From 30587c43a0c6ecc9f80ae82d11eaeeda2538e546 Mon Sep 17 00:00:00 2001 From: Rex Dieter Date: Fri, 4 Feb 2022 10:17:47 -0600 Subject: [PATCH] re-enable nvidia-related patches (44,100) --- ...socket-polling-to-a-separate-event-2.patch | 575 ++++++++++++++++++ qt5-qtwayland.spec | 11 +- 2 files changed, 583 insertions(+), 3 deletions(-) create mode 100644 0044-Move-the-wayland-socket-polling-to-a-separate-event-2.patch diff --git a/0044-Move-the-wayland-socket-polling-to-a-separate-event-2.patch b/0044-Move-the-wayland-socket-polling-to-a-separate-event-2.patch new file mode 100644 index 0000000..8074eb4 --- /dev/null +++ b/0044-Move-the-wayland-socket-polling-to-a-separate-event-2.patch @@ -0,0 +1,575 @@ +From 4644d51f4b52e83fc1b4d02b380d80d9d57e76fa Mon Sep 17 00:00:00 2001 +From: Adrien Faveraux +Date: Fri, 26 Nov 2021 09:18:58 +0100 +Subject: [PATCH 44/44] Move the wayland socket polling to a separate event + thread + +New event threads is introduced which calls poll() on the wayland fd, +instead of relying on the event dispatcher by using the QSocketNotifier. +This allows to call in the proper order the wl_display_prepare_read(), +poll() and wl_display_read_events() functions. + +One thread is responsible for the default queue; when needed, it emit +a signal so that the main thread can dispatch the queue. Another thread +is responsible for the dedicated queue for frame callbacks; this thread +will dispatch events on the thread itself. + +QWaylandWindow is updated to, instead of each window's dedicated event +queue, use this queue for frame callbacks. + +Co-authored-by: Ratchanan Srirattanamet +Task-number: QTBUG-66075 +Change-Id: Ibb33ad7f4193b866d1b8d7a0405a94d59dcad5eb +Reviewed-by: Qt CI Bot +Reviewed-by: Eskil Abrahamsen Blomfeldt +(cherry picked from commit 92a7904d9651348b0c307e84251c8440c6f75b22) +--- + src/client/qwaylanddisplay.cpp | 302 +++++++++++++++++++++-------- + src/client/qwaylanddisplay_p.h | 21 +- + src/client/qwaylandintegration.cpp | 4 +- + src/client/qwaylandwindow.cpp | 34 +++- + src/client/qwaylandwindow_p.h | 2 +- + 5 files changed, 255 insertions(+), 108 deletions(-) + +diff --git a/src/client/qwaylanddisplay.cpp b/src/client/qwaylanddisplay.cpp +index 0f75cb7e..a7ce280a 100644 +--- a/src/client/qwaylanddisplay.cpp ++++ b/src/client/qwaylanddisplay.cpp +@@ -85,10 +85,203 @@ + + #include + ++#include // for std::tie ++ ++static void checkWaylandError(struct wl_display *display) ++{ ++ int ecode = wl_display_get_error(display); ++ if ((ecode == EPIPE || ecode == ECONNRESET)) { ++ // special case this to provide a nicer error ++ qWarning("The Wayland connection broke. Did the Wayland compositor die?"); ++ } else { ++ qWarning("The Wayland connection experienced a fatal error: %s", strerror(ecode)); ++ } ++ _exit(1); ++} ++ + QT_BEGIN_NAMESPACE + + namespace QtWaylandClient { + ++class EventThread : public QThread ++{ ++ Q_OBJECT ++public: ++ enum OperatingMode { ++ EmitToDispatch, // Emit the signal, allow dispatching in a differnt thread. ++ SelfDispatch, // Dispatch the events inside this thread. ++ }; ++ ++ EventThread(struct wl_display * wl, struct wl_event_queue * ev_queue, ++ OperatingMode mode) ++ : m_fd(wl_display_get_fd(wl)) ++ , m_pipefd{ -1, -1 } ++ , m_wldisplay(wl) ++ , m_wlevqueue(ev_queue) ++ , m_mode(mode) ++ , m_reading(true) ++ , m_quitting(false) ++ { ++ setObjectName(QStringLiteral("WaylandEventThread")); ++ } ++ ++ void readAndDispatchEvents() ++ { ++ /* ++ * Dispatch pending events and flush the requests at least once. If the event thread ++ * is not reading, try to call _prepare_read() to allow the event thread to poll(). ++ * If that fails, re-try dispatch & flush again until _prepare_read() is successful. ++ * ++ * This allow any call to readAndDispatchEvents() to start event thread's polling, ++ * not only the one issued from event thread's waitForReading(), which means functions ++ * called from dispatch_pending() can safely spin an event loop. ++ */ ++ for (;;) { ++ if (dispatchQueuePending() < 0) { ++ checkWaylandError(m_wldisplay); ++ return; ++ } ++ ++ wl_display_flush(m_wldisplay); ++ ++ // We have to check if event thread is reading every time we dispatch ++ // something, as that may recursively call this function. ++ if (m_reading.loadAcquire()) ++ break; ++ ++ if (prepareReadQueue() == 0) { ++ QMutexLocker l(&m_mutex); ++ m_reading.storeRelease(true); ++ m_cond.wakeOne(); ++ break; ++ } ++ } ++ } ++ ++ void stop() ++ { ++ // We have to both write to the pipe and set the flag, as the thread may be ++ // either in the poll() or waiting for _prepare_read(). ++ if (m_pipefd[1] != -1 && write(m_pipefd[1], "\0", 1) == -1) ++ qWarning("Failed to write to the pipe: %s.", strerror(errno)); ++ ++ { ++ QMutexLocker l(&m_mutex); ++ m_quitting = true; ++ m_cond.wakeOne(); ++ } ++ ++ wait(); ++ } ++ ++Q_SIGNALS: ++ void needReadAndDispatch(); ++ ++protected: ++ void run() override ++ { ++ // we use this pipe to make the loop exit otherwise if we simply used a flag on the loop condition, if stop() gets ++ // called while poll() is blocking the thread will never quit since there are no wayland messages coming anymore. ++ struct Pipe ++ { ++ Pipe(int *fds) ++ : fds(fds) ++ { ++ if (qt_safe_pipe(fds) != 0) ++ qWarning("Pipe creation failed. Quitting may hang."); ++ } ++ ~Pipe() ++ { ++ if (fds[0] != -1) { ++ close(fds[0]); ++ close(fds[1]); ++ } ++ } ++ ++ int *fds; ++ } pipe(m_pipefd); ++ ++ // Make the main thread call wl_prepare_read(), dispatch the pending messages and flush the ++ // outbound ones. Wait until it's done before proceeding, unless we're told to quit. ++ while (waitForReading()) { ++ pollfd fds[2] = { { m_fd, POLLIN, 0 }, { m_pipefd[0], POLLIN, 0 } }; ++ poll(fds, 2, -1); ++ ++ if (fds[1].revents & POLLIN) { ++ // we don't really care to read the byte that was written here since we're closing down ++ wl_display_cancel_read(m_wldisplay); ++ break; ++ } ++ ++ if (fds[0].revents & POLLIN) ++ wl_display_read_events(m_wldisplay); ++ // The polll was succesfull and the event thread did the wl_display_read_events(). On the next iteration of the loop ++ // the event sent to the main thread will cause it to dispatch the messages just read, unless the loop exits in which ++ // case we don't care anymore about them. ++ else ++ wl_display_cancel_read(m_wldisplay); ++ } ++ } ++ ++private: ++ bool waitForReading() ++ { ++ Q_ASSERT(QThread::currentThread() == this); ++ ++ m_reading.storeRelease(false); ++ ++ if (m_mode == SelfDispatch) { ++ readAndDispatchEvents(); ++ } else { ++ Q_EMIT needReadAndDispatch(); ++ ++ QMutexLocker lock(&m_mutex); ++ // m_reading might be set from our emit or some other invocation of ++ // readAndDispatchEvents(). ++ while (!m_reading.loadRelaxed() && !m_quitting) ++ m_cond.wait(&m_mutex); ++ } ++ ++ return !m_quitting; ++ } ++ ++ int dispatchQueuePending() ++ { ++ if (m_wlevqueue) ++ return wl_display_dispatch_queue_pending(m_wldisplay, m_wlevqueue); ++ else ++ return wl_display_dispatch_pending(m_wldisplay); ++ } ++ ++ int prepareReadQueue() ++ { ++ if (m_wlevqueue) ++ return wl_display_prepare_read_queue(m_wldisplay, m_wlevqueue); ++ else ++ return