a0e2ca72a7
Resolves: #1719364,#2156751,#2156786,#2158724,#2169932,#2172846,#2178179,#2179309,#2180380,#2209328,#2217786
366 lines
14 KiB
Diff
366 lines
14 KiB
Diff
From fc8959efebc662f4050700cc1ed2798750b15b73 Mon Sep 17 00:00:00 2001
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From: Lennart Poettering <lennart@poettering.net>
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Date: Fri, 6 Nov 2020 13:32:53 +0100
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Subject: [PATCH] resolved: instead of closing DNS UDP transaction fds
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right-away, add them to a socket "graveyard"
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The "socket graveyard" shall contain sockets we have sent a question out
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of, but not received a reply. If we'd close thus sockets immediately
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when we are not interested anymore, we'd trigger ICMP port unreachable
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messages once we after all *do* get a reply. Let's avoid that, by
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leaving the fds open for a bit longer, until a timeout is reached or a
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reply datagram received.
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Fixes: #17421
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(cherry picked from commit 80710ade03d971a8877fde8ce9d42eb2b07f4c47)
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Resolves: #2156751
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---
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src/resolve/meson.build | 2 +
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src/resolve/resolved-dns-transaction.c | 44 ++++++--
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src/resolve/resolved-manager.c | 2 +
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src/resolve/resolved-manager.h | 5 +
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src/resolve/resolved-socket-graveyard.c | 133 ++++++++++++++++++++++++
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src/resolve/resolved-socket-graveyard.h | 18 ++++
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6 files changed, 194 insertions(+), 10 deletions(-)
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create mode 100644 src/resolve/resolved-socket-graveyard.c
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create mode 100644 src/resolve/resolved-socket-graveyard.h
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diff --git a/src/resolve/meson.build b/src/resolve/meson.build
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index 15f3835d55..a975e58242 100644
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--- a/src/resolve/meson.build
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+++ b/src/resolve/meson.build
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@@ -63,6 +63,8 @@ systemd_resolved_sources = files('''
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resolved-dns-stub.c
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resolved-etc-hosts.h
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resolved-etc-hosts.c
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+ resolved-socket-graveyard.c
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+ resolved-socket-graveyard.h
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'''.split())
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resolvectl_sources = files('''
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diff --git a/src/resolve/resolved-dns-transaction.c b/src/resolve/resolved-dns-transaction.c
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index c60b8215a6..95aea21134 100644
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--- a/src/resolve/resolved-dns-transaction.c
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+++ b/src/resolve/resolved-dns-transaction.c
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@@ -48,7 +48,14 @@ static void dns_transaction_flush_dnssec_transactions(DnsTransaction *t) {
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}
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}
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-static void dns_transaction_close_connection(DnsTransaction *t) {
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+static void dns_transaction_close_connection(
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+ DnsTransaction *t,
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+ bool use_graveyard) { /* Set use_graveyard = false when you know the connection is already
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+ * dead, for example because you got a connection error back from the
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+ * kernel. In that case there's no point in keeping the fd around,
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+ * hence don't. */
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+ int r;
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+
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assert(t);
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if (t->stream) {
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@@ -62,6 +69,20 @@ static void dns_transaction_close_connection(DnsTransaction *t) {
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}
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t->dns_udp_event_source = sd_event_source_unref(t->dns_udp_event_source);
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+
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+ /* If we have an UDP socket where we sent a packet, but never received one, then add it to the socket
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+ * graveyard, instead of closing it right away. That way it will stick around for a moment longer,
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+ * and the reply we might still get from the server will be eaten up instead of resulting in an ICMP
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+ * port unreachable error message. */
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+
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+ if (use_graveyard && t->dns_udp_fd >= 0 && t->sent && !t->received) {
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+ r = manager_add_socket_to_graveyard(t->scope->manager, t->dns_udp_fd);
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+ if (r < 0)
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+ log_debug_errno(r, "Failed to add UDP socket to graveyard, closing immediately: %m");
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+ else
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+ TAKE_FD(t->dns_udp_fd);
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+ }
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+
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t->dns_udp_fd = safe_close(t->dns_udp_fd);
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}
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@@ -81,7 +102,7 @@ DnsTransaction* dns_transaction_free(DnsTransaction *t) {
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log_debug("Freeing transaction %" PRIu16 ".", t->id);
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- dns_transaction_close_connection(t);
