380 lines
15 KiB
Diff
380 lines
15 KiB
Diff
diff -up emacs-24.0.92/lisp/cedet/ede/auto.el.ede-cve-2012-0035 emacs-24.0.92/lisp/cedet/ede/auto.el
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--- emacs-24.0.92/lisp/cedet/ede/auto.el.ede-cve-2012-0035 2011-11-15 06:00:11.000000000 +0100
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+++ emacs-24.0.92/lisp/cedet/ede/auto.el 2012-01-19 18:03:08.533397558 +0100
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@@ -58,6 +58,13 @@ associated with a single object class, b
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:initform t
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:documentation
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"Non-nil if this is an option when a user creates a project.")
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+ (safe-p :initarg :safe-p
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+ :initform t
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+ :documentation
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+ "Non-nil if the project load files are \"safe\".
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+An unsafe project is one that loads project variables via Emacs
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+Lisp code. A safe project is one that loads project variables by
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+scanning files without loading Lisp code from them.")
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)
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"Class representing minimal knowledge set to run preliminary EDE functions.
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When more advanced functionality is needed from a project type, that projects
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@@ -69,13 +76,15 @@ type is required and the load function u
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:name "Make" :file 'ede/proj
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:proj-file "Project.ede"
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:load-type 'ede-proj-load
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- :class-sym 'ede-proj-project)
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+ :class-sym 'ede-proj-project
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+ :safe-p nil)
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(ede-project-autoload "edeproject-automake"
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:name "Automake" :file 'ede/proj
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:proj-file "Project.ede"
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:initializers '(:makefile-type Makefile.am)
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:load-type 'ede-proj-load
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- :class-sym 'ede-proj-project)
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+ :class-sym 'ede-proj-project
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+ :safe-p nil)
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(ede-project-autoload "automake"
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:name "automake" :file 'ede/project-am
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:proj-file "Makefile.am"
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@@ -84,6 +93,8 @@ type is required and the load function u
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:new-p nil))
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"List of vectors defining how to determine what type of projects exist.")
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+(put 'ede-project-class-files 'risky-local-variable t)
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+
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;;; EDE project-autoload methods
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;;
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(defmethod ede-project-root ((this ede-project-autoload))
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@@ -122,6 +133,19 @@ Return nil if the project file does not
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(when (and f (file-exists-p f))
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f)))
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+(defmethod ede-auto-load-project ((this ede-project-autoload) dir)
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+ "Load in the project associated with THIS project autoload description.
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+THIS project description should be valid for DIR, where the project will
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+be loaded."
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+ ;; Last line of defense: don't load unsafe projects.
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+ (when (not (or (oref this :safe-p)
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+ (ede-directory-safe-p dir)))
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+ (error "Attempt to load an unsafe project (bug elsewhere in EDE)"))
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+ ;; Things are good - so load the project.
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+ (let ((o (funcall (oref this load-type) dir)))
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+ (when (not o)
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+ (error "Project type error: :load-type failed to create a project"))
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+ (ede-add-project-to-global-list o)))
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(provide 'ede/auto)
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diff -up emacs-24.0.92/lisp/cedet/ede.el.ede-cve-2012-0035 emacs-24.0.92/lisp/cedet/ede.el
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--- emacs-24.0.92/lisp/cedet/ede.el.ede-cve-2012-0035 2011-11-20 07:34:43.000000000 +0100
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+++ emacs-24.0.92/lisp/cedet/ede.el 2012-01-19 18:05:41.523484918 +0100
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@@ -94,6 +94,42 @@ target willing to take the file. 'never
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:group 'ede
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:type 'sexp) ; make this be a list of options some day
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+(defcustom ede-project-directories nil
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+ "Directories in which EDE may search for project files.
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+If the value is t, EDE may search in any directory.
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+
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+If the value is a function, EDE calls that function with one
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+argument, the directory name; the function should return t iff
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+EDE should look for project files in the directory.
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+
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+Otherwise, the value should be a list of fully-expanded directory
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+names. EDE searches for project files only in those directories.
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+If you invoke the commands \\[ede] or \\[ede-new] on a directory
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+that is not listed, Emacs will offer to add it to the list.
