Update to 2020.1

Signed-off-by: Robert-André Mauchin <zebob.m@gmail.com>
This commit is contained in:
Robert-André Mauchin 2020-06-17 21:21:06 +02:00
parent 9eed86af39
commit 180856cf7d
7 changed files with 267 additions and 111 deletions

1
.gitignore vendored
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@ -2,3 +2,4 @@
/shaderc-7d8582b.tar.gz /shaderc-7d8582b.tar.gz
/shaderc-34c412f.tar.gz /shaderc-34c412f.tar.gz
/shaderc-f76bb2f.tar.gz /shaderc-f76bb2f.tar.gz
/shaderc-7c2aa93.tar.gz

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@ -1,73 +0,0 @@
From eb3e5917134ec42590e6a27dea7b75b870b22d38 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Robert-Andr=C3=A9=20Mauchin?= <zebob.m@gmail.com>
Date: Sun, 2 Feb 2020 23:03:53 +0100
Subject: [PATCH] Fix SPIRV includes location
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
SPIRV includes have been moved under glslang/ in the latest version.
Signed-off-by: Robert-André Mauchin <zebob.m@gmail.com>
---
libshaderc/src/shaderc.cc | 2 +-
libshaderc/src/shaderc_cpp_test.cc | 2 +-
libshaderc/src/shaderc_test.cc | 2 +-
libshaderc_util/src/compiler.cc | 2 +-
4 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/libshaderc/src/shaderc.cc b/libshaderc/src/shaderc.cc
index fe57c76..82c47ef 100644
--- a/libshaderc/src/shaderc.cc
+++ b/libshaderc/src/shaderc.cc
@@ -20,7 +20,7 @@
#include <sstream>
#include <vector>
-#include "SPIRV/spirv.hpp"
+#include "glslang/SPIRV/spirv.hpp"
#include "libshaderc_util/compiler.h"
#include "libshaderc_util/counting_includer.h"
diff --git a/libshaderc/src/shaderc_cpp_test.cc b/libshaderc/src/shaderc_cpp_test.cc
index 407d8f4..addb347 100644
--- a/libshaderc/src/shaderc_cpp_test.cc
+++ b/libshaderc/src/shaderc_cpp_test.cc
@@ -18,7 +18,7 @@
#include <thread>
#include <unordered_map>
-#include "SPIRV/spirv.hpp"
+#include "glslang/SPIRV/spirv.hpp"
#include "spirv-tools/libspirv.hpp"
#include "common_shaders_for_test.h"
diff --git a/libshaderc/src/shaderc_test.cc b/libshaderc/src/shaderc_test.cc
index a54b87c..cab5224 100644
--- a/libshaderc/src/shaderc_test.cc
+++ b/libshaderc/src/shaderc_test.cc
@@ -18,7 +18,7 @@
#include <thread>
#include <unordered_map>
-#include "SPIRV/spirv.hpp"
+#include "glslang/SPIRV/spirv.hpp"
#include "common_shaders_for_test.h"
#include "shaderc/shaderc.h"
diff --git a/libshaderc_util/src/compiler.cc b/libshaderc_util/src/compiler.cc
index 1809eab..a485b12 100644
--- a/libshaderc_util/src/compiler.cc
+++ b/libshaderc_util/src/compiler.cc
@@ -19,7 +19,7 @@
#include <sstream>
#include <tuple>
-#include "SPIRV/GlslangToSpv.h"
+#include "glslang/SPIRV/GlslangToSpv.h"
#include "libshaderc_util/format.h"
#include "libshaderc_util/io.h"
#include "libshaderc_util/message.h"
--
2.24.1

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@ -1,22 +0,0 @@
From 3d99fad173cc0c00d370eeb6663784fc67efd480 Mon Sep 17 00:00:00 2001
From: David Neto <dneto@google.com>
Date: Fri, 24 Jan 2020 15:41:21 -0500
Subject: [PATCH] Handle new Glslang profile enum in switch (#973)
* Handle new Glslang profile enum in switch
---
libshaderc/src/shaderc.cc | 1 +
1 files changed, 1 insertions(+), 0 deletion(-)
diff --git a/libshaderc/src/shaderc.cc b/libshaderc/src/shaderc.cc
index abbab548..fe57c76b 100644
--- a/libshaderc/src/shaderc.cc
+++ b/libshaderc/src/shaderc.cc
