(NULL, 0, NULL);
+ int i;
+
+ for (i = 0; rendering && i < screenInfo.numScreens; i++) {
+ __GLXDRIscreen * const screen =
+ (__GLXDRIscreen *) __glXgetActiveScreen(i);
+
+ if (screen->lastTexOffsetOverride) {
+ CALL_Flush(GET_DISPATCH(), ());
+ break;
+ }
+ }
+
+ DRIWakeupHandler(NULL, 0, NULL);
}
/**
@@ -322,19 +372,68 @@ __glXDRIbindTexImage(__GLXcontext *baseContext,
int buffer,
__GLXpixmap *glxPixmap)
{
- RegionPtr pRegion;
+ RegionPtr pRegion = NULL;
PixmapPtr pixmap;
- int bpp;
- GLenum target, format, type;
+ int bpp, override = 0;
+ GLenum format, type;
+ ScreenPtr pScreen = glxPixmap->pScreen;
+ __GLXDRIscreen * const screen =
+ (__GLXDRIscreen *) __glXgetActiveScreen(pScreen->myNum);
pixmap = (PixmapPtr) glxPixmap->pDraw;
+
+ if (screen->texOffsetStart && screen->driScreen.setTexOffset) {
+ __GLXpixmap **texOffsetOverride = screen->texOffsetOverride;
+ int i, firstEmpty = 16, texname;
+
+ for (i = 0; i < 16; i++) {
+ if (texOffsetOverride[i] == glxPixmap)
+ goto alreadyin;
+
+ if (firstEmpty == 16 && !texOffsetOverride[i])
+ firstEmpty = i;
+ }
+
+ if (firstEmpty == 16) {
+ ErrorF("%s: Failed to register texture offset override\n", __func__);
+ goto nooverride;
+ }
+
+ if (firstEmpty >= screen->lastTexOffsetOverride)
+ screen->lastTexOffsetOverride = firstEmpty + 1;
+
+ texOffsetOverride[firstEmpty] = glxPixmap;
+
+alreadyin:
+ override = 1;
+
+ glxPixmap->pDRICtx = &((__GLXDRIcontext*)baseContext)->driContext;
+
+ CALL_GetIntegerv(GET_DISPATCH(), (glxPixmap->target == GL_TEXTURE_2D ?
+ GL_TEXTURE_BINDING_2D :
+ GL_TEXTURE_BINDING_RECTANGLE_NV,
+ &texname));
+
+ if (texname == glxPixmap->texname)
+ return Success;
+
+ glxPixmap->texname = texname;
+
+ screen->driScreen.setTexOffset(glxPixmap->pDRICtx, texname, 0,
+ pixmap->drawable.depth, pixmap->devKind);
+ }
+nooverride:
+
if (!glxPixmap->pDamage) {
- glxPixmap->pDamage = DamageCreate(NULL, NULL, DamageReportNone,
- TRUE, glxPixmap->pScreen, NULL);
- if (!glxPixmap->pDamage)
- return BadAlloc;
+ if (!override) {
+ glxPixmap->pDamage = DamageCreate(NULL, NULL, DamageReportNone,
+ TRUE, pScreen, NULL);
+ if (!glxPixmap->pDamage)
+ return BadAlloc;
+
+ DamageRegister ((DrawablePtr) pixmap, glxPixmap->pDamage);
+ }
- DamageRegister ((DrawablePtr) pixmap, glxPixmap->pDamage);
pRegion = NULL;
} else {
pRegion = DamageRegion(glxPixmap->pDamage);
@@ -347,30 +446,22 @@ __glXDRIbindTexImage(__GLXcontext *baseContext,
bpp = 4;
format = GL_BGRA;
type =
-#if X_BYTE_ORDER == X_LITTLE_ENDIAN
- GL_UNSIGNED_BYTE;
-#else
- GL_UNSIGNED_INT_8_8_8_8_REV;
+#if X_BYTE_ORDER == X_BIG_ENDIAN
+ !override ? GL_UNSIGNED_INT_8_8_8_8_REV :
#endif
+ GL_UNSIGNED_BYTE;
} else {
bpp = 2;
format = GL_RGB;
type = GL_UNSIGNED_SHORT_5_6_5;
}
- if (!(glxCountBits(pixmap->drawable.width) == 1 &&
- glxCountBits(pixmap->drawable.height) == 1)
- /* || strstr(CALL_GetString(GL_EXTENSIONS,
- "GL_ARB_texture_non_power_of_two")) */)
- target = GL_TEXTURE_RECTANGLE_ARB;
- else
- target = GL_TEXTURE_2D;
-
CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH,
pixmap->devKind / bpp) );
+
if (pRegion == NULL)
{
- if (pixmap->drawable.depth == 24)
+ if (!override && pixmap->drawable.depth == 24)
glxFillAlphaChannel(pixmap,
pixmap->drawable.x,
pixmap->drawable.y,
@@ -383,7 +474,7 @@ __glXDRIbindTexImage(__GLXcontext *baseContext,
pixmap->drawable.y) );
CALL_TexImage2D( GET_DISPATCH(),
- (target,
+ (glxPixmap->target,
0,
bpp == 4 ? 4 : 3,
pixmap->drawable.width,
@@ -391,8 +482,8 @@ __glXDRIbindTexImage(__GLXcontext *baseContext,
0,
format,
type,
- pixmap->devPrivate.ptr) );
- } else {
+ override ? NULL : pixmap->devPrivate.ptr) );
+ } else if (!override) {
int i, numRects;
BoxPtr p;
@@ -413,7 +504,7 @@ __glXDRIbindTexImage(__GLXcontext *baseContext,
pixmap->drawable.y + p[i].y1) );
CALL_TexSubImage2D( GET_DISPATCH(),
- (target,
+ (glxPixmap->target,
0,
p[i].x1, p[i].y1,
p[i].x2 - p[i].x1, p[i].y2 - p[i].y1,
@@ -423,7 +514,8 @@ __glXDRIbindTexImage(__GLXcontext *baseContext,
}
}
- DamageEmpty(glxPixmap->pDamage);
+ if (!override)
+ DamageEmpty(glxPixmap->pDamage);
return Success;
}
@@ -433,6 +525,40 @@ __glXDRIreleaseTexImage(__GLXcontext *baseContext,
int buffer,
__GLXpixmap *pixmap)
{
+ ScreenPtr pScreen = pixmap->pScreen;
+ __GLXDRIscreen * const screen =
+ (__GLXDRIscreen *) __glXgetActiveScreen(pScreen->myNum);
+ GLuint lastOverride = screen->lastTexOffsetOverride;
+
+ if (lastOverride) {
+ __GLXpixmap **texOffsetOverride = screen->texOffsetOverride;
+ int i;
+
+ for (i = 0; i < lastOverride; i++) {
+ if (texOffsetOverride[i] == pixmap) {
+ if (screen->texOffsetFinish)
+ screen->texOffsetFinish((PixmapPtr)pixmap->pDraw);
+
+ texOffsetOverride[i] = NULL;
+
+ if (i + 1 == lastOverride) {
+ lastOverride = 0;
+
+ while (i--) {
+ if (texOffsetOverride[i]) {
+ lastOverride = i + 1;
+ break;
+ }
+ }
+
+ screen->lastTexOffsetOverride = lastOverride;
+
+ break;
+ }
+ }
+ }
+ }
+
return Success;
}
@@ -482,6 +608,7 @@ __glXDRIscreenCreateContext(__GLXscreen *baseScreen,
context->base.loseCurrent = __glXDRIcontextLoseCurrent;
context->base.copy = __glXDRIcontextCopy;
context->base.forceCurrent = __glXDRIcontextForceCurrent;
+ context->base.pScreen = screen->base.pScreen;
context->base.textureFromPixmap = &__glXDRItextureFromPixmap;
@@ -624,9 +751,16 @@ static __DRIscreen *findScreen(__DRInativeDisplay *dpy, int scrn)
static GLboolean windowExists(__DRInativeDisplay *dpy, __DRIid draw)
{
- WindowPtr pWin = (WindowPtr) LookupIDByType(draw, RT_WINDOW);
-
- return pWin == NULL ? GL_FALSE : GL_TRUE;
+ DrawablePtr pDrawable = (DrawablePtr) LookupIDByType(draw, RT_WINDOW);
+ int unused;
+ drm_clip_rect_t *pRects;
+
+ return pDrawable ? DRIGetDrawableInfo(pDrawable->pScreen, pDrawable,
+ (unsigned*)&unused, (unsigned*)&unused,
+ &unused, &unused, &unused, &unused,
+ &unused, &pRects, &unused, &unused,
+ &unused, &pRects)
+ : GL_FALSE;
}
static GLboolean createContext(__DRInativeDisplay *dpy, int screen,
@@ -652,9 +786,9 @@ static GLboolean createContext(__DRInativeDisplay *dpy, int screen,
fakeID = FakeClientID(0);
*(XID *) contextID = fakeID;
- __glXDRIenterServer();
+ __glXDRIenterServer(GL_FALSE);
retval = DRICreateContext(pScreen, visual, fakeID, hw_context);
- __glXDRIleaveServer();
+ __glXDRIleaveServer(GL_FALSE);
return retval;
}
@@ -663,9 +797,9 @@ static GLboolean destroyContext(__DRInativeDisplay *dpy, int screen,
{
GLboolean retval;
- __glXDRIenterServer();
+ __glXDRIenterServer(GL_FALSE);
retval = DRIDestroyContext(screenInfo.screens[screen], context);
- __glXDRIleaveServer();
+ __glXDRIleaveServer(GL_FALSE);
return retval;
}
@@ -680,12 +814,10 @@ createDrawable(__DRInativeDisplay *dpy, int screen,
if (!pDrawable)
return GL_FALSE;
- __glXDRIenterServer();
- retval = DRICreateDrawable(screenInfo.screens[screen],
- drawable,
- pDrawable,
- hHWDrawable);
- __glXDRIleaveServer();
+ __glXDRIenterServer(GL_FALSE);
+ retval = DRICreateDrawable(screenInfo.screens[screen], __pGlxClient,
+ pDrawable, hHWDrawable);
+ __glXDRIleaveServer(GL_FALSE);
return retval;
}
@@ -699,11 +831,10 @@ destroyDrawable(__DRInativeDisplay *dpy, int screen, __DRIid drawable)
if (!pDrawable)
return GL_FALSE;
- __glXDRIenterServer();
- retval = DRIDestroyDrawable(screenInfo.screens[screen],
- drawable,
- pDrawable);
- __glXDRIleaveServer();
+ __glXDRIenterServer(GL_FALSE);
+ retval = DRIDestroyDrawable(screenInfo.screens[screen], __pGlxClient,
+ pDrawable);
+ __glXDRIleaveServer(GL_FALSE);
return retval;
}
@@ -740,20 +871,44 @@ getDrawableInfo(__DRInativeDisplay *dpy, int screen,
return GL_FALSE;
}
- __glXDRIenterServer();
+ __glXDRIenterServer(GL_FALSE);
retval = DRIGetDrawableInfo(screenInfo.screens[screen],
pDrawable, index, stamp,
x, y, width, height,
numClipRects, &pClipRects,
backX, backY,
numBackClipRects, &pBackClipRects);
- __glXDRIleaveServer();
+ __glXDRIleaveServer(GL_FALSE);
if (*numClipRects > 0) {
size = sizeof (drm_clip_rect_t) * *numClipRects;
*ppClipRects = xalloc (size);
- if (*ppClipRects != NULL)
- memcpy (*ppClipRects, pClipRects, size);
+
+ /* Clip cliprects to screen dimensions (redirected windows) */
+ if (*ppClipRects != NULL) {
+ ScreenPtr pScreen = screenInfo.screens[screen];
+ int i, j;
+
+ for (i = 0, j = 0; i < *numClipRects; i++) {
+ (*ppClipRects)[j].x1 = max(pClipRects[i].x1, 0);
+ (*ppClipRects)[j].y1 = max(pClipRects[i].y1, 0);
+ (*ppClipRects)[j].x2 = min(pClipRects[i].x2, pScreen->width);
+ (*ppClipRects)[j].y2 = min(pClipRects[i].y2, pScreen->height);
+
+ if ((*ppClipRects)[j].x1 < (*ppClipRects)[j].x2 &&
+ (*ppClipRects)[j].y1 < (*ppClipRects)[j].y2) {
+ j++;
+ }
+ }
+
+ if (*numClipRects != j) {
+ *numClipRects = j;
+ *ppClipRects = xrealloc (*ppClipRects,
+ sizeof (drm_clip_rect_t) *
+ *numClipRects);
+ }
+ } else
+ *numClipRects = 0;
}
else {
*ppClipRects = NULL;
@@ -769,7 +924,7 @@ getDrawableInfo(__DRInativeDisplay *dpy, int screen,
*ppBackClipRects = NULL;
}
- return GL_TRUE;
+ return retval;
}
static int
@@ -815,7 +970,6 @@ static Bool
glxDRIEnterVT (int index, int flags)
{
__GLXDRIscreen *screen = (__GLXDRIscreen *) __glXgetActiveScreen(index);
- Bool ret;
LogMessage(X_INFO, "AIGLX: Resuming AIGLX clients after VT switch\n");
@@ -852,7 +1006,7 @@ __glXDRIscreenProbe(ScreenPtr pScreen)
__DRIframebuffer framebuffer;
int fd = -1;
int status;
- int api_ver = COPY_SUB_BUFFER_INTERNAL_VERSION;
+ int api_ver = 20070121;
drm_magic_t magic;
drmVersionPtr version;
int newlyopened;
@@ -867,13 +1021,10 @@ __glXDRIscreenProbe(ScreenPtr pScreen)
size_t buffer_size;
ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum];
- if (!xf86LoaderCheckSymbol("DRIQueryDirectRenderingCapable")) {
- LogMessage(X_ERROR, "AIGLX: DRI module not loaded\n");
- return NULL;
- }
-
- if (!DRIQueryDirectRenderingCapable(pScreen, &isCapable) || !isCapable) {
- LogMessage(X_ERROR,
+ if (!xf86LoaderCheckSymbol("DRIQueryDirectRenderingCapable") ||
+ !DRIQueryDirectRenderingCapable(pScreen, &isCapable) ||
+ !isCapable) {
+ LogMessage(X_INFO,
"AIGLX: Screen %d is not DRI capable\n", pScreen->myNum);
return NULL;
}
@@ -1034,6 +1185,9 @@ __glXDRIscreenProbe(ScreenPtr pScreen)
goto handle_error;
}
+ DRIGetTexOffsetFuncs(pScreen, &screen->texOffsetStart,
+ &screen->texOffsetFinish);
+
__glXScreenInit(&screen->base, pScreen);
buffer_size = __glXGetExtensionString(screen->glx_enable_bits, NULL);
diff --git a/GL/glx/glxext.c b/GL/glx/glxext.c
index 1f6c7f3..b35175e 100644
--- a/GL/glx/glxext.c
+++ b/GL/glx/glxext.c
@@ -62,6 +62,11 @@ xGLXSingleReply __glXReply;
static __GLXclientState *__glXClients[MAXCLIENTS + 1];
/*
+** Client that called into GLX dispatch.
+*/
+ClientPtr __pGlxClient;
+
+/*
** Forward declarations.
*/
static int __glXDispatch(ClientPtr);
@@ -167,10 +172,12 @@ static int PixmapGone(__GLXpixmap *pGlxPixmap, XID id)
pGlxPixmap->idExists = False;
if (!pGlxPixmap->refcnt) {
+#ifdef XF86DRI
if (pGlxPixmap->pDamage) {
DamageUnregister (pGlxPixmap->pDraw, pGlxPixmap->pDamage);
DamageDestroy(pGlxPixmap->pDamage);
}
+#endif
/*
** The DestroyPixmap routine should decrement the refcount and free
** only if it's zero.
@@ -238,9 +245,9 @@ GLboolean __glXFreeContext(__GLXcontext *cx)
* the latter case we need to lift the DRI lock manually. */
if (!glxBlockClients) {
- __glXleaveServer();
+ __glXleaveServer(GL_FALSE);
cx->destroy(cx);
- __glXenterServer();
+ __glXenterServer(GL_FALSE);
} else {
cx->next = glxPendingDestroyContexts;
glxPendingDestroyContexts = cx;
@@ -275,7 +282,7 @@ static GLboolean errorOccured = GL_FALSE;
/*
** The GL was will call this routine if an error occurs.
*/
-void __glXErrorCallBack(__GLinterface *gc, GLenum code)
+void __glXErrorCallBack(GLenum code)
{
errorOccured = GL_TRUE;
}
@@ -439,49 +446,49 @@ void glxResumeClients(void)
AttendClient(__glXClients[i]->client);
}
- __glXleaveServer();
+ __glXleaveServer(GL_FALSE);
for (cx = glxPendingDestroyContexts; cx != NULL; cx = next) {
next = cx->next;
cx->destroy(cx);
}
glxPendingDestroyContexts = NULL;
- __glXenterServer();
+ __glXenterServer(GL_FALSE);
}
static void
-__glXnopEnterServer(void)
+__glXnopEnterServer(GLboolean rendering)
{
}
static void
-__glXnopLeaveServer(void)
+__glXnopLeaveServer(GLboolean rendering)
{
}
-static void (*__glXenterServerFunc)(void) = __glXnopEnterServer;
-static void (*__glXleaveServerFunc)(void) = __glXnopLeaveServer;
+static void (*__glXenterServerFunc)(GLboolean) = __glXnopEnterServer;
+static void (*__glXleaveServerFunc)(GLboolean) = __glXnopLeaveServer;
-void __glXsetEnterLeaveServerFuncs(void (*enter)(void),
- void (*leave)(void))
+void __glXsetEnterLeaveServerFuncs(void (*enter)(GLboolean),
+ void (*leave)(GLboolean))
{
__glXenterServerFunc = enter;
__glXleaveServerFunc = leave;
}
-void __glXenterServer(void)
+void __glXenterServer(GLboolean rendering)
{
glxServerLeaveCount--;
if (glxServerLeaveCount == 0)
- (*__glXenterServerFunc)();
+ (*__glXenterServerFunc)(rendering);
}
-void __glXleaveServer(void)
+void __glXleaveServer(GLboolean rendering)
{
if (glxServerLeaveCount == 0)
- (*__glXleaveServerFunc)();
+ (*__glXleaveServerFunc)(rendering);
glxServerLeaveCount++;
}
@@ -546,11 +553,14 @@ static int __glXDispatch(ClientPtr client)
opcode,
client->swapped);
if (proc != NULL) {
- __glXleaveServer();
+ GLboolean rendering = opcode <= X_GLXRenderLarge;
+ __glXleaveServer(rendering);
+
+ __pGlxClient = client;
retval = (*proc)(cl, (GLbyte *) stuff);
- __glXenterServer();
+ __glXenterServer(rendering);
}
else {
retval = BadRequest;
diff --git a/GL/glx/glxext.h b/GL/glx/glxext.h
index edd66a8..6774e4d 100644
--- a/GL/glx/glxext.h
+++ b/GL/glx/glxext.h
@@ -66,7 +66,7 @@ typedef struct {
extern GLboolean __glXFreeContext(__GLXcontext *glxc);
extern void __glXFlushContextCache(void);
-extern void __glXErrorCallBack(__GLinterface *gc, GLenum code);
+extern void __glXErrorCallBack(GLenum code);
extern void __glXClearErrorOccured(void);
extern GLboolean __glXErrorOccured(void);
extern void __glXResetLargeCommandStatus(__GLXclientState*);
@@ -80,7 +80,8 @@ extern int DoGetFBConfigs(__GLXclientState *cl, unsigned screen,
extern int DoCreateContext(__GLXclientState *cl, GLXContextID gcId,
GLXContextID shareList, VisualID visual, GLuint screen, GLboolean isDirect);
extern int DoCreateGLXPixmap(__GLXclientState *cl, XID fbconfigId,
- GLuint screenNum, XID pixmapId, XID glxpixmapId);
+ GLuint screenNum, XID pixmapId, XID glxpixmapId, CARD32 *attribs,
+ CARD32 numAttribs);
extern int DoDestroyPixmap(__GLXclientState *cl, XID glxpixmapId);
extern int DoQueryContext(__GLXclientState *cl, GLXContextID gcId);
diff --git a/GL/glx/glxglcore.c b/GL/glx/glxglcore.c
new file mode 100644
index 0000000..df9be07
--- /dev/null
+++ b/GL/glx/glxglcore.c
@@ -0,0 +1,411 @@
+/**************************************************************************
+
+Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sub license, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial portions
+of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
+ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Kevin E. Martin <kevin@precisioninsight.com>
+ * Brian E. Paul <brian@precisioninsight.com>
+ *
+ */
+
+#ifdef HAVE_DIX_CONFIG_H
+#include <dix-config.h>
+#endif
+
+#include <string.h>
+
+#include <GL/xmesa.h>
+#include <GL/internal/glcore.h>
+#include <glxserver.h>
+#include <glxscreens.h>
+#include <glxdrawable.h>
+#include <glxcontext.h>
+#include <glxutil.h>
+
+#include "glcontextmodes.h"
+#include "os.h"
+
+typedef struct __GLXMESAscreen __GLXMESAscreen;
+typedef struct __GLXMESAcontext __GLXMESAcontext;
+typedef struct __GLXMESAdrawable __GLXMESAdrawable;
+
+struct __GLXMESAscreen {
+ __GLXscreen base;
+ int index;
+ int num_vis;
+ XMesaVisual *xm_vis;
+};
+
+struct __GLXMESAcontext {
+ __GLXcontext base;
+ XMesaContext xmesa;
+};
+
+struct __GLXMESAdrawable {
+ __GLXdrawable base;
+ XMesaBuffer xm_buf;
+};
+
+static XMesaVisual find_mesa_visual(__GLXscreen *screen, VisualID vid);
+
+
+static void
+__glXMesaDrawableDestroy(__GLXdrawable *base)
+{
+ __GLXMESAdrawable *glxPriv = (__GLXMESAdrawable *) base;
+
+ if (glxPriv->xm_buf != NULL)
+ XMesaDestroyBuffer(glxPriv->xm_buf);
+ xfree(glxPriv);
+}
+
+static GLboolean
+__glXMesaDrawableResize(__GLXdrawable *base)
+{
+ __GLXMESAdrawable *glxPriv = (__GLXMESAdrawable *) base;
+
+ XMesaResizeBuffers(glxPriv->xm_buf);
+
+ return GL_TRUE;
+}
+
+static GLboolean
+__glXMesaDrawableSwapBuffers(__GLXdrawable *base)
+{
+ __GLXMESAdrawable *glxPriv = (__GLXMESAdrawable *) base;
+
+ /* This is terrifying: XMesaSwapBuffers() ends up calling CopyArea
+ * to do the buffer swap, but this assumes that the server holds
+ * the lock and has its context visible. If another screen uses a
+ * DRI driver, that will have installed the DRI enter/leave server
+ * functions, which lifts the lock during GLX dispatch. This is
+ * why we need to re-take the lock and swap in the server context
+ * before calling XMesaSwapBuffers() here. /me shakes head. */
+
+ __glXenterServer(GL_FALSE);
+
+ XMesaSwapBuffers(glxPriv->xm_buf);
+
+ __glXleaveServer(GL_FALSE);
+
+ return GL_TRUE;
+}
+
+
+static __GLXdrawable *
+__glXMesaScreenCreateDrawable(__GLXscreen *screen,
+ DrawablePtr pDraw,
+ XID drawId,
+ __GLcontextModes *modes)
+{
+ __GLXMESAdrawable *glxPriv;
+ XMesaVisual xm_vis;
+
+ glxPriv = xalloc(sizeof *glxPriv);
+ if (glxPriv == NULL)
+ return NULL;
+
+ memset(glxPriv, 0, sizeof *glxPriv);
+
+ if (!__glXDrawableInit(&glxPriv->base, screen, pDraw, drawId, modes)) {
+ xfree(glxPriv);
+ return NULL;
+ }
+
+ glxPriv->base.destroy = __glXMesaDrawableDestroy;
+ glxPriv->base.resize = __glXMesaDrawableResize;
+ glxPriv->base.swapBuffers = __glXMesaDrawableSwapBuffers;
+
+ xm_vis = find_mesa_visual(screen, modes->visualID);
+ if (xm_vis == NULL) {
+ ErrorF("find_mesa_visual returned NULL for visualID = 0x%04x\n",
+ modes->visualID);
+ xfree(glxPriv);
+ return NULL;
+ }
+
+ if (glxPriv->base.type == DRAWABLE_WINDOW) {
+ glxPriv->xm_buf = XMesaCreateWindowBuffer(xm_vis, (WindowPtr)pDraw);
+ } else {
+ glxPriv->xm_buf = XMesaCreatePixmapBuffer(xm_vis, (PixmapPtr)pDraw, 0);
+ }
+
+ return &glxPriv->base;
+}
+
+static void
+__glXMesaContextDestroy(__GLXcontext *baseContext)
+{
+ __GLXMESAcontext *context = (__GLXMESAcontext *) baseContext;
+
+ XMesaDestroyContext(context->xmesa);
+ __glXContextDestroy(&context->base);
+ xfree(context);
+}
+
+static int
+__glXMesaContextMakeCurrent(__GLXcontext *baseContext)
+
+{
+ __GLXMESAcontext *context = (__GLXMESAcontext *) baseContext;
+ __GLXMESAdrawable *drawPriv = (__GLXMESAdrawable *) context->base.drawPriv;
+ __GLXMESAdrawable *readPriv = (__GLXMESAdrawable *) context->base.readPriv;
+
+ return XMesaMakeCurrent2(context->xmesa,
+ drawPriv->xm_buf,
+ readPriv->xm_buf);
+}
+
+static int
+__glXMesaContextLoseCurrent(__GLXcontext *baseContext)
+{
+ __GLXMESAcontext *context = (__GLXMESAcontext *) baseContext;
+
+ return XMesaLoseCurrent(context->xmesa);
+}
+
+static int
+__glXMesaContextCopy(__GLXcontext *baseDst,
+ __GLXcontext *baseSrc,
+ unsigned long mask)
+{
+ __GLXMESAcontext *dst = (__GLXMESAcontext *) baseDst;
+ __GLXMESAcontext *src = (__GLXMESAcontext *) baseSrc;
+
+ return XMesaCopyContext(src->xmesa, dst->xmesa, mask);
+}
+
+static int
+__glXMesaContextForceCurrent(__GLXcontext *baseContext)
+{
+ __GLXMESAcontext *context = (__GLXMESAcontext *) baseContext;
+
+ /* GlxSetRenderTables() call for XGL moved in XMesaForceCurrent() */
+
+ return XMesaForceCurrent(context->xmesa);
+}
+
+static __GLXcontext *
+__glXMesaScreenCreateContext(__GLXscreen *screen,
+ __GLcontextModes *modes,
+ __GLXcontext *baseShareContext)
+{
+ __GLXMESAcontext *context;
+ __GLXMESAcontext *shareContext = (__GLXMESAcontext *) baseShareContext;
+ XMesaVisual xm_vis;
+ XMesaContext xm_share;
+
+ context = xalloc (sizeof (__GLXMESAcontext));
+ if (context == NULL)
+ return NULL;
+
+ memset(context, 0, sizeof *context);
+
+ context->base.pGlxScreen = screen;
+ context->base.modes = modes;
+
+ context->base.destroy = __glXMesaContextDestroy;
+ context->base.makeCurrent = __glXMesaContextMakeCurrent;
+ context->base.loseCurrent = __glXMesaContextLoseCurrent;
+ context->base.copy = __glXMesaContextCopy;
+ context->base.forceCurrent = __glXMesaContextForceCurrent;
+
+ xm_vis = find_mesa_visual(screen, modes->visualID);
+ if (!xm_vis) {
+ ErrorF("find_mesa_visual returned NULL for visualID = 0x%04x\n",
+ modes->visualID);
+ xfree(context);
+ return NULL;
+ }
+
+ xm_share = shareContext ? shareContext->xmesa : NULL;
+ context->xmesa = XMesaCreateContext(xm_vis, xm_share);
+ if (!context->xmesa) {
+ xfree(context);
+ return NULL;
+ }
+
+ return &context->base;
+}
+
+static void
+__glXMesaScreenDestroy(__GLXscreen *screen)
+{
+ __GLXMESAscreen *mesaScreen = (__GLXMESAscreen *) screen;
+ int i;
+
+ if (mesaScreen->xm_vis) {
+ for (i = 0; i < mesaScreen->num_vis; i++) {
+ if (mesaScreen->xm_vis[i])
+ XMesaDestroyVisual(mesaScreen->xm_vis[i]);
+ }
+
+ xfree(mesaScreen->xm_vis);
+ }
+
+ __glXScreenDestroy(screen);
+
+ xfree(screen);
+}
+
+static XMesaVisual
+find_mesa_visual(__GLXscreen *screen, VisualID vid)
+{
+ __GLXMESAscreen *mesaScreen = (__GLXMESAscreen *) screen;
+ const __GLcontextModes *modes;
+ unsigned i = 0;
+
+ for ( modes = screen->modes ; modes != NULL ; modes = modes->next ) {
+ if ( modes->visualID == vid ) {
+ break;
+ }
+
+ i++;
+ }
+
+ return (modes != NULL) ? mesaScreen->xm_vis[i] : NULL;
+}
+
+static void init_screen_visuals(__GLXMESAscreen *screen)
+{
+ ScreenPtr pScreen = screen->base.pScreen;
+ __GLcontextModes *modes;
+ XMesaVisual *pXMesaVisual;
+ int *used;
+ int i, j, size;
+
+ /* Alloc space for the list of XMesa visuals */
+ size = screen->base.numVisuals * sizeof(XMesaVisual);
+ pXMesaVisual = (XMesaVisual *) xalloc(size);
+ memset(pXMesaVisual, 0, size);
+
+ /* FIXME: Change 'used' to be a array of bits (rather than of ints),
+ * FIXME: create a stack array of 8 or 16 bytes. If 'numVisuals' is less
+ * FIXME: than 64 or 128 the stack array can be used instead of calling
+ * FIXME: __glXMalloc / __glXFree. If nothing else, convert 'used' to
+ * FIXME: array of bytes instead of ints!
