Update to 2023.3 and tidy up the spec; Fixes: RHBZ#1997985
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/shaderc-1701a27.tar.gz
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/shaderc-551f106.tar.gz
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/shaderc-d0b0222.tar.gz
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/shaderc-2023.3.tar.gz
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223
CHANGES
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CHANGES
@ -1,223 +0,0 @@
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Revision history for Shaderc
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v2020.1 2020-06-09
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This is the last version that officially supports VS2013.
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- General:
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- Added warning signs about unsupported downloads (#1041)
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- Added .NET bindings to README.md (#1060)
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- Only add -fPIC if supported by the compiler. (#1061)
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- glslc, libshaderc:
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- Removed Singleton pattern around access to glslang (#1059)
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- spvc:
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- Added concept of comparison sampler to API (#1036)
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- Added support for options.hlsl.nonwritable_uav_texture_as_srv (#1048)
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- Support forcing storage buffers to be always declared as UAV. (#1076)
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v2020.0 2020-03-06
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- General:
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- Getting spirv.hpp from SPIRV-Headers instead of not glslang (#992)
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- Added clarification about status of artifacts in downloads.md (#1012)
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- glslc, libshaderc:
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- Added support for new Glslang profile enum, EProfileCount (#973)
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- Updated user documentation for -S in glslc (#978)
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- Add documentation for Vulkan 1.2 and SPIR-V 1.5 (#980)
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- Removed NV_EXTENSIONS conditionals (#1003)
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- Added support for generating WebGPU SPIR-V to libshaderc (#1021)
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- Rolled in all DEPS for provisional SPIR-V extensions for raytracing
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- spvc:
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- Normalized API behaviour (#967)
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- Added source_set target for libshaderc_spvc (#976)
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- Added in support for spvc logging to the terminal (#981)
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- Internal refactoring to reduce boiler plate in API implementations (#984)
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- Added newline to logging messages to make them readable (#985)
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- Added reflection support for Dawn:
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- storage textures (#1001)
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- storage texture format (#1005)
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- texture dimension for storage textures (#1008)
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- is storage texture declared as multisampled texture (#1011)
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- Converted compile options to require explicit environments (#1019)
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- Added knob to control force_zero_initialized_variables in SPIRV-Cross (#1028)
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v2019.1 2020-01-22
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- glslc, libshaderc:
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- Add -fnan-clamp: Generate code for max and min builtins so that,
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given a NaN operand, will return the other operand. Similarly, the
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clamp builtin favours non-NaN operands, as if clamp was implemented
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as the composition of max and min.
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- Add -finvert-y
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- Using SetBeforeHlslLegalization for more relaxed validation rules
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- Added support for SPIR-V 1.5
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- Add --emit-line-directive option
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- Added support for Vulkan 1.2
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- spvc:
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- Add many options:
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--flatten-multidimensional-arrays
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--es
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--no-es
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--glsl-emit-push-constant-as-ubo
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--msl-swizzle-texture-samples
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--msl-platform=ios|macos
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--msl-pad-fragment-output
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--msl-capture-output
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--msl-domain-lower-left
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--msl-argument-buffers
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--msl-discrete-descriptor-set=<number>
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--hlsl-enable-compat
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- Reintroduce shaderc_spvc_compile_options_set_shader_model
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- Added option to inject robust buffer access code
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- Added support for emitting ToVulkan shaders
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- Added spirv-opt based IR generation as alternative to built in spirv_cross IR gen
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- Added API for specifying source and target execution environments
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- Added option & reflection API methods neede by Dawn
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- Substantial internal refactoring and code cleanup
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- Large number of breaking changes to the API
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- Replaced shaderc_spvc_compile_options_set_shader_model with
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shaderc_spvc_compile_options_set_hlsl_shader_model
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- Compiler initialization and shader generation moved into seperate calls
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- Seperated return codes from shaderc ones
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- Many small API changes
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- Improvements to testing
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- Refactoring and clean up of run_spirv_cross_tests.py
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- Seperation of expectations into known failures, known invalids, and cases
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that need investigation
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- Tweaks and fixes to substantially increase passing cases
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- Added support for running tests using spvc IR generation
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- Infrastructure
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- Update DEPS with cross-verified commits from associated repos.