wl_display_prepare_read(m_wldisplay); ++ } ++ ++ int m_fd; ++ int m_pipefd[2]; ++ wl_display *m_wldisplay; ++ wl_event_queue *m_wlevqueue; ++ OperatingMode m_mode; ++ ++ /* Concurrency note when operating in EmitToDispatch mode: ++ * m_reading is set to false inside event thread's waitForReading(), and is ++ * set to true inside main thread's readAndDispatchEvents(). ++ * The lock is not taken when setting m_reading to false, as the main thread ++ * is not actively waiting for it to turn false. However, the lock is taken ++ * inside readAndDispatchEvents() before setting m_reading to true, ++ * as the event thread is actively waiting for it under the wait condition. ++ */ ++ ++ QAtomicInteger m_reading; ++ bool m_quitting; ++ QMutex m_mutex; ++ QWaitCondition m_cond; ++}; ++ + Q_LOGGING_CATEGORY(lcQpaWayland, "qt.qpa.wayland"); // for general (uncategorized) Wayland platform logging + + struct wl_surface *QWaylandDisplay::createSurface(void *handle) +@@ -162,6 +355,12 @@ QWaylandDisplay::QWaylandDisplay(QWaylandIntegration *waylandIntegration) + + QWaylandDisplay::~QWaylandDisplay(void) + { ++ if (m_eventThread) ++ m_eventThread->stop(); ++ ++ if (m_frameEventQueueThread) ++ m_frameEventQueueThread->stop(); ++ + if (mSyncCallback) + wl_callback_destroy(mSyncCallback); + +@@ -208,98 +407,37 @@ void QWaylandDisplay::ensureScreen() + + void QWaylandDisplay::checkError() const + { +- int ecode = wl_display_get_error(mDisplay); +- if ((ecode == EPIPE || ecode == ECONNRESET)) { +- // special case this to provide a nicer error +- qWarning("The Wayland connection broke. Did the Wayland compositor die?"); +- } else { +- qWarning("The Wayland connection experienced a fatal error: %s", strerror(ecode)); +- } +- _exit(1); ++ checkWaylandError(mDisplay); + } + ++// Called in main thread, either from queued signal or directly. + void QWaylandDisplay::flushRequests() + { +- if (wl_display_prepare_read(mDisplay) == 0) { +- wl_display_read_events(mDisplay); +- } +- +- if (wl_display_dispatch_pending(mDisplay) < 0) +- checkError(); +- +- { +- QReadLocker locker(&m_frameQueueLock); +- for (const FrameQueue &q : mExternalQueues) { +- QMutexLocker locker(q.mutex); +- while (wl_display_prepare_read_queue(mDisplay, q.queue) != 0) +- wl_display_dispatch_queue_pending(mDisplay, q.queue); +- wl_display_read_events(mDisplay); +- wl_display_dispatch_queue_pending(mDisplay, q.queue); +- } +- } +- +- wl_display_flush(mDisplay); +-} +- +-void QWaylandDisplay::blockingReadEvents() +-{ +- if (wl_display_dispatch(mDisplay) < 0) +- checkError(); +-} +- +-void QWaylandDisplay::destroyFrameQueue(const QWaylandDisplay::FrameQueue &q) +-{ +- QWriteLocker locker(&m_frameQueueLock); +- auto it = std::find_if(mExternalQueues.begin(), +- mExternalQueues.end(), +- [&q] (const QWaylandDisplay::FrameQueue &other){ return other.queue == q.queue; }); +- Q_ASSERT(it != mExternalQueues.end()); +- mExternalQueues.erase(it); +- if (q.queue != nullptr) +- wl_event_queue_destroy(q.queue); +- delete q.mutex; ++ m_eventThread->readAndDispatchEvents(); + } + +-QWaylandDisplay::FrameQueue QWaylandDisplay::createFrameQueue() ++// We have to wait until we have an eventDispatcher before creating the eventThread, ++// otherwise forceRoundTrip() may block inside _events_read() because eventThread is ++// polling. ++void QWaylandDisplay::initEventThread() + { +- QWriteLocker locker(&m_frameQueueLock); +- FrameQueue q{createEventQueue()}; +- mExternalQueues.append(q); +- return q; +-} ++ m_eventThread.reset( ++ new EventThread(mDisplay, /* default queue */ nullptr, EventThread::EmitToDispatch)); ++ connect(m_eventThread.get(), &EventThread::needReadAndDispatch, this, ++ &QWaylandDisplay::flushRequests, Qt::QueuedConnection); ++ m_eventThread->start(); + +-wl_event_queue *QWaylandDisplay::createEventQueue() +-{ +- return wl_display_create_queue(mDisplay); ++ // wl_display_disconnect() free this. ++ m_frameEventQueue = wl_display_create_queue(mDisplay); ++ m_frameEventQueueThread.reset( ++ new EventThread(mDisplay, m_frameEventQueue, EventThread::SelfDispatch)); ++ m_frameEventQueueThread->start(); + } + +-void QWaylandDisplay::dispatchQueueWhile(wl_event_queue *queue, std::function condition, int timeout) ++void QWaylandDisplay::blockingReadEvents() + { +- if (!condition()) +- return; +- +- QElapsedTimer timer; +- timer.start(); +- struct pollfd pFd = qt_make_pollfd(wl_display_get_fd(mDisplay), POLLIN); +- while (timeout == -1 || timer.elapsed() < timeout) { +- while (wl_display_prepare_read_queue(mDisplay, queue) != 0) +- wl_display_dispatch_queue_pending(mDisplay, queue); +- +- wl_display_flush(mDisplay); +- +- const int remaining = qMax(timeout - timer.elapsed(), 0ll); +- const int pollTimeout = timeout == -1 ? -1 : remaining; +- if (qt_poll_msecs(&pFd, 1, pollTimeout) > 0) +- wl_display_read_events(mDisplay); +- else +- wl_display_cancel_read(mDisplay); +- +- if (wl_display_dispatch_queue_pending(mDisplay, queue) < 0) +- checkError(); +- +- if (!condition()) +- break; +- } ++ if (wl_display_dispatch(mDisplay) < 0) ++ checkWaylandError(mDisplay); + } + + QWaylandScreen *QWaylandDisplay::screenForOutput(struct wl_output *output) const +@@ -674,4 +812,6 @@ QWaylandCursorTheme *QWaylandDisplay::loadCursorTheme(const QString &name, int p + + } // namespace QtWaylandClient + ++#include "qwaylanddisplay.moc" ++ + QT_END_NAMESPACE +diff --git a/src/client/qwaylanddisplay_p.h b/src/client/qwaylanddisplay_p.h +index d9c8849f..42bc661d 100644 +--- a/src/client/qwaylanddisplay_p.h ++++ b/src/client/qwaylanddisplay_p.h +@@ -109,6 +109,7 @@ class QWaylandSurface; + class QWaylandShellIntegration; + class QWaylandCursor; + class QWaylandCursorTheme; ++class EventThread; + + typedef void (*RegistryListener)(void *data, + struct wl_registry *registry, +@@ -120,12 +121,6 @@ class Q_WAYLAND_CLIENT_EXPORT QWaylandDisplay : public QObject, public QtWayland + Q_OBJECT + + public: +- struct FrameQueue { +- FrameQueue(wl_event_queue *q = nullptr) : queue(q), mutex(new QMutex) {} +- wl_event_queue *queue; +- QMutex *mutex; +- }; +- + QWaylandDisplay(QWaylandIntegration *waylandIntegration); + ~QWaylandDisplay(void) override; + +@@ -212,12 +207,11 @@ public: + void handleKeyboardFocusChanged(QWaylandInputDevice *inputDevice); + void handleWindowDestroyed(QWaylandWindow *window); + +- wl_event_queue *createEventQueue(); +- FrameQueue createFrameQueue(); +- void destroyFrameQueue(const FrameQueue &q); +- void dispatchQueueWhile(wl_event_queue *queue, std::function condition, int timeout = -1); ++ wl_event_queue *frameEventQueue() { return m_frameEventQueue; }; + + bool isKeyboardAvailable() const; ++ ++ void initEventThread(); + public slots: + void blockingReadEvents(); + void flushRequests(); +@@ -240,6 +234,9 @@ private: + }; + + struct wl_display *mDisplay = nullptr; ++ QScopedPointer m_eventThread; ++ wl_event_queue *m_frameEventQueue = nullptr; ++ QScopedPointer m_frameEventQueueThread; + QtWayland::wl_compositor mCompositor; + QScopedPointer mShm; + QList mWaitingScreens; +@@ -276,11 +273,9 @@ private: + QWaylandInputDevice *mLastInputDevice = nullptr; + QPointer mLastInputWindow; + QPointer mLastKeyboardFocus; +- QVector