OpenGL and OpenGL ES shader front end and validator
aad08d5c26
As reported by CI: The License tag contains mixed used of SPDX and legacy license identifiers. You must use either all SPDX license identifiers or all legacy license identifiers; you cannot mix the two systems. |
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.gitignore | ||
0001-pkg-config-compatibility.patch | ||
fix-conversion-to-int8.patch | ||
fix-encoding-decoding-of-string-literals-for-big-endian-systems.patch | ||
gating.yaml | ||
glslang.spec | ||
README.md | ||
sources | ||
use-intermout-isnan-and-isinfinity-for-parse-time-constant-folding.patch |
glslang
The glslang package