+ */
+ used = (int *) xalloc(pScreen->numVisuals * sizeof(int));
+ memset(used, 0, pScreen->numVisuals * sizeof(int));
+
+ i = 0;
+ for ( modes = screen->base.modes; modes != NULL; modes = modes->next ) {
+ const int vis_class = _gl_convert_to_x_visual_type( modes->visualType );
+ const int nplanes = (modes->rgbBits - modes->alphaBits);
+ const VisualPtr pVis = pScreen->visuals;
+
+ for (j = 0; j < pScreen->numVisuals; j++) {
+ if (pVis[j].class == vis_class &&
+ pVis[j].nplanes == nplanes &&
+ pVis[j].redMask == modes->redMask &&
+ pVis[j].greenMask == modes->greenMask &&
+ pVis[j].blueMask == modes->blueMask &&
+ !used[j]) {
+
+ /* Create the XMesa visual */
+ pXMesaVisual[i] =
+ XMesaCreateVisual(pScreen,
+ &pVis[j],
+ modes->rgbMode,
+ (modes->alphaBits > 0),
+ modes->doubleBufferMode,
+ modes->stereoMode,
+ GL_TRUE, /* ximage_flag */
+ modes->depthBits,
+ modes->stencilBits,
+ modes->accumRedBits,
+ modes->accumGreenBits,
+ modes->accumBlueBits,
+ modes->accumAlphaBits,
+ modes->samples,
+ modes->level,
+ modes->visualRating);
+ /* Set the VisualID */
+ modes->visualID = pVis[j].vid;
+
+ /* Mark this visual used */
+ used[j] = 1;
+ break;
+ }
+ }
+
+ if ( j == pScreen->numVisuals ) {
+ ErrorF("No matching visual for __GLcontextMode with "
+ "visual class = %d (%d), nplanes = %u\n",
+ vis_class,
+ modes->visualType,
+ (modes->rgbBits - modes->alphaBits) );
+ }
+ else if ( modes->visualID == -1 ) {
+ FatalError( "Matching visual found, but visualID still -1!\n" );
+ }
+
+ i++;
+ }
+
+ xfree(used);
+
+ screen->num_vis = pScreen->numVisuals;
+ screen->xm_vis = pXMesaVisual;
+}
+
+static __GLXscreen *
+__glXMesaScreenProbe(ScreenPtr pScreen)
+{
+ __GLXMESAscreen *screen;
+
+ screen = xalloc(sizeof *screen);
+ if (screen == NULL)
+ return NULL;
+
+ __glXScreenInit(&screen->base, pScreen);
+
+ screen->base.destroy = __glXMesaScreenDestroy;
+ screen->base.createContext = __glXMesaScreenCreateContext;
+ screen->base.createDrawable = __glXMesaScreenCreateDrawable;
+ screen->base.pScreen = pScreen;
+
+ /*
+ * Find the GLX visuals that are supported by this screen and create
+ * XMesa's visuals.
+ */
+ init_screen_visuals(screen);
+
+ return &screen->base;
+}
+
+__GLXprovider __glXMesaProvider = {
+ __glXMesaScreenProbe,
+ "MESA",
+ NULL
+};
+
+__GLXprovider *
+GlxGetMesaProvider (void)
+{
+ return &__glXMesaProvider;
+}
diff --git a/GL/glx/glxscreens.h b/GL/glx/glxscreens.h
index a7700f6..bba4557 100644
--- a/GL/glx/glxscreens.h
+++ b/GL/glx/glxscreens.h
@@ -40,9 +40,6 @@
**
*/
-/* XXX: should be defined somewhere globally */
-#define CAPI
-
#include "GL/internal/glcore.h"
/*
diff --git a/GL/glx/glxserver.h b/GL/glx/glxserver.h
index 49cad73..b6b5592 100644
--- a/GL/glx/glxserver.h
+++ b/GL/glx/glxserver.h
@@ -110,6 +110,8 @@ void __glXScreenInitVisuals(__GLXscreen *screen);
extern __GLXcontext *__glXLastContext;
extern __GLXcontext *__glXForceCurrent(__GLXclientState*, GLXContextTag, int*);
+extern ClientPtr __pGlxClient;
+
int __glXError(int error);
/*
@@ -131,10 +133,10 @@ struct __GLXprovider {
void GlxPushProvider(__GLXprovider *provider);
-void __glXsetEnterLeaveServerFuncs(void (*enter)(void),
- void (*leave)(void));
-void __glXenterServer(void);
-void __glXleaveServer(void);
+void __glXsetEnterLeaveServerFuncs(void (*enter)(GLboolean),
+ void (*leave)(GLboolean));
+void __glXenterServer(GLboolean rendering);
+void __glXleaveServer(GLboolean rendering);
void glxSuspendClients(void);
void glxResumeClients(void);
diff --git a/GL/glx/glxutil.h b/GL/glx/glxutil.h
index 6cdb5c8..1937ef2 100644
--- a/GL/glx/glxutil.h
+++ b/GL/glx/glxutil.h
@@ -60,6 +60,4 @@ extern __GLXcontext *__glXLookupContextByTag(__GLXclientState*, GLXContextTag);
extern void *__glXglDDXScreenInfo(void);
extern void *__glXglDDXExtensionInfo(void);
-extern int glxCountBits(int);
-
#endif /* _glxcmds_h_ */
diff --git a/GL/glx/indirect_dispatch.c b/GL/glx/indirect_dispatch.c
index d86dedf..00a9f96 100644
--- a/GL/glx/indirect_dispatch.c
+++ b/GL/glx/indirect_dispatch.c
@@ -33,6 +33,7 @@
#include "indirect_size_get.h"
#include "indirect_dispatch.h"
#include "glxserver.h"
+#include "glxbyteorder.h"
#include "indirect_util.h"
#include "singlesize.h"
#include "glapitable.h"
diff --git a/GL/glx/indirect_dispatch.h b/GL/glx/indirect_dispatch.h
index 78e5e69..24f4bed 100644
--- a/GL/glx/indirect_dispatch.h
+++ b/GL/glx/indirect_dispatch.h
@@ -379,8 +379,6 @@ extern HIDDEN void __glXDisp_DepthMask(GLbyte * pc);
extern HIDDEN void __glXDispSwap_DepthMask(GLbyte * pc);
extern HIDDEN void __glXDisp_Rotated(GLbyte * pc);
extern HIDDEN void __glXDispSwap_Rotated(GLbyte * pc);
-extern HIDDEN void __glXDisp_Color4iv(GLbyte * pc);
-extern HIDDEN void __glXDispSwap_Color4iv(GLbyte * pc);
extern HIDDEN int __glXDisp_GetMaterialiv(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDispSwap_GetMaterialiv(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_StencilOp(GLbyte * pc);
@@ -621,6 +619,8 @@ extern HIDDEN int __glXDisp_PixelStorei(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN int __glXDispSwap_PixelStorei(struct __GLXclientStateRec *, GLbyte *);
extern HIDDEN void __glXDisp_VertexAttrib4usvARB(GLbyte * pc);
extern HIDDEN void __glXDispSwap_VertexAttrib4usvARB(GLbyte * pc);
+extern HIDDEN void __glXDisp_Color4iv(GLbyte * pc);
+extern HIDDEN void __glXDispSwap_Color4iv(GLbyte * pc);
extern HIDDEN void __glXDisp_EvalCoord2dv(GLbyte * pc);
extern HIDDEN void __glXDispSwap_EvalCoord2dv(GLbyte * pc);
extern HIDDEN void __glXDisp_VertexAttrib3svARB(GLbyte * pc);
diff --git a/GL/glx/indirect_dispatch_swap.c b/GL/glx/indirect_dispatch_swap.c
index 136f0d0..c0bb71c 100644
--- a/GL/glx/indirect_dispatch_swap.c
+++ b/GL/glx/indirect_dispatch_swap.c
@@ -28,24 +28,12 @@
#include <X11/Xmd.h>
#include <GL/gl.h>
#include <GL/glxproto.h>
-#if defined(__linux__) || defined (__GLIBC__) || defined(__GNU__)
-#include <byteswap.h>
-#elif defined(__OpenBSD__)
-#include <sys/endian.h>
-#define bswap_16 __swap16
-#define bswap_32 __swap32
-#define bswap_64 __swap64
-#else
-#include <sys/endian.h>
-#define bswap_16 bswap16
-#define bswap_32 bswap32
-#define bswap_64 bswap64
-#endif
#include <inttypes.h>
#include "indirect_size.h"
#include "indirect_size_get.h"
#include "indirect_dispatch.h"
#include "glxserver.h"
+#include "glxbyteorder.h"
#include "indirect_util.h"
#include "singlesize.h"
#include "glapitable.h"
diff --git a/GL/glx/indirect_program.c b/GL/glx/indirect_program.c
index eae128a..d23a0a9 100644
--- a/GL/glx/indirect_program.c
+++ b/GL/glx/indirect_program.c
@@ -35,6 +35,7 @@
#endif
#include "glxserver.h"
+#include "glxbyteorder.h"
#include "glxext.h"
#include "singlesize.h"
#include "unpack.h"
@@ -46,20 +47,6 @@
#include "dispatch.h"
#include "glapioffsets.h"
-#if defined(__linux__) || defined (__GLIBC__) || defined(__GNU__)
-#include <byteswap.h>
-#elif defined(__OpenBSD__)
-#include <sys/endian.h>
-#define bswap_16 __swap16
-#define bswap_32 __swap32
-#define bswap_64 __swap64
-#else
-#include <sys/endian.h>
-#define bswap_16 bswap16
-#define bswap_32 bswap32
-#define bswap_64 bswap64
-#endif
-
static int DoGetProgramString(struct __GLXclientStateRec *cl, GLbyte *pc,
unsigned get_programiv_offset, unsigned get_program_string_offset,
Bool do_swap);
diff --git a/GL/glx/indirect_reqsize.c b/GL/glx/indirect_reqsize.c
index d3e2bc5..954eecd 100644
--- a/GL/glx/indirect_reqsize.c
+++ b/GL/glx/indirect_reqsize.c
@@ -28,16 +28,10 @@
#include <GL/gl.h>
#include "glxserver.h"
+#include "glxbyteorder.h"
#include "indirect_size.h"
#include "indirect_reqsize.h"
-#if defined(__linux__) || defined (__GLIBC__) || defined(__GNU__)
-# include <byteswap.h>
-# define SWAP_32(v) do { (v) = bswap_32(v); } while(0)
-#else
-# define SWAP_32(v) do { char tmp; swapl(&v, tmp); } while(0)
-#endif
-
#define __GLX_PAD(x) (((x) + 3) & ~3)
#if defined(__CYGWIN__) || defined(__MINGW32__)
@@ -56,15 +50,15 @@
int
-__glXCallListsReqSize( const GLbyte * pc, Bool swap )
+__glXCallListsReqSize(const GLbyte *pc, Bool swap)
{
- GLsizei n = *(GLsizei *)(pc + 0);
- GLenum type = * (GLenum *)(pc + 4);
+ GLsizei n = *(GLsizei *) (pc + 0);
+ GLenum type = *(GLenum *) (pc + 4);
GLsizei compsize;
if (swap) {
- SWAP_32( n );
- SWAP_32( type );
+ n = bswap_32(n);
+ type = bswap_32(type);
}
compsize = __glCallLists_size(type);
@@ -72,22 +66,22 @@ __glXCallListsReqSize( const GLbyte * pc, Bool swap )
}
int
-__glXBitmapReqSize( const GLbyte * pc, Bool swap )
+__glXBitmapReqSize(const GLbyte *pc, Bool swap)
{
- GLint row_length = * (GLint *)(pc + 4);
+ GLint row_length = *(GLint *) (pc + 4);
GLint image_height = 0;
- GLint skip_images = 0;
- GLint skip_rows = * (GLint *)(pc + 8);
- GLint alignment = * (GLint *)(pc + 16);
- GLsizei width = *(GLsizei *)(pc + 20);
- GLsizei height = *(GLsizei *)(pc + 24);
+ GLint skip_images = 0;
+ GLint skip_rows = *(GLint *) (pc + 8);
+ GLint alignment = *(GLint *) (pc + 16);
+ GLsizei width = *(GLsizei *) (pc + 20);
+ GLsizei height = *(GLsizei *) (pc + 24);
if (swap) {
- SWAP_32( row_length );
- SWAP_32( skip_rows );
- SWAP_32( alignment );
- SWAP_32( width );
- SWAP_32( height );
+ row_length = bswap_32(row_length);
+ skip_rows = bswap_32(skip_rows);
+ alignment = bswap_32(alignment);
+ width = bswap_32(width);
+ height = bswap_32(height);
}
return __glXImageSize(GL_COLOR_INDEX, GL_BITMAP, 0, width, height, 1,
@@ -96,13 +90,13 @@ __glXBitmapReqSize( const GLbyte * pc, Bool swap )
}
int
-__glXFogfvReqSize( const GLbyte * pc, Bool swap )
+__glXFogfvReqSize(const GLbyte *pc, Bool swap)
{
- GLenum pname = * (GLenum *)(pc + 0);
+ GLenum pname = *(GLenum *) (pc + 0);
GLsizei compsize;
if (swap) {
- SWAP_32( pname );
+ pname = bswap_32(pname);
}
compsize = __glFogfv_size(pname);
@@ -110,13 +104,13 @@ __glXFogfvReqSize( const GLbyte * pc, Bool swap )
}
int
-__glXLightfvReqSize( const GLbyte * pc, Bool swap )
+__glXLightfvReqSize(const GLbyte *pc, Bool swap)
{
- GLenum pname = * (GLenum *)(pc + 4);
+ GLenum pname = *(GLenum *) (pc + 4);
GLsizei compsize;
if (swap) {
- SWAP_32( pname );
+ pname = bswap_32(pname);
}
compsize = __glLightfv_size(pname);
@@ -124,13 +118,13 @@ __glXLightfvReqSize( const GLbyte * pc, Bool swap )
}
int
-__glXLightModelfvReqSize( const GLbyte * pc, Bool swap )
+__glXLightModelfvReqSize(const GLbyte *pc, Bool swap)
{
- GLenum pname = * (GLenum *)(pc + 0);
+ GLenum pname = *(GLenum *) (pc + 0);
GLsizei compsize;
if (swap) {
- SWAP_32( pname );
+ pname = bswap_32(pname);
}
compsize = __glLightModelfv_size(pname);
@@ -138,13 +132,13 @@ __glXLightModelfvReqSize( const GLbyte * pc, Bool swap )
}
int
-__glXMaterialfvReqSize( const GLbyte * pc, Bool swap )
+__glXMaterialfvReqSize(const GLbyte *pc, Bool swap)
{
- GLenum pname = * (GLenum *)(pc + 4);
+ GLenum pname = *(GLenum *) (pc + 4);
GLsizei compsize;
if (swap) {
- SWAP_32( pname );
+ pname = bswap_32(pname);
}
compsize = __glMaterialfv_size(pname);
@@ -152,18 +146,18 @@ __glXMaterialfvReqSize( const GLbyte * pc, Bool swap )
}
int
-__glXPolygonStippleReqSize( const GLbyte * pc, Bool swap )
+__glXPolygonStippleReqSize(const GLbyte *pc, Bool swap)
{
- GLint row_length = * (GLint *)(pc + 4);
+ GLint row_length = *(GLint *) (pc + 4);
GLint image_height = 0;
- GLint skip_images = 0;
- GLint skip_rows = * (GLint *)(pc + 8);
- GLint alignment = * (GLint *)(pc + 16);
+ GLint skip_images = 0;
+ GLint skip_rows = *(GLint *) (pc + 8);
+ GLint alignment = *(GLint *) (pc + 16);
if (swap) {
- SWAP_32( row_length );
- SWAP_32( skip_rows );
- SWAP_32( alignment );
+ row_length = bswap_32(row_length);
+ skip_rows = bswap_32(skip_rows);
+ alignment = bswap_32(alignment);
}
return __glXImageSize(GL_COLOR_INDEX, GL_BITMAP, 0, 32, 32, 1,
@@ -172,13 +166,13 @@ __glXPolygonStippleReqSize( const GLbyte * pc, Bool swap )
}
int
-__glXTexParameterfvReqSize( const GLbyte * pc, Bool swap )
+__glXTexParameterfvReqSize(const GLbyte *pc, Bool swap)
{
- GLenum pname = * (GLenum *)(pc + 4);
+ GLenum pname = *(GLenum *) (pc + 4);
GLsizei compsize;
if (swap) {
- SWAP_32( pname );
+ pname = bswap_32(pname);
}
compsize = __glTexParameterfv_size(pname);
@@ -186,26 +180,26 @@ __glXTexParameterfvReqSize( const GLbyte * pc, Bool swap )
}
int
-__glXTexImage1DReqSize( const GLbyte * pc, Bool swap )
+__glXTexImage1DReqSize(const GLbyte *pc, Bool swap)
{
- GLint row_length = * (GLint *)(pc + 4);
+ GLint row_length = *(GLint *) (pc + 4);
GLint image_height = 0;
- GLint skip_images = 0;
- GLint skip_rows = * (GLint *)(pc + 8);
- GLint alignment = * (GLint *)(pc + 16);
- GLenum target = * (GLenum *)(pc + 20);
- GLsizei width = *(GLsizei *)(pc + 32);
- GLenum format = * (GLenum *)(pc + 44);
- GLenum type = * (GLenum *)(pc + 48);
+ GLint skip_images = 0;
+ GLint skip_rows = *(GLint *) (pc + 8);
+ GLint alignment = *(GLint *) (pc + 16);
+ GLenum target = *(GLenum *) (pc + 20);
+ GLsizei width = *(GLsizei *) (pc + 32);
+ GLenum format = *(GLenum *) (pc + 44);
+ GLenum type = *(GLenum *) (pc + 48);
if (swap) {
- SWAP_32( row_length );
- SWAP_32( skip_rows );
- SWAP_32( alignment );
- SWAP_32( target );
- SWAP_32( width );
- SWAP_32( format );
- SWAP_32( type );
+ row_length = bswap_32(row_length);
+ skip_rows = bswap_32(skip_rows);
+ alignment = bswap_32(alignment);
+ target = bswap_32(target);
+ width = bswap_32(width);
+ format = bswap_32(format);
+ type = bswap_32(type);
}
return __glXImageSize(format, type, target, width, 1, 1,
@@ -214,28 +208,28 @@ __glXTexImage1DReqSize( const GLbyte * pc, Bool swap )
}
int
-__glXTexImage2DReqSize( const GLbyte * pc, Bool swap )
+__glXTexImage2DReqSize(const GLbyte *pc, Bool swap)
{
- GLint row_length = * (GLint *)(pc + 4);
+ GLint row_length = *(GLint *) (pc + 4);
GLint image_height = 0;
- GLint skip_images = 0;
- GLint skip_rows = * (GLint *)(pc + 8);
- GLint alignment = * (GLint *)(pc + 16);
- GLenum target = * (GLenum *)(pc + 20);
- GLsizei width = *(GLsizei *)(pc + 32);
- GLsizei height = *(GLsizei *)(pc + 36);
- GLenum format = * (GLenum *)(pc + 44);
- GLenum type = * (GLenum *)(pc + 48);
-
- if (swap) {
- SWAP_32( row_length );
- SWAP_32( skip_rows );
- SWAP_32( alignment );
- SWAP_32( target );
- SWAP_32( width );
- SWAP_32( height );
- SWAP_32( format );
- SWAP_32( type );
+ GLint skip_images = 0;
+ GLint skip_rows = *(GLint *) (pc + 8);
+ GLint alignment = *(GLint *) (pc + 16);
+ GLenum target = *(GLenum *) (pc + 20);
+ GLsizei width = *(GLsizei *) (pc + 32);
+ GLsizei height = *(GLsizei *) (pc + 36);
+ GLenum format = *(GLenum *) (pc + 44);
+ GLenum type = *(GLenum *) (pc + 48);
+
+ if (swap) {
+ row_length = bswap_32(row_length);
+ skip_rows = bswap_32(skip_rows);
+ alignment = bswap_32(alignment);
+ target = bswap_32(target);
+ width = bswap_32(width);
+ height = bswap_32(height);
+ format = bswap_32(format);
+ type = bswap_32(type);
}
return __glXImageSize(format, type, target, width, height, 1,
@@ -244,13 +238,13 @@ __glXTexImage2DReqSize( const GLbyte * pc, Bool swap )
}
int
-__glXTexEnvfvReqSize( const GLbyte * pc, Bool swap )
+__glXTexEnvfvReqSize(const GLbyte *pc, Bool swap)
{
- GLenum pname = * (GLenum *)(pc + 4);
+ GLenum pname = *(GLenum *) (pc + 4);
GLsizei compsize;
if (swap) {
- SWAP_32( pname );
+ pname = bswap_32(pname);
}
compsize = __glTexEnvfv_size(pname);
@@ -258,13 +252,13 @@ __glXTexEnvfvReqSize( const GLbyte * pc, Bool swap )
}
int
-__glXTexGendvReqSize( const GLbyte * pc, Bool swap )
+__glXTexGendvReqSize(const GLbyte *pc, Bool swap)
{
- GLenum pname = * (GLenum *)(pc + 4);
+ GLenum pname = *(GLenum *) (pc + 4);
GLsizei compsize;
if (swap) {
- SWAP_32( pname );
+ pname = bswap_32(pname);
}
compsize = __glTexGendv_size(pname);
@@ -272,13 +266,13 @@ __glXTexGendvReqSize( const GLbyte * pc, Bool swap )
}
int
-__glXTexGenfvReqSize( const GLbyte * pc, Bool swap )
+__glXTexGenfvReqSize(const GLbyte *pc, Bool swap)
{
- GLenum pname = * (GLenum *)(pc + 4);
+ GLenum pname = *(GLenum *) (pc + 4);
GLsizei compsize;
if (swap) {
- SWAP_32( pname );
+ pname = bswap_32(pname);
}
compsize = __glTexGenfv_size(pname);
@@ -286,50 +280,50 @@ __glXTexGenfvReqSize( const GLbyte * pc, Bool swap )
}
int
-__glXPixelMapfvReqSize( const GLbyte * pc, Bool swap )
+__glXPixelMapfvReqSize(const GLbyte *pc, Bool swap)
{
- GLsizei mapsize = *(GLsizei *)(pc + 4);
+ GLsizei mapsize = *(GLsizei *) (pc + 4);
if (swap) {
- SWAP_32( mapsize );
+ mapsize = bswap_32(mapsize);
}
return __GLX_PAD((mapsize * 4));
}
int
-__glXPixelMapusvReqSize( const GLbyte * pc, Bool swap )
+__glXPixelMapusvReqSize(const GLbyte *pc, Bool swap)
{
- GLsizei mapsize = *(GLsizei *)(pc + 4);
