2016-03-10 21:10:57 +00:00
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commit 578a0ec2872203dd4a741f7a445056c80320e2c8
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Author: Mark Wielaard <mjw@redhat.com>
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Date: Thu Mar 10 21:36:00 2016 +0100
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Add libstdc++.supp for still reachable leaks from global memory cache.
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Contributed by Björn "besser82" Esser <fedora@besser82.io>.
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diff --git a/configure.ac b/configure.ac
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index 888a308..01012e1 100644
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--- a/configure.ac
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+++ b/configure.ac
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@@ -1060,6 +1060,9 @@ if test "$VGCONF_OS" != "solaris"; then
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DEFAULT_SUPP="exp-sgcheck.supp ${DEFAULT_SUPP}"
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fi
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+# Suppression file for libstdc++ until we solve KDE#345307
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+DEFAULT_SUPP="libstdc++.supp ${DEFAULT_SUPP}"
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+
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#----------------------------------------------------------------------------
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# Platform variants?
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diff --git a/libstdc++.supp b/libstdc++.supp
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new file mode 100644
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index 0000000..f04f90d
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--- /dev/null
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+++ b/libstdc++.supp
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@@ -0,0 +1,68 @@
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+
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+# Some programs are using the C++ STL and string classes.
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+# Valgrind reports 'still reachable' memory leaks involving these classes
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+# at the exit of the program, but there should be none.
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+#
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+# Many implementations of the C++ standard libraries use their own memory
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+# pool allocators. Memory for quite a number of destructed objects is not
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+# immediately freed and given back to the OS, but kept in the pool(s) for
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+# later re-use. The fact that the pools are not freed at the exit of the
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+# program cause Valgrind to report this memory as still reachable.
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+#
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+# The behavior not to free pools at the exit could be called a bug of the
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+# library though.
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+#
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+# Using GCC, you can force the STL to use malloc and to free memory as soon
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+# as possible by globally disabling memory caching. Beware! Doing so will
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+# probably slow down your program, sometimes drastically.
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+#
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+# There are other ways to disable memory pooling: using the malloc_alloc
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+# template with your objects (not portable, but should work for GCC) or
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+# even writing your own memory allocators. But beware: allocators belong
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+# to the more messy parts of the STL and people went to great lengths to
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+# make the STL portable across platforms. Chances are good that your
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+# solution will work on your platform, but not on others.
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+#
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+# 72,704 bytes in 1 blocks are still reachable in loss record 1 of 1
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+# at 0x4C28D06: malloc (vg_replace_malloc.c:299)
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+# by 0x50C317F: ??? (in /usr/lib64/libstdc++.so.6.0.21)
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+# by 0x400F759: call_init.part.0 (dl-init.c:72)
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+# by 0x400F86A: call_init (dl-init.c:30)
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+# by 0x400F86A: _dl_init (dl-init.c:120)
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+# by 0x4000CB9: ??? (in /usr/lib64/ld-2.22.so)
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+#
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+# HEAP SUMMARY:
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+# in use at exit: 72,704 bytes in 1 blocks
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+# total heap usage: 4 allocs, 3 frees, 72,864 bytes allocated
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+#
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+# LEAK SUMMARY:
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+# definitely lost: 0 bytes in 0 blocks
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+# indirectly lost: 0 bytes in 0 blocks
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+# possibly lost: 0 bytes in 0 blocks
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+# still reachable: 72,704 bytes in 1 blocks
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+# suppressed: 0 bytes in 0 blocks
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+
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+{
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+ malloc-leaks-cxx-stl-string-classes
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+ Memcheck:Leak
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+ match-leak-kinds: reachable
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+ fun:malloc
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2016-03-14 22:35:04 +00:00
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+ obj:*/*lib*/libstdc++.so*
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2016-03-10 21:10:57 +00:00
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+ fun:call_init.part.0
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+ fun:call_init
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+ fun:_dl_init
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+ obj:/usr/*lib*/ld-2.*.so
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+}
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+{
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+ malloc-leaks-cxx-stl-string-classes-debug
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+ Memcheck:Leak
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+ match-leak-kinds: reachable
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+ fun:malloc
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+ fun:pool
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+ fun:__static_initialization_and_destruction_0
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+ fun:_GLOBAL__sub_I_eh_alloc.cc
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+ fun:call_init.part.0
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+ fun:call_init
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+ fun:_dl_init
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+ obj:/usr/*lib*/ld-2.*.so
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+}
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diff -ru valgrind-3.11.0.orig/configure valgrind-3.11.0/configure
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--- valgrind-3.11.0.orig/configure 2016-03-10 22:08:46.236519482 +0100
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+++ valgrind-3.11.0/configure 2016-03-10 22:09:01.550443864 +0100
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@@ -7073,6 +7073,9 @@
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DEFAULT_SUPP="exp-sgcheck.supp ${DEFAULT_SUPP}"
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fi
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+# Suppression file for libstdc++ until we solve KDE#345307
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+DEFAULT_SUPP="libstdc++.supp ${DEFAULT_SUPP}"
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+
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#----------------------------------------------------------------------------
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# Platform variants?
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