build against new spirv-tools
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@ -1,12 +0,0 @@
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diff -up Vulkan-ValidationLayers-sdk-1.2.198.0/layers/gpu_validation.cpp.dma Vulkan-ValidationLayers-sdk-1.2.198.0/layers/gpu_validation.cpp
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--- Vulkan-ValidationLayers-sdk-1.2.198.0/layers/gpu_validation.cpp.dma 2021-12-09 19:37:52.918639116 +1000
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+++ Vulkan-ValidationLayers-sdk-1.2.198.0/layers/gpu_validation.cpp 2021-12-09 19:38:15.449247456 +1000
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@@ -1300,7 +1300,7 @@ bool GpuAssisted::InstrumentShader(const
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optimizer.RegisterPass(CreateInstBindlessCheckPass(desc_set_bind_index, unique_shader_module_id, descriptor_indexing,
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descriptor_indexing, buffer_oob_enabled, buffer_oob_enabled));
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// Call CreateAggressiveDCEPass with preserve_interface == true
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- optimizer.RegisterPass(CreateAggressiveDCEPass(true));
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+ optimizer.RegisterPass(CreateAggressiveDCEPassPreserveInterface());
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if ((IsExtEnabled(device_extensions.vk_ext_buffer_device_address) ||
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IsExtEnabled(device_extensions.vk_khr_buffer_device_address)) &&
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shaderInt64 && enabled_features.core12.bufferDeviceAddress) {
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@ -1,6 +1,6 @@
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Name: vulkan-validation-layers
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Version: 1.2.198.0
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Release: 2%{?dist}
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Release: 3%{?dist}
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Summary: Vulkan validation layers
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License: ASL 2.0
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@ -9,8 +9,6 @@ Source0: %url/archive/sdk-%{version}.tar.gz#/Vulkan-ValidationLayers-sdk-
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Patch0: fix_shared.patch
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Patch1: add-missing-export.patch
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Patch2: fix-api.patch
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BuildRequires: gcc
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BuildRequires: gcc-c++
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BuildRequires: cmake3
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@ -75,6 +73,9 @@ developing applications that use %{name}.
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%{_includedir}/vulkan/
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%changelog
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* Fri Dec 10 2021 Dave Airlie <airlied@redhat.com> - 1.2.198.0-3
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- build against new spirv-tools
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* Thu Dec 09 2021 Dave Airlie <airlied@redhat.com> - 1.2.198.0-2
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- fix ABI issue with spirv-tools
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