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+ dns_transaction_close_connection(t, true);
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dns_transaction_stop_timeout(t);
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dns_packet_unref(t->sent);
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@@ -341,7 +362,7 @@ void dns_transaction_complete(DnsTransaction *t, DnsTransactionState state) {
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t->state = state;
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- dns_transaction_close_connection(t);
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+ dns_transaction_close_connection(t, true);
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dns_transaction_stop_timeout(t);
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/* Notify all queries that are interested, but make sure the
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@@ -455,7 +476,7 @@ static int dns_transaction_maybe_restart(DnsTransaction *t) {
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static void on_transaction_stream_error(DnsTransaction *t, int error) {
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assert(t);
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- dns_transaction_close_connection(t);
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+ dns_transaction_close_connection(t, true);
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if (ERRNO_IS_DISCONNECT(error)) {
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if (t->scope->protocol == DNS_PROTOCOL_LLMNR) {
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@@ -478,7 +499,7 @@ static int dns_transaction_on_stream_packet(DnsTransaction *t, DnsPacket *p) {
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assert(t);
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assert(p);
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- dns_transaction_close_connection(t);
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+ dns_transaction_close_connection(t, true);
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if (dns_packet_validate_reply(p) <= 0) {
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log_debug("Invalid TCP reply packet.");
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@@ -583,7 +604,7 @@ static int dns_transaction_emit_tcp(DnsTransaction *t) {
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assert(t);
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- dns_transaction_close_connection(t);
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+ dns_transaction_close_connection(t, true);
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switch (t->scope->protocol) {
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@@ -692,7 +713,7 @@ static int dns_transaction_emit_tcp(DnsTransaction *t) {
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r = dns_stream_write_packet(t->stream, t->sent);
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if (r < 0) {
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- dns_transaction_close_connection(t);
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+ dns_transaction_close_connection(t, /* use_graveyard= */ false);
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return r;
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}
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@@ -1196,7 +1217,7 @@ void dns_transaction_process_reply(DnsTransaction *t, DnsPacket *p) {
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if (r > 0) {
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/* There are DNSSEC transactions pending now. Update the state accordingly. */
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t->state = DNS_TRANSACTION_VALIDATING;
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- dns_transaction_close_connection(t);
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+ dns_transaction_close_connection(t, true);
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dns_transaction_stop_timeout(t);
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return;
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}
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@@ -1277,7 +1298,10 @@ static int dns_transaction_emit_udp(DnsTransaction *t) {
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if (r > 0 || t->dns_udp_fd < 0) { /* Server changed, or no connection yet. */
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int fd;
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- dns_transaction_close_connection(t);
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+ dns_transaction_close_connection(t, true);
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+
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+ /* Before we allocate a new UDP socket, let's process the graveyard a bit to free some fds */
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+ manager_socket_graveyard_process(t->scope->manager);
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fd = dns_scope_socket_udp(t->scope, t->server, 53);
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if (fd < 0)
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@@ -1297,7 +1321,7 @@ static int dns_transaction_emit_udp(DnsTransaction *t) {
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if (r < 0)
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return r;
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} else
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- dns_transaction_close_connection(t);
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+ dns_transaction_close_connection(t, true);
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r = dns_scope_emit_udp(t->scope, t->dns_udp_fd, t->sent);
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if (r < 0)
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diff --git a/src/resolve/resolved-manager.c b/src/resolve/resolved-manager.c
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index 5583d63527..5feb92a676 100644
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--- a/src/resolve/resolved-manager.c
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+++ b/src/resolve/resolved-manager.c
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@@ -683,6 +683,8 @@ Manager *manager_free(Manager *m) {
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manager_mdns_stop(m);
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manager_dns_stub_stop(m);
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+ manager_socket_graveyard_clear(m);
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+
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sd_bus_slot_unref(m->prepare_for_sleep_slot);
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sd_bus_unref(m->bus);
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diff --git a/src/resolve/resolved-manager.h b/src/resolve/resolved-manager.h
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index d94b2888ab..80119bfcb3 100644
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--- a/src/resolve/resolved-manager.h
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+++ b/src/resolve/resolved-manager.h
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@@ -20,6 +20,7 @@ typedef struct Manager Manager;
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#include "resolved-dns-stream.h"
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#include "resolved-dns-trust-anchor.h"