+ GLsizei mapsize = *(GLsizei *) (pc + 4);
if (swap) {
- SWAP_32( mapsize );
+ mapsize = bswap_32(mapsize);
}
return __GLX_PAD((mapsize * 2));
}
int
-__glXDrawPixelsReqSize( const GLbyte * pc, Bool swap )
+__glXDrawPixelsReqSize(const GLbyte *pc, Bool swap)
{
- GLint row_length = * (GLint *)(pc + 4);
+ GLint row_length = *(GLint *) (pc + 4);
GLint image_height = 0;
- GLint skip_images = 0;
- GLint skip_rows = * (GLint *)(pc + 8);
- GLint alignment = * (GLint *)(pc + 16);
- GLsizei width = *(GLsizei *)(pc + 20);
- GLsizei height = *(GLsizei *)(pc + 24);
- GLenum format = * (GLenum *)(pc + 28);
- GLenum type = * (GLenum *)(pc + 32);
+ GLint skip_images = 0;
+ GLint skip_rows = *(GLint *) (pc + 8);
+ GLint alignment = *(GLint *) (pc + 16);
+ GLsizei width = *(GLsizei *) (pc + 20);
+ GLsizei height = *(GLsizei *) (pc + 24);
+ GLenum format = *(GLenum *) (pc + 28);
+ GLenum type = *(GLenum *) (pc + 32);
if (swap) {
- SWAP_32( row_length );
- SWAP_32( skip_rows );
- SWAP_32( alignment );
- SWAP_32( width );
- SWAP_32( height );
- SWAP_32( format );
- SWAP_32( type );
+ row_length = bswap_32(row_length);
+ skip_rows = bswap_32(skip_rows);
+ alignment = bswap_32(alignment);
+ width = bswap_32(width);
+ height = bswap_32(height);
+ format = bswap_32(format);
+ type = bswap_32(type);
}
return __glXImageSize(format, type, 0, width, height, 1,
@@ -338,38 +332,38 @@ __glXDrawPixelsReqSize( const GLbyte * pc, Bool swap )
}
int
-__glXPrioritizeTexturesReqSize( const GLbyte * pc, Bool swap )
+__glXPrioritizeTexturesReqSize(const GLbyte *pc, Bool swap)
{
- GLsizei n = *(GLsizei *)(pc + 0);
+ GLsizei n = *(GLsizei *) (pc + 0);
if (swap) {
- SWAP_32( n );
+ n = bswap_32(n);
}
return __GLX_PAD((n * 4) + (n * 4));
}
int
-__glXTexSubImage1DReqSize( const GLbyte * pc, Bool swap )
+__glXTexSubImage1DReqSize(const GLbyte *pc, Bool swap)
{
- GLint row_length = * (GLint *)(pc + 4);
+ GLint row_length = *(GLint *) (pc + 4);
GLint image_height = 0;
- GLint skip_images = 0;
- GLint skip_rows = * (GLint *)(pc + 8);
- GLint alignment = * (GLint *)(pc + 16);
- GLenum target = * (GLenum *)(pc + 20);
- GLsizei width = *(GLsizei *)(pc + 36);
- GLenum format = * (GLenum *)(pc + 44);
- GLenum type = * (GLenum *)(pc + 48);
+ GLint skip_images = 0;
+ GLint skip_rows = *(GLint *) (pc + 8);
+ GLint alignment = *(GLint *) (pc + 16);
+ GLenum target = *(GLenum *) (pc + 20);
+ GLsizei width = *(GLsizei *) (pc + 36);
+ GLenum format = *(GLenum *) (pc + 44);
+ GLenum type = *(GLenum *) (pc + 48);
if (swap) {
- SWAP_32( row_length );
- SWAP_32( skip_rows );
- SWAP_32( alignment );
- SWAP_32( target );
- SWAP_32( width );
- SWAP_32( format );
- SWAP_32( type );
+ row_length = bswap_32(row_length);
+ skip_rows = bswap_32(skip_rows);
+ alignment = bswap_32(alignment);
+ target = bswap_32(target);
+ width = bswap_32(width);
+ format = bswap_32(format);
+ type = bswap_32(type);
}
return __glXImageSize(format, type, target, width, 1, 1,
@@ -378,28 +372,28 @@ __glXTexSubImage1DReqSize( const GLbyte * pc, Bool swap )
}
int
-__glXTexSubImage2DReqSize( const GLbyte * pc, Bool swap )
+__glXTexSubImage2DReqSize(const GLbyte *pc, Bool swap)
{
- GLint row_length = * (GLint *)(pc + 4);
+ GLint row_length = *(GLint *) (pc + 4);
GLint image_height = 0;
- GLint skip_images = 0;
- GLint skip_rows = * (GLint *)(pc + 8);
- GLint alignment = * (GLint *)(pc + 16);
- GLenum target = * (GLenum *)(pc + 20);
- GLsizei width = *(GLsizei *)(pc + 36);
- GLsizei height = *(GLsizei *)(pc + 40);
- GLenum format = * (GLenum *)(pc + 44);
- GLenum type = * (GLenum *)(pc + 48);
-
- if (swap) {
- SWAP_32( row_length );
- SWAP_32( skip_rows );
- SWAP_32( alignment );
- SWAP_32( target );
- SWAP_32( width );
- SWAP_32( height );
- SWAP_32( format );
- SWAP_32( type );
+ GLint skip_images = 0;
+ GLint skip_rows = *(GLint *) (pc + 8);
+ GLint alignment = *(GLint *) (pc + 16);
+ GLenum target = *(GLenum *) (pc + 20);
+ GLsizei width = *(GLsizei *) (pc + 36);
+ GLsizei height = *(GLsizei *) (pc + 40);
+ GLenum format = *(GLenum *) (pc + 44);
+ GLenum type = *(GLenum *) (pc + 48);
+
+ if (swap) {
+ row_length = bswap_32(row_length);
+ skip_rows = bswap_32(skip_rows);
+ alignment = bswap_32(alignment);
+ target = bswap_32(target);
+ width = bswap_32(width);
+ height = bswap_32(height);
+ format = bswap_32(format);
+ type = bswap_32(type);
}
return __glXImageSize(format, type, target, width, height, 1,
@@ -408,26 +402,26 @@ __glXTexSubImage2DReqSize( const GLbyte * pc, Bool swap )
}
int
-__glXColorTableReqSize( const GLbyte * pc, Bool swap )
+__glXColorTableReqSize(const GLbyte *pc, Bool swap)
{
- GLint row_length = * (GLint *)(pc + 4);
+ GLint row_length = *(GLint *) (pc + 4);
GLint image_height = 0;
- GLint skip_images = 0;
- GLint skip_rows = * (GLint *)(pc + 8);
- GLint alignment = * (GLint *)(pc + 16);
- GLenum target = * (GLenum *)(pc + 20);
- GLsizei width = *(GLsizei *)(pc + 28);
- GLenum format = * (GLenum *)(pc + 32);
- GLenum type = * (GLenum *)(pc + 36);
+ GLint skip_images = 0;
+ GLint skip_rows = *(GLint *) (pc + 8);
+ GLint alignment = *(GLint *) (pc + 16);
+ GLenum target = *(GLenum *) (pc + 20);
+ GLsizei width = *(GLsizei *) (pc + 28);
+ GLenum format = *(GLenum *) (pc + 32);
+ GLenum type = *(GLenum *) (pc + 36);
if (swap) {
- SWAP_32( row_length );
- SWAP_32( skip_rows );
- SWAP_32( alignment );
- SWAP_32( target );
- SWAP_32( width );
- SWAP_32( format );
- SWAP_32( type );
+ row_length = bswap_32(row_length);
+ skip_rows = bswap_32(skip_rows);
+ alignment = bswap_32(alignment);
+ target = bswap_32(target);
+ width = bswap_32(width);
+ format = bswap_32(format);
+ type = bswap_32(type);
}
return __glXImageSize(format, type, target, width, 1, 1,
@@ -436,13 +430,13 @@ __glXColorTableReqSize( const GLbyte * pc, Bool swap )
}
int
-__glXColorTableParameterfvReqSize( const GLbyte * pc, Bool swap )
+__glXColorTableParameterfvReqSize(const GLbyte *pc, Bool swap)
{
- GLenum pname = * (GLenum *)(pc + 4);
+ GLenum pname = *(GLenum *) (pc + 4);
GLsizei compsize;
if (swap) {
- SWAP_32( pname );
+ pname = bswap_32(pname);
}
compsize = __glColorTableParameterfv_size(pname);
@@ -450,26 +444,26 @@ __glXColorTableParameterfvReqSize( const GLbyte * pc, Bool swap )
}
int
-__glXColorSubTableReqSize( const GLbyte * pc, Bool swap )
+__glXColorSubTableReqSize(const GLbyte *pc, Bool swap)
{
- GLint row_length = * (GLint *)(pc + 4);
+ GLint row_length = *(GLint *) (pc + 4);
GLint image_height = 0;
- GLint skip_images = 0;
- GLint skip_rows = * (GLint *)(pc + 8);
- GLint alignment = * (GLint *)(pc + 16);
- GLenum target = * (GLenum *)(pc + 20);
- GLsizei count = *(GLsizei *)(pc + 28);
- GLenum format = * (GLenum *)(pc + 32);
- GLenum type = * (GLenum *)(pc + 36);
+ GLint skip_images = 0;
+ GLint skip_rows = *(GLint *) (pc + 8);
+ GLint alignment = *(GLint *) (pc + 16);
+ GLenum target = *(GLenum *) (pc + 20);
+ GLsizei count = *(GLsizei *) (pc + 28);
+ GLenum format = *(GLenum *) (pc + 32);
+ GLenum type = *(GLenum *) (pc + 36);
if (swap) {
- SWAP_32( row_length );
- SWAP_32( skip_rows );
- SWAP_32( alignment );
- SWAP_32( target );
- SWAP_32( count );
- SWAP_32( format );
- SWAP_32( type );
+ row_length = bswap_32(row_length);
+ skip_rows = bswap_32(skip_rows);
+ alignment = bswap_32(alignment);
+ target = bswap_32(target);
+ count = bswap_32(count);
+ format = bswap_32(format);
+ type = bswap_32(type);
}
return __glXImageSize(format, type, target, count, 1, 1,
@@ -478,26 +472,26 @@ __glXColorSubTableReqSize( const GLbyte * pc, Bool swap )
}
int
-__glXConvolutionFilter1DReqSize( const GLbyte * pc, Bool swap )
+__glXConvolutionFilter1DReqSize(const GLbyte *pc, Bool swap)
{
- GLint row_length = * (GLint *)(pc + 4);
+ GLint row_length = *(GLint *) (pc + 4);
GLint image_height = 0;
- GLint skip_images = 0;
- GLint skip_rows = * (GLint *)(pc + 8);
- GLint alignment = * (GLint *)(pc + 16);
- GLenum target = * (GLenum *)(pc + 20);
- GLsizei width = *(GLsizei *)(pc + 28);
- GLenum format = * (GLenum *)(pc + 36);
- GLenum type = * (GLenum *)(pc + 40);
+ GLint skip_images = 0;
+ GLint skip_rows = *(GLint *) (pc + 8);
+ GLint alignment = *(GLint *) (pc + 16);
+ GLenum target = *(GLenum *) (pc + 20);
+ GLsizei width = *(GLsizei *) (pc + 28);
+ GLenum format = *(GLenum *) (pc + 36);
+ GLenum type = *(GLenum *) (pc + 40);
if (swap) {
- SWAP_32( row_length );
- SWAP_32( skip_rows );
- SWAP_32( alignment );
- SWAP_32( target );
- SWAP_32( width );
- SWAP_32( format );
- SWAP_32( type );
+ row_length = bswap_32(row_length);
+ skip_rows = bswap_32(skip_rows);
+ alignment = bswap_32(alignment);
+ target = bswap_32(target);
+ width = bswap_32(width);
+ format = bswap_32(format);
+ type = bswap_32(type);
}
return __glXImageSize(format, type, target, width, 1, 1,
@@ -506,28 +500,28 @@ __glXConvolutionFilter1DReqSize( const GLbyte * pc, Bool swap )
}
int
-__glXConvolutionFilter2DReqSize( const GLbyte * pc, Bool swap )
+__glXConvolutionFilter2DReqSize(const GLbyte *pc, Bool swap)
{
- GLint row_length = * (GLint *)(pc + 4);
+ GLint row_length = *(GLint *) (pc + 4);
GLint image_height = 0;
- GLint skip_images = 0;
- GLint skip_rows = * (GLint *)(pc + 8);
- GLint alignment = * (GLint *)(pc + 16);
- GLenum target = * (GLenum *)(pc + 20);
- GLsizei width = *(GLsizei *)(pc + 28);
- GLsizei height = *(GLsizei *)(pc + 32);
- GLenum format = * (GLenum *)(pc + 36);
- GLenum type = * (GLenum *)(pc + 40);
-
- if (swap) {
- SWAP_32( row_length );
- SWAP_32( skip_rows );
- SWAP_32( alignment );
- SWAP_32( target );
- SWAP_32( width );
- SWAP_32( height );
- SWAP_32( format );
- SWAP_32( type );
+ GLint skip_images = 0;
+ GLint skip_rows = *(GLint *) (pc + 8);
+ GLint alignment = *(GLint *) (pc + 16);
+ GLenum target = *(GLenum *) (pc + 20);
+ GLsizei width = *(GLsizei *) (pc + 28);
+ GLsizei height = *(GLsizei *) (pc + 32);
+ GLenum format = *(GLenum *) (pc + 36);
+ GLenum type = *(GLenum *) (pc + 40);
+
+ if (swap) {
+ row_length = bswap_32(row_length);
+ skip_rows = bswap_32(skip_rows);
+ alignment = bswap_32(alignment);
+ target = bswap_32(target);
+ width = bswap_32(width);
+ height = bswap_32(height);
+ format = bswap_32(format);
+ type = bswap_32(type);
}
return __glXImageSize(format, type, target, width, height, 1,
@@ -536,13 +530,13 @@ __glXConvolutionFilter2DReqSize( const GLbyte * pc, Bool swap )
}
int
-__glXConvolutionParameterfvReqSize( const GLbyte * pc, Bool swap )
+__glXConvolutionParameterfvReqSize(const GLbyte *pc, Bool swap)
{
- GLenum pname = * (GLenum *)(pc + 4);
+ GLenum pname = *(GLenum *) (pc + 4);
GLsizei compsize;
if (swap) {
- SWAP_32( pname );
+ pname = bswap_32(pname);
}
compsize = __glConvolutionParameterfv_size(pname);
@@ -550,32 +544,32 @@ __glXConvolutionParameterfvReqSize( const GLbyte * pc, Bool swap )
}
int
-__glXTexImage3DReqSize( const GLbyte * pc, Bool swap )
+__glXTexImage3DReqSize(const GLbyte *pc, Bool swap)
{
- GLint row_length = * (GLint *)(pc + 4);
- GLint image_height = * (GLint *)(pc + 8);
- GLint skip_rows = * (GLint *)(pc + 16);
- GLint skip_images = * (GLint *)(pc + 20);
- GLint alignment = * (GLint *)(pc + 32);
- GLenum target = * (GLenum *)(pc + 36);
- GLsizei width = *(GLsizei *)(pc + 48);
- GLsizei height = *(GLsizei *)(pc + 52);
- GLsizei depth = *(GLsizei *)(pc + 56);
- GLenum format = * (GLenum *)(pc + 68);
- GLenum type = * (GLenum *)(pc + 72);
+ GLint row_length = *(GLint *) (pc + 4);
+ GLint image_height = *(GLint *) (pc + 8);
+ GLint skip_rows = *(GLint *) (pc + 16);
+ GLint skip_images = *(GLint *) (pc + 20);
+ GLint alignment = *(GLint *) (pc + 32);
+ GLenum target = *(GLenum *) (pc + 36);
+ GLsizei width = *(GLsizei *) (pc + 48);
+ GLsizei height = *(GLsizei *) (pc + 52);
+ GLsizei depth = *(GLsizei *) (pc + 56);
+ GLenum format = *(GLenum *) (pc + 68);
+ GLenum type = *(GLenum *) (pc + 72);
if (swap) {
- SWAP_32( row_length );
- SWAP_32( image_height );
- SWAP_32( skip_rows );
- SWAP_32( skip_images );
- SWAP_32( alignment );
- SWAP_32( target );
- SWAP_32( width );
- SWAP_32( height );
- SWAP_32( depth );
- SWAP_32( format );
- SWAP_32( type );
+ row_length = bswap_32(row_length);
+ image_height = bswap_32(image_height);
+ skip_rows = bswap_32(skip_rows);
+ skip_images = bswap_32(skip_images);
+ alignment = bswap_32(alignment);
+ target = bswap_32(target);
+ width = bswap_32(width);
+ height = bswap_32(height);
+ depth = bswap_32(depth);
+ format = bswap_32(format);
+ type = bswap_32(type);
}
return __glXImageSize(format, type, target, width, height, depth,
@@ -584,32 +578,32 @@ __glXTexImage3DReqSize( const GLbyte * pc, Bool swap )
}
int
-__glXTexSubImage3DReqSize( const GLbyte * pc, Bool swap )
+__glXTexSubImage3DReqSize(const GLbyte *pc, Bool swap)
{
- GLint row_length = * (GLint *)(pc + 4);
- GLint image_height = * (GLint *)(pc + 8);
- GLint skip_rows = * (GLint *)(pc + 16);
- GLint skip_images = * (GLint *)(pc + 20);
- GLint alignment = * (GLint *)(pc + 32);
- GLenum target = * (GLenum *)(pc + 36);
- GLsizei width = *(GLsizei *)(pc + 60);
- GLsizei height = *(GLsizei *)(pc + 64);
- GLsizei depth = *(GLsizei *)(pc + 68);
- GLenum format = * (GLenum *)(pc + 76);
- GLenum type = * (GLenum *)(pc + 80);
+ GLint row_length = *(GLint *) (pc + 4);
+ GLint image_height = *(GLint *) (pc + 8);
+ GLint skip_rows = *(GLint *) (pc + 16);
+ GLint skip_images = *(GLint *) (pc + 20);
+ GLint alignment = *(GLint *) (pc + 32);
+ GLenum target = *(GLenum *) (pc + 36);
+ GLsizei width = *(GLsizei *) (pc + 60);
+ GLsizei height = *(GLsizei *) (pc + 64);
+ GLsizei depth = *(GLsizei *) (pc + 68);
+ GLenum format = *(GLenum *) (pc + 76);
+ GLenum type = *(GLenum *) (pc + 80);
if (swap) {
- SWAP_32( row_length );
- SWAP_32( image_height );
- SWAP_32( skip_rows );
- SWAP_32( skip_images );
- SWAP_32( alignment );
- SWAP_32( target );
- SWAP_32( width );
- SWAP_32( height );
- SWAP_32( depth );
- SWAP_32( format );
- SWAP_32( type );
+ row_length = bswap_32(row_length);
+ image_height = bswap_32(image_height);
+ skip_rows = bswap_32(skip_rows);
+ skip_images = bswap_32(skip_images);
+ alignment = bswap_32(alignment);
+ target = bswap_32(target);
+ width = bswap_32(width);
+ height = bswap_32(height);
+ depth = bswap_32(depth);
+ format = bswap_32(format);
+ type = bswap_32(type);
}
return __glXImageSize(format, type, target, width, height, depth,
@@ -618,221 +612,221 @@ __glXTexSubImage3DReqSize( const GLbyte * pc, Bool swap )
}
int
-__glXDrawBuffersARBReqSize( const GLbyte * pc, Bool swap )
+__glXCompressedTexImage1DARBReqSize(const GLbyte *pc, Bool swap)
{
- GLsizei n = *(GLsizei *)(pc + 0);
+ GLsizei imageSize = *(GLsizei *) (pc + 20);
if (swap) {
- SWAP_32( n );
+ imageSize = bswap_32(imageSize);
}
- return __GLX_PAD((n * 4));
+ return __GLX_PAD(imageSize);
}
int
-__glXPointParameterfvEXTReqSize( const GLbyte * pc, Bool swap )
+__glXCompressedTexImage2DARBReqSize(const GLbyte *pc, Bool swap)
{
- GLenum pname = * (GLenum *)(pc + 0);
- GLsizei compsize;
+ GLsizei imageSize = *(GLsizei *) (pc + 24);
if (swap) {
- SWAP_32( pname );
+ imageSize = bswap_32(imageSize);
}
- compsize = __glPointParameterfvEXT_size(pname);
- return __GLX_PAD((compsize * 4));
+ return __GLX_PAD(imageSize);
}
int
-__glXCompressedTexImage3DARBReqSize( const GLbyte * pc, Bool swap )
+__glXCompressedTexImage3DARBReqSize(const GLbyte *pc, Bool swap)
{
- GLsizei imageSize = *(GLsizei *)(pc + 28);
+ GLsizei imageSize = *(GLsizei *) (pc + 28);
if (swap) {
- SWAP_32( imageSize );
+ imageSize = bswap_32(imageSize);
}
return __GLX_PAD(imageSize);
}
int
-__glXCompressedTexImage2DARBReqSize( const GLbyte * pc, Bool swap )
+__glXCompressedTexSubImage3DARBReqSize(const GLbyte *pc, Bool swap)
{
- GLsizei imageSize = *(GLsizei *)(pc + 24);
+ GLsizei imageSize = *(GLsizei *) (pc + 36);
if (swap) {
- SWAP_32( imageSize );
+ imageSize = bswap_32(imageSize);
}
return __GLX_PAD(imageSize);
}
int
-__glXCompressedTexImage1DARBReqSize( const GLbyte * pc, Bool swap )
+__glXProgramStringARBReqSize(const GLbyte *pc, Bool swap)
{
- GLsizei imageSize = *(GLsizei *)(pc + 20);
+ GLsizei len = *(GLsizei *) (pc + 8);
if (swap) {
- SWAP_32( imageSize );
+ len = bswap_32(len);
}
- return __GLX_PAD(imageSize);
+ return __GLX_PAD(len);
}
int
-__glXCompressedTexSubImage3DARBReqSize( const GLbyte * pc, Bool swap )
+__glXDrawBuffersARBReqSize(const GLbyte *pc, Bool swap)
{
- GLsizei imageSize = *(GLsizei *)(pc + 36);
+ GLsizei n = *(GLsizei *) (pc + 0);
if (swap) {
- SWAP_32( imageSize );
+ n = bswap_32(n);
}
- return __GLX_PAD(imageSize);
+ return __GLX_PAD((n * 4));
}
int
-__glXLoadProgramNVReqSize( const GLbyte * pc, Bool swap )