@@ -779,6 +779,7 @@ bool shaderc_parse_version_profile(const char* str, int* version,
*profile = shaderc_profile_none;
return true;
case EBadProfile:
+ case EProfileCount:
return false;
}

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@ -0,0 +1,25 @@
From e27b4381be1af80b4cadd74b7357a1895721121a Mon Sep 17 00:00:00 2001
From: Ryan Harrison <rharrison@google.com>
Date: Mon, 4 May 2020 14:17:34 -0400
Subject: [PATCH] Rolling 5 dependencies and fixing build
Roll third_party/glslang/ f03cb290a..b5f003d7a (7 commits)
Fixes #1056
---
libshaderc_util/src/resources.cc | 2 +-
2 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/libshaderc_util/src/resources.cc b/libshaderc_util/src/resources.cc
index 458a63f5..d64e47fa 100644
--- a/libshaderc_util/src/resources.cc
+++ b/libshaderc_util/src/resources.cc
@@ -125,7 +125,7 @@ const TBuiltInResource kDefaultTBuiltInR
/* .maxTaskWorkGroupSizeY_NV = */ 1,
/* .maxTaskWorkGroupSizeZ_NV = */ 1,
/* .maxMeshViewCountNV = */ 4,
- /* .maxDualSourceDrawBuffersEXT = */ 1,
+
// This is the glslang TLimits structure.
// It defines whether or not the following features are enabled.
// We want them to all be enabled.

223
CHANGES Normal file
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@ -0,0 +1,223 @@
Revision history for Shaderc
v2020.1 2020-06-09
This is the last version that officially supports VS2013.
- General:
- Added warning signs about unsupported downloads (#1041)
- Added .NET bindings to README.md (#1060)
- Only add -fPIC if supported by the compiler. (#1061)
- glslc, libshaderc:
- Removed Singleton pattern around access to glslang (#1059)
- spvc:
- Added concept of comparison sampler to API (#1036)
- Added support for options.hlsl.nonwritable_uav_texture_as_srv (#1048)
- Support forcing storage buffers to be always declared as UAV. (#1076)
v2020.0 2020-03-06
- General:
- Getting spirv.hpp from SPIRV-Headers instead of not glslang (#992)
- Added clarification about status of artifacts in downloads.md (#1012)
- glslc, libshaderc:
- Added support for new Glslang profile enum, EProfileCount (#973)
- Updated user documentation for -S in glslc (#978)
- Add documentation for Vulkan 1.2 and SPIR-V 1.5 (#980)
- Removed NV_EXTENSIONS conditionals (#1003)
- Added support for generating WebGPU SPIR-V to libshaderc (#1021)
- Rolled in all DEPS for provisional SPIR-V extensions for raytracing
- spvc:
- Normalized API behaviour (#967)
- Added source_set target for libshaderc_spvc (#976)
- Added in support for spvc logging to the terminal (#981)
- Internal refactoring to reduce boiler plate in API implementations (#984)
- Added newline to logging messages to make them readable (#985)
- Added reflection support for Dawn:
- storage textures (#1001)
- storage texture format (#1005)
- texture dimension for storage textures (#1008)
- is storage texture declared as multisampled texture (#1011)
- Converted compile options to require explicit environments (#1019)
- Added knob to control force_zero_initialized_variables in SPIRV-Cross (#1028)
v2019.1 2020-01-22
- glslc, libshaderc:
- Add -fnan-clamp: Generate code for max and min builtins so that,
given a NaN operand, will return the other operand. Similarly, the
clamp builtin favours non-NaN operands, as if clamp was implemented
as the composition of max and min.
