shaderc/0001-Drop-third-party-code-in-CMakeLists.txt.patch

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diff -up shaderc-f76bb2f09f858c3014b329961d836964e515095d/CMakeLists.txt.orig shaderc-f76bb2f09f858c3014b329961d836964e515095d/CMakeLists.txt
--- shaderc-f76bb2f09f858c3014b329961d836964e515095d/CMakeLists.txt.orig 2020-01-22 21:15:53.000000000 +0100
+++ shaderc-f76bb2f09f858c3014b329961d836964e515095d/CMakeLists.txt 2020-02-02 21:06:15.193583552 +0100
@@ -102,18 +102,10 @@ endif(MSVC)
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# Configure subdirectories.
# We depend on these for later projects, so they should come first.
-add_subdirectory(third_party)
add_subdirectory(libshaderc_util)
add_subdirectory(libshaderc)
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add_subdirectory(glslc)
-add_subdirectory(examples)
-
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-add_custom_target(build-version
- ${PYTHON_EXECUTABLE}
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- ${CMAKE_CURRENT_SOURCE_DIR}/utils/update_build_version.py
- ${shaderc_SOURCE_DIR} ${spirv-tools_SOURCE_DIR} ${glslang_SOURCE_DIR} ${CMAKE_CURRENT_BINARY_DIR}/build-version.inc
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- COMMENT "Update build-version.inc in the Shaderc build directory (if necessary).")
function(define_pkg_config_file NAME LIBS)
add_custom_target(${NAME}-pkg-config ALL