Update to 2023.3 and tidy up the spec; Fixes: RHBZ#1997985

This commit is contained in:
Davide Cavalca 2023-06-22 08:36:04 +02:00
parent e372b7585c
commit 4a5f8f6b07
4 changed files with 23 additions and 251 deletions

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.gitignore vendored
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/shaderc-1701a27.tar.gz /shaderc-1701a27.tar.gz
/shaderc-551f106.tar.gz /shaderc-551f106.tar.gz
/shaderc-d0b0222.tar.gz /shaderc-d0b0222.tar.gz
/shaderc-2023.3.tar.gz

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Revision history for Shaderc
v2020.1 2020-06-09
This is the last version that officially supports VS2013.
- General:
- Added warning signs about unsupported downloads (#1041)
- Added .NET bindings to README.md (#1060)
- Only add -fPIC if supported by the compiler. (#1061)
- glslc, libshaderc:
- Removed Singleton pattern around access to glslang (#1059)
- spvc:
- Added concept of comparison sampler to API (#1036)
- Added support for options.hlsl.nonwritable_uav_texture_as_srv (#1048)
- Support forcing storage buffers to be always declared as UAV. (#1076)
v2020.0 2020-03-06
- General:
- Getting spirv.hpp from SPIRV-Headers instead of not glslang (#992)
- Added clarification about status of artifacts in downloads.md (#1012)
- glslc, libshaderc:
- Added support for new Glslang profile enum, EProfileCount (#973)
- Updated user documentation for -S in glslc (#978)
- Add documentation for Vulkan 1.2 and SPIR-V 1.5 (#980)
- Removed NV_EXTENSIONS conditionals (#1003)
- Added support for generating WebGPU SPIR-V to libshaderc (#1021)
- Rolled in all DEPS for provisional SPIR-V extensions for raytracing
- spvc:
- Normalized API behaviour (#967)
- Added source_set target for libshaderc_spvc (#976)
- Added in support for spvc logging to the terminal (#981)
- Internal refactoring to reduce boiler plate in API implementations (#984)
- Added newline to logging messages to make them readable (#985)
- Added reflection support for Dawn:
- storage textures (#1001)
- storage texture format (#1005)
- texture dimension for storage textures (#1008)
- is storage texture declared as multisampled texture (#1011)
- Converted compile options to require explicit environments (#1019)
- Added knob to control force_zero_initialized_variables in SPIRV-Cross (#1028)
v2019.1 2020-01-22
- glslc, libshaderc:
- Add -fnan-clamp: Generate code for max and min builtins so that,
given a NaN operand, will return the other operand. Similarly, the
clamp builtin favours non-NaN operands, as if clamp was implemented
as the composition of max and min.
- Add -finvert-y
- Using SetBeforeHlslLegalization for more relaxed validation rules
- Added support for SPIR-V 1.5
- Add --emit-line-directive option
- Added support for Vulkan 1.2
- spvc:
- Add many options:
--flatten-multidimensional-arrays
--es
--no-es
--glsl-emit-push-constant-as-ubo
--msl-swizzle-texture-samples
--msl-platform=ios|macos
--msl-pad-fragment-output
--msl-capture-output
--msl-domain-lower-left
--msl-argument-buffers
--msl-discrete-descriptor-set=<number>
--hlsl-enable-compat
- Reintroduce shaderc_spvc_compile_options_set_shader_model
- Added option to inject robust buffer access code
- Added support for emitting ToVulkan shaders
- Added spirv-opt based IR generation as alternative to built in spirv_cross IR gen
- Added API for specifying source and target execution environments
- Added option & reflection API methods neede by Dawn
- Substantial internal refactoring and code cleanup
- Large number of breaking changes to the API
- Replaced shaderc_spvc_compile_options_set_shader_model with
shaderc_spvc_compile_options_set_hlsl_shader_model
- Compiler initialization and shader generation moved into seperate calls
- Seperated return codes from shaderc ones
- Many small API changes
- Improvements to testing
- Refactoring and clean up of run_spirv_cross_tests.py
- Seperation of expectations into known failures, known invalids, and cases
that need investigation
- Tweaks and fixes to substantially increase passing cases
- Added support for running tests using spvc IR generation
- Infrastructure
- Update DEPS with cross-verified commits from associated repos.
- Add utils/roll-deps
- Infrastructure:
- Removed Appveyor artifacts link
- Improvements and clean up of DEPS rolling scripts
- Enabled warnings about implicit fallthrough
- Enabled improper semicolon warnings
- Restricted -fPIC to platforms that support it
- Converted remaining scripts to use Python 3
- Replaced nosetest with unittest
- Removed assumptions aabout location of spirv-tools, effcee, and RE2
- Migrated BUILD.gn spirv_cross dependency to local repo
- Fixes:
- Fix duplicate install paths when using VisualStudio
- Fixed BUILD.gn for Chromium, Dawn & Fuchsia
- Explicitly enabled HLSL support in glslang
- Added installing necessary headers in Android.mk
- Removed unsupported Unicode characters
- Fixed detection of spirv-headers directory
#666: Update Docker file to use Python3
v2019.0 2019-06-04