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#include "resolved-link.h"
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+#include "resolved-socket-graveyard.h"
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#define MANAGER_SEARCH_DOMAINS_MAX 32
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#define MANAGER_DNS_SERVERS_MAX 32
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@@ -130,6 +131,10 @@ struct Manager {
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sd_event_source *dns_stub_tcp_event_source;
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Hashmap *polkit_registry;
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+
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+ LIST_HEAD(SocketGraveyard, socket_graveyard);
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+ SocketGraveyard *socket_graveyard_oldest;
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+ size_t n_socket_graveyard;
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};
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/* Manager */
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diff --git a/src/resolve/resolved-socket-graveyard.c b/src/resolve/resolved-socket-graveyard.c
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new file mode 100644
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index 0000000000..067cb666d4
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--- /dev/null
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+++ b/src/resolve/resolved-socket-graveyard.c
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@@ -0,0 +1,133 @@
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+/* SPDX-License-Identifier: LGPL-2.1+ */
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+
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+#include "resolved-socket-graveyard.h"
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+
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+#define SOCKET_GRAVEYARD_USEC (5 * USEC_PER_SEC)
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+#define SOCKET_GRAVEYARD_MAX 100
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+
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+/* This implements a socket "graveyard" for UDP sockets. If a socket fd is added to the graveyard it is kept
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+ * open for a couple of more seconds, expecting one reply. Once the reply is received the fd is closed
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+ * immediately, or if none is received it is closed after the timeout. Why all this? So that if we contact a
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+ * DNS server, and it doesn't reply instantly, and we lose interest in the response and thus close the fd, we
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+ * don't end up sending back an ICMP error once the server responds but we aren't listening anymore. (See
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+ * https://github.com/systemd/systemd/issues/17421 for further information.)
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+ *
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+ * Note that we don't allocate any timer event source to clear up the graveyard once the socket's timeout is
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+ * reached. Instead we operate lazily: we close old entries when adding a new fd to the graveyard, or
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+ * whenever any code runs manager_socket_graveyard_process() — which the DNS transaction code does right
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+ * before allocating a new UDP socket. */
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+
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+static SocketGraveyard* socket_graveyard_free(SocketGraveyard *g) {
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+ if (!g)
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+ return NULL;
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+
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+ if (g->manager) {
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+ assert(g->manager->n_socket_graveyard > 0);
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+ g->manager->n_socket_graveyard--;
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+
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+ if (g->manager->socket_graveyard_oldest == g)
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+ g->manager->socket_graveyard_oldest = g->graveyard_prev;
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+
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+ LIST_REMOVE(graveyard, g->manager->socket_graveyard, g);
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+
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+ assert((g->manager->n_socket_graveyard > 0) == !!g->manager->socket_graveyard);
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+ assert((g->manager->n_socket_graveyard > 0) == !!g->manager->socket_graveyard_oldest);
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+ }
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+
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+ if (g->io_event_source) {
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+ log_debug("Closing graveyard socket fd %i", sd_event_source_get_io_fd(g->io_event_source));
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+ sd_event_source_unref(g->io_event_source);
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+ }
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+
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+ return mfree(g);
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+}
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+
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+DEFINE_TRIVIAL_CLEANUP_FUNC(SocketGraveyard*, socket_graveyard_free);
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+
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+void manager_socket_graveyard_process(Manager *m) {
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+ usec_t n = USEC_INFINITY;
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+
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+ assert(m);
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+
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+ while (m->socket_graveyard_oldest) {
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+ SocketGraveyard *g = m->socket_graveyard_oldest;
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+
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+ if (n == USEC_INFINITY)
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+ assert_se(sd_event_now(m->event, clock_boottime_or_monotonic(), &n) >= 0);
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+
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+ if (g->deadline > n)
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+ break;
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+
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+ socket_graveyard_free(g);
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+ }
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+}
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+
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+void manager_socket_graveyard_clear(Manager *m) {