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- Add utils/roll-deps
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- Infrastructure:
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- Removed Appveyor artifacts link
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- Improvements and clean up of DEPS rolling scripts
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- Enabled warnings about implicit fallthrough
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- Enabled improper semicolon warnings
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- Restricted -fPIC to platforms that support it
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- Converted remaining scripts to use Python 3
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- Replaced nosetest with unittest
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- Removed assumptions aabout location of spirv-tools, effcee, and RE2
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- Migrated BUILD.gn spirv_cross dependency to local repo
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- Fixes:
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- Fix duplicate install paths when using VisualStudio
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- Fixed BUILD.gn for Chromium, Dawn & Fuchsia
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- Explicitly enabled HLSL support in glslang
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- Added installing necessary headers in Android.mk
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- Removed unsupported Unicode characters
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- Fixed detection of spirv-headers directory
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#666: Update Docker file to use Python3
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v2019.0 2019-06-04
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- Add optional spvc, libshaderc_spvc as wrapper around SPIRV-Cross:
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- Rejects bad modules by running the SPIR-V validator first
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- Skips exception-heavy SPIRV-Cross SPIR-V parser
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- Support NV extensions for shader stages
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- Require SPIRV-Tools and SPIRV-Headers with SPIR-V 1.4 support
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Build support:
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- Use KhronosGroup/glslang instead of google/glslang
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- Stop running tests on VS 2013 (googletest no longer supports VS2013)
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- Require Python3 for building
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- Support Chromium's GN build system
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- Kokoro build fixes
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- Cmake build fixes: Only build subdirs if those targets are not yet defined
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- Use Android.mk from Glslang
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- Dockerfile gets re2 and effcee sources
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- Fixes for newer googletest
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- Add address sanitizer presubmit bot
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- Generate config files for pkg-config
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Spvc:
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- Add option to specify source environment. Spvc will transform from source
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to target environment if they are different. This only works for WebGPU0
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and Vulkan 1.1.
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Fixes:
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#499: In HLSL compilation, relax layout and logical pointer validation rules
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prior to running the legalization recipe.
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v2018.0 2018-10-01
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- Support -fhlsl_functionality1 (also -fhlsl-functionality1)
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- Support NVIDIA Turing extensions. Requires updated Glslang and SPIRV-Tools.
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- Use SPIR-V optimization and HLSL legalization recipes from SPIRV-Tools.
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- Pass target environment into SPIRV-Tools code, e.g. from --target-env vulkan1.1
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- Add SONAME=1 property to shared library
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- Support GN build for Chromium
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Fixes:
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#469: Add virtual dtor to classes with virtual functions.
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#457: Fix writing SPIR-V binaries to standard output on Windows.
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v2017.2 2018-02-27
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- Add a shared library version of libshaderc
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- Support GLSL 4.6 and ESSL 3.2
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- Fail compilation if a resource does not have a binding.
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- Add options for automatically setting bindings for (uniform) resources that
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don't have bindings set in shader source.
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- Add options for automatically setting locations for pipline inputs and outputs.
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- Add option for using HLSL IO mappings as expressed in source.
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- Add options for setting resource binding base numbers.
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- Add option to use HLSL resource register numbers for bindings.
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- HLSL compilation now defaults to HLSL packing rules.
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(This change is inherited from Glslang commit 7cca140.)
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- HLSL compilation runs SPIR-V "legalization" transforms to reduce
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manipulation of opaque handles (e.g. images), to satisfy Vulkan rules.
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- Adapt to Glslang generator version numbers:
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- To 2: a fix for code generation for atomicCounterDecrement.
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- To 3: change memory barrier semantics masks
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- To 4: generate more access chains for swizzles
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- CMake install rules uses GNUInstallDirs. For example, install to lib64
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when that is the norm for the target system.
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v2017.1 2017-03-10
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- Add option to automatically assign bindings to uniform variables
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that don't have an explicit 'binding' layout in the shader source.
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- Enable NVIDIA extensions by default in GLSL compilation
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- README mentions language bindings provided by 3rd parties.
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- README describes the known-good branch on GitHub
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- Fixed examples in shaderc.h; added C API use to examples/online-compile
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- Fixes issues:
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#289: Don't output an object file when compilation fails.
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#296: Enable use of the CMake in Android Studio.
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v2016.2 2016-12-13
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- Describe Shaderc's level of stability.
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- Support HLSL compilation, exposing functionality in Glslang.
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- Supported in C, C++ API
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- glslc accepts "-x hlsl", and assumes .hlsl files are HLSL.
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- glslc accepts "-fentry-point=<name>" to set entry point name,
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overriding default value "main".
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- Support setting shader resource limits in C, C++ APIs, and in
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glslc
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- glslc adds -flimit=<setting>
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- glslc adds --show-limits to display defaults and valid resource
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limit syntax.
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- glslc adds "-flimit-file <file>" support to read Glslang resource
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configuration files, i.e. the output of "glslangValidator -c".
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- Enable AMD extensions by default in GLSL compilation
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- Fixes issues:
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#281: Work around Android build issue with abspath on Windows
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#283: Increase default maxDrawBuffers to 4, to match Vulkan/GLES3.0
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v2016.1 2016-10-12
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- C API for assembling now takes an options object
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- Support compilation options to optimize for size.