mActiveWindows; +- QVector mExternalQueues; ++ QList mActiveWindows; + struct wl_callback *mSyncCallback = nullptr; + static const wl_callback_listener syncCallbackListener; +- QReadWriteLock m_frameQueueLock; + + bool mClientSideInputContextRequested = !QPlatformInputContextFactory::requested().isNull(); + +diff --git a/src/client/qwaylandintegration.cpp b/src/client/qwaylandintegration.cpp +index 3a6fa651..3b876047 100644 +--- a/src/client/qwaylandintegration.cpp ++++ b/src/client/qwaylandintegration.cpp +@@ -196,9 +196,7 @@ + QObject::connect(dispatcher, SIGNAL(aboutToBlock()), mDisplay.data(), SLOT(flushRequests())); + QObject::connect(dispatcher, SIGNAL(awake()), mDisplay.data(), SLOT(flushRequests())); + +- int fd = wl_display_get_fd(mDisplay->wl_display()); +- QSocketNotifier *sn = new QSocketNotifier(fd, QSocketNotifier::Read, mDisplay.data()); +- QObject::connect(sn, SIGNAL(activated(QSocketDescriptor)), mDisplay.data(), SLOT(flushRequests())); ++ mDisplay->initEventThread(); + + // Call after eventDispatcher is fully connected, for QWaylandDisplay::forceRoundTrip() + mDisplay->initialize(); + +diff --git a/src/client/qwaylandwindow.cpp b/src/client/qwaylandwindow.cpp +index 1597f67e..7de19a74 100644 +--- a/src/client/qwaylandwindow.cpp ++++ b/src/client/qwaylandwindow.cpp +@@ -76,7 +76,6 @@ QWaylandWindow *QWaylandWindow::mMouseGrab = nullptr; + QWaylandWindow::QWaylandWindow(QWindow *window, QWaylandDisplay *display) + : QPlatformWindow(window) + , mDisplay(display) +- , mFrameQueue(mDisplay->createFrameQueue()) + , mResizeAfterSwap(qEnvironmentVariableIsSet("QT_WAYLAND_RESIZE_AFTER_SWAP")) + { + { +@@ -95,8 +94,6 @@ QWaylandWindow::QWaylandWindow(QWindow *window, QWaylandDisplay *display) + + QWaylandWindow::~QWaylandWindow() + { +- mDisplay->destroyFrameQueue(mFrameQueue); +- + delete mWindowDecoration; + + if (mSurface) +@@ -635,6 +632,8 @@ const wl_callback_listener QWaylandWindow::callbackListener = { + + void QWaylandWindow::handleFrameCallback() + { ++ QMutexLocker locker(&mFrameSyncMutex); ++ + mWaitingForFrameCallback = false; + mFrameCallbackElapsedTimer.invalidate(); + +@@ -656,12 +655,16 @@ void QWaylandWindow::handleFrameCallback() + mWaitingForUpdateDelivery = true; + QMetaObject::invokeMethod(this, doHandleExpose, Qt::QueuedConnection); + } ++ ++ mFrameSyncWait.notify_all(); + } + + bool QWaylandWindow::waitForFrameSync(int timeout) + { +- QMutexLocker locker(mFrameQueue.mutex); +- mDisplay->dispatchQueueWhile(mFrameQueue.queue, [&]() { return mWaitingForFrameCallback; }, timeout); ++ QMutexLocker locker(&mFrameSyncMutex); ++ ++ QDeadlineTimer deadline(timeout); ++ while (mWaitingForFrameCallback && mFrameSyncWait.wait(&mFrameSyncMutex, deadline)) { } + + if (mWaitingForFrameCallback) { + qCDebug(lcWaylandBackingstore) << "Didn't receive frame callback in time, window should now be inexposed"; +@@ -1157,8 +1160,11 @@ void QWaylandWindow::requestUpdate() + Q_ASSERT(hasPendingUpdateRequest()); // should be set by QPA + + // If we have a frame callback all is good and will be taken care of there +- if (mWaitingForFrameCallback) +- return; ++ { ++ QMutexLocker locker(&mFrameSyncMutex); ++ if (mWaitingForFrameCallback) ++ return; ++ } + + // If we've already called deliverUpdateRequest(), but haven't seen any attach+commit/swap yet + // This is a somewhat redundant behavior and might indicate a bug in the calling code, so log +@@ -1171,7 +1177,12 @@ void QWaylandWindow::requestUpdate() + // so use invokeMethod to delay the delivery a bit. + QMetaObject::invokeMethod(this, [this] { + // Things