From 61efd6de2fbb8ee077863ee5a355ac3dfd9365b9 Mon Sep 17 00:00:00 2001 From: Xin Long Date: Tue, 1 Sep 2020 13:59:27 +0800 Subject: [PATCH] Revert "teamd: Disregard current state when considering port enablement" This reverts commit deadb5b715227429a1879b187f5906b39151eca9. As Patrick noticed, with that commit, teamd_port_check_enable() would set the team port to the new state unconditionally, which triggers another change message from kernel to userspace, then teamd_port_check_enable() is called again to set the team port to the new state. This would go around and around to update the team port state, and even cause teamd to consume 100% cpu. As the issue caused by that commit is serious, it has to be reverted. As for the issued fixed by that commit, I would propose a new fix later. Signed-off-by: Jiri Pirko --- teamd/teamd_per_port.c | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/teamd/teamd_per_port.c b/teamd/teamd_per_port.c index 166da57..d429753 100644 --- a/teamd/teamd_per_port.c +++ b/teamd/teamd_per_port.c @@ -442,14 +442,18 @@ int teamd_port_check_enable(struct teamd_context *ctx, bool should_enable, bool should_disable) { bool new_enabled_state; + bool curr_enabled_state; int err; if (!teamd_port_present(ctx, tdport)) return 0; + err = teamd_port_enabled(ctx, tdport, &curr_enabled_state); + if (err) + return err; - if (should_enable) + if (!curr_enabled_state && should_enable) new_enabled_state = true; - else if (should_disable) + else if (curr_enabled_state && should_disable) new_enabled_state = false; else return 0; -- 2.27.0