- Add optional spvc, libshaderc_spvc as wrapper around SPIRV-Cross:
- Rejects bad modules by running the SPIR-V validator first
- Skips exception-heavy SPIRV-Cross SPIR-V parser
- Support NV extensions for shader stages
- Require SPIRV-Tools and SPIRV-Headers with SPIR-V 1.4 support
Build support:
- Use KhronosGroup/glslang instead of google/glslang
- Stop running tests on VS 2013 (googletest no longer supports VS2013)
- Require Python3 for building
- Support Chromium's GN build system
- Kokoro build fixes
- Cmake build fixes: Only build subdirs if those targets are not yet defined
- Use Android.mk from Glslang
- Dockerfile gets re2 and effcee sources
- Fixes for newer googletest
- Add address sanitizer presubmit bot
- Generate config files for pkg-config
Spvc:
- Add option to specify source environment. Spvc will transform from source
to target environment if they are different. This only works for WebGPU0
and Vulkan 1.1.
Fixes:
#499: In HLSL compilation, relax layout and logical pointer validation rules
prior to running the legalization recipe.
v2018.0 2018-10-01
- Support -fhlsl_functionality1 (also -fhlsl-functionality1)
- Support NVIDIA Turing extensions. Requires updated Glslang and SPIRV-Tools.
- Use SPIR-V optimization and HLSL legalization recipes from SPIRV-Tools.
- Pass target environment into SPIRV-Tools code, e.g. from --target-env vulkan1.1
- Add SONAME=1 property to shared library
- Support GN build for Chromium
Fixes:
#469: Add virtual dtor to classes with virtual functions.
#457: Fix writing SPIR-V binaries to standard output on Windows.
v2017.2 2018-02-27
- Add a shared library version of libshaderc
- Support GLSL 4.6 and ESSL 3.2
- Fail compilation if a resource does not have a binding.
- Add options for automatically setting bindings for (uniform) resources that
don't have bindings set in shader source.
- Add options for automatically setting locations for pipline inputs and outputs.
- Add option for using HLSL IO mappings as expressed in source.
- Add options for setting resource binding base numbers.
- Add option to use HLSL resource register numbers for bindings.
- HLSL compilation now defaults to HLSL packing rules.
(This change is inherited from Glslang commit 7cca140.)
- HLSL compilation runs SPIR-V "legalization" transforms to reduce
manipulation of opaque handles (e.g. images), to satisfy Vulkan rules.
- Adapt to Glslang generator version numbers:
- To 2: a fix for code generation for atomicCounterDecrement.
- To 3: change memory barrier semantics masks
- To 4: generate more access chains for swizzles
- CMake install rules uses GNUInstallDirs. For example, install to lib64
when that is the norm for the target system.
v2017.1 2017-03-10
- Add option to automatically assign bindings to uniform variables
that don't have an explicit 'binding' layout in the shader source.
- Enable NVIDIA extensions by default in GLSL compilation
- README mentions language bindings provided by 3rd parties.
- README describes the known-good branch on GitHub
- Fixed examples in shaderc.h; added C API use to examples/online-compile
- Fixes issues:
#289: Don't output an object file when compilation fails.
#296: Enable use of the CMake in Android Studio.
v2016.2 2016-12-13
- Describe Shaderc's level of stability.
- Support HLSL compilation, exposing functionality in Glslang.
- Supported in C, C++ API
- glslc accepts "-x hlsl", and assumes .hlsl files are HLSL.
- glslc accepts "-fentry-point=<name>" to set entry point name,
overriding default value "main".
- Support setting shader resource limits in C, C++ APIs, and in
glslc
- glslc adds -flimit=<setting>
- glslc adds --show-limits to display defaults and valid resource
limit syntax.
- glslc adds "-flimit-file <file>" support to read Glslang resource
configuration files, i.e. the output of "glslangValidator -c".
- Enable AMD extensions by default in GLSL compilation
- Fixes issues:
#281: Work around Android build issue with abspath on Windows
#283: Increase default maxDrawBuffers to 4, to match Vulkan/GLES3.0
v2016.1 2016-10-12
- C API for assembling now takes an options object
- Support compilation options to optimize for size.
- Maintain compatibility with recent SPIRV-Tools and Glslang versions.
- Update examples.
- Build cleanups.
- Fixes issues:
#238: Fix invocation of python scripts during build
v2016.0 2016-07-07
- Adds v<year>.<index> versioning, with "-dev" suffix to indicate work in
progress. The intent is to summarize and report functionalities more easily
for incorporating into downstream projects.
- Summary of functionalities (See the README.md for more details):
- Provides libraries and command line tools for generating SPIR-V modules
- Supports GLSL source code or SPIR-V assembly as input
- Supports SPIR-V binary or assembly text as output
- Command line options follow GCC/Clang conventions
- Supports various semantics (OpenGL, OpenGL Compatible and Vulkan)
- Supports #include
- Supports user-defined macros
- Supports dependency information dumping

