cogl/SOURCES/0002-add-GL_ARB_shader_text...

97 lines
3.4 KiB
Diff

From 78636289b073d67209a20145ef0dc003f2d77db6 Mon Sep 17 00:00:00 2001
From: Sian Cao <yinshuiboy@gmail.com>
Date: Tue, 12 Apr 2016 11:36:51 +0800
Subject: Add GL_ARB_shader_texture_lod support
The patch is used to do lod biased texturing. I can achieve
faster blurring of images instead of using large blur radius.
Signed-off-by:
Sian Cao <yinshuiboy@gmail.com>: initial
---
cogl/cogl-context.h | 1 +
cogl/cogl-glsl-shader.c | 13 +++++++++++--
cogl/cogl-types.h | 3 ++-
cogl/driver/gl/gl/cogl-driver-gl.c | 7 +++++++
4 files changed, 21 insertions(+), 3 deletions(-)
diff --git a/cogl/cogl-context.h b/cogl/cogl-context.h
index 07badeb..261ce49 100644
--- a/cogl/cogl-context.h
+++ b/cogl/cogl-context.h
@@ -290,6 +290,7 @@ typedef enum _CoglFeatureID
COGL_FEATURE_ID_PER_VERTEX_POINT_SIZE,
COGL_FEATURE_ID_TEXTURE_RG,
COGL_FEATURE_ID_BUFFER_AGE,
+ COGL_FEATURE_ID_SHADER_TEXTURE_LOD,
/*< private >*/
_COGL_N_FEATURE_IDS /*< skip >*/
diff --git a/cogl/cogl-glsl-shader.c b/cogl/cogl-glsl-shader.c
index 196e0c7..4fb0eb5 100644
--- a/cogl/cogl-glsl-shader.c
+++ b/cogl/cogl-glsl-shader.c
@@ -87,8 +87,8 @@ _cogl_glsl_shader_set_source_with_boilerplate (CoglContext *ctx,
const char *vertex_boilerplate;
const char *fragment_boilerplate;
- const char **strings = g_alloca (sizeof (char *) * (count_in + 4));
- GLint *lengths = g_alloca (sizeof (GLint) * (count_in + 4));
+ const char **strings = g_alloca (sizeof (char *) * (count_in + 5));
+ GLint *lengths = g_alloca (sizeof (GLint) * (count_in + 5));
char *version_string;
int count = 0;
@@ -111,6 +111,15 @@ _cogl_glsl_shader_set_source_with_boilerplate (CoglContext *ctx,
lengths[count++] = sizeof (texture_3d_extension) - 1;
}
+ if (_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_GL_PROGRAMMABLE) &&
+ cogl_has_feature (ctx, COGL_FEATURE_ID_SHADER_TEXTURE_LOD))
+ {
+ static const char shader_texture_lod_ext[] =
+ "#extension GL_ARB_shader_texture_lod : enable\n";
+ strings[count] = shader_texture_lod_ext;
+ lengths[count++] = sizeof (shader_texture_lod_ext) - 1;
+ }
+
if (shader_gl_type == GL_VERTEX_SHADER)
{
strings[count] = vertex_boilerplate;
diff --git a/cogl/cogl-types.h b/cogl/cogl-types.h
index 6accf8d..77964c6 100644
--- a/cogl/cogl-types.h
+++ b/cogl/cogl-types.h
@@ -470,7 +470,8 @@ typedef enum
COGL_FEATURE_MAP_BUFFER_FOR_READ = (1 << 21),
COGL_FEATURE_MAP_BUFFER_FOR_WRITE = (1 << 22),
COGL_FEATURE_ONSCREEN_MULTIPLE = (1 << 23),
- COGL_FEATURE_DEPTH_TEXTURE = (1 << 24)
+ COGL_FEATURE_DEPTH_TEXTURE = (1 << 24),
+ COGL_FEATURE_SHADER_TEXTURE_LOD = (1 << 25)
} CoglFeatureFlags;
/**
diff --git a/cogl/driver/gl/gl/cogl-driver-gl.c b/cogl/driver/gl/gl/cogl-driver-gl.c
index 716d1dd..f305b6a 100644
--- a/cogl/driver/gl/gl/cogl-driver-gl.c
+++ b/cogl/driver/gl/gl/cogl-driver-gl.c
@@ -568,6 +568,13 @@ _cogl_driver_update_features (CoglContext *ctx,
COGL_FEATURE_ID_TEXTURE_RECTANGLE, TRUE);
}
+ if (_cogl_check_extension ("GL_ARB_shader_texture_lod", gl_extensions))
+ {
+ flags |= COGL_FEATURE_SHADER_TEXTURE_LOD;
+ COGL_FLAGS_SET (ctx->features,
+ COGL_FEATURE_ID_SHADER_TEXTURE_LOD, TRUE);
+ }
+
if (ctx->glTexImage3D)
{
flags |= COGL_FEATURE_TEXTURE_3D;
--
2.9.5