- Add -finvert-y
- Using SetBeforeHlslLegalization for more relaxed validation rules
- Added support for SPIR-V 1.5
- Add --emit-line-directive option
- Added support for Vulkan 1.2
- spvc:
- Add many options:
--flatten-multidimensional-arrays
--es
--no-es
--glsl-emit-push-constant-as-ubo
--msl-swizzle-texture-samples
--msl-platform=ios|macos
--msl-pad-fragment-output
--msl-capture-output
--msl-domain-lower-left
--msl-argument-buffers
--msl-discrete-descriptor-set=<number>
--hlsl-enable-compat
- Reintroduce shaderc_spvc_compile_options_set_shader_model
- Added option to inject robust buffer access code
- Added support for emitting ToVulkan shaders
- Added spirv-opt based IR generation as alternative to built in spirv_cross IR gen
- Added API for specifying source and target execution environments
- Added option & reflection API methods neede by Dawn
- Substantial internal refactoring and code cleanup
- Large number of breaking changes to the API
- Replaced shaderc_spvc_compile_options_set_shader_model with
shaderc_spvc_compile_options_set_hlsl_shader_model
- Compiler initialization and shader generation moved into seperate calls
- Seperated return codes from shaderc ones
- Many small API changes
- Improvements to testing
- Refactoring and clean up of run_spirv_cross_tests.py
- Seperation of expectations into known failures, known invalids, and cases
that need investigation
- Tweaks and fixes to substantially increase passing cases
- Added support for running tests using spvc IR generation
- Infrastructure
- Update DEPS with cross-verified commits from associated repos.
- Add utils/roll-deps
- Infrastructure:
- Removed Appveyor artifacts link
- Improvements and clean up of DEPS rolling scripts
- Enabled warnings about implicit fallthrough
- Enabled improper semicolon warnings
- Restricted -fPIC to platforms that support it
- Converted remaining scripts to use Python 3
- Replaced nosetest with unittest
- Removed assumptions aabout location of spirv-tools, effcee, and RE2
- Migrated BUILD.gn spirv_cross dependency to local repo
- Fixes:
- Fix duplicate install paths when using VisualStudio
- Fixed BUILD.gn for Chromium, Dawn & Fuchsia
- Explicitly enabled HLSL support in glslang
- Added installing necessary headers in Android.mk
- Removed unsupported Unicode characters
- Fixed detection of spirv-headers directory
#666: Update Docker file to use Python3
v2019.0 2019-06-04
- Add optional spvc, libshaderc_spvc as wrapper around SPIRV-Cross:
- Rejects bad modules by running the SPIR-V validator first
- Skips exception-heavy SPIRV-Cross SPIR-V parser
- Support NV extensions for shader stages
- Require SPIRV-Tools and SPIRV-Headers with SPIR-V 1.4 support
Build support:
- Use KhronosGroup/glslang instead of google/glslang
- Stop running tests on VS 2013 (googletest no longer supports VS2013)
- Require Python3 for building
- Support Chromium's GN build system
- Kokoro build fixes
- Cmake build fixes: Only build subdirs if those targets are not yet defined
- Use Android.mk from Glslang
- Dockerfile gets re2 and effcee sources
- Fixes for newer googletest
- Add address sanitizer presubmit bot
- Generate config files for pkg-config
Spvc:
- Add option to specify source environment. Spvc will transform from source
to target environment if they are different. This only works for WebGPU0
and Vulkan 1.1.
Fixes:
#499: In HLSL compilation, relax layout and logical pointer validation rules
prior to running the legalization recipe.
v2018.0 2018-10-01
- Support -fhlsl_functionality1 (also -fhlsl-functionality1)
- Support NVIDIA Turing extensions. Requires updated Glslang and SPIRV-Tools.
- Use SPIR-V optimization and HLSL legalization recipes from SPIRV-Tools.
- Pass target environment into SPIRV-Tools code, e.g. from --target-env vulkan1.1
- Add SONAME=1 property to shared library
- Support GN build for Chromium
Fixes:
#469: Add virtual dtor to classes with virtual functions.
#457: Fix writing SPIR-V binaries to standard output on Windows.
v2017.2 2018-02-27
- Add a shared library version of libshaderc
- Support GLSL 4.6 and ESSL 3.2
- Fail compilation if a resource does not have a binding.
- Add options for automatically setting bindings for (uniform) resources that
don't have bindings set in shader source.
- Add options for automatically setting locations for pipline inputs and outputs.
