gnome-shell/fix-some-js-warnings.patch

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From 05a5f4641c8ad6337ccb46e63abcaf27dd7eb852 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Florian=20M=C3=BCllner?= <fmuellner@gnome.org>
Date: Tue, 9 Jun 2020 19:42:21 +0200
Subject: [PATCH 1/4] popupMenu: Guard against non-menu-item children
This avoid a harmless but annoying warning.
---
js/ui/popupMenu.js | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/js/ui/popupMenu.js b/js/ui/popupMenu.js
index 11528560d..144c600d7 100644
--- a/js/ui/popupMenu.js
+++ b/js/ui/popupMenu.js
@@ -773,7 +773,8 @@ var PopupMenuBase = class {
}
_getMenuItems() {
- return this.box.get_children().map(a => a._delegate).filter(item => {
+ const children = this.box.get_children().filter(a => a._delegate !== undefined);
+ return children.map(a => a._delegate).filter(item => {
return item instanceof PopupBaseMenuItem || item instanceof PopupMenuSection;
});
}
--
2.31.1
From e5b2c2b3cfd0443fa83fd1f6f56f65fefa5186c3 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Florian=20M=C3=BCllner?= <fmuellner@gnome.org>
Date: Tue, 9 Jun 2020 19:48:06 +0200
Subject: [PATCH 2/4] st/shadow: Check pipeline when painting
We shouldn't simply assume that st_shadow_helper_update() has been
called before paint() or that the pipeline was created successfully.
---
src/st/st-shadow.c | 11 ++++++-----
1 file changed, 6 insertions(+), 5 deletions(-)
diff --git a/src/st/st-shadow.c b/src/st/st-shadow.c
index ab3eaa856..d53808698 100644
--- a/src/st/st-shadow.c
+++ b/src/st/st-shadow.c
@@ -296,9 +296,10 @@ st_shadow_helper_paint (StShadowHelper *helper,
ClutterActorBox *actor_box,
guint8 paint_opacity)
{
- _st_paint_shadow_with_opacity (helper->shadow,
- framebuffer,
- helper->pipeline,
- actor_box,
- paint_opacity);
+ if (helper->pipeline != NULL)
+ _st_paint_shadow_with_opacity (helper->shadow,
+ framebuffer,
+ helper->pipeline,
+ actor_box,
+ paint_opacity);
}
--
2.31.1
From 0f7656d85af51339d14217b9a673442a18df3de8 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Florian=20M=C3=BCllner?= <fmuellner@gnome.org>
Date: Thu, 8 Jul 2021 19:10:05 +0200
Subject: [PATCH 3/4] messageTray: Always remove destroyed banners
Currently we only mark the banner as removed if it is destroyed
while in SHOWN or SHOWING state, but not if we're already HIDING
(for example in response to `NotificationBanner::done-displaying`).
If this happens, we'll try to destroy the notification again at
the end of the transition, which leads to (harmless but annoying)
log spam since Notifications were turned into GObjects (that are
disposed when destroyed).
Address this by always marking destroyed banners as removed, while
still only triggering a state update while shown (or in the process
of being shown).
https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/4457
---
js/ui/messageTray.js | 23 +++++++++++++----------
1 file changed, 13 insertions(+), 10 deletions(-)
diff --git a/js/ui/messageTray.js b/js/ui/messageTray.js
index 1dab00a70..ccf56fc5b 100644
--- a/js/ui/messageTray.js
+++ b/js/ui/messageTray.js
@@ -1022,17 +1022,20 @@ var MessageTray = GObject.registerClass({
}
_onNotificationDestroy(notification) {
- if (this._notification == notification && (this._notificationState == State.SHOWN || this._notificationState == State.SHOWING)) {
- this._updateNotificationTimeout(0);
- this._notificationRemoved = true;
- this._updateState();
- return;
- }
+ this._notificationRemoved = this._notification === notification;
- let index = this._notificationQueue.indexOf(notification);
- if (index != -1) {
- this._notificationQueue.splice(index, 1);
- this.emit('queue-changed');
+ if (this._notificationRemoved) {
+ if (this._notificationState === State.SHOWN ||
+ this._notificationState === State.SHOWING) {
+ this._updateNotificationTimeout(0);
+ this._updateState();
+ }
+ } else {
+ const index = this._notificationQueue.indexOf(notification);
+ if (index !== -1) {
+ this._notificationQueue.splice(index, 1);
+ this.emit('queue-changed');
+ }
}
}
--
2.31.1
From 8652836521d0729ce230268c7b448cdb393d5b47 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Florian=20M=C3=BCllner?= <fmuellner@gnome.org>
Date: Thu, 8 Jul 2021 19:23:38 +0200
Subject: [PATCH 4/4] shellInfo: Don't destroy source on undo
Destroying the source from an action callback will result in the
notification being destroyed twice:
- source.destroy() destroys all its notifications
- a notification destroys itself after an action
was activated
This results in unwanted log spam when attempting to dispose the
notification for a second time.
There is actually no good reason for destroying the source explicitly,
as sources already self-destruct with their last notification.
https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/4457
---
js/ui/overview.js | 13 +------------
1 file changed, 1 insertion(+), 12 deletions(-)
diff --git a/js/ui/overview.js b/js/ui/overview.js
index 529779ea8..c71b11389 100644
--- a/js/ui/overview.js
+++ b/js/ui/overview.js
@@ -25,16 +25,6 @@ var OVERVIEW_ACTIVATION_TIMEOUT = 0.5;
var ShellInfo = class {
constructor() {
this._source = null;
- this._undoCallback = null;
- }
-
- _onUndoClicked() {
- if (this._undoCallback)
- this._undoCallback();
- this._undoCallback = null;
-
- if (this._source)
- this._source.destroy();
}
setMessage(text, options) {
@@ -64,9 +54,8 @@ var ShellInfo = class {
notification.update(text, null, { clear: true });
}
- this._undoCallback = undoCallback;
if (undoCallback)
- notification.addAction(_("Undo"), this._onUndoClicked.bind(this));
+ notification.addAction(_('Undo'), () => undoCallback());
this._source.showNotification(notification);
}
--
2.31.1