+__glXPointParameterfvEXTReqSize(const GLbyte *pc, Bool swap)
{
- GLsizei len = *(GLsizei *)(pc + 8);
+ GLenum pname = *(GLenum *) (pc + 0);
+ GLsizei compsize;
if (swap) {
- SWAP_32( len );
+ pname = bswap_32(pname);
}
- return __GLX_PAD(len);
+ compsize = __glPointParameterfvEXT_size(pname);
+ return __GLX_PAD((compsize * 4));
}
int
-__glXProgramParameters4dvNVReqSize( const GLbyte * pc, Bool swap )
+__glXProgramParameters4dvNVReqSize(const GLbyte *pc, Bool swap)
{
- GLuint num = * (GLuint *)(pc + 8);
+ GLuint num = *(GLuint *) (pc + 8);
if (swap) {
- SWAP_32( num );
+ num = bswap_32(num);
}
return __GLX_PAD((num * 32));
}
int
-__glXProgramParameters4fvNVReqSize( const GLbyte * pc, Bool swap )
+__glXProgramParameters4fvNVReqSize(const GLbyte *pc, Bool swap)
{
- GLuint num = * (GLuint *)(pc + 8);
+ GLuint num = *(GLuint *) (pc + 8);
if (swap) {
- SWAP_32( num );
+ num = bswap_32(num);
}
return __GLX_PAD((num * 16));
}
int
-__glXVertexAttribs1dvNVReqSize( const GLbyte * pc, Bool swap )
+__glXVertexAttribs1dvNVReqSize(const GLbyte *pc, Bool swap)
{
- GLsizei n = *(GLsizei *)(pc + 4);
+ GLsizei n = *(GLsizei *) (pc + 4);
if (swap) {
- SWAP_32( n );
+ n = bswap_32(n);
}
return __GLX_PAD((n * 8));
}
int
-__glXVertexAttribs2dvNVReqSize( const GLbyte * pc, Bool swap )
+__glXVertexAttribs2dvNVReqSize(const GLbyte *pc, Bool swap)
{
- GLsizei n = *(GLsizei *)(pc + 4);
+ GLsizei n = *(GLsizei *) (pc + 4);
if (swap) {
- SWAP_32( n );
+ n = bswap_32(n);
}
return __GLX_PAD((n * 16));
}
int
-__glXVertexAttribs3dvNVReqSize( const GLbyte * pc, Bool swap )
+__glXVertexAttribs3dvNVReqSize(const GLbyte *pc, Bool swap)
{
- GLsizei n = *(GLsizei *)(pc + 4);
+ GLsizei n = *(GLsizei *) (pc + 4);
if (swap) {
- SWAP_32( n );
+ n = bswap_32(n);
}
return __GLX_PAD((n * 24));
}
int
-__glXVertexAttribs3fvNVReqSize( const GLbyte * pc, Bool swap )
+__glXVertexAttribs3fvNVReqSize(const GLbyte *pc, Bool swap)
{
- GLsizei n = *(GLsizei *)(pc + 4);
+ GLsizei n = *(GLsizei *) (pc + 4);
if (swap) {
- SWAP_32( n );
+ n = bswap_32(n);
}
return __GLX_PAD((n * 12));
}
int
-__glXVertexAttribs3svNVReqSize( const GLbyte * pc, Bool swap )
+__glXVertexAttribs3svNVReqSize(const GLbyte *pc, Bool swap)
{
- GLsizei n = *(GLsizei *)(pc + 4);
+ GLsizei n = *(GLsizei *) (pc + 4);
if (swap) {
- SWAP_32( n );
+ n = bswap_32(n);
}
return __GLX_PAD((n * 6));
}
int
-__glXVertexAttribs4dvNVReqSize( const GLbyte * pc, Bool swap )
+__glXVertexAttribs4dvNVReqSize(const GLbyte *pc, Bool swap)
{
- GLsizei n = *(GLsizei *)(pc + 4);
+ GLsizei n = *(GLsizei *) (pc + 4);
if (swap) {
- SWAP_32( n );
+ n = bswap_32(n);
}
return __GLX_PAD((n * 32));
}
int
-__glXProgramNamedParameter4fvNVReqSize( const GLbyte * pc, Bool swap )
+__glXProgramNamedParameter4fvNVReqSize(const GLbyte *pc, Bool swap)
{
- GLsizei len = *(GLsizei *)(pc + 4);
+ GLsizei len = *(GLsizei *) (pc + 4);
if (swap) {
- SWAP_32( len );
+ len = bswap_32(len);
}
return __GLX_PAD(len);
}
-ALIAS( Fogiv, Fogfv )
-ALIAS( Lightiv, Lightfv )
-ALIAS( LightModeliv, LightModelfv )
-ALIAS( Materialiv, Materialfv )
-ALIAS( TexParameteriv, TexParameterfv )
-ALIAS( TexEnviv, TexEnvfv )
-ALIAS( TexGeniv, TexGenfv )
-ALIAS( PixelMapuiv, PixelMapfv )
-ALIAS( ColorTableParameteriv, ColorTableParameterfv )
-ALIAS( ConvolutionParameteriv, ConvolutionParameterfv )
-ALIAS( CompressedTexSubImage2DARB, CompressedTexImage3DARB )
-ALIAS( CompressedTexSubImage1DARB, CompressedTexImage1DARB )
-ALIAS( RequestResidentProgramsNV, DrawBuffersARB )
-ALIAS( VertexAttribs1fvNV, PixelMapfv )
-ALIAS( VertexAttribs1svNV, PixelMapusv )
-ALIAS( VertexAttribs2fvNV, VertexAttribs1dvNV )
-ALIAS( VertexAttribs2svNV, PixelMapfv )
-ALIAS( VertexAttribs4fvNV, VertexAttribs2dvNV )
-ALIAS( VertexAttribs4svNV, VertexAttribs1dvNV )
-ALIAS( VertexAttribs4ubvNV, PixelMapfv )
-ALIAS( PointParameterivNV, PointParameterfvEXT )
-ALIAS( ProgramStringARB, LoadProgramNV )
-ALIAS( ProgramNamedParameter4dvNV, CompressedTexSubImage3DARB )
-ALIAS( DeleteRenderbuffersEXT, DrawBuffersARB )
-ALIAS( DeleteFramebuffersEXT, DrawBuffersARB )
+ALIAS(Fogiv, Fogfv)
+ ALIAS(Lightiv, Lightfv)
+ ALIAS(LightModeliv, LightModelfv)
+ ALIAS(Materialiv, Materialfv)
+ ALIAS(TexParameteriv, TexParameterfv)
+ ALIAS(TexEnviv, TexEnvfv)
+ ALIAS(TexGeniv, TexGenfv)
+ ALIAS(PixelMapuiv, PixelMapfv)
+ ALIAS(ColorTableParameteriv, ColorTableParameterfv)
+ ALIAS(ConvolutionParameteriv, ConvolutionParameterfv)
+ ALIAS(CompressedTexSubImage1DARB, CompressedTexImage1DARB)
+ ALIAS(CompressedTexSubImage2DARB, CompressedTexImage3DARB)
+ ALIAS(LoadProgramNV, ProgramStringARB)
+ ALIAS(RequestResidentProgramsNV, DrawBuffersARB)
+ ALIAS(VertexAttribs1fvNV, PixelMapfv)
+ ALIAS(VertexAttribs1svNV, PixelMapusv)
+ ALIAS(VertexAttribs2fvNV, VertexAttribs1dvNV)
+ ALIAS(VertexAttribs2svNV, PixelMapfv)
+ ALIAS(VertexAttribs4fvNV, VertexAttribs2dvNV)
+ ALIAS(VertexAttribs4svNV, VertexAttribs1dvNV)
+ ALIAS(VertexAttribs4ubvNV, PixelMapfv)
+ ALIAS(PointParameterivNV, PointParameterfvEXT)
+ ALIAS(ProgramNamedParameter4dvNV, CompressedTexSubImage3DARB)
+ ALIAS(DeleteFramebuffersEXT, DrawBuffersARB)
+ ALIAS(DeleteRenderbuffersEXT, DrawBuffersARB)
diff --git a/GL/glx/indirect_reqsize.h b/GL/glx/indirect_reqsize.h
index 23bc41c..26211ee 100644
--- a/GL/glx/indirect_reqsize.h
+++ b/GL/glx/indirect_reqsize.h
@@ -83,14 +83,15 @@ extern PURE HIDDEN int __glXConvolutionParameterivReqSize(const GLbyte *pc, Bool
extern PURE HIDDEN int __glXSeparableFilter2DReqSize(const GLbyte *pc, Bool swap);
extern PURE HIDDEN int __glXTexImage3DReqSize(const GLbyte *pc, Bool swap);
extern PURE HIDDEN int __glXTexSubImage3DReqSize(const GLbyte *pc, Bool swap);
-extern PURE HIDDEN int __glXDrawBuffersARBReqSize(const GLbyte *pc, Bool swap);
-extern PURE HIDDEN int __glXPointParameterfvEXTReqSize(const GLbyte *pc, Bool swap);
-extern PURE HIDDEN int __glXCompressedTexImage3DARBReqSize(const GLbyte *pc, Bool swap);
-extern PURE HIDDEN int __glXCompressedTexImage2DARBReqSize(const GLbyte *pc, Bool swap);
extern PURE HIDDEN int __glXCompressedTexImage1DARBReqSize(const GLbyte *pc, Bool swap);
-extern PURE HIDDEN int __glXCompressedTexSubImage3DARBReqSize(const GLbyte *pc, Bool swap);
-extern PURE HIDDEN int __glXCompressedTexSubImage2DARBReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXCompressedTexImage2DARBReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXCompressedTexImage3DARBReqSize(const GLbyte *pc, Bool swap);
extern PURE HIDDEN int __glXCompressedTexSubImage1DARBReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXCompressedTexSubImage2DARBReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXCompressedTexSubImage3DARBReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXProgramStringARBReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXDrawBuffersARBReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXPointParameterfvEXTReqSize(const GLbyte *pc, Bool swap);
extern PURE HIDDEN int __glXLoadProgramNVReqSize(const GLbyte *pc, Bool swap);
extern PURE HIDDEN int __glXProgramParameters4dvNVReqSize(const GLbyte *pc, Bool swap);
extern PURE HIDDEN int __glXProgramParameters4fvNVReqSize(const GLbyte *pc, Bool swap);
@@ -109,11 +110,10 @@ extern PURE HIDDEN int __glXVertexAttribs4fvNVReqSize(const GLbyte *pc, Bool swa
extern PURE HIDDEN int __glXVertexAttribs4svNVReqSize(const GLbyte *pc, Bool swap);
extern PURE HIDDEN int __glXVertexAttribs4ubvNVReqSize(const GLbyte *pc, Bool swap);
extern PURE HIDDEN int __glXPointParameterivNVReqSize(const GLbyte *pc, Bool swap);
-extern PURE HIDDEN int __glXProgramStringARBReqSize(const GLbyte *pc, Bool swap);
-extern PURE HIDDEN int __glXProgramNamedParameter4fvNVReqSize(const GLbyte *pc, Bool swap);
extern PURE HIDDEN int __glXProgramNamedParameter4dvNVReqSize(const GLbyte *pc, Bool swap);
-extern PURE HIDDEN int __glXDeleteRenderbuffersEXTReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXProgramNamedParameter4fvNVReqSize(const GLbyte *pc, Bool swap);
extern PURE HIDDEN int __glXDeleteFramebuffersEXTReqSize(const GLbyte *pc, Bool swap);
+extern PURE HIDDEN int __glXDeleteRenderbuffersEXTReqSize(const GLbyte *pc, Bool swap);
# undef HIDDEN
# undef PURE
diff --git a/GL/glx/indirect_size_get.c b/GL/glx/indirect_size_get.c
index 150c6a1..f29ae47 100644
--- a/GL/glx/indirect_size_get.c
+++ b/GL/glx/indirect_size_get.c
@@ -370,6 +370,7 @@ __glGetBooleanv_size(GLenum e)
case GL_PROJECTION_STACK_DEPTH:
case GL_TEXTURE_STACK_DEPTH:
case GL_ATTRIB_STACK_DEPTH:
+ case GL_CLIENT_ATTRIB_STACK_DEPTH:
case GL_ALPHA_TEST:
case GL_ALPHA_TEST_FUNC:
case GL_ALPHA_TEST_REF:
@@ -448,6 +449,7 @@ __glGetBooleanv_size(GLenum e)
case GL_MAX_NAME_STACK_DEPTH:
case GL_MAX_PROJECTION_STACK_DEPTH:
case GL_MAX_TEXTURE_STACK_DEPTH:
+ case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
case GL_SUBPIXEL_BITS:
case GL_INDEX_BITS:
case GL_RED_BITS:
@@ -639,7 +641,7 @@ __glGetBooleanv_size(GLenum e)
case GL_PROGRAM_ERROR_POSITION_ARB:
case GL_DEPTH_CLAMP_NV:
case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
-/* case GL_NUM_TEXTURE_COMPRESSED_FORMATS_ARB:*/
+/* case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:*/
case GL_MAX_VERTEX_UNITS_ARB:
case GL_ACTIVE_VERTEX_UNITS_ARB:
case GL_WEIGHT_SUM_UNITY_ARB:
@@ -699,6 +701,8 @@ __glGetBooleanv_size(GLenum e)
/* case GL_POINT_SPRITE_NV:*/
case GL_POINT_SPRITE_R_MODE_NV:
case GL_MAX_VERTEX_ATTRIBS_ARB:
+ case GL_MAX_TEXTURE_COORDS_ARB:
+ case GL_MAX_TEXTURE_IMAGE_UNITS_ARB:
case GL_DEPTH_BOUNDS_TEST_EXT:
case GL_STENCIL_TEST_TWO_SIDE_EXT:
case GL_ACTIVE_STENCIL_FACE_EXT:
@@ -1005,8 +1009,6 @@ __glGetProgramivARB_size(GLenum e)
case GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB:
case GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB:
case GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB:
- case GL_MAX_TEXTURE_COORDS_ARB:
- case GL_MAX_TEXTURE_IMAGE_UNITS_ARB:
case GL_PROGRAM_FORMAT_ARB:
case GL_PROGRAM_INSTRUCTIONS_ARB:
case GL_MAX_PROGRAM_INSTRUCTIONS_ARB:
diff --git a/GL/glx/indirect_texture_compression.c b/GL/glx/indirect_texture_compression.c
index 11f63c2..3c09663 100644
--- a/GL/glx/indirect_texture_compression.c
+++ b/GL/glx/indirect_texture_compression.c
@@ -29,6 +29,7 @@
#endif
#include "glxserver.h"
+#include "glxbyteorder.h"
#include "glxext.h"
#include "singlesize.h"
#include "unpack.h"
@@ -39,20 +40,6 @@
#include "glthread.h"
#include "dispatch.h"
-#if defined(__linux__) || defined (__GLIBC__) || defined(__GNU__)
-#include <byteswap.h>
-#elif defined(__OpenBSD__)
-#include <sys/endian.h>
-#define bswap_16 __swap16
-#define bswap_32 __swap32
-#define bswap_64 __swap64
-#else
-#include <sys/endian.h>
-#define bswap_16 bswap16
-#define bswap_32 bswap32
-#define bswap_64 bswap64
-#endif
-
int __glXDisp_GetCompressedTexImageARB(struct __GLXclientStateRec *cl, GLbyte *pc)
{
xGLXSingleReq * const req = (xGLXSingleReq *) pc;
diff --git a/GL/glx/indirect_util.c b/GL/glx/indirect_util.c
index 09b7ab8..58c194c 100644
--- a/GL/glx/indirect_util.c
+++ b/GL/glx/indirect_util.c
@@ -23,29 +23,21 @@
* SOFTWARE.
*/
+#ifdef HAVE_DIX_CONFIG_H
+#include <dix-config.h>
+#endif
+
#include <string.h>
#include <X11/Xmd.h>
#include <GL/gl.h>
#include <GL/glxproto.h>
-#if defined(__linux__) || defined (__GLIBC__) || defined(__GNU__)
-#include <byteswap.h>
-#elif defined(__OpenBSD__)
-#include <sys/endian.h>
-#define bswap_16 __swap16
-#define bswap_32 __swap32
-#define bswap_64 __swap64
-#else
-#include <sys/endian.h>
-#define bswap_16 bswap16
-#define bswap_32 bswap32
-#define bswap_64 bswap64
-#endif
#include <inttypes.h>
#include "indirect_size.h"
#include "indirect_size_get.h"
#include "indirect_dispatch.h"
#include "glxserver.h"
+#include "glxbyteorder.h"
#include "singlesize.h"
#include "glapitable.h"
#include "glapi.h"
diff --git a/GL/glx/renderpix.c b/GL/glx/renderpix.c
index cd2a78d..2fe6301 100644
--- a/GL/glx/renderpix.c
+++ b/GL/glx/renderpix.c
@@ -1,4 +1,3 @@
-/* $XFree86$ */
/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
diff --git a/GL/glx/renderpixswap.c b/GL/glx/renderpixswap.c
index 0a9f60f..8455807 100644
--- a/GL/glx/renderpixswap.c
+++ b/GL/glx/renderpixswap.c
@@ -1,4 +1,3 @@
-/* $XFree86$ */
/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
diff --git a/GL/glx/singlepix.c b/GL/glx/singlepix.c
index 98898aa..d6b96de 100644
--- a/GL/glx/singlepix.c
+++ b/GL/glx/singlepix.c
@@ -1,4 +1,3 @@
-/* $XFree86$ */
/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
diff --git a/GL/glx/singlesize.h b/GL/glx/singlesize.h
index 5d25b24..1cce1bc 100644
--- a/GL/glx/singlesize.h
+++ b/GL/glx/singlesize.h
@@ -1,4 +1,3 @@
-/* $XFree86$ */
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
diff --git a/GL/glx/swap_interval.c b/GL/glx/swap_interval.c
index f049ce5..24abd69 100644
--- a/GL/glx/swap_interval.c
+++ b/GL/glx/swap_interval.c
@@ -39,20 +39,7 @@
#include "glthread.h"
#include "dispatch.h"
#include "glapioffsets.h"
-
-#if defined(__linux__) || defined (__GLIBC__) || defined(__GNU__)
-#include <byteswap.h>
-#elif defined(__OpenBSD__)
-#include <sys/endian.h>
-#define bswap_16 __swap16
-#define bswap_32 __swap32
-#define bswap_64 __swap64
-#else
-#include <sys/endian.h>
-#define bswap_16 bswap16
-#define bswap_32 bswap32
-#define bswap_64 bswap64
-#endif
+#include "glxbyteorder.h"
static int DoSwapInterval(__GLXclientState *cl, GLbyte *pc, int do_swap);
diff --git a/GL/glx/xfont.c b/GL/glx/xfont.c
index b24c77d..9629cf1 100644
--- a/GL/glx/xfont.c
+++ b/GL/glx/xfont.c
@@ -1,4 +1,3 @@
-/* $XFree86$ */
/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
diff --git a/GL/mesa/Makefile.am b/GL/mesa/Makefile.am
index 18eebfc..99d3834 100644
--- a/GL/mesa/Makefile.am
+++ b/GL/mesa/Makefile.am
@@ -1,15 +1,15 @@
-SUBDIRS = main math array_cache swrast swrast_setup tnl shader X glapi
+SUBDIRS = main math swrast swrast_setup tnl shader X glapi vbo
noinst_LTLIBRARIES = libGLcore.la
libGLcore_la_SOURCES = dummy.c
libGLcore_la_LIBADD = main/libmain.la \
math/libmath.la \
- array_cache/libac.la \
swrast/libswrast.la \
swrast_setup/libss.la \
tnl/libtnl.la \
shader/libshader.la \
shader/grammar/libgrammar.la \
shader/slang/libslang.la \
+ vbo/libvbo.la \
X/libX.la
diff --git a/GL/mesa/X/Makefile.am b/GL/mesa/X/Makefile.am
index 2a9f422..ace1181 100644
--- a/GL/mesa/X/Makefile.am
+++ b/GL/mesa/X/Makefile.am
@@ -2,7 +2,6 @@ noinst_LTLIBRARIES = libX.la
INCLUDES = -I@MESA_SOURCE@/include \
-I../X \
- -I../array_cache \
-I../glapi \
-I../main \
-I../math \
@@ -21,18 +20,13 @@ INCLUDES = -I@MESA_SOURCE@/include \
AM_CFLAGS = \
$(DIX_CFLAGS) \
-DXFree86Server \
- @GLX_DEFINES@ \
- -DXFree86Server
-
-libX_la_SOURCES = xf86glx.c \
- xf86glx_util.c \
- xf86glx_util.h \
- xf86glxint.h
+ @GLX_DEFINES@
nodist_libX_la_SOURCES = \
xm_api.c \
xm_buffer.c \
xm_dd.c \
+ xm_image.c \
xm_line.c \
xm_span.c \
xm_tri.c \
diff --git a/GL/mesa/X/xf86glx.c b/GL/mesa/X/xf86glx.c
deleted file mode 100644
index 47c87f6..0000000
--- a/GL/mesa/X/xf86glx.c
+++ /dev/null
@@ -1,432 +0,0 @@
-/**************************************************************************
-
-Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the
-"Software"), to deal in the Software without restriction, including
-without limitation the rights to use, copy, modify, merge, publish,
-distribute, sub license, and/or sell copies of the Software, and to
-permit persons to whom the Software is furnished to do so, subject to
-the following conditions:
-
-The above copyright notice and this permission notice (including the
-next paragraph) shall be included in all copies or substantial portions
-of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
-IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
-ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/*
- * Authors:
- * Kevin E. Martin <kevin@precisioninsight.com>
- * Brian E. Paul <brian@precisioninsight.com>
- *
- */
-
-#ifdef HAVE_DIX_CONFIG_H
-#include <dix-config.h>
-#endif
-
-#include <string.h>
-#include <regionstr.h>
-#include <resource.h>
-#include <GL/gl.h>
-#include <GL/glxint.h>
-#include <GL/glxtokens.h>
-#include <scrnintstr.h>
-#include <windowstr.h>
-#include <config.h>
-#include <glxserver.h>
-#include <glxscreens.h>
-#include <glxdrawable.h>
-#include <glxcontext.h>
-#include <glxext.h>
-#include <glxutil.h>
-#include "context.h"
-#include "xmesaP.h"
-#include "context.h"
-
-#include "glcontextmodes.h"
-#include "os.h"
-
-/*
- * This define is for the glcore.h header file.
- * If you add it here, then make sure you also add it in
- * ../../../glx/Imakefile.
