gnome-shell/0001-windowManager-Avoid-calling-meta_window_actor_thaw-w.patch
2020-10-13 12:57:37 +02:00

37 lines
1.2 KiB
Diff

From 6ba3ca5f9548ba0a87a9e3ffa129716d0a062e1e Mon Sep 17 00:00:00 2001
From: Daniel van Vugt <daniel.van.vugt@canonical.com>
Date: Fri, 2 Oct 2020 16:33:31 +0800
Subject: [PATCH] windowManager: Avoid calling meta_window_actor_thaw when not
frozen
Because that tends to crash in:
```
g_error ("Error in freeze/thaw accounting");
```
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1431
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1453
---
js/ui/windowManager.js | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/js/ui/windowManager.js b/js/ui/windowManager.js
index ab86a2e6a3..91b764ea8d 100644
--- a/js/ui/windowManager.js
+++ b/js/ui/windowManager.js
@@ -1378,6 +1378,10 @@ var WindowManager = class {
onStopped: () => this._sizeChangeWindowDone(shellwm, actor),
});
+ // ease didn't animate and cleared the info, we are done
+ if (!actor.__animationInfo)
+ return;
+
// Now unfreeze actor updates, to get it to the new size.
// It's important that we don't wait until the animation is completed to
// do this, otherwise our scale will be applied to the old texture size.
--
2.28.0