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+
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+Any other value disables searching for EDE project files."
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+ :group 'ede
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+ :type '(choice (const :tag "Any directory" t)
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+ (repeat :tag "List of directories"
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+ (directory))
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+ (function :tag "Predicate"))
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+ :version "23.4"
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+ :risky t)
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+
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+(defun ede-directory-safe-p (dir)
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+ "Return non-nil if DIR is a safe directory to load projects from.
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+Projects that do not load a project definition as Emacs Lisp code
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+are safe, and can be loaded automatically. Other project types,
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+such as those created with Project.ede files, are safe only if
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+specified by `ede-project-directories'."
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+ (setq dir (directory-file-name (expand-file-name dir)))
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+ ;; Load only if allowed by `ede-project-directories'.
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+ (or (eq ede-project-directories t)
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+ (and (functionp ede-project-directories)
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+ (funcall ede-project-directories dir))
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+ (and (listp ede-project-directories)
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+ (member dir ede-project-directories))))
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+
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;;; Management variables
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@@ -420,24 +456,42 @@ provided `global-ede-mode' is enabled."
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Sets buffer local variables for EDE."
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(let* ((ROOT nil)
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(proj (ede-directory-get-open-project default-directory
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- 'ROOT)))
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+ 'ROOT))
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+ (projauto nil))
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+
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(when (or proj ROOT
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- (ede-directory-project-p default-directory t))
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+ ;; If there is no open project, look up the project
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+ ;; autoloader to see if we should initialize.
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+ (setq projauto (ede-directory-project-p default-directory t)))
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+
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+ (when (and (not proj) projauto)
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+
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+ ;; No project was loaded, but we have a project description
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+ ;; object. This means that we can check if it is a safe
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+ ;; project to load before requesting it to be loaded.
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+
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+ (when (or (oref projauto safe-p)
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+ ;; The project style is not safe, so check if it is
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+ ;; in `ede-project-directories'.
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+ (let ((top (ede-toplevel-project default-directory)))
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+ (ede-directory-safe-p top)))
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- (when (not proj)
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- ;; @todo - this could be wasteful.
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- (setq proj (ede-load-project-file default-directory 'ROOT)))
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+ ;; The project is safe, so load it in.
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+ (setq proj (ede-load-project-file default-directory 'ROOT))))
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- (setq ede-object (ede-buffer-object (current-buffer)
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+ ;; Only initialize EDE state in this buffer if we found a project.
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+ (when proj
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+
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+ (setq ede-object (ede-buffer-object (current-buffer)
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'ede-object-project))
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- (setq ede-object-root-project
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- (or ROOT (ede-project-root ede-object-project)))
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+ (setq ede-object-root-project
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+ (or ROOT (ede-project-root ede-object-project)))
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- (if (and (not ede-object) ede-object-project)
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- (ede-auto-add-to-target))
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+ (if (and (not ede-object) ede-object-project)
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+ (ede-auto-add-to-target))
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- (ede-apply-target-options))))
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+ (ede-apply-target-options)))))
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(defun ede-reset-all-buffers (onoff)
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"Reset all the buffers due to change in EDE.
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@@ -557,13 +611,73 @@ of objects with the `ede-want-file-p' me
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;;; Interactive method invocations
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;;
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-(defun ede (file)
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- "Start up EDE on something.
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-Argument FILE is the file or directory to load a project from."
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- (interactive "fProject File: ")
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- (if (not (file-exists-p file))
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- (ede-new file)
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- (ede-load-project-file (file-name-directory file))))
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+(defun ede (dir)
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+ "Start up EDE for directory DIR.
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+If DIR has an existing project file, load it.
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+Otherwise, create a new project for DIR."
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+ (interactive
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+ ;; When choosing a directory to turn on, and we see some directory here,
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+ ;; provide that as the default.
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+ (let* ((top (ede-toplevel-project default-directory))
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+ (promptdflt (or top default-directory)))
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+ (list (read-directory-name "Project directory: "
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+ promptdflt promptdflt t))))
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+ (unless (file-directory-p dir)
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+ (error "%s is not a directory" dir))
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+ (when (ede-directory-get-open-project dir)
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+ (error "%s already has an open project associated with it" dir))
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+
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+ ;; Check if the directory has been added to the list of safe
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+ ;; directories. It can also add the directory to the safe list if
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+ ;; the user chooses.
