libteam/libteam-Revert-teamd-Disregard-current-state-when-considerin.patch

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From 61efd6de2fbb8ee077863ee5a355ac3dfd9365b9 Mon Sep 17 00:00:00 2001
Message-Id: <61efd6de2fbb8ee077863ee5a355ac3dfd9365b9.1599144624.git.lucien.xin@gmail.com>
From: Xin Long <lucien.xin@gmail.com>
Date: Tue, 1 Sep 2020 13:59:27 +0800
Subject: [PATCH] Revert "teamd: Disregard current state when considering port
enablement"
This reverts commit deadb5b715227429a1879b187f5906b39151eca9.
As Patrick noticed, with that commit, teamd_port_check_enable()
would set the team port to the new state unconditionally, which
triggers another change message from kernel to userspace, then
teamd_port_check_enable() is called again to set the team port
to the new state.
This would go around and around to update the team port state,
and even cause teamd to consume 100% cpu.
As the issue caused by that commit is serious, it has to be
reverted. As for the issued fixed by that commit, I would
propose a new fix later.
Signed-off-by: Jiri Pirko <jiri@nvidia.com>
---
teamd/teamd_per_port.c | 8 ++++++--
1 file changed, 6 insertions(+), 2 deletions(-)
diff --git a/teamd/teamd_per_port.c b/teamd/teamd_per_port.c
index 166da57..d429753 100644
--- a/teamd/teamd_per_port.c
+++ b/teamd/teamd_per_port.c
@@ -442,14 +442,18 @@ int teamd_port_check_enable(struct teamd_context *ctx,
bool should_enable, bool should_disable)
{
bool new_enabled_state;
+ bool curr_enabled_state;
int err;
if (!teamd_port_present(ctx, tdport))
return 0;
+ err = teamd_port_enabled(ctx, tdport, &curr_enabled_state);
+ if (err)
+ return err;
- if (should_enable)
+ if (!curr_enabled_state && should_enable)
new_enabled_state = true;
- else if (should_disable)
+ else if (curr_enabled_state && should_disable)
new_enabled_state = false;
else
return 0;
--
2.18.1