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# Force out of source build
%undefine __cmake_in_source_build
# Release 2023.1
%global commit d0b02222f33e1e5e1f521e4e4e1cbfa7fe2cf540
%global shortcommit %(c=%{commit}; echo ${c:0:7})
%global snapshotdate 20230116
# Glslang revision from packaged version # Glslang revision from packaged version
%global glslang_version ca8d07d0bc1c6390b83915700439fa7719de6a2a %global glslang_version ca8d07d0bc1c6390b83915700439fa7719de6a2a
Name: shaderc Name: shaderc
Version: 2023.1 Version: 2023.3
Release: %autorelease Release: %autorelease
Summary: A collection of tools, libraries, and tests for Vulkan shader compilation Summary: Collection of tools, libraries, and tests for Vulkan shader compilation
License: Apache-2.0 License: Apache-2.0
URL: https://github.com/google/shaderc URL: https://github.com/google/shaderc
Source0: %url/archive/%{commit}/%{name}-%{shortcommit}.tar.gz Source: %{url}/archive/v%{version}/%{name}-%{version}.tar.gz
# Patch to unbundle 3rd party code # Patch to unbundle 3rd party code
Patch1: 0001-Drop-third-party-code-in-CMakeLists.txt.patch Patch: 0001-Drop-third-party-code-in-CMakeLists.txt.patch
Patch2: glslang_linker_flags.patch Patch: glslang_linker_flags.patch
BuildRequires: cmake3 BuildRequires: cmake
BuildRequires: gcc-c++ BuildRequires: gcc-c++
BuildRequires: ninja-build BuildRequires: ninja-build
BuildRequires: python3-devel BuildRequires: sed
BuildRequires: glslang-devel
BuildRequires: spirv-headers-devel
BuildRequires: spirv-tools BuildRequires: spirv-tools
BuildRequires: glslang-devel
BuildRequires: python3-devel
BuildRequires: spirv-headers-devel
BuildRequires: spirv-tools-devel BuildRequires: spirv-tools-devel
%description %description
@ -71,9 +65,9 @@ A library for compiling shader strings into SPIR-V.
Static libraries for libshaderc. Static libraries for libshaderc.
%prep %prep
%autosetup -p1 -n %{name}-%{commit} %autosetup -p1
rm -rf third_party rm -r third_party
# Stolen from Gentoo # Stolen from Gentoo
# Create build-version.inc since we want to use our packaged # Create build-version.inc since we want to use our packaged
@ -91,18 +85,18 @@ sed -i 's|SPIRV/GlslangToSpv.h|glslang/SPIRV/GlslangToSpv.h|' libshaderc_util/sr
%build %build
# We disable the tests because they don't work with our unbundling of 3rd party. # We disable the tests because they don't work with our unbundling of 3rd party.
# See https://github.com/google/shaderc/issues/470 # See https://github.com/google/shaderc/issues/470
%cmake3 -DCMAKE_BUILD_TYPE=RelWithDebInfo \ %cmake -DCMAKE_BUILD_TYPE=RelWithDebInfo \
-DCMAKE_SKIP_RPATH=True \ -DCMAKE_SKIP_RPATH=True \
-DSHADERC_SKIP_TESTS=True \ -DSHADERC_SKIP_TESTS=True \
-DPYTHON_EXE=%{__python3} \ -DPYTHON_EXE=%{python3} \
-GNinja -GNinja
%cmake3_build %cmake_build
%install %install
%cmake3_install %cmake_install
%check %check
%ctest3 %ctest
%files -n glslc %files -n glslc
%doc glslc/README.asciidoc %doc glslc/README.asciidoc

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SHA512 (shaderc-d0b0222.tar.gz) = e9d91ca0ffdd66df457ad8f288f34bd0b3aa5b76e66320f0c38cb867db4cc0bc4419fe82b99826df116dd8398d6da39867dcac9c32c68596b09782faad120eab SHA512 (shaderc-2023.3.tar.gz) = c6422383318b5d4d341e5b4215489ba03590aeff65fd03fb0b57aab8689c9002444f520a4017485645291777ee442979d22db52d843e66d4d672da2810b20e36