- Add option for using HLSL IO mappings as expressed in source.
- Add options for setting resource binding base numbers.
- Add option to use HLSL resource register numbers for bindings.
- HLSL compilation now defaults to HLSL packing rules.
(This change is inherited from Glslang commit 7cca140.)
- HLSL compilation runs SPIR-V "legalization" transforms to reduce
manipulation of opaque handles (e.g. images), to satisfy Vulkan rules.
- Adapt to Glslang generator version numbers:
- To 2: a fix for code generation for atomicCounterDecrement.
- To 3: change memory barrier semantics masks
- To 4: generate more access chains for swizzles
- CMake install rules uses GNUInstallDirs. For example, install to lib64
when that is the norm for the target system.
v2017.1 2017-03-10
- Add option to automatically assign bindings to uniform variables
that don't have an explicit 'binding' layout in the shader source.
- Enable NVIDIA extensions by default in GLSL compilation
- README mentions language bindings provided by 3rd parties.
- README describes the known-good branch on GitHub
- Fixed examples in shaderc.h; added C API use to examples/online-compile
- Fixes issues:
#289: Don't output an object file when compilation fails.
#296: Enable use of the CMake in Android Studio.
v2016.2 2016-12-13
- Describe Shaderc's level of stability.
- Support HLSL compilation, exposing functionality in Glslang.
- Supported in C, C++ API
- glslc accepts "-x hlsl", and assumes .hlsl files are HLSL.
- glslc accepts "-fentry-point=<name>" to set entry point name,
overriding default value "main".
- Support setting shader resource limits in C, C++ APIs, and in
glslc
- glslc adds -flimit=<setting>
- glslc adds --show-limits to display defaults and valid resource
limit syntax.
- glslc adds "-flimit-file <file>" support to read Glslang resource
configuration files, i.e. the output of "glslangValidator -c".
- Enable AMD extensions by default in GLSL compilation
- Fixes issues:
#281: Work around Android build issue with abspath on Windows
#283: Increase default maxDrawBuffers to 4, to match Vulkan/GLES3.0
v2016.1 2016-10-12
- C API for assembling now takes an options object
- Support compilation options to optimize for size.
- Maintain compatibility with recent SPIRV-Tools and Glslang versions.
- Update examples.
- Build cleanups.
- Fixes issues:
#238: Fix invocation of python scripts during build
v2016.0 2016-07-07
- Adds v<year>.<index> versioning, with "-dev" suffix to indicate work in
progress. The intent is to summarize and report functionalities more easily
for incorporating into downstream projects.
- Summary of functionalities (See the README.md for more details):
- Provides libraries and command line tools for generating SPIR-V modules
- Supports GLSL source code or SPIR-V assembly as input
- Supports SPIR-V binary or assembly text as output
- Command line options follow GCC/Clang conventions
- Supports various semantics (OpenGL, OpenGL Compatible and Vulkan)
- Supports #include
- Supports user-defined macros
- Supports dependency information dumping

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@ -1,15 +1,13 @@
# Release 2019.1 # Release 2020.1
%global commit f76bb2f09f858c3014b329961d836964e515095d %global commit 7c2aa93903558f017f31b35df163bce5fe849f45
%global shortcommit %(c=%{commit}; echo ${c:0:7}) %global shortcommit %(c=%{commit}; echo ${c:0:7})
%global snapshotdate 20200202 %global snapshotdate 20200617
%global gitversion v2019.1