- */
-#if 0
-#define DEBUG
-#include <GL/internal/glcore.h>
-#undef DEBUG
-#else
-#include <GL/internal/glcore.h>
-#endif
-
-typedef struct __GLXMESAscreen __GLXMESAscreen;
-typedef struct __GLXMESAcontext __GLXMESAcontext;
-typedef struct __GLXMESAdrawable __GLXMESAdrawable;
-
-struct __GLXMESAscreen {
- __GLXscreen base;
- int index;
- int num_vis;
- XMesaVisual *xm_vis;
-};
-
-struct __GLXMESAcontext {
- __GLXcontext base;
- XMesaContext xmesa;
-};
-
-struct __GLXMESAdrawable {
- __GLXdrawable base;
- XMesaBuffer xm_buf;
-};
-
-static XMesaVisual find_mesa_visual(__GLXscreen *screen, VisualID vid);
-
-
-static void
-__glXMesaDrawableDestroy(__GLXdrawable *base)
-{
- __GLXMESAdrawable *glxPriv = (__GLXMESAdrawable *) base;
-
- if (glxPriv->xm_buf != NULL)
- XMesaDestroyBuffer(glxPriv->xm_buf);
- xfree(glxPriv);
-}
-
-static GLboolean
-__glXMesaDrawableResize(__GLXdrawable *base)
-{
- __GLXMESAdrawable *glxPriv = (__GLXMESAdrawable *) base;
-
- XMesaResizeBuffers(glxPriv->xm_buf);
-
- return GL_TRUE;
-}
-
-static GLboolean
-__glXMesaDrawableSwapBuffers(__GLXdrawable *base)
-{
- __GLXMESAdrawable *glxPriv = (__GLXMESAdrawable *) base;
-
- /* This is terrifying: XMesaSwapBuffers() ends up calling CopyArea
- * to do the buffer swap, but this assumes that the server holds
- * the lock and has its context visible. If another screen uses a
- * DRI driver, that will have installed the DRI enter/leave server
- * functions, which lifts the lock during GLX dispatch. This is
- * why we need to re-take the lock and swap in the server context
- * before calling XMesaSwapBuffers() here. /me shakes head. */
-
- __glXenterServer();
-
- XMesaSwapBuffers(glxPriv->xm_buf);
-
- __glXleaveServer();
-
- return GL_TRUE;
-}
-
-
-static __GLXdrawable *
-__glXMesaScreenCreateDrawable(__GLXscreen *screen,
- DrawablePtr pDraw,
- XID drawId,
- __GLcontextModes *modes)
-{
- __GLXMESAdrawable *glxPriv;
- XMesaVisual xm_vis;
-
- glxPriv = xalloc(sizeof *glxPriv);
- if (glxPriv == NULL)
- return NULL;
-
- memset(glxPriv, 0, sizeof *glxPriv);
-
- if (!__glXDrawableInit(&glxPriv->base, screen, pDraw, drawId, modes)) {
- xfree(glxPriv);
- return NULL;
- }
-
- glxPriv->base.destroy = __glXMesaDrawableDestroy;
- glxPriv->base.resize = __glXMesaDrawableResize;
- glxPriv->base.swapBuffers = __glXMesaDrawableSwapBuffers;
-
- xm_vis = find_mesa_visual(screen, modes->visualID);
- if (xm_vis == NULL) {
- ErrorF("find_mesa_visual returned NULL for visualID = 0x%04x\n",
- modes->visualID);
- xfree(glxPriv);
- return NULL;
- }
-
- if (glxPriv->base.type == DRAWABLE_WINDOW) {
- glxPriv->xm_buf = XMesaCreateWindowBuffer(xm_vis, (WindowPtr)pDraw);
- } else {
- glxPriv->xm_buf = XMesaCreatePixmapBuffer(xm_vis, (PixmapPtr)pDraw, 0);
- }
-
- return &glxPriv->base;
-}
-
-static void
-__glXMesaContextDestroy(__GLXcontext *baseContext)
-{
- __GLXMESAcontext *context = (__GLXMESAcontext *) baseContext;
-
- XMesaDestroyContext(context->xmesa);
- __glXContextDestroy(&context->base);
- xfree(context);
-}
-
-static int
-__glXMesaContextMakeCurrent(__GLXcontext *baseContext)
-
-{
- __GLXMESAcontext *context = (__GLXMESAcontext *) baseContext;
- __GLXMESAdrawable *drawPriv = (__GLXMESAdrawable *) context->base.drawPriv;
- __GLXMESAdrawable *readPriv = (__GLXMESAdrawable *) context->base.readPriv;
-
- return XMesaMakeCurrent2(context->xmesa,
- drawPriv->xm_buf,
- readPriv->xm_buf);
-}
-
-static int
-__glXMesaContextLoseCurrent(__GLXcontext *baseContext)
-{
- __GLXMESAcontext *context = (__GLXMESAcontext *) baseContext;
-
- return XMesaLoseCurrent(context->xmesa);
-}
-
-static int
-__glXMesaContextCopy(__GLXcontext *baseDst,
- __GLXcontext *baseSrc,
- unsigned long mask)
-{
- __GLXMESAcontext *dst = (__GLXMESAcontext *) baseDst;
- __GLXMESAcontext *src = (__GLXMESAcontext *) baseSrc;
-
- _mesa_copy_context(&src->xmesa->mesa, &dst->xmesa->mesa, mask);
- return GL_TRUE;
-}
-
-static int
-__glXMesaContextForceCurrent(__GLXcontext *baseContext)
-{
- __GLXMESAcontext *context = (__GLXMESAcontext *) baseContext;
-
- GlxSetRenderTables (context->xmesa->mesa.CurrentDispatch);
-
- return XMesaForceCurrent(context->xmesa);
-}
-
-static __GLXcontext *
-__glXMesaScreenCreateContext(__GLXscreen *screen,
- __GLcontextModes *modes,
- __GLXcontext *baseShareContext)
-{
- __GLXMESAcontext *context;
- __GLXMESAcontext *shareContext = (__GLXMESAcontext *) baseShareContext;
- XMesaVisual xm_vis;
- XMesaContext xm_share;
-
- context = xalloc (sizeof (__GLXMESAcontext));
- if (context == NULL)
- return NULL;
-
- memset(context, 0, sizeof *context);
-
- context->base.pGlxScreen = screen;
- context->base.modes = modes;
-
- context->base.destroy = __glXMesaContextDestroy;
- context->base.makeCurrent = __glXMesaContextMakeCurrent;
- context->base.loseCurrent = __glXMesaContextLoseCurrent;
- context->base.copy = __glXMesaContextCopy;
- context->base.forceCurrent = __glXMesaContextForceCurrent;
-
- xm_vis = find_mesa_visual(screen, modes->visualID);
- if (!xm_vis) {
- ErrorF("find_mesa_visual returned NULL for visualID = 0x%04x\n",
- modes->visualID);
- xfree(context);
- return NULL;
- }
-
- xm_share = shareContext ? shareContext->xmesa : NULL;
- context->xmesa = XMesaCreateContext(xm_vis, xm_share);
- if (!context->xmesa) {
- xfree(context);
- return NULL;
- }
-
- return &context->base;
-}
-
-static void
-__glXMesaScreenDestroy(__GLXscreen *screen)
-{
- __GLXMESAscreen *mesaScreen = (__GLXMESAscreen *) screen;
- int i;
-
- for (i = 0; i < mesaScreen->num_vis; i++) {
- if (mesaScreen->xm_vis[i])
- XMesaDestroyVisual(mesaScreen->xm_vis[i]);
- }
-
- xfree(mesaScreen->xm_vis);
-
- __glXScreenDestroy(screen);
-
- xfree(screen);
-}
-
-static XMesaVisual
-find_mesa_visual(__GLXscreen *screen, VisualID vid)
-{
- __GLXMESAscreen *mesaScreen = (__GLXMESAscreen *) screen;
- const __GLcontextModes *modes;
- unsigned i = 0;
-
- for ( modes = screen->modes ; modes != NULL ; modes = modes->next ) {
- if ( modes->visualID == vid ) {
- break;
- }
-
- i++;
- }
-
- return (modes != NULL) ? mesaScreen->xm_vis[i] : NULL;
-}
-
-static void init_screen_visuals(__GLXMESAscreen *screen)
-{
- ScreenPtr pScreen = screen->base.pScreen;
- __GLcontextModes *modes;
- XMesaVisual *pXMesaVisual;
- int *used;
- int i, j, size;
-
- /* Alloc space for the list of XMesa visuals */
- size = screen->base.numVisuals * sizeof(XMesaVisual);
- pXMesaVisual = (XMesaVisual *) xalloc(size);
- memset(pXMesaVisual, 0, size);
-
- /* FIXME: Change 'used' to be a array of bits (rather than of ints),
- * FIXME: create a stack array of 8 or 16 bytes. If 'numVisuals' is less
- * FIXME: than 64 or 128 the stack array can be used instead of calling
- * FIXME: __glXMalloc / __glXFree. If nothing else, convert 'used' to
- * FIXME: array of bytes instead of ints!
- */
- used = (int *) xalloc(pScreen->numVisuals * sizeof(int));
- memset(used, 0, pScreen->numVisuals * sizeof(int));
-
- i = 0;
- for ( modes = screen->base.modes; modes != NULL; modes = modes->next ) {
- const int vis_class = _gl_convert_to_x_visual_type( modes->visualType );
- const int nplanes = (modes->rgbBits - modes->alphaBits);
- const VisualPtr pVis = pScreen->visuals;
-
- for (j = 0; j < pScreen->numVisuals; j++) {
- if (pVis[j].class == vis_class &&
- pVis[j].nplanes == nplanes &&
- pVis[j].redMask == modes->redMask &&
- pVis[j].greenMask == modes->greenMask &&
- pVis[j].blueMask == modes->blueMask &&
- !used[j]) {
-
- /* Create the XMesa visual */
- pXMesaVisual[i] =
- XMesaCreateVisual(pScreen,
- &pVis[j],
- modes->rgbMode,
- (modes->alphaBits > 0),
- modes->doubleBufferMode,
- modes->stereoMode,
- GL_TRUE, /* ximage_flag */
- modes->depthBits,
- modes->stencilBits,
- modes->accumRedBits,
- modes->accumGreenBits,
- modes->accumBlueBits,
- modes->accumAlphaBits,
- modes->samples,
- modes->level,
- modes->visualRating);
- /* Set the VisualID */
- modes->visualID = pVis[j].vid;
-
- /* Mark this visual used */
- used[j] = 1;
- break;
- }
- }
-
- if ( j == pScreen->numVisuals ) {
- ErrorF("No matching visual for __GLcontextMode with "
- "visual class = %d (%d), nplanes = %u\n",
- vis_class,
- modes->visualType,
- (modes->rgbBits - modes->alphaBits) );
- }
- else if ( modes->visualID == -1 ) {
- FatalError( "Matching visual found, but visualID still -1!\n" );
- }
-
- i++;
- }
-
- xfree(used);
-
- screen->num_vis = pScreen->numVisuals;
- screen->xm_vis = pXMesaVisual;
-}
-
-static __GLXscreen *
-__glXMesaScreenProbe(ScreenPtr pScreen)
-{
- __GLXMESAscreen *screen;
-
- screen = xalloc(sizeof *screen);
- if (screen == NULL)
- return NULL;
-
- __glXScreenInit(&screen->base, pScreen);
-
- screen->base.destroy = __glXMesaScreenDestroy;
- screen->base.createContext = __glXMesaScreenCreateContext;
- screen->base.createDrawable = __glXMesaScreenCreateDrawable;
- screen->base.pScreen = pScreen;
-
- /*
- * Find the GLX visuals that are supported by this screen and create
- * XMesa's visuals.
- */
- init_screen_visuals(screen);
-
- return &screen->base;
-}
-
-__GLXprovider __glXMesaProvider = {
- __glXMesaScreenProbe,
- "MESA",
- NULL
-};
-
-__GLXprovider *
-GlxGetMesaProvider (void)
-{
- return &__glXMesaProvider;
-}
diff --git a/GL/mesa/X/xf86glx_util.c b/GL/mesa/X/xf86glx_util.c
deleted file mode 100644
index ffb5280..0000000
--- a/GL/mesa/X/xf86glx_util.c
+++ /dev/null
@@ -1,151 +0,0 @@
-/**************************************************************************
-
-Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the
-"Software"), to deal in the Software without restriction, including
-without limitation the rights to use, copy, modify, merge, publish,
-distribute, sub license, and/or sell copies of the Software, and to
-permit persons to whom the Software is furnished to do so, subject to
-the following conditions:
-
-The above copyright notice and this permission notice (including the
-next paragraph) shall be included in all copies or substantial portions
-of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
-IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
-ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/*
- * Authors:
- * Kevin E. Martin <kevin@precisioninsight.com>
- * Brian Paul <brian@precisioninsight.com>
- */
-
-#ifdef HAVE_DIX_CONFIG_H
-#include <dix-config.h>
-#endif
-
-#include <stdlib.h>
-
-#include <gcstruct.h>
-#include "pixmapstr.h"
-#include "xf86glx_util.h"
-#include <X11/Xmd.h>
-
-#ifdef ROUNDUP
-#undef ROUNDUP
-#endif
-
-#define ROUNDUP(nbytes, pad) ((((nbytes) + ((pad)-1)) / (pad)) * ((pad)>>3))
-
-XMesaImage *XMesaCreateImage(int bitsPerPixel, int width, int height, char *data)
-{
- XMesaImage *image;
-
- image = (XMesaImage *)xalloc(sizeof(XMesaImage));
-
- if (image) {
- image->width = width;
- image->height = height;
- image->data = data;
- /* Always pad to 32 bits */
- image->bytes_per_line = ROUNDUP((bitsPerPixel * width), 32);
- image->bits_per_pixel = bitsPerPixel;
- }
-
- return image;
-}
-
-void XMesaDestroyImage(XMesaImage *image)
-{
- if (image->data)
- free(image->data);
- xfree(image);
-}
-
-unsigned long XMesaGetPixel(XMesaImage *image, int x, int y)
-{
- CARD8 *row = (CARD8 *)(image->data + y*image->bytes_per_line);
- CARD8 *i8;
- CARD16 *i16;
- CARD32 *i32;
- switch (image->bits_per_pixel) {
- case 8:
- i8 = (CARD8 *)row;
- return i8[x];
- break;
- case 15:
- case 16:
- i16 = (CARD16 *)row;
- return i16[x];
- break;
- case 24: /* WARNING: architecture specific code */
- i8 = (CARD8 *)row;
- return (((CARD32)i8[x*3]) |
- (((CARD32)i8[x*3+1])<<8) |
- (((CARD32)i8[x*3+2])<<16));
- break;
- case 32:
- i32 = (CARD32 *)row;
- return i32[x];
- break;
- }
- return 0;
-}
-
-#ifndef XMESA_USE_PUTPIXEL_MACRO
-void XMesaPutPixel(XMesaImage *image, int x, int y, unsigned long pixel)
-{
- CARD8 *row = (CARD8 *)(image->data + y*image->bytes_per_line);
- CARD8 *i8;
- CARD16 *i16;
- CARD32 *i32;
- switch (image->bits_per_pixel) {
- case 8:
- i8 = (CARD8 *)row;
- i8[x] = (CARD8)pixel;
- break;
- case 15:
- case 16:
- i16 = (CARD16 *)row;
- i16[x] = (CARD16)pixel;
- break;
- case 24: /* WARNING: architecture specific code */
- i8 = (CARD8 *)__row;
- i8[x*3] = (CARD8)(p);
- i8[x*3+1] = (CARD8)(p>>8);
- i8[x*3+2] = (CARD8)(p>>16);
- case 32:
- i32 = (CARD32 *)row;
- i32[x] = (CARD32)pixel;
- break;
- }
-}
-#endif
-
-void XMesaPutImageHelper(ScreenPtr display,
- DrawablePtr d, GCPtr gc,
- XMesaImage *image,
- int src_x, int src_y,
- int dest_x, int dest_y,
- unsigned int width, unsigned int height)
-{
- /* NOT_DONE: Verify that the following works for all depths */
- char *src = (image->data +
- src_y * image->bytes_per_line +
- ((src_x * image->bits_per_pixel) >> 3));
-
- ValidateGC(d, gc);
- (*gc->ops->PutImage)(d, gc, d->depth, dest_x, dest_y, width, height,
- 0, ZPixmap, src);
-}
diff --git a/GL/mesa/X/xf86glx_util.h b/GL/mesa/X/xf86glx_util.h
deleted file mode 100644
index bb31412..0000000
--- a/GL/mesa/X/xf86glx_util.h
+++ /dev/null
@@ -1,105 +0,0 @@
-/**************************************************************************
-
-Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the
-"Software"), to deal in the Software without restriction, including
-without limitation the rights to use, copy, modify, merge, publish,
-distribute, sub license, and/or sell copies of the Software, and to
-permit persons to whom the Software is furnished to do so, subject to
-the following conditions:
-
-The above copyright notice and this permission notice (including the
-next paragraph) shall be included in all copies or substantial portions
-of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
-IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
-ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/*
- * Authors:
- * Kevin E. Martin <kevin@precisioninsight.com>
- * Brian Paul <brian@precisioninsight.com>
- */
-
-#ifdef HAVE_DIX_CONFIG_H
-#include <dix-config.h>
-#endif
-
-#ifndef _XF86GLX_UTIL_H_
-#define _XF86GLX_UTIL_H_
-
-#ifdef __CYGWIN__
-#undef WIN32
-#undef _WIN32
-#endif
-
-#include <screenint.h>
-#include <pixmap.h>
-#include <gc.h>
-#include "GL/xmesa.h"
-
-#define XMESA_USE_PUTPIXEL_MACRO
-
-struct _XMesaImageRec {
- int width, height;
- char *data;
- int bytes_per_line; /* Padded to 32 bits */
- int bits_per_pixel;
-};
-
-extern XMesaImage *XMesaCreateImage(int bitsPerPixel, int width, int height,
- char *data);
-extern void XMesaDestroyImage(XMesaImage *image);
-extern unsigned long XMesaGetPixel(XMesaImage *image, int x, int y);
-#ifdef XMESA_USE_PUTPIXEL_MACRO
-#define XMesaPutPixel(__i,__x,__y,__p) \
-{ \
- CARD8 *__row = (CARD8 *)(__i->data + __y*__i->bytes_per_line); \
- CARD8 *__i8; \
- CARD16 *__i16; \
- CARD32 *__i32; \
- switch (__i->bits_per_pixel) { \
- case 8: \
- __i8 = (CARD8 *)__row; \
- __i8[__x] = (CARD8)__p; \
- break; \
- case 15: \
- case 16: \
- __i16 = (CARD16 *)__row; \
- __i16[__x] = (CARD16)__p; \
- break; \
- case 24: /* WARNING: architecture specific code */ \
- __i8 = (CARD8 *)__row; \
- __i8[__x*3] = (CARD8)(__p); \
- __i8[__x*3+1] = (CARD8)(__p>>8); \
- __i8[__x*3+2] = (CARD8)(__p>>16); \
- break; \
- case 32: \
- __i32 = (CARD32 *)__row; \
- __i32[__x] = (CARD32)__p; \
- break; \
- } \
-}
-#else
-extern void XMesaPutPixel(XMesaImage *image, int x, int y,
- unsigned long pixel);
-#endif
-
-extern void XMesaPutImageHelper(ScreenPtr display,
- DrawablePtr d, GCPtr gc,
- XMesaImage *image,
- int src_x, int src_y,
- int dest_x, int dest_y,
- unsigned int width, unsigned int height);
-
-#endif /* _XF86GLX_UTIL_H_ */
diff --git a/GL/mesa/X/xf86glxint.h b/GL/mesa/X/xf86glxint.h
deleted file mode 100644
index 8c7e913..0000000
--- a/GL/mesa/X/xf86glxint.h
+++ /dev/null
@@ -1,45 +0,0 @@
-/**************************************************************************
-
-Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the
-"Software"), to deal in the Software without restriction, including
-without limitation the rights to use, copy, modify, merge, publish,
-distribute, sub license, and/or sell copies of the Software, and to
-permit persons to whom the Software is furnished to do so, subject to
-the following conditions:
-
-The above copyright notice and this permission notice (including the
-next paragraph) shall be included in all copies or substantial portions
-of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
-IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
-ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-/*
- * Authors:
- * Kevin E. Martin <kevin@precisioninsight.com>
- *
- */
-
-#ifdef HAVE_DIX_CONFIG_H
-#include <dix-config.h>
-#endif
-
-#ifndef _XF86GLXINT_H_
-#define _XF86GLXINT_H_
-
-#include <miscstruct.h>
-#include <GL/gl.h>
-#include <GL/xmesa.h>
-
-#endif /* _XF86GLXINT_H_ */
diff --git a/GL/mesa/array_cache/Makefile.am b/GL/mesa/array_cache/Makefile.am
deleted file mode 100644
index 5016b73..0000000
--- a/GL/mesa/array_cache/Makefile.am
+++ /dev/null
@@ -1,21 +0,0 @@
-noinst_LTLIBRARIES = libac.la
-
-AM_CFLAGS = \
- $(DIX_CFLAGS) \
- -DXFree86Server \
- @GLX_DEFINES@
-
-INCLUDES = -I@MESA_SOURCE@/include \
- -I../X \
- -I../array_cache \
- -I../glapi \
- -I../main \
- -I../math \
- -I../shader \
- -I../swrast \
- -I../swrast_setup \
- -I../tnl \
- -I.. \
- -I$(top_srcdir)/hw/xfree86/os-support
-
-nodist_libac_la_SOURCES = ac_context.c ac_import.c
diff --git a/GL/mesa/glapi/Makefile.am b/GL/mesa/glapi/Makefile.am
index de457b9..db79114 100644
--- a/GL/mesa/glapi/Makefile.am
+++ b/GL/mesa/glapi/Makefile.am
@@ -7,7 +7,6 @@ AM_CFLAGS = \
INCLUDES = -I@MESA_SOURCE@/include \
-I../X \
- -I../array_cache \
-I../glapi \
-I../main \
-I../math \
