shaderc/0001-Drop-third-party-code-in-CMakeLists.txt.patch
2018-10-02 18:08:23 +02:00

37 lines
1.1 KiB
Diff

From f3e0470ccf96a48f6e5701aa64aa831d51769d8e Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Robert-Andr=C3=A9=20Mauchin?= <zebob.m@gmail.com>
Date: Sun, 30 Sep 2018 20:53:08 +0200
Subject: [PATCH] Drop third party code in CMakeLists.txt
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
Signed-off-by: Robert-André Mauchin <zebob.m@gmail.com>
---
CMakeLists.txt | 6 ------
1 file changed, 6 deletions(-)
diff --git a/CMakeLists.txt b/CMakeLists.txt
index b9bd0df..bd2c9f7 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -52,15 +52,9 @@ endif(MSVC)
# Configure subdirectories.
# We depend on these for later projects, so they should come first.
-add_subdirectory(third_party)
add_subdirectory(libshaderc_util)
add_subdirectory(libshaderc)
add_subdirectory(glslc)
add_subdirectory(examples)
-add_custom_target(build-version
- ${PYTHON_EXE}
- ${CMAKE_CURRENT_SOURCE_DIR}/utils/update_build_version.py
- ${shaderc_SOURCE_DIR} ${spirv-tools_SOURCE_DIR} ${glslang_SOURCE_DIR}
- COMMENT "Update build-version.inc in the Shaderc build directory (if necessary).")
--
2.19.0