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+ (if (ede-check-project-directory dir)
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+ (progn
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+ ;; If there is a project in DIR, load it, otherwise do
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+ ;; nothing.
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+ (ede-load-project-file dir)
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+
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+ ;; Check if we loaded anything on the previous line.
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+ (if (ede-current-project dir)
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+
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+ ;; We successfully opened an existing project. Some open
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+ ;; buffers may also be referring to this project.
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+ ;; Resetting all the buffers will get them to also point
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+ ;; at this new open project.
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+ (ede-reset-all-buffers 1)
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+
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+ ;; ELSE
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+ ;; There was no project, so switch to `ede-new' which is how
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+ ;; a user can select a new kind of project to create.
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+ (let ((default-directory (expand-file-name dir)))
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+ (call-interactively 'ede-new))))
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+
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+ ;; If the proposed directory isn't safe, then say so.
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+ (error "%s is not an allowed project directory in `ede-project-directories'"
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+ dir)))
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+
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+(defun ede-check-project-directory (dir)
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+ "Check if DIR should be in `ede-project-directories'.
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+If it is not, try asking the user if it should be added; if so,
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+add it and save `ede-project-directories' via Customize.
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+Return nil iff DIR should not be in `ede-project-directories'."
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+ (setq dir (directory-file-name (expand-file-name dir))) ; strip trailing /
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+ (or (eq ede-project-directories t)
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+ (and (functionp ede-project-directories)
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+ (funcall ede-project-directories dir))
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+ ;; If `ede-project-directories' is a list, maybe add it.
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+ (when (listp ede-project-directories)
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+ (or (member dir ede-project-directories)
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+ (when (y-or-n-p (format "`%s' is not listed in `ede-project-directories'.
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+Add it to the list of allowed project directories? "
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+ dir))
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+ (push dir ede-project-directories)
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+ ;; If possible, save `ede-project-directories'.
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+ (if (or custom-file user-init-file)
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+ (let ((coding-system-for-read nil))
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+ (customize-save-variable
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+ 'ede-project-directories
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+ ede-project-directories)))
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+ t)))))
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(defun ede-new (type &optional name)
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"Create a new project starting from project type TYPE.
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@@ -598,6 +712,11 @@ Optional argument NAME is the name to gi
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(error "Cannot create project in non-existent directory %s" default-directory))
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(when (not (file-writable-p default-directory))
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(error "No write permissions for %s" default-directory))
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+ (unless (ede-check-project-directory default-directory)
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+ (error "%s is not an allowed project directory in `ede-project-directories'"
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+ default-directory))
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+ ;; Make sure the project directory is loadable in the future.
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+ (ede-check-project-directory default-directory)
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;; Create the project
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(let* ((obj (object-assoc type 'name ede-project-class-files))
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(nobj (let ((f (oref obj file))
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@@ -631,6 +750,10 @@ Optional argument NAME is the name to gi
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(ede-add-subproject pp nobj)
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(ede-commit-project pp)))
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(ede-commit-project nobj))
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+ ;; Once the project is created, load it again. This used to happen
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+ ;; lazily, but with project loading occurring less often and with
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+ ;; security in mind, this is now the safe time to reload.
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+ (ede-load-project-file default-directory)
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;; Have the menu appear
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(setq ede-minor-mode t)
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;; Allert the user
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@@ -653,11 +776,16 @@ ARGS are additional arguments to pass to
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(defun ede-rescan-toplevel ()
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"Rescan all project files."
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(interactive)
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- (let ((toppath (ede-toplevel-project default-directory))
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- (ede-deep-rescan t))
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- (project-rescan (ede-load-project-file toppath))
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- (ede-reset-all-buffers 1)
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- ))
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+ (if (not (ede-directory-get-open-project default-directory))
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+ ;; This directory isn't open. Can't rescan.
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+ (error "Attempt to rescan a project that isn't open")
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+
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+ ;; Continue
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+ (let ((toppath (ede-toplevel-project default-directory))
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+ (ede-deep-rescan t))
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+
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+ (project-rescan (ede-load-project-file toppath))
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+ (ede-reset-all-buffers 1))))
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(defun ede-new-target (&rest args)
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"Create a new target specific to this type of project file.
