libglvnd/update-gl-h-to-match-mesa.patch

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2019-10-25 10:11:51 +00:00
From 5dfdc5a6dc60a3bdc63cd4510dabacba388da13a Mon Sep 17 00:00:00 2001
From: Kyle Brenneman <kbrenneman@nvidia.com>
Date: Tue, 22 Oct 2019 16:46:09 -0600
Subject: [PATCH] Update GL/gl.h to match Mesa.
Updated GL/gl.h to match the copy from Mesa at commit
a0829cf23b307ca44ab8c4505974fb7c8d71a35a.
---
include/GL/gl.h | 147 ++++++------------------------------------------
1 file changed, 17 insertions(+), 130 deletions(-)
diff --git a/include/GL/gl.h b/include/GL/gl.h
index 3f8cb62..2518dfb 100644
--- a/include/GL/gl.h
+++ b/include/GL/gl.h
@@ -27,40 +27,24 @@
#ifndef __gl_h_
#define __gl_h_
-#if defined(USE_MGL_NAMESPACE)
-#include "gl_mangle.h"
-#endif
-
-
/**********************************************************************
- * Begin system-specific stuff. Do not do any of this when building
- * for SciTech SNAP, as this is all done before this header file is
- * included.
+ * Begin system-specific stuff.
*/
-#if !defined(__SCITECH_SNAP__)
-
-#if defined(__BEOS__)
-#include <stdlib.h> /* to get some BeOS-isms */
-#endif
-
-#if !defined(OPENSTEP) && (defined(NeXT) || defined(NeXT_PDO))
-#define OPENSTEP
-#endif
#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__)
#define __WIN32__
#endif
-#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__))
+#if defined(__WIN32__) && !defined(__CYGWIN__)
# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
# define GLAPI __declspec(dllexport)
# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
# define GLAPI __declspec(dllimport)
# else /* for use with static link lib build of Win32 edition only */
# define GLAPI extern
-# endif /* _STATIC_MESA support */
+# endif
# if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE) /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */
-# define GLAPIENTRY
+# define GLAPIENTRY
# else
# define GLAPIENTRY __stdcall
# endif
@@ -72,10 +56,6 @@
# define GLAPIENTRY
#endif /* WIN32 && !CYGWIN */
-#if (defined(__BEOS__) && defined(__POWERPC__)) || defined(__QUICKDRAW__)
-# define PRAGMA_EXPORT_SUPPORTED 1
-#endif
-
/*
* WINDOWS: Include windows.h here to define APIENTRY.
* It is also useful when applications include this file by
@@ -91,10 +71,6 @@
#include <windows.h>
#endif
-#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED
-#pragma import on
-#endif
-
#ifndef GLAPI
#define GLAPI extern
#endif
@@ -116,15 +92,6 @@
#define GLAPIENTRYP GLAPIENTRY *
#endif
-#ifdef CENTERLINE_CLPP
-#define signed
-#endif
-
-#if defined(PRAGMA_EXPORT_SUPPORTED)
-#pragma export on
-#endif
-
-#endif /* !__SCITECH_SNAP__ */
/*
* End system-specific stuff.
