0776d3ae8c
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224 lines
9.1 KiB
Diff
224 lines
9.1 KiB
Diff
From 751d94b8f1abc1ec94a8f0bb4a9ec358ac5ad1c5 Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Jonas=20=C3=85dahl?= <jadahl@gmail.com>
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Date: Thu, 25 Mar 2021 15:52:02 +0100
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Subject: [PATCH 1/3] onscreen/native: Remove redundant EGLSurface cleanup
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It's handled by CoglOnscreenEgl its dispose() implementation. It was
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failed to be invoked in the past because the old non-GObject web of
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vtables were not setup correctly, meaning the old generic EGL layer of
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the CoglOnscreen de-init was never inovked.
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When the type inheritence was cleaned up, this mistake was not cleaned
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up, so do that now.
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---
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src/backends/native/meta-onscreen-native.c | 44 ----------------------
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1 file changed, 44 deletions(-)
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diff --git a/src/backends/native/meta-onscreen-native.c b/src/backends/native/meta-onscreen-native.c
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index 53388e3f64..5ca7408114 100644
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--- a/src/backends/native/meta-onscreen-native.c
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+++ b/src/backends/native/meta-onscreen-native.c
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@@ -2040,58 +2040,18 @@ meta_onscreen_native_new (MetaRendererNative *renderer_native,
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return onscreen_native;
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}
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-static void
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-destroy_egl_surface (CoglOnscreen *onscreen)
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-{
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- CoglOnscreenEgl *onscreen_egl = COGL_ONSCREEN_EGL (onscreen);
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- EGLSurface egl_surface;
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-
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- egl_surface = cogl_onscreen_egl_get_egl_surface (onscreen_egl);
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- if (cogl_onscreen_egl_get_egl_surface (onscreen_egl) != EGL_NO_SURFACE)
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- {
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- MetaOnscreenNative *onscreen_native = META_ONSCREEN_NATIVE (onscreen);
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- MetaEgl *egl = meta_onscreen_native_get_egl (onscreen_native);
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- CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
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- CoglContext *cogl_context = cogl_framebuffer_get_context (framebuffer);
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- CoglRenderer *cogl_renderer = cogl_context->display->renderer;
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- CoglRendererEGL *cogl_renderer_egl = cogl_renderer->winsys;
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-
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- meta_egl_destroy_surface (egl,
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- cogl_renderer_egl->edpy,
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- egl_surface,
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- NULL);
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- cogl_onscreen_egl_set_egl_surface (onscreen_egl, EGL_NO_SURFACE);
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- }
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-}
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-
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static void
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meta_onscreen_native_dispose (GObject *object)
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{
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (object);
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CoglOnscreen *onscreen = COGL_ONSCREEN (framebuffer);
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CoglContext *cogl_context = cogl_framebuffer_get_context (framebuffer);
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- CoglDisplay *cogl_display = cogl_context_get_display (cogl_context);
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- CoglDisplayEGL *cogl_display_egl = cogl_display->winsys;
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- CoglOnscreenEgl *onscreen_egl = COGL_ONSCREEN_EGL (onscreen);
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MetaOnscreenNative *onscreen_native = META_ONSCREEN_NATIVE (onscreen);
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MetaRendererNative *renderer_native = onscreen_native->renderer_native;
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MetaRendererNativeGpuData *renderer_gpu_data;
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- EGLSurface egl_surface;
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G_OBJECT_CLASS (meta_onscreen_native_parent_class)->dispose (object);
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- egl_surface = cogl_onscreen_egl_get_egl_surface (onscreen_egl);
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- if (egl_surface != EGL_NO_SURFACE &&
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- (cogl_display_egl->current_draw_surface == egl_surface ||
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- cogl_display_egl->current_read_surface == egl_surface))
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- {
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- if (!_cogl_winsys_egl_make_current (cogl_display,
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- cogl_display_egl->dummy_surface,
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- cogl_display_egl->dummy_surface,
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- cogl_display_egl->egl_context))
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- g_warning ("Failed to clear current context");
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- }
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-
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renderer_gpu_data =
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meta_renderer_native_get_gpu_data (renderer_native,
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onscreen_native->render_gpu);
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@@ -2104,8 +2064,6 @@ meta_onscreen_native_dispose (GObject *object)
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free_current_bo (onscreen);
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- destroy_egl_surface (onscreen);
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-
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g_clear_pointer (&onscreen_native->gbm.surface, gbm_surface_destroy);
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break;
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case META_RENDERER_NATIVE_MODE_SURFACELESS:
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@@ -2115,8 +2073,6 @@ meta_onscreen_native_dispose (GObject *object)
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case META_RENDERER_NATIVE_MODE_EGL_DEVICE:
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g_clear_object (&onscreen_native->egl.dumb_fb);
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- destroy_egl_surface (onscreen);
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-
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if (onscreen_native->egl.stream != EGL_NO_STREAM_KHR)
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{
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MetaEgl *egl = meta_onscreen_native_get_egl (onscreen_native);
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--
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2.30.2
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From 0771f48dbc044469785e700421baabbfe7f57d12 Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Jonas=20=C3=85dahl?= <jadahl@gmail.com>
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Date: Thu, 25 Mar 2021 16:22:33 +0100
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Subject: [PATCH 2/3] onscreen/native: Release buffer before destroying
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EGLSurface
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Destroying the EGLSurface frees the underlying container structs. When
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we call gbm_surface_release_buffer() with a gbm_surface the EGLSurface
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was created from, doing that after the EGLSurface was destroyed results
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in attempts to access freed memory. Fix this by releasing any buffer
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first, followed by destroying the EGLSurface, and lastly, the
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gbm_surface.