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@@ -893,7 +1021,7 @@ Optional ROOTRETURN will return the root
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;; Do the load
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;;(message "EDE LOAD : %S" file)
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(let* ((file dir)
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- (path (expand-file-name (file-name-directory file)))
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+ (path (file-name-as-directory (expand-file-name dir)))
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(pfc (ede-directory-project-p path))
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(toppath nil)
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(o nil))
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@@ -922,13 +1050,11 @@ Optional ROOTRETURN will return the root
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;; See if it's been loaded before
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(setq o (object-assoc (ede-dir-to-projectfile pfc toppath) 'file
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ede-projects))
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- (if (not o)
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- ;; If not, get it now.
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- (let ((ede-constructing pfc))
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- (setq o (funcall (oref pfc load-type) toppath))
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- (when (not o)
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- (error "Project type error: :load-type failed to create a project"))
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- (ede-add-project-to-global-list o)))
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+
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+ ;; If not open yet, load it.
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+ (unless o
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+ (let ((ede-constructing pfc))
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+ (setq o (ede-auto-load-project pfc toppath))))
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;; Return the found root project.
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(when rootreturn (set rootreturn o))
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@@ -982,13 +1108,7 @@ Optional argument OBJ is an object to fi
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(and root
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(ede-find-subproject-for-directory root updir))
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;; Try the all structure based search.
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- (ede-directory-get-open-project updir)
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- ;; Load up the project file as a last resort.
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- ;; Last resort since it uses file-truename, and other
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- ;; slow features.
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- (and (ede-directory-project-p updir)
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- (ede-load-project-file
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- (file-name-as-directory updir))))))))))
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+ (ede-directory-get-open-project updir))))))))
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(defun ede-current-project (&optional dir)
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"Return the current project file.
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@@ -1002,11 +1122,7 @@ If optional DIR is provided, get the pro
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;; No current project.
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(when (not ans)
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(let* ((ldir (or dir default-directory)))
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- (setq ans (ede-directory-get-open-project ldir))
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- (or ans
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- ;; No open project, if this dir pass project-p, then load.
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- (when (ede-directory-project-p ldir)
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- (setq ans (ede-load-project-file ldir))))))
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+ (setq ans (ede-directory-get-open-project ldir))))
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;; Return what we found.
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ans))
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@@ -1061,12 +1177,13 @@ If TARGET belongs to a subproject, retur
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"Return the project which is the parent of TARGET.
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It is recommended you track the project a different way as this function
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could become slow in time."
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- ;; @todo - use ede-object-project as a starting point.
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- (let ((ans nil) (projs ede-projects))
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- (while (and (not ans) projs)
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- (setq ans (ede-target-in-project-p (car projs) target)
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- projs (cdr projs)))
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- ans))
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+ (or ede-object-project
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+ ;; If not cached, derive it from the current directory of the target.
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+ (let ((ans nil) (projs ede-projects))
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+ (while (and (not ans) projs)
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+ (setq ans (ede-target-in-project-p (car projs) target)
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+ projs (cdr projs)))
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+ ans)))
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(defmethod ede-find-target ((proj ede-project) buffer)
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"Fetch the target in PROJ belonging to BUFFER or nil."
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diff -up emacs-24.0.92/lisp/cedet/ede/simple.el.ede-cve-2012-0035 emacs-24.0.92/lisp/cedet/ede/simple.el
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--- emacs-24.0.92/lisp/cedet/ede/simple.el.ede-cve-2012-0035 2011-10-14 02:40:36.000000000 +0200
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+++ emacs-24.0.92/lisp/cedet/ede/simple.el 2012-01-19 18:03:08.533397558 +0100
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@@ -50,7 +50,8 @@
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:name "Simple" :file 'ede/simple
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:proj-file 'ede-simple-projectfile-for-dir
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:load-type 'ede-simple-load
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- :class-sym 'ede-simple-project)
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+ :class-sym 'ede-simple-project
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+ :safe-p nil)
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t)
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(defcustom ede-simple-save-directory "~/.ede"
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