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- Maintain compatibility with recent SPIRV-Tools and Glslang versions.
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- Update examples.
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- Build cleanups.
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- Fixes issues:
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#238: Fix invocation of python scripts during build
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v2016.0 2016-07-07
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- Adds v<year>.<index> versioning, with "-dev" suffix to indicate work in
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progress. The intent is to summarize and report functionalities more easily
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for incorporating into downstream projects.
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- Summary of functionalities (See the README.md for more details):
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- Provides libraries and command line tools for generating SPIR-V modules
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- Supports GLSL source code or SPIR-V assembly as input
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- Supports SPIR-V binary or assembly text as output
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- Command line options follow GCC/Clang conventions
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- Supports various semantics (OpenGL, OpenGL Compatible and Vulkan)
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- Supports #include
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- Supports user-defined macros
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- Supports dependency information dumping
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48
shaderc.spec
48
shaderc.spec
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# Force out of source build
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%undefine __cmake_in_source_build
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# Release 2023.1
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%global commit d0b02222f33e1e5e1f521e4e4e1cbfa7fe2cf540
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%global shortcommit %(c=%{commit}; echo ${c:0:7})
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%global snapshotdate 20230116
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# Glslang revision from packaged version
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%global glslang_version ca8d07d0bc1c6390b83915700439fa7719de6a2a
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Name: shaderc
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Version: 2023.1
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Version: 2023.3
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Release: %autorelease
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Summary: A collection of tools, libraries, and tests for Vulkan shader compilation
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Summary: Collection of tools, libraries, and tests for Vulkan shader compilation
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License: Apache-2.0
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URL: https://github.com/google/shaderc
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Source0: %url/archive/%{commit}/%{name}-%{shortcommit}.tar.gz
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Source: %{url}/archive/v%{version}/%{name}-%{version}.tar.gz
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# Patch to unbundle 3rd party code
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Patch1: 0001-Drop-third-party-code-in-CMakeLists.txt.patch
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Patch2: glslang_linker_flags.patch
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Patch: 0001-Drop-third-party-code-in-CMakeLists.txt.patch
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Patch: glslang_linker_flags.patch
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BuildRequires: cmake3
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BuildRequires: cmake
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BuildRequires: gcc-c++
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BuildRequires: ninja-build
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BuildRequires: python3-devel
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BuildRequires: glslang-devel
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BuildRequires: spirv-headers-devel
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BuildRequires: sed
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BuildRequires: spirv-tools
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BuildRequires: glslang-devel
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BuildRequires: python3-devel
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BuildRequires: spirv-headers-devel
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BuildRequires: spirv-tools-devel
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%description
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@ -71,9 +65,9 @@ A library for compiling shader strings into SPIR-V.
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Static libraries for libshaderc.
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%prep
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%autosetup -p1 -n %{name}-%{commit}
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%autosetup -p1
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rm -rf third_party
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rm -r third_party
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# Stolen from Gentoo
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# Create build-version.inc since we want to use our packaged
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@ -91,18 +85,18 @@ sed -i 's|SPIRV/GlslangToSpv.h|glslang/SPIRV/GlslangToSpv.h|' libshaderc_util/sr
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%build
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# We disable the tests because they don't work with our unbundling of 3rd party.
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# See https://github.com/google/shaderc/issues/470
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%cmake3 -DCMAKE_BUILD_TYPE=RelWithDebInfo \
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-DCMAKE_SKIP_RPATH=True \
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-DSHADERC_SKIP_TESTS=True \
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-DPYTHON_EXE=%{__python3} \
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-GNinja
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%cmake3_build
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%cmake -DCMAKE_BUILD_TYPE=RelWithDebInfo \
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-DCMAKE_SKIP_RPATH=True \
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-DSHADERC_SKIP_TESTS=True \
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-DPYTHON_EXE=%{python3} \
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-GNinja
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%cmake_build
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%install
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%cmake3_install
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%cmake_install
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%check
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%ctest3
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%ctest
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%files -n glslc
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%doc glslc/README.asciidoc
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2
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2
sources
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SHA512 (shaderc-d0b0222.tar.gz) = e9d91ca0ffdd66df457ad8f288f34bd0b3aa5b76e66320f0c38cb867db4cc0bc4419fe82b99826df116dd8398d6da39867dcac9c32c68596b09782faad120eab
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SHA512 (shaderc-2023.3.tar.gz) = c6422383318b5d4d341e5b4215489ba03590aeff65fd03fb0b57aab8689c9002444f520a4017485645291777ee442979d22db52d843e66d4d672da2810b20e36
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