might have changed in the meantime +- if (hasPendingUpdateRequest() && !mWaitingForFrameCallback) ++ { ++ QMutexLocker locker(&mFrameSyncMutex); ++ if (mWaitingForFrameCallback) ++ return; ++ } ++ if (hasPendingUpdateRequest()) + deliverUpdateRequest(); + }, Qt::QueuedConnection); + } +@@ -1191,9 +1202,10 @@ void QWaylandWindow::handleUpdate() + if (!mSurface) + return; + +- QMutexLocker locker(mFrameQueue.mutex); ++ QMutexLocker locker(&mFrameSyncMutex); ++ + struct ::wl_surface *wrappedSurface = reinterpret_cast(wl_proxy_create_wrapper(mSurface->object())); +- wl_proxy_set_queue(reinterpret_cast(wrappedSurface), mFrameQueue.queue); ++ wl_proxy_set_queue(reinterpret_cast(wrappedSurface), mDisplay->frameEventQueue()); + mFrameCallback = wl_surface_frame(wrappedSurface); + wl_proxy_wrapper_destroy(wrappedSurface); + wl_callback_add_listener(mFrameCallback, &QWaylandWindow::callbackListener, this); +@@ -1203,6 +1215,8 @@ void QWaylandWindow::handleUpdate() + // Start a timer for handling the case when the compositor stops sending frame callbacks. + if (mFrameCallbackTimeout > 0) { + QMetaObject::invokeMethod(this, [this] { ++ QMutexLocker locker(&mFrameSyncMutex); ++ + if (mWaitingForFrameCallback) { + if (mFrameCallbackCheckIntervalTimerId < 0) + mFrameCallbackCheckIntervalTimerId = startTimer(mFrameCallbackTimeout); +diff --git a/src/client/qwaylandwindow_p.h b/src/client/qwaylandwindow_p.h +index e0687962..d45980a8 100644 +--- a/src/client/qwaylandwindow_p.h ++++ b/src/client/qwaylandwindow_p.h +@@ -232,7 +232,7 @@ protected: + int mFrameCallbackCheckIntervalTimerId = -1; + QElapsedTimer mFrameCallbackElapsedTimer; + struct ::wl_callback *mFrameCallback = nullptr; +- QWaylandDisplay::FrameQueue mFrameQueue; ++ QMutex mFrameSyncMutex; + QWaitCondition mFrameSyncWait; + + // True when we have called deliverRequestUpdate, but the client has not yet attached a new buffer +-- +2.34.1 + diff --git a/qt5-qtwayland.spec b/qt5-qtwayland.spec index 35f989a..e32b2a2 100644 --- a/qt5-qtwayland.spec +++ b/qt5-qtwayland.spec @@ -3,7 +3,7 @@ Summary: Qt5 - Wayland platform support and QtCompositor module Name: qt5-%{qt_module} Version: 5.15.2 -Release: 19%{?dist} +Release: 20%{?dist} License: LGPLv3 Url: http://www.qt.io @@ -58,7 +58,9 @@ Patch40: 0040-Client-Delay-deletion-of-QDrag-object-until-after-we.patch Patch41: 0041-Client-Avoid-processing-of-events-when-showing-windo.patch Patch42: 0042-Handle-registry_global-out-of-constructor.patch # Patch43: 0043-Connect-flushRequest-after-forceRoundTrip.patch -# Patch44: 0044-Move-the-wayland-socket-polling-to-a-separate-event-.patch +# Patch44: 0044-Move-the-wayland-socket-polling-to-a-separate-event-2.patch +## rebased patch44 when patch43 is omitted -- rdieter +Patch44: 0044-Move-the-wayland-socket-polling-to-a-separate-event-2.patch # Disable for now, there is a Qt bug making this broken # Patch52: qtwayland-decoration-support-backports-from-qt6.patch @@ -66,7 +68,7 @@ Patch53: qtwayland-client-expose-toplevel-window-state.patch # Upstreamable patches # https://codereview.qt-project.org/c/qt/qtwayland/+/393273 -# Patch100: qtwayland-client-remove-mwaitingforupdatedelivery.patch +Patch100: qtwayland-client-remove-mwaitingforupdatedelivery.patch # filter qml provides %global __provides_exclude_from ^%{_qt5_archdatadir}/qml/.*\\.so$ @@ -173,6 +175,9 @@ popd %changelog +* Fri Feb 04 2022 Rex Dieter - 5.15.2-20 +- re-enable nvidia-related patches (44,100) + * Thu Feb 03 2022 Jan Grulich - 5.15.2-19 - Disable some upstream patches causing a crash on Wayland sessions bz#2049560