shaderc/shaderc.spec
2021-12-02 17:28:49 +10:00

130 lines
3.8 KiB
RPMSpec

# Force out of source build
%undefine __cmake_in_source_build
# Release 2021.1
%global commit 315d39d082875047f4fbd004e6eedef14ff2db24
%global shortcommit %(c=%{commit}; echo ${c:0:7})
%global snapshotdate 20211110
# Glslang revision from packaged version
%global glslang_version 600c5037baac82a80851d1fb95f3f09d34bb43e8
Name: shaderc
Version: 2021.3
Release: %autorelease
Summary: A collection of tools, libraries, and tests for Vulkan shader compilation
License: ASL 2.0
URL: https://github.com/google/shaderc
Source0: %url/archive/%{commit}/%{name}-%{shortcommit}.tar.gz
# Patch to unbundle 3rd party code
Patch1: 0001-Drop-third-party-code-in-CMakeLists.txt.patch
Patch2: glslang_linker_flags.patch
BuildRequires: cmake3
BuildRequires: gcc-c++
BuildRequires: ninja-build
BuildRequires: python3-devel
BuildRequires: glslang-devel
BuildRequires: spirv-headers-devel
BuildRequires: spirv-tools
BuildRequires: spirv-tools-devel
%description
A collection of tools, libraries and tests for shader compilation.
Shaderc aims to to provide:
- a command line compiler with GCC- and Clang-like usage, for better
integration with build systems
- an API where functionality can be added without breaking existing clients
- an API supporting standard concurrency patterns across multiple
operating systems
- increased functionality such as file #include support
%package -n glslc
Summary: A command line compiler for GLSL/HLSL to SPIR-V
%description -n glslc
A command line compiler for GLSL/HLSL to SPIR-V.
%package -n libshaderc
Summary: A library for compiling shader strings into SPIR-V
%description -n libshaderc
A library for compiling shader strings into SPIR-V.
%package -n libshaderc-devel
Summary: Development files for libshaderc
Requires: libshaderc%{?_isa} = %{version}-%{release}
%description -n libshaderc-devel
A library for compiling shader strings into SPIR-V.
Development files for libshaderc.
%package -n libshaderc-static
Summary: A library for compiling shader strings into SPIR-V (static libraries)
%description -n libshaderc-static
A library for compiling shader strings into SPIR-V.
Static libraries for libshaderc.
%prep
%autosetup -p1 -n %{name}-%{commit}
rm -rf third_party
# Stolen from Gentoo
# Create build-version.inc since we want to use our packaged
# SPIRV-Tools and glslang
echo \"shaderc $(grep -m1 -o '^v[[:digit:]]\{4\}\.[[:digit:]]\(-dev\)\? [[:digit:]]\{4\}-[[:digit:]]\{2\}-[[:digit:]]\{2\}$' CHANGES)\" \
> glslc/src/build-version.inc
echo \"spirv-tools $(grep -m1 -o '^v[[:digit:]]\{4\}\.[[:digit:]]\(-dev\)\? [[:digit:]]\{4\}-[[:digit:]]\{2\}-[[:digit:]]\{2\}$' /usr/share/doc/spirv-tools/CHANGES)\" \
>> glslc/src/build-version.inc
echo \"glslang %{glslang_version}\" >> glslc/src/build-version.inc
# Point to correct include
sed -i 's|SPIRV/GlslangToSpv.h|glslang/SPIRV/GlslangToSpv.h|' libshaderc_util/src/compiler.cc
%build
# We disable the tests because they don't work with our unbundling of 3rd party.
# See https://github.com/google/shaderc/issues/470
%cmake3 -DCMAKE_BUILD_TYPE=RelWithDebInfo \
-DCMAKE_SKIP_RPATH=True \
-DSHADERC_SKIP_TESTS=True \
-DPYTHON_EXE=%{__python3} \
-GNinja
%cmake3_build
%install
%cmake3_install
%check
%ctest3
%files -n glslc
%doc glslc/README.asciidoc
%license LICENSE
%{_bindir}/glslc
%files -n libshaderc
%doc AUTHORS CHANGES CONTRIBUTORS README.md
%license LICENSE
%{_libdir}/libshaderc_shared.so.1*
%files -n libshaderc-devel
%{_includedir}/%{name}/
%{_libdir}/libshaderc_shared.so
%{_libdir}/pkgconfig/shaderc.pc
%files -n libshaderc-static
%license LICENSE
%{_libdir}/libshaderc.a
%{_libdir}/libshaderc_combined.a
%{_libdir}/pkgconfig/shaderc_static.pc
%{_libdir}/pkgconfig/shaderc_combined.pc
%changelog
%autochangelog