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+ assert(m);
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+
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+ while (m->socket_graveyard)
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+ socket_graveyard_free(m->socket_graveyard);
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+}
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+
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+static int on_io_event(sd_event_source *s, int fd, uint32_t revents, void *userdata) {
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+ SocketGraveyard *g = userdata;
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+
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+ assert(g);
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+
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+ /* An IO event happened on the graveyard fd. We don't actually care which event that is, and we don't
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+ * read any incoming packet off the socket. We just close the fd, that's enough to not trigger the
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+ * ICMP unreachable port event */
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+
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+ socket_graveyard_free(g);
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+ return 0;
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+}
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+
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+static void manager_socket_graveyard_make_room(Manager *m) {
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+ assert(m);
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+
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+ while (m->n_socket_graveyard >= SOCKET_GRAVEYARD_MAX)
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+ socket_graveyard_free(m->socket_graveyard_oldest);
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+}
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+
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+int manager_add_socket_to_graveyard(Manager *m, int fd) {
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+ _cleanup_(socket_graveyard_freep) SocketGraveyard *g = NULL;
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+ int r;
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+
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+ assert(m);
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+ assert(fd >= 0);
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+
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+ manager_socket_graveyard_process(m);
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+ manager_socket_graveyard_make_room(m);
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+
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+ g = new(SocketGraveyard, 1);
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+ if (!g)
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+ return log_oom();
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+
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+ *g = (SocketGraveyard) {
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+ .manager = m,
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+ };
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+
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+ LIST_PREPEND(graveyard, m->socket_graveyard, g);
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+ if (!m->socket_graveyard_oldest)
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+ m->socket_graveyard_oldest = g;
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+
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+ m->n_socket_graveyard++;
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+
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+ assert_se(sd_event_now(m->event, clock_boottime_or_monotonic(), &g->deadline) >= 0);
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+ g->deadline += SOCKET_GRAVEYARD_USEC;
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+
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+ r = sd_event_add_io(m->event, &g->io_event_source, fd, EPOLLIN, on_io_event, g);
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+ if (r < 0)
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+ return log_error_errno(r, "Failed to create graveyard IO source: %m");
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+
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+ r = sd_event_source_set_io_fd_own(g->io_event_source, true);
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+ if (r < 0)
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+ return log_error_errno(r, "Failed to enable graveyard IO source fd ownership: %m");
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+
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+ (void) sd_event_source_set_description(g->io_event_source, "graveyard");
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+
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+ log_debug("Added socket %i to graveyard", fd);
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+
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+ TAKE_PTR(g);
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+ return 0;
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+}
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diff --git a/src/resolve/resolved-socket-graveyard.h b/src/resolve/resolved-socket-graveyard.h
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new file mode 100644
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index 0000000000..9b13bb0482
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--- /dev/null
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+++ b/src/resolve/resolved-socket-graveyard.h
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@@ -0,0 +1,18 @@
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+/* SPDX-License-Identifier: LGPL-2.1+ */
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+#pragma once
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+
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+typedef struct SocketGraveyard SocketGraveyard;
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+
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+#include "resolved-manager.h"
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+
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+struct SocketGraveyard {
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+ Manager *manager;
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+ usec_t deadline;
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+ sd_event_source *io_event_source;
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+ LIST_FIELDS(SocketGraveyard, graveyard);
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+};
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+
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+void manager_socket_graveyard_process(Manager *m);
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+void manager_socket_graveyard_clear(Manager *m);
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+
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+int manager_add_socket_to_graveyard(Manager *m, int fd);
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