130 lines
3.8 KiB
RPMSpec
130 lines
3.8 KiB
RPMSpec
# Force out of source build
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%undefine __cmake_in_source_build
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# Release 2023.1
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%global commit d0b02222f33e1e5e1f521e4e4e1cbfa7fe2cf540
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%global shortcommit %(c=%{commit}; echo ${c:0:7})
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%global snapshotdate 20230116
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# Glslang revision from packaged version
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%global glslang_version ca8d07d0bc1c6390b83915700439fa7719de6a2a
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Name: shaderc
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Version: 2023.1
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Release: %autorelease
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Summary: A collection of tools, libraries, and tests for Vulkan shader compilation
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License: Apache-2.0
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URL: https://github.com/google/shaderc
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Source0: %url/archive/%{commit}/%{name}-%{shortcommit}.tar.gz
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# Patch to unbundle 3rd party code
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Patch1: 0001-Drop-third-party-code-in-CMakeLists.txt.patch
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Patch2: glslang_linker_flags.patch
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BuildRequires: cmake3
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BuildRequires: gcc-c++
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BuildRequires: ninja-build
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BuildRequires: python3-devel
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BuildRequires: glslang-devel
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BuildRequires: spirv-headers-devel
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BuildRequires: spirv-tools
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BuildRequires: spirv-tools-devel
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%description
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A collection of tools, libraries and tests for shader compilation.
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Shaderc aims to to provide:
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- a command line compiler with GCC- and Clang-like usage, for better
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integration with build systems
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- an API where functionality can be added without breaking existing clients
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- an API supporting standard concurrency patterns across multiple
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operating systems
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- increased functionality such as file #include support
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%package -n glslc
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Summary: A command line compiler for GLSL/HLSL to SPIR-V
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%description -n glslc
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A command line compiler for GLSL/HLSL to SPIR-V.
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%package -n libshaderc
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Summary: A library for compiling shader strings into SPIR-V
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%description -n libshaderc
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A library for compiling shader strings into SPIR-V.
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%package -n libshaderc-devel
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Summary: Development files for libshaderc
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Requires: libshaderc%{?_isa} = %{version}-%{release}
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%description -n libshaderc-devel
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A library for compiling shader strings into SPIR-V.
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Development files for libshaderc.
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%package -n libshaderc-static
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Summary: A library for compiling shader strings into SPIR-V (static libraries)
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%description -n libshaderc-static
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A library for compiling shader strings into SPIR-V.
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Static libraries for libshaderc.
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%prep
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%autosetup -p1 -n %{name}-%{commit}
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rm -rf third_party
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# Stolen from Gentoo
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# Create build-version.inc since we want to use our packaged
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# SPIRV-Tools and glslang
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echo \"shaderc $(grep -m1 -o '^v[[:digit:]]\{4\}\.[[:digit:]]\(-dev\)\? [[:digit:]]\{4\}-[[:digit:]]\{2\}-[[:digit:]]\{2\}$' CHANGES)\" \
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> glslc/src/build-version.inc
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echo \"spirv-tools $(grep -m1 -o '^v[[:digit:]]\{4\}\.[[:digit:]]\(-dev\)\? [[:digit:]]\{4\}-[[:digit:]]\{2\}-[[:digit:]]\{2\}$' /usr/share/doc/spirv-tools/CHANGES)\" \
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>> glslc/src/build-version.inc
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echo \"glslang %{glslang_version}\" >> glslc/src/build-version.inc
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# Point to correct include
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sed -i 's|SPIRV/GlslangToSpv.h|glslang/SPIRV/GlslangToSpv.h|' libshaderc_util/src/compiler.cc
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%build
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# We disable the tests because they don't work with our unbundling of 3rd party.
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# See https://github.com/google/shaderc/issues/470
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%cmake3 -DCMAKE_BUILD_TYPE=RelWithDebInfo \
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-DCMAKE_SKIP_RPATH=True \
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-DSHADERC_SKIP_TESTS=True \
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-DPYTHON_EXE=%{__python3} \
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-GNinja
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%cmake3_build
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%install
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%cmake3_install
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%check
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%ctest3
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%files -n glslc
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%doc glslc/README.asciidoc
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%license LICENSE
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%{_bindir}/glslc
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%files -n libshaderc
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%doc AUTHORS CHANGES CONTRIBUTORS README.md
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%license LICENSE
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%{_libdir}/libshaderc_shared.so.1*
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%files -n libshaderc-devel
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%{_includedir}/%{name}/
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%{_libdir}/libshaderc_shared.so
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%{_libdir}/pkgconfig/shaderc.pc
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%files -n libshaderc-static
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%license LICENSE
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%{_libdir}/libshaderc.a
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%{_libdir}/libshaderc_combined.a
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%{_libdir}/pkgconfig/shaderc_static.pc
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%{_libdir}/pkgconfig/shaderc_combined.pc
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%changelog
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%autochangelog
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