OpenGL and OpenGL ES shader front end and validator
As reported by CI: The License tag contains mixed used of SPDX and legacy license identifiers. You must use either all SPDX license identifiers or all legacy license identifiers; you cannot mix the two systems. |
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| .gitignore | ||
| 0001-pkg-config-compatibility.patch | ||
| fix-conversion-to-int8.patch | ||
| fix-encoding-decoding-of-string-literals-for-big-endian-systems.patch | ||
| gating.yaml | ||
| glslang.spec | ||
| README.md | ||
| sources | ||
| use-intermout-isnan-and-isinfinity-for-parse-time-constant-folding.patch | ||
glslang
The glslang package