diff --git a/GL/mesa/main/Makefile.am b/GL/mesa/main/Makefile.am
index 64b383d..f8ce137 100644
--- a/GL/mesa/main/Makefile.am
+++ b/GL/mesa/main/Makefile.am
@@ -7,7 +7,6 @@ AM_CFLAGS = \
INCLUDES = -I@MESA_SOURCE@/include \
-I../X \
- -I../array_cache \
-I../glapi \
-I../main \
-I../math \
@@ -62,13 +61,14 @@ nodist_libmain_la_SOURCES = accum.c \
matrix.c \
mipmap.c \
mm.c \
- occlude.c \
pixel.c \
points.c \
polygon.c \
+ queryobj.c \
rastpos.c \
rbadaptors.c \
renderbuffer.c \
+ shaders.c \
state.c \
stencil.c \
texcompress.c \
diff --git a/GL/mesa/math/Makefile.am b/GL/mesa/math/Makefile.am
index 5e99d90..c7c5642 100644
--- a/GL/mesa/math/Makefile.am
+++ b/GL/mesa/math/Makefile.am
@@ -7,7 +7,6 @@ AM_CFLAGS = \
INCLUDES = -I@MESA_SOURCE@/include \
-I../X \
- -I../array_cache \
-I../glapi \
-I../main \
-I../math \
diff --git a/GL/mesa/shader/Makefile.am b/GL/mesa/shader/Makefile.am
index 4bd5736..abde275 100644
--- a/GL/mesa/shader/Makefile.am
+++ b/GL/mesa/shader/Makefile.am
@@ -9,7 +9,6 @@ AM_CFLAGS = \
INCLUDES = -I@MESA_SOURCE@/include \
-I../X \
- -I../array_cache \
-I../glapi \
-I../main \
-I../math \
@@ -28,8 +27,13 @@ nodist_libshader_la_SOURCES = \
atifragshader.c \
nvfragparse.c \
nvprogram.c \
- nvvertexec.c \
- nvvertparse.c \
+ nvvertparse.c \
+ prog_debug.c \
+ prog_execute.c \
+ prog_instruction.c \
+ prog_parameter.c \
+ prog_print.c \
program.c \
- shaderobjects.c \
- shaderobjects_3dlabs.c
+ programopt.c \
+ prog_statevars.c \
+ shader_api.c
diff --git a/GL/mesa/shader/grammar/Makefile.am b/GL/mesa/shader/grammar/Makefile.am
index 0974d5b..332c8e9 100644
--- a/GL/mesa/shader/grammar/Makefile.am
+++ b/GL/mesa/shader/grammar/Makefile.am
@@ -7,7 +7,6 @@ AM_CFLAGS = \
INCLUDES = -I@MESA_SOURCE@/include \
-I../../X \
- -I../../array_cache \
-I../../glapi \
-I../../main \
-I../../math \
diff --git a/GL/mesa/shader/slang/Makefile.am b/GL/mesa/shader/slang/Makefile.am
index 8f2636e..71498ee 100644
--- a/GL/mesa/shader/slang/Makefile.am
+++ b/GL/mesa/shader/slang/Makefile.am
@@ -8,7 +8,6 @@ AM_CFLAGS = \
INCLUDES = -I@MESA_SOURCE@/include \
-I../grammar \
-I../../X \
- -I../../array_cache \
-I../../glapi \
-I../../main \
-I../../math \
@@ -19,23 +18,24 @@ INCLUDES = -I@MESA_SOURCE@/include \
-I../.. \
-I$(top_srcdir)/hw/xfree86/os-support
-nodist_libslang_la_SOURCES = slang_analyse.c \
- slang_assemble_assignment.c \
- slang_assemble.c \
- slang_assemble_conditional.c \
- slang_assemble_constructor.c \
- slang_assemble_typeinfo.c \
+nodist_libslang_la_SOURCES = slang_builtin.c \
+ slang_codegen.c \
slang_compile.c \
slang_compile_function.c \
slang_compile_operation.c \
slang_compile_struct.c \
slang_compile_variable.c \
- slang_execute.c \
- slang_execute_x86.c \
- slang_export.c \
- slang_library_texsample.c \
+ slang_emit.c \
+ slang_ir.c \
+ slang_label.c \
slang_library_noise.c \
slang_link.c \
+ slang_log.c \
+ slang_mem.c \
slang_preprocess.c \
+ slang_print.c \
+ slang_simplify.c \
slang_storage.c \
- slang_utility.c
+ slang_typeinfo.c \
+ slang_utility.c \
+ slang_vartable.c
diff --git a/GL/mesa/swrast/Makefile.am b/GL/mesa/swrast/Makefile.am
index d972af6..bffb1e7 100644
--- a/GL/mesa/swrast/Makefile.am
+++ b/GL/mesa/swrast/Makefile.am
@@ -7,7 +7,6 @@ AM_CFLAGS = \
INCLUDES = -I@MESA_SOURCE@/include \
-I../X \
- -I../array_cache \
-I../glapi \
-I../main \
-I../math \
@@ -24,7 +23,6 @@ nodist_libswrast_la_SOURCES = s_aaline.c \
s_aatriangle.c \
s_accum.c \
s_alpha.c \
- s_arbshader.c \
s_atifragshader.c \
s_bitmap.c \
s_blend.c \
@@ -36,11 +34,11 @@ nodist_libswrast_la_SOURCES = s_aaline.c \
s_drawpix.c \
s_feedback.c \
s_fog.c \
+ s_fragprog.c \
s_imaging.c \
s_lines.c \
s_logic.c \
s_masking.c \
- s_nvfragprog.c \
s_points.c \
s_readpix.c \
s_span.c \
diff --git a/GL/mesa/swrast_setup/Makefile.am b/GL/mesa/swrast_setup/Makefile.am
index 8d70408..1f3c031 100644
--- a/GL/mesa/swrast_setup/Makefile.am
+++ b/GL/mesa/swrast_setup/Makefile.am
@@ -7,7 +7,6 @@ AM_CFLAGS = \
INCLUDES = -I@MESA_SOURCE@/include \
-I../X \
- -I../array_cache \
-I../glapi \
-I../main \
-I../math \
diff --git a/GL/mesa/tnl/Makefile.am b/GL/mesa/tnl/Makefile.am
index 717e6fd..b3c8206 100644
--- a/GL/mesa/tnl/Makefile.am
+++ b/GL/mesa/tnl/Makefile.am
@@ -7,7 +7,6 @@ AM_CFLAGS = \
INCLUDES = -I@MESA_SOURCE@/include \
-I../X \
- -I../array_cache \
-I../glapi \
-I../main \
-I../math \
@@ -19,16 +18,9 @@ INCLUDES = -I@MESA_SOURCE@/include \
-I.. \
-I$(top_srcdir)/hw/xfree86/os-support
-nodist_libtnl_la_SOURCES = t_array_api.c \
- t_array_import.c \
- t_context.c \
+nodist_libtnl_la_SOURCES = t_context.c \
+ t_draw.c \
t_pipeline.c \
- t_save_api.c \
- t_save_loopback.c \
- t_save_playback.c \
- t_vb_arbprogram.c \
- t_vb_arbprogram_sse.c \
- t_vb_arbshader.c \
t_vb_cull.c \
t_vb_fog.c \
t_vb_light.c \
@@ -42,9 +34,4 @@ nodist_libtnl_la_SOURCES = t_array_api.c \
t_vertex.c \
t_vertex_generic.c \
t_vertex_sse.c \
- t_vp_build.c \
- t_vtx_api.c \
- t_vtx_eval.c \
- t_vtx_exec.c \
- t_vtx_generic.c \
- t_vtx_x86.c
+ t_vp_build.c
diff --git a/GL/mesa/vbo/Makefile.am b/GL/mesa/vbo/Makefile.am
new file mode 100644
index 0000000..9943f2a
--- /dev/null
+++ b/GL/mesa/vbo/Makefile.am
@@ -0,0 +1,35 @@
+noinst_LTLIBRARIES = libvbo.la
+
+AM_CFLAGS = \
+ $(DIX_CFLAGS) \
+ -DXFree86Server \
+ @GLX_DEFINES@
+
+INCLUDES = -I@MESA_SOURCE@/include \
+ -I../X \
+ -I../glapi \
+ -I../main \
+ -I../math \
+ -I../shader \
+ -I../shader/slang \
+ -I../shader/slang \
+ -I../swrast \
+ -I../swrast_setup \
+ -I../tnl \
+ -I.. \
+ -I$(top_srcdir)/hw/xfree86/os-support
+
+nodist_libvbo_la_SOURCES = vbo_context.c \
+ vbo_exec_api.c \
+ vbo_exec_array.c \
+ vbo_exec.c \
+ vbo_exec_draw.c \
+ vbo_exec_eval.c \
+ vbo_rebase.c \
+ vbo_save_api.c \
+ vbo_save.c \
+ vbo_save_draw.c \
+ vbo_save_loopback.c \
+ vbo_split.c \
+ vbo_split_copy.c \
+ vbo_split_inplace.c
diff --git a/GL/symlink-mesa.sh b/GL/symlink-mesa.sh
index c14c683..0cfe1c9 100755
--- a/GL/symlink-mesa.sh
+++ b/GL/symlink-mesa.sh
@@ -85,15 +85,6 @@ symlink_mesa_math() {
done
}
-symlink_mesa_ac() {
- src_dir src/mesa/array_cache
- dst_dir mesa/array_cache
-
- for src in $REAL_SRC_DIR/*.c $REAL_SRC_DIR/*.h; do
- action `basename $src`
- done
-}
-
symlink_mesa_swrast() {
src_dir src/mesa/swrast
dst_dir mesa/swrast
@@ -157,6 +148,15 @@ symlink_mesa_shader_slang_library() {
done
}
+symlink_mesa_vbo() {
+ src_dir src/mesa/vbo
+ dst_dir mesa/vbo
+
+ for src in $REAL_SRC_DIR/*.c $REAL_SRC_DIR/*.h; do
+ action `basename $src`
+ done
+}
+
symlink_mesa_x() {
src_dir src/mesa/drivers/x11
dst_dir mesa/X
@@ -168,6 +168,8 @@ symlink_mesa_x() {
action xm_api.c
action xm_buffer.c
action xm_dd.c
+ action xm_image.c
+ action xm_image.h
action xm_line.c
action xm_span.c
action xm_tri.c
@@ -203,7 +205,6 @@ symlink_mesa_x8664() {
symlink_mesa() {
symlink_mesa_main
symlink_mesa_math
- symlink_mesa_ac
symlink_mesa_swrast
symlink_mesa_ss
symlink_mesa_tnl
@@ -215,6 +216,7 @@ symlink_mesa() {
symlink_mesa_glapi
symlink_mesa_ppc
symlink_mesa_sparc
+ symlink_mesa_vbo
symlink_mesa_x86
symlink_mesa_x8664
}
@@ -225,9 +227,6 @@ symlink_glx() {
dst_dir glx
action indirect_size.h
-
- src_dir src/mesa/drivers/dri/common
-
action glcontextmodes.c
action glcontextmodes.h
@@ -289,9 +288,9 @@ action() {
}
usage() {
- echo symlink.sh src-dir dst-dir
- echo src-dir: the xc directory of the monolithic source tree
- echo dst-dir: the modular source tree containing proto, app, lib, ...
+ echo symlink-mesa.sh src-dir dst-dir
+ echo src-dir: the Mesa source directory
+ echo dst-dir: the GL subdirectory of the Xserver modular tree
}
# Check commandline args
--- xorg-server-1.3.0.0.orig/configure.ac 2007-08-11 11:35:59.000000000 +1000
+++ xorg-server-1.3.0.0/configure.ac 2007-08-11 13:09:14.000000000 +1000
@@ -1694,7 +1694,6 @@
GL/Makefile
GL/glx/Makefile
GL/mesa/Makefile
-GL/mesa/array_cache/Makefile
GL/mesa/glapi/Makefile
GL/mesa/main/Makefile
GL/mesa/math/Makefile
@@ -1704,6 +1703,7 @@
GL/mesa/swrast/Makefile
GL/mesa/swrast_setup/Makefile
GL/mesa/tnl/Makefile
+GL/mesa/vbo/Makefile
GL/mesa/X/Makefile
include/Makefile
afb/Makefile
diff --git a/hw/xfree86/dri/Makefile.am b/hw/xfree86/dri/Makefile.am
index 4def387..68f1eae 100644
--- a/hw/xfree86/dri/Makefile.am
+++ b/hw/xfree86/dri/Makefile.am
@@ -7,7 +7,7 @@ libdri_la_CFLAGS = -I$(top_srcdir)/hw/xfree86/common \
-I$(top_builddir)/GL/include \
-I@MESA_SOURCE@/include \
-DHAVE_XORG_CONFIG_H \
- @DRIPROTO_CFLAGS@ \
+ @DIX_CFLAGS@ @DRIPROTO_CFLAGS@ \
@LIBDRM_CFLAGS@ \
@GL_CFLAGS@
libdri_la_LDFLAGS = -module -avoid-version @LIBDRM_LIBS@
diff --git a/hw/xfree86/dri/dri.c b/hw/xfree86/dri/dri.c
index 3b0d4db..80e07c5 100644
--- a/hw/xfree86/dri/dri.c
+++ b/hw/xfree86/dri/dri.c
@@ -43,6 +43,7 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include <string.h>
#include <stdio.h>
#include <sys/ioctl.h>
+#include <errno.h>
#define NEED_REPLIES
#define NEED_EVENTS
@@ -71,10 +72,13 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "mipointer.h"
#include "xf86_OSproc.h"
+#define PCI_BUS_NO_DOMAIN(bus) ((bus) & 0xffu)
+
#if !defined(PANORAMIX)
extern Bool noPanoramiXExtension;
#endif
+static int DRIEntPrivIndex = -1;
static int DRIScreenPrivIndex = -1;
static int DRIWindowPrivIndex = -1;
static unsigned long DRIGeneration = 0;
@@ -110,24 +114,205 @@ DRIDrvMsg(int scrnIndex, MessageType type, const char *format, ...)
}
+static void
+DRIOpenDRMCleanup(DRIEntPrivPtr pDRIEntPriv)
+{
+ if (pDRIEntPriv->pLSAREA != NULL) {
+ drmUnmap(pDRIEntPriv->pLSAREA, pDRIEntPriv->sAreaSize);
+ pDRIEntPriv->pLSAREA = NULL;
+ }
+ if (pDRIEntPriv->hLSAREA != 0) {
+ drmRmMap(pDRIEntPriv->drmFD, pDRIEntPriv->hLSAREA);
+ }
+ if (pDRIEntPriv->drmFD >= 0) {
+ drmClose(pDRIEntPriv->drmFD);
+ pDRIEntPriv->drmFD = 0;
+ }
+}
+
+int
+DRIMasterFD(ScrnInfoPtr pScrn)
+{
+ return DRI_ENT_PRIV(pScrn)->drmFD;
+}
+
+void *
+DRIMasterSareaPointer(ScrnInfoPtr pScrn)
+{
+ return DRI_ENT_PRIV(pScrn)->pLSAREA;
+}
+
+drm_handle_t
+DRIMasterSareaHandle(ScrnInfoPtr pScrn)
+{
+ return DRI_ENT_PRIV(pScrn)->hLSAREA;
+}
+
+
+Bool
+DRIOpenDRMMaster(ScrnInfoPtr pScrn,
+ unsigned long sAreaSize,
+ const char *busID,
+ const char *drmDriverName)
+{
+ drmSetVersion saveSv, sv;
+ Bool drmWasAvailable;
+ DRIEntPrivPtr pDRIEntPriv;
+ DRIEntPrivRec tmp;
+ drmVersionPtr drmlibv;
+ int drmlibmajor, drmlibminor;
+ const char *openBusID;
+ int count;
+ int err;
+
+ if (DRIEntPrivIndex == -1)
+ DRIEntPrivIndex = xf86AllocateEntityPrivateIndex();
+
+ pDRIEntPriv = DRI_ENT_PRIV(pScrn);
+
+ if (pDRIEntPriv && pDRIEntPriv->drmFD != -1)
+ return TRUE;
+
+ drmWasAvailable = drmAvailable();
+
+ memset(&tmp, 0, sizeof(tmp));
+
+ /* Check the DRM lib version.
+ * drmGetLibVersion was not supported in version 1.0, so check for
+ * symbol first to avoid possible crash or hang.
+ */
+
+ drmlibmajor = 1;
+ drmlibminor = 0;
+ if (xf86LoaderCheckSymbol("drmGetLibVersion")) {
+ drmlibv = drmGetLibVersion(-1);
+ if (drmlibv != NULL) {
+ drmlibmajor = drmlibv->version_major;
+ drmlibminor = drmlibv->version_minor;
+ drmFreeVersion(drmlibv);
+ }
+ }
+
+ /* Check if the libdrm can handle falling back to loading based on name
+ * if a busid string is passed.
+ */
+ openBusID = (drmlibmajor == 1 && drmlibminor >= 2) ? busID : NULL;
+
+ tmp.drmFD = -1;
+ sv.drm_di_major = 1;
+ sv.drm_di_minor = 1;
+ sv.drm_dd_major = -1;
+
+ saveSv = sv;
+ count = 10;
+ while (count--) {
+ tmp.drmFD = drmOpen(drmDriverName, openBusID);
+
+ if (tmp.drmFD < 0) {
+ DRIDrvMsg(-1, X_ERROR, "[drm] drmOpen failed.\n");
+ goto out_err;
+ }
+
+ err = drmSetInterfaceVersion(tmp.drmFD, &sv);
+
+ if (err != -EPERM)
+ break;
+
+ sv = saveSv;
+ drmClose(tmp.drmFD);
+ tmp.drmFD = -1;
+ usleep(100000);
+ }
+
+ if (tmp.drmFD <= 0) {
+ DRIDrvMsg(-1, X_ERROR, "[drm] DRM was busy with another master.\n");
+ goto out_err;
+ }
+
+ if (!drmWasAvailable) {
+ DRIDrvMsg(-1, X_INFO,
+ "[drm] loaded kernel module for \"%s\" driver.\n",
+ drmDriverName);
+ }
+
+ if (err != 0) {
+ sv.drm_di_major = 1;
+ sv.drm_di_minor = 0;
+ }
+
+ DRIDrvMsg(-1, X_INFO, "[drm] DRM interface version %d.%d\n",
+ sv.drm_di_major, sv.drm_di_minor);
+
+ if (sv.drm_di_major == 1 && sv.drm_di_minor >= 1)
+ err = 0;
+ else
+ err = drmSetBusid(tmp.drmFD, busID);
+
+ if (err) {
+ DRIDrvMsg(-1, X_ERROR, "[drm] Could not set DRM device bus ID.\n");
+ goto out_err;
+ }
+
+ /*
+ * Create a lock-containing sarea.
+ */
+
+ if (drmAddMap( tmp.drmFD, 0, sAreaSize, DRM_SHM,
+ DRM_CONTAINS_LOCK, &tmp.hLSAREA) < 0) {
+ DRIDrvMsg(-1, X_INFO, "[drm] Could not create SAREA for DRM lock.\n");
+ tmp.hLSAREA = 0;
+ goto out_err;
+ }
+
+ if (drmMap( tmp.drmFD, tmp.hLSAREA, sAreaSize,
+ (drmAddressPtr)(&tmp.pLSAREA)) < 0) {
+ DRIDrvMsg(-1, X_INFO, "[drm] Mapping SAREA for DRM lock failed.\n");
+ tmp.pLSAREA = NULL;
+ goto out_err;
+ }
+
+ memset(tmp.pLSAREA, 0, sAreaSize);
+
+ /*
+ * Reserved contexts are handled by the first opened screen.
+ */
+
+ tmp.resOwner = NULL;
+
+ if (!pDRIEntPriv)
+ pDRIEntPriv = xnfcalloc(sizeof(*pDRIEntPriv), 1);
+
+ if (!pDRIEntPriv) {
+ DRIDrvMsg(-1, X_INFO, "[drm] Failed to allocate memory for "
+ "DRM device.\n");
+ goto out_err;
+ }
+ *pDRIEntPriv = tmp;
+ xf86GetEntityPrivate((pScrn)->entityList[0],DRIEntPrivIndex)->ptr =
+ pDRIEntPriv;
+
+ DRIDrvMsg(-1, X_INFO, "[drm] DRM open master succeeded.\n");
+ return TRUE;
+
+ out_err:
+
+ DRIOpenDRMCleanup(&tmp);
+ return FALSE;
+}
+
+
Bool
DRIScreenInit(ScreenPtr pScreen, DRIInfoPtr pDRIInfo, int *pDRMFD)
{
DRIScreenPrivPtr pDRIPriv;
drm_context_t * reserved;
int reserved_count;
- int i, fd, drmWasAvailable;
+ int i;
Bool xineramaInCore = FALSE;
- int err = 0;
- char *openbusid;
- drmVersionPtr drmlibv;
- int drmlibmajor, drmlibminor, drmdimajor, drmdiminor;
-
- if (DRIGeneration != serverGeneration) {
- if ((DRIScreenPrivIndex = AllocateScreenPrivateIndex()) < 0)
- return FALSE;
- DRIGeneration = serverGeneration;
- }
+ DRIEntPrivPtr pDRIEntPriv;
+ ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum];
+ DRIContextFlags flags = 0;
+ DRIContextPrivPtr pDRIContextPriv;
/* If the DRI extension is disabled, do not initialize the DRI */
if (noXFree86DRIExtension) {
@@ -151,59 +336,32 @@ DRIScreenInit(ScreenPtr pScreen, DRIInfoPtr pDRIInfo, int *pDRMFD)
}
}
- drmWasAvailable = drmAvailable();
-
- /* Check the DRM lib version.
- * drmGetLibVersion was not supported in version 1.0, so check for
- * symbol first to avoid possible crash or hang.
- */
- drmlibmajor = 1;
- drmlibminor = 0;
- if (xf86LoaderCheckSymbol("drmGetLibVersion")) {
- drmlibv = drmGetLibVersion(-1);
- if (drmlibv != NULL) {
- drmlibmajor = drmlibv->version_major;
- drmlibminor = drmlibv->version_minor;
- drmFreeVersion(drmlibv);
- }
- }
-
- /* Check if the libdrm can handle falling back to loading based on name
- * if a busid string is passed.
- */
- if (drmlibmajor == 1 && drmlibminor >= 2)
- openbusid = pDRIInfo->busIdString;
- else
- openbusid = NULL;
+ if (!DRIOpenDRMMaster(pScrn, pDRIInfo->SAREASize,
+ pDRIInfo->busIdString,
+ pDRIInfo->drmDriverName))
+ return FALSE;
- /* Note that drmOpen will try to load the kernel module, if needed. */
- fd = drmOpen(pDRIInfo->drmDriverName, openbusid);
- if (fd < 0) {
- /* failed to open DRM */
- pScreen->devPrivates[DRIScreenPrivIndex].ptr = NULL;
- DRIDrvMsg(pScreen->myNum, X_INFO,
- "[drm] drmOpen failed\n");
- return FALSE;
- }
+ pDRIEntPriv = DRI_ENT_PRIV(pScrn);
- if (!drmWasAvailable) {
- /* drmOpen loaded the kernel module, print a message to say so */
- DRIDrvMsg(pScreen->myNum, X_INFO,
- "[drm] loaded kernel module for \"%s\" driver\n",
- pDRIInfo->drmDriverName);
+ if (DRIGeneration != serverGeneration) {
+ if ((DRIScreenPrivIndex = AllocateScreenPrivateIndex()) < 0)
+ return FALSE;
+ DRIGeneration = serverGeneration;
}
pDRIPriv = (DRIScreenPrivPtr) xcalloc(1, sizeof(DRIScreenPrivRec));
if (!pDRIPriv) {
pScreen->devPrivates[DRIScreenPrivIndex].ptr = NULL;
+ DRIScreenPrivIndex = -1;
return FALSE;
}
pScreen->devPrivates[DRIScreenPrivIndex].ptr = (pointer) pDRIPriv;
- pDRIPriv->drmFD = fd;
+ pDRIPriv->drmFD = pDRIEntPriv->drmFD;
pDRIPriv->directRenderingSupport = TRUE;
pDRIPriv->pDriverInfo = pDRIInfo;
pDRIPriv->nrWindows = 0;
+ pDRIPriv->nrWindowsVisible = 0;
pDRIPriv->fullscreen = NULL;
pDRIPriv->createDummyCtx = pDRIInfo->createDummyCtx;
@@ -211,124 +369,99 @@ DRIScreenInit(ScreenPtr pScreen, DRIInfoPtr pDRIInfo, int *pDRMFD)
pDRIPriv->grabbedDRILock = FALSE;
pDRIPriv->drmSIGIOHandlerInstalled = FALSE;
+ *pDRMFD = pDRIPriv->drmFD;
- if (drmlibmajor == 1 && drmlibminor >= 2) {
- drmSetVersion sv;
-
- /* Get the interface version, asking for 1.1. */
- sv.drm_di_major = 1;
- sv.drm_di_minor = 1;
- sv.drm_dd_major = -1;
- err = drmSetInterfaceVersion(pDRIPriv->drmFD, &sv);
- if (err == 0) {
- drmdimajor = sv.drm_di_major;
- drmdiminor = sv.drm_di_minor;
- } else {
- /* failure, so set it to 1.0.0. */
- drmdimajor = 1;
- drmdiminor = 0;
+ if (pDRIEntPriv->sAreaGrabbed || pDRIInfo->allocSarea) {
+
+ if (drmAddMap( pDRIPriv->drmFD,
+ 0,
+ pDRIPriv->pDriverInfo->SAREASize,
+ DRM_SHM,
+ 0,
+ &pDRIPriv->hSAREA) < 0)
+ {
+ pDRIPriv->directRenderingSupport = FALSE;
+ pScreen->devPrivates[DRIScreenPrivIndex].ptr = NULL;
+ drmClose(pDRIPriv->drmFD);
+ DRIDrvMsg(pScreen->myNum, X_INFO,
+ "[drm] drmAddMap failed\n");
+ return FALSE;
}
- }
- else {
- /* We can't check the DI DRM interface version, so set it to 1.0.0. */
- drmdimajor = 1;
- drmdiminor = 0;
- }
- DRIDrvMsg(pScreen->myNum, X_INFO,
- "[drm] DRM interface version %d.%d\n", drmdimajor, drmdiminor);
-
- /* If the interface minor number is 1.1, then we've opened a DRM device
- * that already had the busid set through drmOpen.
