From 4dd20f2678195524dd147db3fe902d0a93de3df0 Mon Sep 17 00:00:00 2001 From: Neil Roberts Date: Thu, 24 Feb 2011 18:42:47 +0000 Subject: cogl-blit: Disable blending when using texture render When using a pipeline and the journal to blit images between framebuffers, it should disable blending. Otherwise it will end up blending the source texture with uninitialised garbage in the destination texture. --- diff --git a/clutter/cogl/cogl/cogl-blit.c b/clutter/cogl/cogl/cogl-blit.c index 1c40e34..255f77c 100644 --- a/clutter/cogl/cogl/cogl-blit.c +++ b/clutter/cogl/cogl/cogl-blit.c @@ -78,6 +78,12 @@ _cogl_blit_texture_render_begin (CoglBlitData *data) cogl_pipeline_set_layer_filters (ctx->blit_texture_pipeline, 0, COGL_PIPELINE_FILTER_NEAREST, COGL_PIPELINE_FILTER_NEAREST); + + /* Disable blending by just directly taking the contents of the + source texture */ + cogl_pipeline_set_blend (ctx->blit_texture_pipeline, + "RGBA = ADD(SRC_COLOR, 0)", + NULL); } pipeline = ctx->blit_texture_pipeline; -- cgit v0.8.3.1-30-gff3a