**********************************************************************/
@@ -718,7 +685,7 @@ typedef double GLclampd; /* double precision float in [0,1] */
#define GL_LIST_BIT 0x00020000
#define GL_TEXTURE_BIT 0x00040000
#define GL_SCISSOR_BIT 0x00080000
-#define GL_ALL_ATTRIB_BITS 0x000FFFFF
+#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
/* OpenGL 1.1 */
@@ -1738,6 +1705,7 @@ GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format,
+
/*
* OpenGL 1.3
*/
@@ -2085,26 +2053,6 @@ typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLsh
-#if GL_ARB_shader_objects
-
-#ifndef GL_MESA_shader_debug
-#define GL_MESA_shader_debug 1
-
-#define GL_DEBUG_OBJECT_MESA 0x8759
-#define GL_DEBUG_PRINT_MESA 0x875A
-#define GL_DEBUG_ASSERT_MESA 0x875B
-
-GLAPI GLhandleARB GLAPIENTRY glCreateDebugObjectMESA (void);
-GLAPI void GLAPIENTRY glClearDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType);
-GLAPI void GLAPIENTRY glGetDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType, GLsizei maxLength,
- GLsizei *length, GLcharARB *debugLog);
-GLAPI GLsizei GLAPIENTRY glGetDebugLogLengthMESA (GLhandleARB obj, GLenum logType, GLenum shaderType);
-
-#endif /* GL_MESA_shader_debug */
-
-#endif /* GL_ARB_shader_objects */
-
-
/*
* ???. GL_MESA_packed_depth_stencil
* XXX obsolete
@@ -2121,60 +2069,6 @@ GLAPI GLsizei GLAPIENTRY glGetDebugLogLengthMESA (GLhandleARB obj, GLenum logTyp
#endif /* GL_MESA_packed_depth_stencil */
-#ifndef GL_MESA_program_debug
-#define GL_MESA_program_debug 1
-
-#define GL_FRAGMENT_PROGRAM_POSITION_MESA 0x8bb0
-#define GL_FRAGMENT_PROGRAM_CALLBACK_MESA 0x8bb1
-#define GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x8bb2
-#define GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x8bb3
-#define GL_VERTEX_PROGRAM_POSITION_MESA 0x8bb4
-#define GL_VERTEX_PROGRAM_CALLBACK_MESA 0x8bb5
-#define GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x8bb6
-#define GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x8bb7
-
-typedef void (*GLprogramcallbackMESA)(GLenum target, GLvoid *data);
-
-GLAPI void GLAPIENTRY glProgramCallbackMESA(GLenum target, GLprogramcallbackMESA callback, GLvoid *data);
-
-GLAPI void GLAPIENTRY glGetProgramRegisterfvMESA(GLenum target, GLsizei len, const GLubyte *name, GLfloat *v);
-
-#endif /* GL_MESA_program_debug */
-
-
-#ifndef GL_MESA_texture_array
-#define GL_MESA_texture_array 1
-
-/* GL_MESA_texture_array uses the same enum values as GL_EXT_texture_array.
- */
-#ifndef GL_EXT_texture_array
-
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glFramebufferTextureLayerEXT(GLenum target,
- GLenum attachment, GLuint texture, GLint level, GLint layer);
-#endif /* GL_GLEXT_PROTOTYPES */
-
-#if 0
-/* (temporarily) disabled because of collision with typedef in glext.h
- * that happens if apps include both gl.h and glext.h
- */
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target,
- GLenum attachment, GLuint texture, GLint level, GLint layer);
-#endif
-
-#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
-#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
-#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
-#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
-#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
-#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
-#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
-#endif
-
-#endif
-
-
#ifndef GL_ATI_blend_equation_separate
#define GL_ATI_blend_equation_separate 1
@@ -2186,27 +2080,20 @@ typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLen
#endif /* GL_ATI_blend_equation_separate */
-/**
- ** NOTE!!!!! If you add new functions to this file, or update
- ** glext.h be sure to regenerate the gl_mangle.h file. See comments
- ** in that file for details.
- **/
-
-
-
-/**********************************************************************
- * Begin system-specific stuff
- */
-#if defined(PRAGMA_EXPORT_SUPPORTED)
-#pragma export off
+/* GL_OES_EGL_image */
+#if !defined(GL_OES_EGL_image) && !defined(GL_EXT_EGL_image_storage)
+typedef void* GLeglImageOES;
#endif
-#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED
-#pragma import off
+#ifndef GL_OES_EGL_image
+#define GL_OES_EGL_image 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
+GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
+#endif
+typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
+typedef void (APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
#endif
-/*
- * End system-specific stuff
- **********************************************************************/
#ifdef __cplusplus
--
2.22.0