- */
- if (drmdimajor == 1 && drmdiminor >= 1)
- err = 0;
- else
- err = drmSetBusid(pDRIPriv->drmFD, pDRIPriv->pDriverInfo->busIdString);
-
- if (err < 0) {
- pDRIPriv->directRenderingSupport = FALSE;
- pScreen->devPrivates[DRIScreenPrivIndex].ptr = NULL;
- drmClose(pDRIPriv->drmFD);
- DRIDrvMsg(pScreen->myNum, X_INFO,
- "[drm] drmSetBusid failed (%d, %s), %s\n",
- pDRIPriv->drmFD, pDRIPriv->pDriverInfo->busIdString, strerror(-err));
- return FALSE;
+ DRIDrvMsg(pScreen->myNum, X_INFO,
+ "[drm] added %d byte SAREA at %p\n",
+ pDRIPriv->pDriverInfo->SAREASize, pDRIPriv->hSAREA);
+
+ /* Backwards compat. */
+ if (drmMap( pDRIPriv->drmFD,
+ pDRIPriv->hSAREA,
+ pDRIPriv->pDriverInfo->SAREASize,
+ (drmAddressPtr)(&pDRIPriv->pSAREA)) < 0)
+ {
+ pDRIPriv->directRenderingSupport = FALSE;
+ pScreen->devPrivates[DRIScreenPrivIndex].ptr = NULL;
+ drmClose(pDRIPriv->drmFD);
+ DRIDrvMsg(pScreen->myNum, X_INFO,
+ "[drm] drmMap failed\n");
+ return FALSE;
+ }
+ DRIDrvMsg(pScreen->myNum, X_INFO, "[drm] mapped SAREA %p to %p\n",
+ pDRIPriv->hSAREA, pDRIPriv->pSAREA);
+ memset(pDRIPriv->pSAREA, 0, pDRIPriv->pDriverInfo->SAREASize);
+ } else {
+ DRIDrvMsg(pScreen->myNum, X_INFO, "[drm] Using the DRM lock "
+ "SAREA also for drawables.\n");
+ pDRIPriv->hSAREA = pDRIEntPriv->hLSAREA;
+ pDRIPriv->pSAREA = (XF86DRISAREAPtr) pDRIEntPriv->pLSAREA;
+ pDRIEntPriv->sAreaGrabbed = TRUE;
}
- *pDRMFD = pDRIPriv->drmFD;
- DRIDrvMsg(pScreen->myNum, X_INFO,
- "[drm] created \"%s\" driver at busid \"%s\"\n",
- pDRIPriv->pDriverInfo->drmDriverName,
- pDRIPriv->pDriverInfo->busIdString);
-
- if (drmAddMap( pDRIPriv->drmFD,
- 0,
- pDRIPriv->pDriverInfo->SAREASize,
- DRM_SHM,
- DRM_CONTAINS_LOCK,
- &pDRIPriv->hSAREA) < 0)
- {
- pDRIPriv->directRenderingSupport = FALSE;
- pScreen->devPrivates[DRIScreenPrivIndex].ptr = NULL;
- drmClose(pDRIPriv->drmFD);
- DRIDrvMsg(pScreen->myNum, X_INFO,
- "[drm] drmAddMap failed\n");
- return FALSE;
- }
- DRIDrvMsg(pScreen->myNum, X_INFO,
- "[drm] added %d byte SAREA at %p\n",
- pDRIPriv->pDriverInfo->SAREASize, pDRIPriv->hSAREA);
+ pDRIPriv->hLSAREA = pDRIEntPriv->hLSAREA;
+ pDRIPriv->pLSAREA = pDRIEntPriv->pLSAREA;
- if (drmMap( pDRIPriv->drmFD,
- pDRIPriv->hSAREA,
- pDRIPriv->pDriverInfo->SAREASize,
- (drmAddressPtr)(&pDRIPriv->pSAREA)) < 0)
+ if (!pDRIPriv->pDriverInfo->dontMapFrameBuffer)
{
- pDRIPriv->directRenderingSupport = FALSE;
- pScreen->devPrivates[DRIScreenPrivIndex].ptr = NULL;
- drmClose(pDRIPriv->drmFD);
- DRIDrvMsg(pScreen->myNum, X_INFO,
- "[drm] drmMap failed\n");
- return FALSE;
+ if (drmAddMap( pDRIPriv->drmFD,
+ (drm_handle_t)pDRIPriv->pDriverInfo->frameBufferPhysicalAddress,
+ pDRIPriv->pDriverInfo->frameBufferSize,
+ DRM_FRAME_BUFFER,
+ 0,
+ &pDRIPriv->pDriverInfo->hFrameBuffer) < 0)
+ {
+ pDRIPriv->directRenderingSupport = FALSE;
+ pScreen->devPrivates[DRIScreenPrivIndex].ptr = NULL;
+ drmUnmap(pDRIPriv->pSAREA, pDRIPriv->pDriverInfo->SAREASize);
+ drmClose(pDRIPriv->drmFD);
+ DRIDrvMsg(pScreen->myNum, X_INFO,
+ "[drm] drmAddMap failed\n");
+ return FALSE;
+ }
+ DRIDrvMsg(pScreen->myNum, X_INFO, "[drm] framebuffer handle = %p\n",
+ pDRIPriv->pDriverInfo->hFrameBuffer);
+ } else {
+ DRIDrvMsg(pScreen->myNum, X_INFO,
+ "[drm] framebuffer mapped by ddx driver\n");
}
- memset(pDRIPriv->pSAREA, 0, pDRIPriv->pDriverInfo->SAREASize);
- DRIDrvMsg(pScreen->myNum, X_INFO, "[drm] mapped SAREA %p to %p\n",
- pDRIPriv->hSAREA, pDRIPriv->pSAREA);
- if (drmAddMap( pDRIPriv->drmFD,
- (drm_handle_t)pDRIPriv->pDriverInfo->frameBufferPhysicalAddress,
- pDRIPriv->pDriverInfo->frameBufferSize,
- DRM_FRAME_BUFFER,
- 0,
- &pDRIPriv->hFrameBuffer) < 0)
- {
- pDRIPriv->directRenderingSupport = FALSE;
- pScreen->devPrivates[DRIScreenPrivIndex].ptr = NULL;
- drmUnmap(pDRIPriv->pSAREA, pDRIPriv->pDriverInfo->SAREASize);
- drmClose(pDRIPriv->drmFD);
- DRIDrvMsg(pScreen->myNum, X_INFO,
- "[drm] drmAddMap failed\n");
- return FALSE;
- }
- DRIDrvMsg(pScreen->myNum, X_INFO, "[drm] framebuffer handle = %p\n",
- pDRIPriv->hFrameBuffer);
+ if (pDRIEntPriv->resOwner == NULL) {
+ pDRIEntPriv->resOwner = pScreen;
- /* Add tags for reserved contexts */
- if ((reserved = drmGetReservedContextList(pDRIPriv->drmFD,
- &reserved_count))) {
- int i;
- void *tag;
+ /* Add tags for reserved contexts */
+ if ((reserved = drmGetReservedContextList(pDRIPriv->drmFD,
+ &reserved_count))) {
+ int i;
+ void *tag;
- for (i = 0; i < reserved_count; i++) {
- tag = DRICreateContextPrivFromHandle(pScreen,
- reserved[i],
- DRI_CONTEXT_RESERVED);
- drmAddContextTag(pDRIPriv->drmFD, reserved[i], tag);
+ for (i = 0; i < reserved_count; i++) {
+ tag = DRICreateContextPrivFromHandle(pScreen,
+ reserved[i],
+ DRI_CONTEXT_RESERVED);
+ drmAddContextTag(pDRIPriv->drmFD, reserved[i], tag);
+ }
+ drmFreeReservedContextList(reserved);
+ DRIDrvMsg(pScreen->myNum, X_INFO,
+ "[drm] added %d reserved context%s for kernel\n",
+ reserved_count, reserved_count > 1 ? "s" : "");
}
- drmFreeReservedContextList(reserved);
- DRIDrvMsg(pScreen->myNum, X_INFO,
- "[drm] added %d reserved context%s for kernel\n",
- reserved_count, reserved_count > 1 ? "s" : "");
}
/* validate max drawable table entry set by driver */
@@ -346,21 +479,22 @@ DRIScreenInit(ScreenPtr pScreen, DRIInfoPtr pDRIInfo, int *pDRMFD)
pDRIPriv->pSAREA->drawableTable[i].flags = 0;
}
- return TRUE;
-}
+ pDRIPriv->pLockRefCount = &pDRIEntPriv->lockRefCount;
+ pDRIPriv->pLockingContext = &pDRIEntPriv->lockingContext;
-Bool
-DRIFinishScreenInit(ScreenPtr pScreen)
-{
- DRIScreenPrivPtr pDRIPriv = DRI_SCREEN_PRIV(pScreen);
- DRIInfoPtr pDRIInfo = pDRIPriv->pDriverInfo;
- DRIContextFlags flags = 0;
- DRIContextPrivPtr pDRIContextPriv;
+ if (!pDRIEntPriv->keepFDOpen)
+ pDRIEntPriv->keepFDOpen = pDRIInfo->keepFDOpen;
+
+ pDRIEntPriv->refCount++;
- /* Set up flags for DRICreateContextPriv */
+ /* Set up flags for DRICreateContextPriv */
switch (pDRIInfo->driverSwapMethod) {
- case DRI_KERNEL_SWAP: flags = DRI_CONTEXT_2DONLY; break;
- case DRI_HIDE_X_CONTEXT: flags = DRI_CONTEXT_PRESERVED; break;
+ case DRI_KERNEL_SWAP:
+ flags = DRI_CONTEXT_2DONLY;
+ break;
+ case DRI_HIDE_X_CONTEXT:
+ flags = DRI_CONTEXT_PRESERVED;
+ break;
}
if (!(pDRIContextPriv = DRICreateContextPriv(pScreen,
@@ -447,6 +581,15 @@ DRIFinishScreenInit(ScreenPtr pScreen)
break;
}
+ return TRUE;
+}
+
+Bool
+DRIFinishScreenInit(ScreenPtr pScreen)
+{
+ DRIScreenPrivPtr pDRIPriv = DRI_SCREEN_PRIV(pScreen);
+ DRIInfoPtr pDRIInfo = pDRIPriv->pDriverInfo;
+
/* Wrap DRI support */
if (pDRIInfo->wrap.ValidateTree) {
pDRIPriv->wrap.ValidateTree = pScreen->ValidateTree;
@@ -460,6 +603,10 @@ DRIFinishScreenInit(ScreenPtr pScreen)
pDRIPriv->wrap.WindowExposures = pScreen->WindowExposures;
pScreen->WindowExposures = pDRIInfo->wrap.WindowExposures;
}
+
+ pDRIPriv->DestroyWindow = pScreen->DestroyWindow;
+ pScreen->DestroyWindow = DRIDestroyWindow;
+
if (pDRIInfo->wrap.CopyWindow) {
pDRIPriv->wrap.CopyWindow = pScreen->CopyWindow;
pScreen->CopyWindow = pDRIInfo->wrap.CopyWindow;
@@ -487,8 +634,11 @@ DRICloseScreen(ScreenPtr pScreen)
DRIInfoPtr pDRIInfo;
drm_context_t * reserved;
int reserved_count;
+ ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum];
+ DRIEntPrivPtr pDRIEntPriv = DRI_ENT_PRIV(pScrn);
+ Bool closeMaster;
- if (pDRIPriv && pDRIPriv->directRenderingSupport) {
+ if (pDRIPriv) {
pDRIInfo = pDRIPriv->pDriverInfo;
@@ -506,6 +656,10 @@ DRICloseScreen(ScreenPtr pScreen)
pScreen->WindowExposures = pDRIPriv->wrap.WindowExposures;
pDRIPriv->wrap.WindowExposures = NULL;
}
+ if (pDRIPriv->DestroyWindow) {
+ pScreen->DestroyWindow = pDRIPriv->DestroyWindow;
+ pDRIPriv->DestroyWindow = NULL;
+ }
if (pDRIInfo->wrap.CopyWindow) {
pScreen->CopyWindow = pDRIPriv->wrap.CopyWindow;
pDRIPriv->wrap.CopyWindow = NULL;
@@ -539,41 +693,59 @@ DRICloseScreen(ScreenPtr pScreen)
}
/* Remove tags for reserved contexts */
- if ((reserved = drmGetReservedContextList(pDRIPriv->drmFD,
+ if (pDRIEntPriv->resOwner == pScreen) {
+ pDRIEntPriv->resOwner = NULL;
+
+ if ((reserved = drmGetReservedContextList(pDRIPriv->drmFD,
&reserved_count))) {
- int i;
+ int i;
- for (i = 0; i < reserved_count; i++) {
- DRIDestroyContextPriv(drmGetContextTag(pDRIPriv->drmFD,
- reserved[i]));
+ for (i = 0; i < reserved_count; i++) {
+ DRIDestroyContextPriv(drmGetContextTag(pDRIPriv->drmFD,
+ reserved[i]));
+ }
+ drmFreeReservedContextList(reserved);
+ DRIDrvMsg(pScreen->myNum, X_INFO,
+ "[drm] removed %d reserved context%s for kernel\n",
+ reserved_count, reserved_count > 1 ? "s" : "");
}
- drmFreeReservedContextList(reserved);
- DRIDrvMsg(pScreen->myNum, X_INFO,
- "[drm] removed %d reserved context%s for kernel\n",
- reserved_count, reserved_count > 1 ? "s" : "");
}
/* Make sure signals get unblocked etc. */
drmUnlock(pDRIPriv->drmFD, pDRIPriv->myContext);
- pDRIPriv->lockRefCount = 0;
- DRIDrvMsg(pScreen->myNum, X_INFO,
- "[drm] unmapping %d bytes of SAREA %p at %p\n",
- pDRIInfo->SAREASize,
- pDRIPriv->hSAREA,
- pDRIPriv->pSAREA);
- if (drmUnmap(pDRIPriv->pSAREA, pDRIInfo->SAREASize)) {
- DRIDrvMsg(pScreen->myNum, X_ERROR,
- "[drm] unable to unmap %d bytes"
- " of SAREA %p at %p\n",
+ pDRIPriv->pLockRefCount = NULL;
+ closeMaster = (--pDRIEntPriv->refCount == 0) &&
+ !pDRIEntPriv->keepFDOpen;
+ if (closeMaster || pDRIPriv->hSAREA != pDRIEntPriv->hLSAREA) {
+ DRIDrvMsg(pScreen->myNum, X_INFO,
+ "[drm] unmapping %d bytes of SAREA %p at %p\n",
pDRIInfo->SAREASize,
pDRIPriv->hSAREA,
pDRIPriv->pSAREA);
+ if (drmUnmap(pDRIPriv->pSAREA, pDRIInfo->SAREASize)) {
+ DRIDrvMsg(pScreen->myNum, X_ERROR,
+ "[drm] unable to unmap %d bytes"
+ " of SAREA %p at %p\n",
+ pDRIInfo->SAREASize,
+ pDRIPriv->hSAREA,
+ pDRIPriv->pSAREA);
+ }
+ } else {
+ pDRIEntPriv->sAreaGrabbed = FALSE;
}
- drmClose(pDRIPriv->drmFD);
+ if (closeMaster || (pDRIEntPriv->drmFD != pDRIPriv->drmFD)) {
+ drmClose(pDRIPriv->drmFD);
+ if (pDRIEntPriv->drmFD == pDRIPriv->drmFD) {
+ DRIDrvMsg(pScreen->myNum, X_INFO,
+ "[drm] Closed DRM master.\n");
+ pDRIEntPriv->drmFD = -1;
+ }
+ }
xfree(pDRIPriv);
pScreen->devPrivates[DRIScreenPrivIndex].ptr = NULL;
+ DRIScreenPrivIndex = -1;
}
}
@@ -1006,9 +1178,96 @@ DRITransitionTo2d(ScreenPtr pScreen)
}
+static int
+DRIDCNTreeTraversal(WindowPtr pWin, pointer data)
+{
+ DRIDrawablePrivPtr pDRIDrawablePriv = DRI_DRAWABLE_PRIV_FROM_WINDOW(pWin);
+
+ if (pDRIDrawablePriv) {
+ ScreenPtr pScreen = pWin->drawable.pScreen;
+ DRIScreenPrivPtr pDRIPriv = DRI_SCREEN_PRIV(pScreen);
+
+ if (REGION_NUM_RECTS(&pWin->clipList) > 0) {
+ WindowPtr *pDRIWindows = (WindowPtr*)data;
+ int i = 0;
+
+ while (pDRIWindows[i])
+ i++;
+
+ pDRIWindows[i] = pWin;
+
+ pDRIPriv->nrWalked++;
+ }
+
+ if (pDRIPriv->nrWindows == pDRIPriv->nrWalked)
+ return WT_STOPWALKING;
+ }
+
+ return WT_WALKCHILDREN;
+}
+
+static void
+DRIDriverClipNotify(ScreenPtr pScreen)
+{
+ DRIScreenPrivPtr pDRIPriv = DRI_SCREEN_PRIV(pScreen);
+
+ if (pDRIPriv->pDriverInfo->ClipNotify) {
+ WindowPtr *pDRIWindows = xcalloc(sizeof(WindowPtr), pDRIPriv->nrWindows);
+ DRIInfoPtr pDRIInfo = pDRIPriv->pDriverInfo;
+
+ if (pDRIPriv->nrWindows > 0) {
+ pDRIPriv->nrWalked = 0;
+ TraverseTree(WindowTable[pScreen->myNum], DRIDCNTreeTraversal,
+ (pointer)pDRIWindows);
+ }
+
+ pDRIInfo->ClipNotify(pScreen, pDRIWindows, pDRIPriv->nrWindows);
+
+ xfree(pDRIWindows);
+ }
+}
+
+static void
+DRIIncreaseNumberVisible(ScreenPtr pScreen)
+{
+ DRIScreenPrivPtr pDRIPriv = DRI_SCREEN_PRIV(pScreen);
+
+ switch (++pDRIPriv->nrWindowsVisible) {
+ case 1:
+ DRITransitionTo3d( pScreen );
+ break;
+ case 2:
+ DRITransitionToSharedBuffers( pScreen );
+ break;
+ default:
+ break;
+ }
+
+ DRIDriverClipNotify(pScreen);
+}
+
+static void
+DRIDecreaseNumberVisible(ScreenPtr pScreen)
+{
+ DRIScreenPrivPtr pDRIPriv = DRI_SCREEN_PRIV(pScreen);
+
+ switch (--pDRIPriv->nrWindowsVisible) {
+ case 0:
+ DRITransitionTo2d( pScreen );
+ break;
+ case 1:
+ DRITransitionToPrivateBuffers( pScreen );
+ break;
+ default:
+ break;
+ }
+
+ DRIDriverClipNotify(pScreen);
+}
+
Bool
-DRICreateDrawable(ScreenPtr pScreen, Drawable id,
- DrawablePtr pDrawable, drm_drawable_t * hHWDrawable)
+DRICreateDrawable(ScreenPtr pScreen, ClientPtr client, DrawablePtr pDrawable,
+ drm_drawable_t * hHWDrawable)
{
DRIScreenPrivPtr pDRIPriv = DRI_SCREEN_PRIV(pScreen);
DRIDrawablePrivPtr pDRIDrawablePriv;
@@ -1018,6 +1277,10 @@ DRICreateDrawable(ScreenPtr pScreen, Drawable id,
pWin = (WindowPtr)pDrawable;
if ((pDRIDrawablePriv = DRI_DRAWABLE_PRIV_FROM_WINDOW(pWin))) {
pDRIDrawablePriv->refCount++;
+
+ if (!pDRIDrawablePriv->hwDrawable) {
+ drmCreateDrawable(pDRIPriv->drmFD, &pDRIDrawablePriv->hwDrawable);
+ }
}
else {
/* allocate a DRI Window Private record */
@@ -1026,34 +1289,39 @@ DRICreateDrawable(ScreenPtr pScreen, Drawable id,
}
/* Only create a drm_drawable_t once */
- if (drmCreateDrawable(pDRIPriv->drmFD, hHWDrawable)) {
+ if (drmCreateDrawable(pDRIPriv->drmFD,
+ &pDRIDrawablePriv->hwDrawable)) {
xfree(pDRIDrawablePriv);
return FALSE;
}
/* add it to the list of DRI drawables for this screen */
- pDRIDrawablePriv->hwDrawable = *hHWDrawable;
pDRIDrawablePriv->pScreen = pScreen;
pDRIDrawablePriv->refCount = 1;
pDRIDrawablePriv->drawableIndex = -1;
+ pDRIDrawablePriv->nrects = REGION_NUM_RECTS(&pWin->clipList);
/* save private off of preallocated index */
pWin->devPrivates[DRIWindowPrivIndex].ptr =
(pointer)pDRIDrawablePriv;
- switch (++pDRIPriv->nrWindows) {
- case 1:
- DRITransitionTo3d( pScreen );
- break;
- case 2:
- DRITransitionToSharedBuffers( pScreen );
- break;
- default:
- break;
- }
+ pDRIPriv->nrWindows++;
+
+ if (pDRIDrawablePriv->nrects)
+ DRIIncreaseNumberVisible(pScreen);
+ }
- /* track this in case this window is destroyed */
- AddResource(id, DRIDrawablePrivResType, (pointer)pWin);
+ /* track this in case the client dies */
+ AddResource(FakeClientID(client->index), DRIDrawablePrivResType,
+ (pointer)pDrawable->id);
+
+ if (pDRIDrawablePriv->hwDrawable) {
+ drmUpdateDrawableInfo(pDRIPriv->drmFD,
+ pDRIDrawablePriv->hwDrawable,
+ DRM_DRAWABLE_CLIPRECTS,
+ REGION_NUM_RECTS(&pWin->clipList),
+ REGION_RECTS(&pWin->clipList));
+ *hHWDrawable = pDRIDrawablePriv->hwDrawable;
}
}
else { /* pixmap (or for GLX 1.3, a PBuffer) */
@@ -1064,21 +1332,59 @@ DRICreateDrawable(ScreenPtr pScreen, Drawable id,
return TRUE;
}
-Bool
-DRIDestroyDrawable(ScreenPtr pScreen, Drawable id, DrawablePtr pDrawable)
+static void
+DRIDrawablePrivDestroy(WindowPtr pWin)
{
- DRIDrawablePrivPtr pDRIDrawablePriv;
- WindowPtr pWin;
+ DRIDrawablePrivPtr pDRIDrawablePriv = DRI_DRAWABLE_PRIV_FROM_WINDOW(pWin);
+ ScreenPtr pScreen;
+ DRIScreenPrivPtr pDRIPriv;
+
+ if (!pDRIDrawablePriv)
+ return;
+
+ pScreen = pWin->drawable.pScreen;
+ pDRIPriv = DRI_SCREEN_PRIV(pScreen);
+
+ if (pDRIDrawablePriv->drawableIndex != -1) {
+ /* bump stamp to force outstanding 3D requests to resync */
+ pDRIPriv->pSAREA->drawableTable[pDRIDrawablePriv->drawableIndex].stamp
+ = DRIDrawableValidationStamp++;
+
+ /* release drawable table entry */
+ pDRIPriv->DRIDrawables[pDRIDrawablePriv->drawableIndex] = NULL;
+ }
+
+ pDRIPriv->nrWindows--;
+ if (pDRIDrawablePriv->nrects)
+ DRIDecreaseNumberVisible(pScreen);
+ drmDestroyDrawable(pDRIPriv->drmFD, pDRIDrawablePriv->hwDrawable);
+
+ xfree(pDRIDrawablePriv);
+ pWin->devPrivates[DRIWindowPrivIndex].ptr = NULL;
+}
+
+static Bool
+DRIDestroyDrawableCB(pointer value, XID id, pointer data)
+{
+ if (value == data) {
+ /* This calls back DRIDrawablePrivDelete which frees private area */
+ FreeResourceByType(id, DRIDrawablePrivResType, FALSE);
+
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+Bool
+DRIDestroyDrawable(ScreenPtr pScreen, ClientPtr client, DrawablePtr pDrawable)
+{
if (pDrawable->type == DRAWABLE_WINDOW) {
- pWin = (WindowPtr)pDrawable;
- pDRIDrawablePriv = DRI_DRAWABLE_PRIV_FROM_WINDOW(pWin);
- pDRIDrawablePriv->refCount--;
- if (pDRIDrawablePriv->refCount <= 0) {
- /* This calls back DRIDrawablePrivDelete which frees private area */
- FreeResourceByType(id, DRIDrawablePrivResType, FALSE);
- }
+ LookupClientResourceComplex(client, DRIDrawablePrivResType,
+ DRIDestroyDrawableCB,
+ (pointer)pDrawable->id);
}
else { /* pixmap (or for GLX 1.3, a PBuffer) */
/* NOT_DONE */
@@ -1091,48 +1397,26 @@ DRIDestroyDrawable(ScreenPtr pScreen, Drawable id, DrawablePtr pDrawable)
Bool
DRIDrawablePrivDelete(pointer pResource, XID id)
{
- DrawablePtr pDrawable = (DrawablePtr)pResource;
- DRIScreenPrivPtr pDRIPriv = DRI_SCREEN_PRIV(pDrawable->pScreen);
- DRIDrawablePrivPtr pDRIDrawablePriv;
- WindowPtr pWin;
+ WindowPtr pWin;
- if (pDrawable->type == DRAWABLE_WINDOW) {
- pWin = (WindowPtr)pDrawable;
- pDRIDrawablePriv = DRI_DRAWABLE_PRIV_FROM_WINDOW(pWin);
-
- if (pDRIDrawablePriv->drawableIndex != -1) {
- /* bump stamp to force outstanding 3D requests to resync */
- pDRIPriv->pSAREA->drawableTable[pDRIDrawablePriv->drawableIndex].stamp
- = DRIDrawableValidationStamp++;
+ id = (XID)pResource;
+ pWin = LookupIDByType(id, RT_WINDOW);
- /* release drawable table entry */
