gnome-shell/SOURCES/0001-shellEntry-Disconnect-handler-on-destroy.patch
2021-10-08 11:28:52 +00:00

37 lines
1.3 KiB
Diff

From fd8c4dc073b121b1093d68472cac3292d2c6605c Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Florian=20M=C3=BCllner?= <fmuellner@gnome.org>
Date: Mon, 14 Jun 2021 17:59:39 +0200
Subject: [PATCH] shellEntry: Disconnect handler on destroy
Actors will get unmapped on destroy, so unless we disconnect from
the notify::mapped signal, the handler will run one last time and
try to access methods/properties on the invalidated actor.
---
js/ui/shellEntry.js | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/js/ui/shellEntry.js b/js/ui/shellEntry.js
index 4a30b22f7..53bd1daa1 100644
--- a/js/ui/shellEntry.js
+++ b/js/ui/shellEntry.js
@@ -186,7 +186,7 @@ class CapsLockWarning extends St.Label {
this._keymap = Clutter.get_default_backend().get_keymap();
this._stateChangedId = 0;
- this.connect('notify::mapped', () => {
+ const mappedId = this.connect('notify::mapped', () => {
if (this.is_mapped()) {
this._stateChangedId = this._keymap.connect('state-changed',
() => this._sync(true));
@@ -201,6 +201,7 @@ class CapsLockWarning extends St.Label {
this.connect('destroy', () => {
if (this._stateChangedId)
this._keymap.disconnect(this._stateChangedId);
+ this.disconnect(mappedId);
});
}
--
2.31.1