mutter/0010-window-actor-x11-Compute-client-area-from-surface-si.patch

171 lines
6.7 KiB
Diff

From 2d09e959344009563c9f4c7ffb026f6b98265d05 Mon Sep 17 00:00:00 2001
From: Olivier Fourdan <ofourdan@redhat.com>
Date: Wed, 26 Feb 2020 11:09:30 +0100
Subject: [PATCH 10/48] window-actor/x11: Compute client area from surface size
Commit 7dbb4bc3 cached the client area when the client was frozen.
This is not sufficient though, because the buffer size might still be
lagging waiting for the buffer from Xwayland to be committed.
So instead of caching the client size from the expected size, deduce the
client area rectangle from the surface size, like we did for the frame
bounds in commit 1ce933e2.
This partly reverts commit 7dbb4bc3 - "window-actor/x11: Cache the
client area"
https://gitlab.gnome.org/GNOME/mutter/issues/1007
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1091
---
src/compositor/meta-window-actor-x11.c | 69 ++++++++++++++++++++------
1 file changed, 55 insertions(+), 14 deletions(-)
diff --git a/src/compositor/meta-window-actor-x11.c b/src/compositor/meta-window-actor-x11.c
index 04b0ab5c5..5c0db02ce 100644
--- a/src/compositor/meta-window-actor-x11.c
+++ b/src/compositor/meta-window-actor-x11.c
@@ -99,8 +99,6 @@ struct _MetaWindowActorX11
gboolean recompute_focused_shadow;
gboolean recompute_unfocused_shadow;
gboolean is_frozen;
-
- cairo_rectangle_int_t client_area;
};
static MetaCullableInterface *cullable_parent_iface;
@@ -839,6 +837,41 @@ scan_visible_region (guchar *mask_data,
return meta_region_builder_finish (&builder);
}
+static void
+get_client_area_rect_from_texture (MetaWindowActorX11 *actor_x11,
+ MetaShapedTexture *shaped_texture,
+ cairo_rectangle_int_t *client_area)
+{
+ MetaWindow *window =
+ meta_window_actor_get_meta_window (META_WINDOW_ACTOR (actor_x11));
+ cairo_rectangle_int_t surface_rect = { 0 };
+
+ surface_rect.width = meta_shaped_texture_get_width (shaped_texture);
+ surface_rect.height = meta_shaped_texture_get_height (shaped_texture);
+ meta_window_x11_surface_rect_to_client_rect (window,
+ &surface_rect,
+ client_area);
+}
+
+static void
+get_client_area_rect (MetaWindowActorX11 *actor_x11,
+ cairo_rectangle_int_t *client_area)
+{
+ MetaSurfaceActor *surface =
+ meta_window_actor_get_surface (META_WINDOW_ACTOR (actor_x11));
+ MetaWindow *window =
+ meta_window_actor_get_meta_window (META_WINDOW_ACTOR (actor_x11));
+ MetaShapedTexture *stex = meta_surface_actor_get_texture (surface);
+
+ if (!meta_window_x11_always_update_shape (window) || !stex)
+ {
+ meta_window_get_client_area_rect (window, client_area);
+ return;
+ }
+
+ get_client_area_rect_from_texture (actor_x11, stex, client_area);
+}
+
static void
build_and_scan_frame_mask (MetaWindowActorX11 *actor_x11,
cairo_region_t *shape_region)
@@ -890,6 +923,7 @@ build_and_scan_frame_mask (MetaWindowActorX11 *actor_x11,
{
cairo_region_t *frame_paint_region, *scanned_region;
cairo_rectangle_int_t rect = { 0, 0, tex_width, tex_height };
+ cairo_rectangle_int_t client_area;
cairo_rectangle_int_t frame_rect;
/* If we update the shape regardless of the frozen state of the actor,
@@ -899,14 +933,19 @@ build_and_scan_frame_mask (MetaWindowActorX11 *actor_x11,
* point.
*/
if (meta_window_x11_always_update_shape (window))
- meta_window_x11_buffer_rect_to_frame_rect (window, &rect, &frame_rect);
+ {
+ meta_window_x11_buffer_rect_to_frame_rect (window, &rect, &frame_rect);
+ get_client_area_rect_from_texture (actor_x11, stex, &client_area);
+ }
else
- meta_window_get_frame_rect (window, &frame_rect);
+ {
+ meta_window_get_frame_rect (window, &frame_rect);
+ meta_window_get_client_area_rect (window, &client_area);
+ }
/* Make sure we don't paint the frame over the client window. */
frame_paint_region = cairo_region_create_rectangle (&rect);
- cairo_region_subtract_rectangle (frame_paint_region,
- &actor_x11->client_area);
+ cairo_region_subtract_rectangle (frame_paint_region, &client_area);
gdk_cairo_region (cr, frame_paint_region);
cairo_clip (cr);
@@ -964,13 +1003,14 @@ update_shape_region (MetaWindowActorX11 *actor_x11)
MetaWindow *window =
meta_window_actor_get_meta_window (META_WINDOW_ACTOR (actor_x11));
cairo_region_t *region = NULL;
+ cairo_rectangle_int_t client_area;
+
+ get_client_area_rect (actor_x11, &client_area);
if (window->frame && window->shape_region)
{
region = cairo_region_copy (window->shape_region);
- cairo_region_translate (region,
- actor_x11->client_area.x,
- actor_x11->client_area.y);
+ cairo_region_translate (region, client_area.x, client_area.y);
}
else if (window->shape_region != NULL)
{
@@ -981,7 +1021,7 @@ update_shape_region (MetaWindowActorX11 *actor_x11)
/* If we don't have a shape on the server, that means that
* we have an implicit shape of one rectangle covering the
* entire window. */
- region = cairo_region_create_rectangle (&actor_x11->client_area);
+ region = cairo_region_create_rectangle (&client_area);
}
if (window->shape_region || window->frame)
@@ -1059,6 +1099,10 @@ update_opaque_region (MetaWindowActorX11 *actor_x11)
is_maybe_transparent = is_actor_maybe_transparent (actor_x11);
if (is_maybe_transparent && window->opaque_region)
{
+ cairo_rectangle_int_t client_area;
+
+ get_client_area_rect (actor_x11, &client_area);
+
/* The opaque region is defined to be a part of the
* window which ARGB32 will always paint with opaque
* pixels. For these regions, we want to avoid painting
@@ -1070,9 +1114,7 @@ update_opaque_region (MetaWindowActorX11 *actor_x11)
* case, graphical glitches will occur.
*/
opaque_region = cairo_region_copy (window->opaque_region);
- cairo_region_translate (opaque_region,
- actor_x11->client_area.x,
- actor_x11->client_area.y);
+ cairo_region_translate (opaque_region, client_area.x, client_area.y);
cairo_region_intersect (opaque_region, actor_x11->shape_region);
}
else if (is_maybe_transparent)
@@ -1148,7 +1190,6 @@ handle_updates (MetaWindowActorX11 *actor_x11)
if (!meta_surface_actor_is_visible (surface))
return;
- meta_window_get_client_area_rect (window, &actor_x11->client_area);
check_needs_reshape (actor_x11);
check_needs_shadow (actor_x11);
}
--
2.26.0.rc2