- pDRIPriv->DRIDrawables[pDRIDrawablePriv->drawableIndex] = NULL;
- }
+ if (pWin) {
+ DRIDrawablePrivPtr pDRIDrwPriv = DRI_DRAWABLE_PRIV_FROM_WINDOW(pWin);
- if (drmDestroyDrawable(pDRIPriv->drmFD,
- pDRIDrawablePriv->hwDrawable)) {
+ if (!pDRIDrwPriv)
return FALSE;
- }
- xfree(pDRIDrawablePriv);
- pWin->devPrivates[DRIWindowPrivIndex].ptr = NULL;
-
- switch (--pDRIPriv->nrWindows) {
- case 0:
- DRITransitionTo2d( pDrawable->pScreen );
- break;
- case 1:
- DRITransitionToPrivateBuffers( pDrawable->pScreen );
- break;
- default:
- break;
- }
+
+ if (--pDRIDrwPriv->refCount == 0)
+ DRIDrawablePrivDestroy(pWin);
+
+ return TRUE;
}
else { /* pixmap (or for GLX 1.3, a PBuffer) */
/* NOT_DONE */
return FALSE;
}
-
- return TRUE;
}
Bool
@@ -1263,7 +1547,7 @@ DRIGetDrawableInfo(ScreenPtr pScreen,
*backX = *X;
*backY = *Y;
- if (pDRIPriv->nrWindows == 1 && *numClipRects) {
+ if (pDRIPriv->nrWindowsVisible == 1 && *numClipRects) {
/* Use a single cliprect. */
int x0 = *X;
@@ -1276,13 +1560,18 @@ DRIGetDrawableInfo(ScreenPtr pScreen,
if (x1 > pScreen->width) x1 = pScreen->width;
if (y1 > pScreen->height) y1 = pScreen->height;
- pDRIPriv->private_buffer_rect.x1 = x0;
- pDRIPriv->private_buffer_rect.y1 = y0;
- pDRIPriv->private_buffer_rect.x2 = x1;
- pDRIPriv->private_buffer_rect.y2 = y1;
-
- *numBackClipRects = 1;
- *pBackClipRects = &(pDRIPriv->private_buffer_rect);
+ if (y0 >= y1 || x0 >= x1) {
+ *numBackClipRects = 0;
+ *pBackClipRects = NULL;
+ } else {
+ pDRIPriv->private_buffer_rect.x1 = x0;
+ pDRIPriv->private_buffer_rect.y1 = y0;
+ pDRIPriv->private_buffer_rect.x2 = x1;
+ pDRIPriv->private_buffer_rect.y2 = y1;
+
+ *numBackClipRects = 1;
+ *pBackClipRects = &(pDRIPriv->private_buffer_rect);
+ }
} else {
/* Use the frontbuffer cliprects for back buffers. */
*numBackClipRects = 0;
@@ -1313,7 +1602,7 @@ DRIGetDeviceInfo(ScreenPtr pScreen,
{
DRIScreenPrivPtr pDRIPriv = DRI_SCREEN_PRIV(pScreen);
- *hFrameBuffer = pDRIPriv->hFrameBuffer;
+ *hFrameBuffer = pDRIPriv->pDriverInfo->hFrameBuffer;
*fbOrigin = 0;
*fbSize = pDRIPriv->pDriverInfo->frameBufferSize;
*fbStride = pDRIPriv->pDriverInfo->frameBufferStride;
@@ -1621,16 +1910,45 @@ DRITreeTraversal(WindowPtr pWin, pointer data)
if(pDRIDrawablePriv) {
ScreenPtr pScreen = pWin->drawable.pScreen;
DRIScreenPrivPtr pDRIPriv = DRI_SCREEN_PRIV(pScreen);
- RegionPtr reg = (RegionPtr)data;
- REGION_UNION(pScreen, reg, reg, &(pWin->clipList));
+ if(REGION_NUM_RECTS(&(pWin->clipList)) > 0) {
+ RegionPtr reg = (RegionPtr)data;
- if(pDRIPriv->nrWindows == 1)
+ REGION_UNION(pScreen, reg, reg, &(pWin->clipList));
+ pDRIPriv->nrWalked++;
+ }
+
+ if(pDRIPriv->nrWindows == pDRIPriv->nrWalked)
return WT_STOPWALKING;
}
return WT_WALKCHILDREN;
}
+Bool
+DRIDestroyWindow(WindowPtr pWin)
+{
+ ScreenPtr pScreen = pWin->drawable.pScreen;
+ DRIScreenPrivPtr pDRIPriv = DRI_SCREEN_PRIV(pScreen);
+ Bool retval = TRUE;
+
+ DRIDrawablePrivDestroy(pWin);
+
+ /* call lower wrapped functions */
+ if(pDRIPriv->DestroyWindow) {
+ /* unwrap */
+ pScreen->DestroyWindow = pDRIPriv->DestroyWindow;
+
+ /* call lower layers */
+ retval = (*pScreen->DestroyWindow)(pWin);
+
+ /* rewrap */
+ pDRIPriv->DestroyWindow = pScreen->DestroyWindow;
+ pScreen->DestroyWindow = DRIDestroyWindow;
+ }
+
+ return retval;
+}
+
void
DRICopyWindow(WindowPtr pWin, DDXPointRec ptOldOrg, RegionPtr prgnSrc)
{
@@ -1639,10 +1957,11 @@ DRICopyWindow(WindowPtr pWin, DDXPointRec ptOldOrg, RegionPtr prgnSrc)
if(!pDRIPriv) return;
- if(pDRIPriv->nrWindows > 0) {
+ if(pDRIPriv->nrWindowsVisible > 0) {
RegionRec reg;
REGION_NULL(pScreen, &reg);
+ pDRIPriv->nrWalked = 0;
TraverseTree(pWin, DRITreeTraversal, (pointer)(&reg));
if(REGION_NOTEMPTY(pScreen, &reg)) {
@@ -1831,14 +2150,28 @@ DRIClipNotify(WindowPtr pWin, int dx, int dy)
if(!pDRIPriv) return;
if ((pDRIDrawablePriv = DRI_DRAWABLE_PRIV_FROM_WINDOW(pWin))) {
+ int nrects = REGION_NUM_RECTS(&pWin->clipList);
if(!pDRIPriv->windowsTouched) {
DRILockTree(pScreen);
pDRIPriv->windowsTouched = TRUE;
}
+ if (nrects && !pDRIDrawablePriv->nrects)
+ DRIIncreaseNumberVisible(pScreen);
+ else if (!nrects && pDRIDrawablePriv->nrects)
+ DRIDecreaseNumberVisible(pScreen);
+ else
+ DRIDriverClipNotify(pScreen);
+
+ pDRIDrawablePriv->nrects = nrects;
+
pDRIPriv->pSAREA->drawableTable[pDRIDrawablePriv->drawableIndex].stamp
= DRIDrawableValidationStamp++;
+
+ drmUpdateDrawableInfo(pDRIPriv->drmFD, pDRIDrawablePriv->hwDrawable,
+ DRM_DRAWABLE_CLIPRECTS,
+ nrects, REGION_RECTS(&pWin->clipList));
}
/* call lower wrapped functions */
@@ -1894,28 +2227,46 @@ void
DRILock(ScreenPtr pScreen, int flags)
{
DRIScreenPrivPtr pDRIPriv = DRI_SCREEN_PRIV(pScreen);
- if(!pDRIPriv) return;
- if (!pDRIPriv->lockRefCount)
- DRM_LOCK(pDRIPriv->drmFD, pDRIPriv->pSAREA, pDRIPriv->myContext, flags);
- pDRIPriv->lockRefCount++;
+ if(!pDRIPriv || !pDRIPriv->pLockRefCount) return;
+
+ if (!*pDRIPriv->pLockRefCount) {
+ DRM_LOCK(pDRIPriv->drmFD, pDRIPriv->pLSAREA, pDRIPriv->myContext, flags);
+ *pDRIPriv->pLockingContext = pDRIPriv->myContext;
+ } else if (*pDRIPriv->pLockingContext != pDRIPriv->myContext) {
+ DRIDrvMsg(pScreen->myNum, X_ERROR,
+ "[DRI] Locking deadlock.\n"
+ "\tAlready locked with context %d,\n"
+ "\ttrying to lock with context %d.\n",
+ pDRIPriv->pLockingContext,
+ pDRIPriv->myContext);
+ }
+ (*pDRIPriv->pLockRefCount)++;
}
void
DRIUnlock(ScreenPtr pScreen)
{
DRIScreenPrivPtr pDRIPriv = DRI_SCREEN_PRIV(pScreen);
- if(!pDRIPriv) return;
- if (pDRIPriv->lockRefCount > 0) {
- pDRIPriv->lockRefCount--;
- }
- else {
- ErrorF("DRIUnlock called when not locked\n");
+ if(!pDRIPriv || !pDRIPriv->pLockRefCount) return;
+
+ if (*pDRIPriv->pLockRefCount > 0) {
+ if (pDRIPriv->myContext != *pDRIPriv->pLockingContext) {
+ DRIDrvMsg(pScreen->myNum, X_ERROR,
+ "[DRI] Unlocking inconsistency:\n"
+ "\tContext %d trying to unlock lock held by context %d\n",
+ pDRIPriv->pLockingContext,
+ pDRIPriv->myContext);
+ }
+ (*pDRIPriv->pLockRefCount)--;
+ } else {
+ DRIDrvMsg(pScreen->myNum, X_ERROR,
+ "DRIUnlock called when not locked.\n");
return;
}
- if (!pDRIPriv->lockRefCount)
- DRM_UNLOCK(pDRIPriv->drmFD, pDRIPriv->pSAREA, pDRIPriv->myContext);
+ if (! *pDRIPriv->pLockRefCount)
+ DRM_UNLOCK(pDRIPriv->drmFD, pDRIPriv->pLSAREA, pDRIPriv->myContext);
}
void *
@@ -1936,6 +2287,19 @@ DRIGetContext(ScreenPtr pScreen)
return pDRIPriv->myContext;
}
+void
+DRIGetTexOffsetFuncs(ScreenPtr pScreen,
+ DRITexOffsetStartProcPtr *texOffsetStartFunc,
+ DRITexOffsetFinishProcPtr *texOffsetFinishFunc)
+{
+ DRIScreenPrivPtr pDRIPriv = DRI_SCREEN_PRIV(pScreen);
+
+ if (!pDRIPriv) return;
+
+ *texOffsetStartFunc = pDRIPriv->pDriverInfo->texOffsetStart;
+ *texOffsetFinishFunc = pDRIPriv->pDriverInfo->texOffsetFinish;
+}
+
/* This lets get at the unwrapped functions so that they can correctly
* call the lowerlevel functions, and choose whether they will be
* called at every level of recursion (eg in validatetree).
@@ -2097,8 +2461,8 @@ DRICreatePCIBusID(pciVideoPtr PciInfo)
tag = pciTag(PciInfo->bus, PciInfo->device, PciInfo->func);
domain = xf86GetPciDomain(tag);
- snprintf(busID, 20, "pci:%04x:%02x:%02x.%d", domain, PciInfo->bus,
- PciInfo->device, PciInfo->func);
+ snprintf(busID, 20, "pci:%04x:%02x:%02x.%d", domain,
+ PCI_BUS_NO_DOMAIN(PciInfo->bus), PciInfo->device, PciInfo->func);
return busID;
}
diff --git a/hw/xfree86/dri/dri.h b/hw/xfree86/dri/dri.h
index dca0edd..98e8b75 100644
--- a/hw/xfree86/dri/dri.h
+++ b/hw/xfree86/dri/dri.h
@@ -107,9 +107,12 @@ typedef struct {
*/
#define DRIINFO_MAJOR_VERSION 5
-#define DRIINFO_MINOR_VERSION 0
+#define DRIINFO_MINOR_VERSION 4
#define DRIINFO_PATCH_VERSION 0
+typedef unsigned long long (*DRITexOffsetStartProcPtr)(PixmapPtr pPix);
+typedef void (*DRITexOffsetFinishProcPtr)(PixmapPtr pPix);
+
typedef struct {
/* driver call back functions
*
@@ -173,9 +176,30 @@ typedef struct {
/* New with DRI version 4.1.0 */
void (*TransitionSingleToMulti3D)(ScreenPtr pScreen);
void (*TransitionMultiToSingle3D)(ScreenPtr pScreen);
+
+ /* New with DRI version 5.1.0 */
+ void (*ClipNotify)(ScreenPtr pScreen, WindowPtr *ppWin, int num);
+
+ /* New with DRI version 5.2.0 */
+ Bool allocSarea;
+ Bool keepFDOpen;
+
+ /* New with DRI version 5.3.0 */
+ DRITexOffsetStartProcPtr texOffsetStart;
+ DRITexOffsetFinishProcPtr texOffsetFinish;
+
+ /* New with DRI version 5.4.0 */
+ int dontMapFrameBuffer;
+ drm_handle_t hFrameBuffer; /* Handle to framebuffer, either
+ * mapped by DDX driver or DRI */
+
} DRIInfoRec, *DRIInfoPtr;
+extern Bool DRIOpenDRMMaster(ScrnInfoPtr pScrn, unsigned long sAreaSize,
+ const char *busID,
+ const char *drmDriverName);
+
extern Bool DRIScreenInit(ScreenPtr pScreen,
DRIInfoPtr pDRIInfo,
int *pDRMFD);
@@ -213,12 +237,12 @@ extern Bool DRIDestroyContext(ScreenPtr pScreen, XID context);
extern Bool DRIContextPrivDelete(pointer pResource, XID id);
extern Bool DRICreateDrawable(ScreenPtr pScreen,
- Drawable id,
+ ClientPtr client,
DrawablePtr pDrawable,
drm_drawable_t * hHWDrawable);
extern Bool DRIDestroyDrawable(ScreenPtr pScreen,
- Drawable id,
+ ClientPtr client,
DrawablePtr pDrawable);
extern Bool DRIDrawablePrivDelete(pointer pResource,
@@ -281,6 +305,8 @@ extern void DRIWindowExposures(WindowPtr pWin,
RegionPtr prgn,
RegionPtr bsreg);
+extern Bool DRIDestroyWindow(WindowPtr pWin);
+
extern void DRICopyWindow(WindowPtr pWin,
DDXPointRec ptOldOrg,
RegionPtr prgnSrc);
@@ -341,6 +367,16 @@ extern char *DRICreatePCIBusID(pciVideoPtr PciInfo);
extern int drmInstallSIGIOHandler(int fd, void (*f)(int, void *, void *));
extern int drmRemoveSIGIOHandler(int fd);
+extern int DRIMasterFD(ScrnInfoPtr pScrn);
+
+extern void *DRIMasterSareaPointer(ScrnInfoPtr pScrn);
+
+extern drm_handle_t DRIMasterSareaHandle(ScrnInfoPtr pScrn);
+
+extern void DRIGetTexOffsetFuncs(ScreenPtr pScreen,
+ DRITexOffsetStartProcPtr *texOffsetStartFunc,
+ DRITexOffsetFinishProcPtr *texOffsetFinishFunc);
+
#define _DRI_H_
#endif
diff --git a/hw/xfree86/dri/drimodule.c b/hw/xfree86/dri/drimodule.c
index c437f0f..3aa9245 100644
--- a/hw/xfree86/dri/drimodule.c
+++ b/hw/xfree86/dri/drimodule.c
@@ -42,7 +42,7 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "xf86drm.h"
static MODULESETUPPROTO(driSetup);
-extern drmServerInfo DRIDRMServerInfo;
+drmServerInfo DRIDRMServerInfo;
static XF86ModuleVersionInfo VersRec =
{
@@ -88,6 +88,6 @@ driSetup(pointer module, pointer opts, int *errmaj, int *errmin)
drmSetServerInfo(&DRIDRMServerInfo);
/* Need a non-NULL return value to indicate success */
- return 1;
+ return (pointer)1;
}
diff --git a/hw/xfree86/dri/dristruct.h b/hw/xfree86/dri/dristruct.h
index 340c59a..c3b0aee 100644
--- a/hw/xfree86/dri/dristruct.h
+++ b/hw/xfree86/dri/dristruct.h
@@ -53,6 +53,7 @@ typedef struct _DRIDrawablePrivRec
int drawableIndex;
ScreenPtr pScreen;
int refCount;
+ int nrects;
} DRIDrawablePrivRec, *DRIDrawablePrivPtr;
struct _DRIContextPrivRec
@@ -72,6 +73,11 @@ struct _DRIContextPrivRec
#define DRI_SCREEN_PRIV_FROM_INDEX(screenIndex) ((DRIScreenPrivPtr) \
(screenInfo.screens[screenIndex]->devPrivates[DRIScreenPrivIndex].ptr))
+#define DRI_ENT_PRIV(pScrn) \
+ ((DRIEntPrivIndex < 0) ? \
+ NULL: \
+ ((DRIEntPrivPtr)(xf86GetEntityPrivate((pScrn)->entityList[0], \
+ DRIEntPrivIndex)->ptr)))
typedef struct _DRIScreenPrivRec
{
@@ -79,7 +85,6 @@ typedef struct _DRIScreenPrivRec
int drmFD; /* File descriptor for /dev/video/? */
drm_handle_t hSAREA; /* Handle to SAREA, for mapping */
XF86DRISAREAPtr pSAREA; /* Mapped pointer to SAREA */
- drm_handle_t hFrameBuffer; /* Handle to framebuffer, for mapping */
drm_context_t myContext; /* DDX Driver's context */
DRIContextPrivPtr myContextPriv;/* Pointer to server's private area */
DRIContextPrivPtr lastPartial3DContext; /* last one partially saved */
@@ -87,10 +92,13 @@ typedef struct _DRIScreenPrivRec
void** partial3DContextStore; /* parital 3D context */
DRIInfoPtr pDriverInfo;
int nrWindows;
+ int nrWindowsVisible;
+ int nrWalked;
drm_clip_rect_t private_buffer_rect; /* management of private buffers */
DrawablePtr fullscreen; /* pointer to fullscreen drawable */
drm_clip_rect_t fullscreen_rect; /* fake rect for fullscreen mode */
DRIWrappedFuncsRec wrap;
+ DestroyWindowProcPtr DestroyWindow;
DrawablePtr DRIDrawables[SAREA_MAX_DRAWABLES];
DRIContextPrivPtr dummyCtxPriv; /* Pointer to dummy context */
Bool createDummyCtx;
@@ -100,6 +108,25 @@ typedef struct _DRIScreenPrivRec
Bool wrapped;
Bool windowsTouched;
int lockRefCount;
+ drm_handle_t hLSAREA; /* Handle to SAREA containing lock, for mapping */
+ XF86DRILSAREAPtr pLSAREA; /* Mapped pointer to SAREA containing lock */
+ int* pLockRefCount;
+ int* pLockingContext;
} DRIScreenPrivRec, *DRIScreenPrivPtr;
+
+typedef struct _DRIEntPrivRec {
+ int drmFD;
+ Bool drmOpened;
+ Bool sAreaGrabbed;
+ drm_handle_t hLSAREA;
+ XF86DRILSAREAPtr pLSAREA;
+ unsigned long sAreaSize;
+ int lockRefCount;
+ int lockingContext;
+ ScreenPtr resOwner;
+ Bool keepFDOpen;
+ int refCount;
+} DRIEntPrivRec, *DRIEntPrivPtr;
+
#endif /* DRI_STRUCT_H */
diff --git a/hw/xfree86/dri/sarea.h b/hw/xfree86/dri/sarea.h
index a0d6084..1528cc1 100644
--- a/hw/xfree86/dri/sarea.h
+++ b/hw/xfree86/dri/sarea.h
@@ -89,4 +89,9 @@ typedef struct _XF86DRISAREA {
drm_context_t dummy_context;
} XF86DRISAREARec, *XF86DRISAREAPtr;
+typedef struct _XF86DRILSAREA {
+ drmLock lock;
+ drmLock otherLocks[31];
+} XF86DRILSAREARec, *XF86DRILSAREAPtr;
+
#endif
diff -up xorg-server-1.3.0.0/hw/xfree86/dri/xf86dri.c.newmesa xorg-server-1.3.0.0/hw/xfree86/dri/xf86dri.c
--- xorg-server-1.3.0.0/hw/xfree86/dri/xf86dri.c.newmesa 2006-09-18 16:04:18.000000000 +1000
+++ xorg-server-1.3.0.0/hw/xfree86/dri/xf86dri.c 2007-08-13 09:05:10.000000000 +1000
@@ -405,8 +405,7 @@ ProcXF86DRICreateDrawable(
return BadValue;
}
- if (!DRICreateDrawable( screenInfo.screens[stuff->screen],
- (Drawable)stuff->drawable,
+ if (!DRICreateDrawable( screenInfo.screens[stuff->screen], client,
pDrawable,
(drm_drawable_t *)&rep.hHWDrawable)) {
return BadValue;
@@ -436,8 +435,7 @@ ProcXF86DRIDestroyDrawable(
return BadValue;
}
- if (!DRIDestroyDrawable( screenInfo.screens[stuff->screen],
- (Drawable)stuff->drawable,
+ if (!DRIDestroyDrawable( screenInfo.screens[stuff->screen], client,
pDrawable)) {
return BadValue;
}
@@ -453,7 +451,7 @@ ProcXF86DRIGetDrawableInfo(
xXF86DRIGetDrawableInfoReply rep;
DrawablePtr pDrawable;
int X, Y, W, H;
- drm_clip_rect_t * pClipRects;
+ drm_clip_rect_t * pClipRects, *pClippedRects;
drm_clip_rect_t * pBackClipRects;
int backX, backY;
@@ -505,8 +503,35 @@ ProcXF86DRIGetDrawableInfo(
if (rep.numBackClipRects)
rep.length += sizeof(drm_clip_rect_t) * rep.numBackClipRects;
- if (rep.numClipRects)
+ pClippedRects = pClipRects;
+
+ if (rep.numClipRects) {
+ /* Clip cliprects to screen dimensions (redirected windows) */
+ pClippedRects = xalloc(rep.numClipRects * sizeof(drm_clip_rect_t));
+
+ if (pClippedRects) {
+ ScreenPtr pScreen = screenInfo.screens[stuff->screen];
+ int i, j;
+
+ for (i = 0, j = 0; i < rep.numClipRects; i++) {
+ pClippedRects[j].x1 = max(pClipRects[i].x1, 0);
+ pClippedRects[j].y1 = max(pClipRects[i].y1, 0);
+ pClippedRects[j].x2 = min(pClipRects[i].x2, pScreen->width);
+ pClippedRects[j].y2 = min(pClipRects[i].y2, pScreen->height);
+
+ if (pClippedRects[j].x1 < pClippedRects[j].x2 &&
+ pClippedRects[j].y1 < pClippedRects[j].y2) {
+ j++;
+ }
+ }
+
+ rep.numClipRects = j;
+ } else {
+ rep.numClipRects = 0;
+ }
+
rep.length += sizeof(drm_clip_rect_t) * rep.numClipRects;
+ }
rep.length = ((rep.length + 3) & ~3) >> 2;
@@ -515,7 +540,8 @@ ProcXF86DRIGetDrawableInfo(
if (rep.numClipRects) {
WriteToClient(client,
sizeof(drm_clip_rect_t) * rep.numClipRects,
- (char *)pClipRects);
+ (char *)pClippedRects);
+ xfree(pClippedRects);
}
if (rep.numBackClipRects) {
--- xorg-server-1.3.0.0.orig/hw/dmx/glxProxy/glxext.h 2006-09-18 16:04:17.000000000 +1000
+++ xorg-server-1.3.0.0/hw/dmx/glxProxy/glxext.h 2007-08-11 13:46:37.000000000 +1000
@@ -67,7 +67,7 @@
extern void __glXNoSuchRenderOpcode(GLbyte*);
extern int __glXNoSuchSingleOpcode(__GLXclientState*, GLbyte*);
-extern void __glXErrorCallBack(__GLinterface *gc, GLenum code);
+extern void __glXErrorCallBack(GLenum code);
extern void __glXClearErrorOccured(void);
extern GLboolean __glXErrorOccured(void);
extern void __glXResetLargeCommandStatus(__GLXclientState*);
diff -up xorg-server-1.3.0.0/hw/xfree86/dixmods/glxmodule.c.newmesa xorg-server-1.3.0.0/hw/xfree86/dixmods/glxmodule.c
--- xorg-server-1.3.0.0/hw/xfree86/dixmods/glxmodule.c.newmesa 2007-08-13 09:50:37.000000000 +1000
+++ xorg-server-1.3.0.0/hw/xfree86/dixmods/glxmodule.c 2007-08-13 09:50:46.000000000 +1000
@@ -95,7 +95,7 @@ __glXMesaProxyScreenProbe(ScreenPtr pScr
static __GLXprovider *provider;
if (provider == NULL) {
- GLcore = LoadSubModuleLocal(glxModule, "GLcore", NULL, NULL, NULL, NULL,
+ GLcore = LoadSubModule(glxModule, "GLcore", NULL, NULL, NULL, NULL,
NULL, NULL);
if (GLcore == NULL)
return NULL;