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This was not a problem prior to CoglOnscreen turning into a GObject, as
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in that case, the dispose-chain was not setup correctly, and the
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EGLSurface destruction was done in the native backend implementation.
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---
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src/backends/native/meta-onscreen-native.c | 7 +++----
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1 file changed, 3 insertions(+), 4 deletions(-)
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diff --git a/src/backends/native/meta-onscreen-native.c b/src/backends/native/meta-onscreen-native.c
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index 5ca7408114..12fe57c5d5 100644
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--- a/src/backends/native/meta-onscreen-native.c
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+++ b/src/backends/native/meta-onscreen-native.c
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@@ -2050,8 +2050,6 @@ meta_onscreen_native_dispose (GObject *object)
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MetaRendererNative *renderer_native = onscreen_native->renderer_native;
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MetaRendererNativeGpuData *renderer_gpu_data;
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- G_OBJECT_CLASS (meta_onscreen_native_parent_class)->dispose (object);
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-
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renderer_gpu_data =
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meta_renderer_native_get_gpu_data (renderer_native,
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onscreen_native->render_gpu);
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@@ -2063,8 +2061,6 @@ meta_onscreen_native_dispose (GObject *object)
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g_return_if_fail (onscreen_native->gbm.next_fb == NULL);
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free_current_bo (onscreen);
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-
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- g_clear_pointer (&onscreen_native->gbm.surface, gbm_surface_destroy);
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break;
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case META_RENDERER_NATIVE_MODE_SURFACELESS:
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g_assert_not_reached ();
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@@ -2089,6 +2085,9 @@ meta_onscreen_native_dispose (GObject *object)
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#endif /* HAVE_EGL_DEVICE */
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}
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+ G_OBJECT_CLASS (meta_onscreen_native_parent_class)->dispose (object);
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+
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+ g_clear_pointer (&onscreen_native->gbm.surface, gbm_surface_destroy);
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g_clear_pointer (&onscreen_native->secondary_gpu_state,
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secondary_gpu_state_free);
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}
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--
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2.30.2
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From 4999c771f147e3ef2c95bad45147d801a38dc458 Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Jonas=20=C3=85dahl?= <jadahl@gmail.com>
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Date: Thu, 25 Mar 2021 18:24:10 +0100
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Subject: [PATCH 3/3] onscreen/native: Make sure to reset the EGL context after
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dGPU blit
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On hybrid graphics system, the primary path used to transfer the stage
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framebuffer onto the dedicated GPU's video memory preparing for scanout,
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is using the dedicated GPU to glBlitFramebuffer() the content from the
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iGPU texture onto the scanout buffer.
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After we have done this, we reset the current EGL context back to the
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one managed by cogl. What we failed to do, however, was to reset the
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current EGL context when we inhibited the actual page flip due to having
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entered power save mode.
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When we later started to paint again, Cogl thought the current EGL
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context was still the correct one, but in fact it was the one used for
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the iGPU -> dGPU blit, causing various EGL surface errors, and as a side
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effect, eventually hitting an assert.
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Fix this by making sure we reset to the Cogl managed EGL context also
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for this case.
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---
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src/backends/native/meta-onscreen-native.c | 18 +++++++++---------
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1 file changed, 9 insertions(+), 9 deletions(-)
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diff --git a/src/backends/native/meta-onscreen-native.c b/src/backends/native/meta-onscreen-native.c
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index 12fe57c5d5..e3d9a184f5 100644
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--- a/src/backends/native/meta-onscreen-native.c
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+++ b/src/backends/native/meta-onscreen-native.c
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@@ -1071,6 +1071,15 @@ meta_onscreen_native_swap_buffers_with_damage (CoglOnscreen *onscreen,
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update_secondary_gpu_state_post_swap_buffers (onscreen, &egl_context_changed);
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+ /*
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+ * If we changed EGL context, cogl will have the wrong idea about what is
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+ * current, making it fail to set it when it needs to. Avoid that by making
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+ * EGL_NO_CONTEXT current now, making cogl eventually set the correct
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+ * context.
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+ */
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+ if (egl_context_changed)
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+ _cogl_winsys_egl_ensure_current (cogl_display);
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+
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power_save_mode = meta_monitor_manager_get_power_save_mode (monitor_manager);
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if (power_save_mode == META_POWER_SAVE_ON)
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{
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@@ -1089,15 +1098,6 @@ meta_onscreen_native_swap_buffers_with_damage (CoglOnscreen *onscreen,
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return;
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}
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- /*
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- * If we changed EGL context, cogl will have the wrong idea about what is
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- * current, making it fail to set it when it needs to. Avoid that by making
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- * EGL_NO_CONTEXT current now, making cogl eventually set the correct
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- * context.
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- */
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- if (egl_context_changed)
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- _cogl_winsys_egl_ensure_current (cogl_display);
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-
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COGL_TRACE_BEGIN_SCOPED (MetaRendererNativePostKmsUpdate,
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"Onscreen (post pending update)");
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kms_crtc = meta_crtc_kms_get_kms_crtc (META_CRTC_KMS (onscreen_native->crtc));
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--
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2.30.2
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