# Need to keep this in sync with spirv-tools # Glslang revision from packaged version
%global spirv_commit dc77030acc9c6fe7ca21fff54c5a9d7b532d7da6 %global glslang_version SDK-candidate-2-11-gc9b28b9f
%global spirv_version v1.5.1
Name: shaderc Name: shaderc
Version: 2019.1 Version: 2020.1
Release: 1%{?dist} Release: 1%{?dist}
Summary: A collection of tools, libraries, and tests for Vulkan shader compilation Summary: A collection of tools, libraries, and tests for Vulkan shader compilation
@ -21,10 +19,8 @@ Source0: %url/archive/%{commit}/%{name}-%{shortcommit}.tar.gz
Patch0: https://patch-diff.githubusercontent.com/raw/google/shaderc/pull/463.patch#/0001-Fix-the-link-order-of-libglslang-and-libHLSL.patch Patch0: https://patch-diff.githubusercontent.com/raw/google/shaderc/pull/463.patch#/0001-Fix-the-link-order-of-libglslang-and-libHLSL.patch
# Patch to unbundle 3rd party code # Patch to unbundle 3rd party code
Patch1: 0001-Drop-third-party-code-in-CMakeLists.txt.patch Patch1: 0001-Drop-third-party-code-in-CMakeLists.txt.patch
# SPIRV includes have been moved under glslang/ in the latest version. # Fix bug in latest version (to drop in next version)
Patch2: 0001-Fix-SPIRV-includes-location.patch Patch2: 0001-Rolling-5-dependencies-and-fixing-build.patch
# Handle new Glslang profile enum in switch
Patch3: 0001-Handle-new-Glslang-profile-enum-in-switch.patch
BuildRequires: cmake3 BuildRequires: cmake3
BuildRequires: gcc-c++ BuildRequires: gcc-c++
@ -83,11 +79,14 @@ rm -rf third_party
# Stolen from Gentoo # Stolen from Gentoo
# Create build-version.inc since we want to use our packaged # Create build-version.inc since we want to use our packaged
# SPIRV-Tools and glslang # SPIRV-Tools and glslang
echo \"shaderc $(grep -m1 -o '^v[[:digit:]]\{4\}\.[[:digit:]]\(-dev\)\?' CHANGES) %{gitversion}\" \ echo \"shaderc $(grep -m1 -o '^v[[:digit:]]\{4\}\.[[:digit:]]\(-dev\)\? [[:digit:]]\{4\}-[[:digit:]]\{2\}-[[:digit:]]\{2\}$' CHANGES)\" \
> glslc/src/build-version.inc > glslc/src/build-version.inc
echo \"spirv-tools $(grep -m1 -o '^v[[:digit:]]\{4\}\.[[:digit:]]\(-dev\)\?' /usr/share/doc/spirv-tools/CHANGES) %{spirv_version}\" \ echo \"spirv-tools $(grep -m1 -o '^v[[:digit:]]\{4\}\.[[:digit:]]\(-dev\)\? [[:digit:]]\{4\}-[[:digit:]]\{2\}-[[:digit:]]\{2\}$' /usr/share/doc/spirv-tools/CHANGES)\" \
>> glslc/src/build-version.inc >> glslc/src/build-version.inc
echo \"glslang \'\'\" >> glslc/src/build-version.inc echo \"glslang %{glslang_version}\" >> glslc/src/build-version.inc
# Point to correct include
sed -i 's|SPIRV/GlslangToSpv.h|glslang/SPIRV/GlslangToSpv.h|' libshaderc_util/src/compiler.cc
%build %build
mkdir %_target_platform mkdir %_target_platform
@ -130,6 +129,9 @@ ctest -V
%{_libdir}/pkgconfig/shaderc_combined.pc %{_libdir}/pkgconfig/shaderc_combined.pc
%changelog %changelog
* Wed Jun 17 20:15:27 CEST 2020 Robert-André Mauchin <zebob.m@gmail.com> - 2020.1-1
- Update to 2020.1
* Sun Feb 02 20:53:01 CET 2020 Robert-André Mauchin <zebob.m@gmail.com> - 2019.1-1 * Sun Feb 02 20:53:01 CET 2020 Robert-André Mauchin <zebob.m@gmail.com> - 2019.1-1
- Update to 2019.1 - Update to 2019.1

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@ -1 +1 @@
SHA512 (shaderc-f76bb2f.tar.gz) = 50a4385056e59cf28c9422edf77604aa2f770d9c68d2779751ccd62b666dbdf5ac67782b820e843bb1986ca96907222f9935bebc7b39dffb4543e4775508e33d SHA512 (shaderc-7c2aa93.tar.gz) = 4ec9a88e3790c3d3482a35111019d12d4d15a4b77c715f0659e52d35872f4a05fbd3182dd573b0c198e483548c4b08a98da5bc28427438fc4a67942da0452702