Update license identifiers

As reported by CI:

The License tag contains mixed used of SPDX and legacy license
identifiers. You must use either all SPDX license identifiers or
all legacy license identifiers; you cannot mix the two systems.
This commit is contained in:
José Expósito 2024-05-30 15:25:35 +02:00
parent ea5ecb5ad1
commit 9cd8acc92e

View File

@ -2,10 +2,10 @@
Name: glslang
Version: 14.2.0
Release: 1%{?dist}
Release: 2%{?dist}
Summary: OpenGL and OpenGL ES shader front end and validator
License: BSD and GPLv3+ and ASL 2.0
License: BSD-2-Clause and BSD-3-Clause and GPL-3.0-or-later and Apache-2.0
URL: https://github.com/KhronosGroup/%{name}
Source0: %url/archive/vulkan-sdk-%{sdkver}.tar.gz#/%{name}-sdk-%{sdkver}.tar.gz
# Patch to build against system spirv-tools (rebased locally)
@ -73,6 +73,9 @@ popd
%{_libdir}/cmake/*
%changelog
* Thu May 30 2024 José Expósito <jexposit@redhat.com> - 14.2.0-2
- Update license identifiers
* Tue May 28 2024 José Expósito <jexposit@redhat.com> - 14.2.0-1
- Update to 1.3.283.0 SDK