gnome-shell/SOURCES/0003-shellEntry-Handle-password-item-from-dedication-func.patch
2021-10-08 11:28:52 +00:00

120 lines
3.6 KiB
Diff

From 39cf97176e2a92506081ee151ea546e2c6cf213a Mon Sep 17 00:00:00 2001
From: Ray Strode <rstrode@redhat.com>
Date: Wed, 21 Aug 2019 15:06:46 -0400
Subject: [PATCH 3/4] shellEntry: Handle password item from dedication function
At the moment, shellEntry handles creating and destroying its
"Show Text" password menu item directly from its isPassword
setter function.
This commit moves that handling to a dedicated _resetPasswordItem
function, as prep work for adding lockdown support of the "Show Text"
menu item.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/687
---
js/ui/shellEntry.js | 23 +++++++++++++++++------
1 file changed, 17 insertions(+), 6 deletions(-)
diff --git a/js/ui/shellEntry.js b/js/ui/shellEntry.js
index 603a9c64a..765cede06 100644
--- a/js/ui/shellEntry.js
+++ b/js/ui/shellEntry.js
@@ -14,76 +14,87 @@ var EntryMenu = class extends PopupMenu.PopupMenu {
this._entry = entry;
this._clipboard = St.Clipboard.get_default();
// Populate menu
let item;
item = new PopupMenu.PopupMenuItem(_("Copy"));
item.connect('activate', this._onCopyActivated.bind(this));
this.addMenuItem(item);
this._copyItem = item;
item = new PopupMenu.PopupMenuItem(_("Paste"));
item.connect('activate', this._onPasteActivated.bind(this));
this.addMenuItem(item);
this._pasteItem = item;
this._passwordItem = null;
Main.uiGroup.add_actor(this.actor);
this.actor.hide();
}
_makePasswordItem() {
let item = new PopupMenu.PopupMenuItem('');
item.connect('activate', this._onPasswordActivated.bind(this));
this.addMenuItem(item);
this._passwordItem = item;
this._updatePasswordItem();
}
+ _resetPasswordItem() {
+ if (!this.isPassword) {
+ if (this._passwordItem) {
+ this._passwordItem.destroy();
+ this._passwordItem = null;
+ }
+ this._entry.clutter_text.set_password_char('\u25cf');
+ } else {
+ if (!this._passwordItem)
+ this._makePasswordItem();
+ }
+ }
+
get isPassword() {
return this._entry.input_purpose == Clutter.InputContentPurpose.PASSWORD;
}
set isPassword(v) {
if (v == this.isPassword)
return;
- if (v) {
- this._makePasswordItem();
+ if (v)
this._entry.input_purpose = Clutter.InputContentPurpose.PASSWORD;
- } else {
- this._passwordItem.destroy();
- this._passwordItem = null;
+ else
this._entry.input_purpose = Clutter.InputContentPurpose.NORMAL;
- }
+
+ this._resetPasswordItem();
}
open(animate) {
this._updatePasteItem();
this._updateCopyItem();
if (this._passwordItem)
this._updatePasswordItem();
super.open(animate);
this._entry.add_style_pseudo_class('focus');
let direction = St.DirectionType.TAB_FORWARD;
if (!this.actor.navigate_focus(null, direction, false))
this.actor.grab_key_focus();
}
_updateCopyItem() {
let selection = this._entry.clutter_text.get_selection();
this._copyItem.setSensitive(!this._entry.clutter_text.password_char &&
selection && selection != '');
}
_updatePasteItem() {
this._clipboard.get_text(St.ClipboardType.CLIPBOARD,
(clipboard, text) => {
this._pasteItem.setSensitive(text && text != '');
});
}
_updatePasswordItem() {
--
2.27.0