cheese/0009-cheese-Avoid-unnecessary-calls-to-switch_camera_devi.patch
Hans de Goede 9b94ca029c In F-19 we had a long list of bugfix patches, most of these have been merged
into gnome-3.10 but not all have been merged yet, re-add the non merged ones
- Fix video recording not working
- Allow changing effects while recording
- Disallow changing camera settings while recording
- Fix cheese misbehavior when going from 0 -> 1 or 1 -> 0 camera devices
2013-09-12 10:36:15 +02:00

57 lines
1.8 KiB
Diff

From 632e0253bf899a40c5f90a0584fad936189be821 Mon Sep 17 00:00:00 2001
From: Hans de Goede <hdegoede@redhat.com>
Date: Tue, 18 Jun 2013 13:45:38 +0200
Subject: [PATCH 09/13] cheese: Avoid unnecessary calls to
switch_camera_device()
And thus avoid stopping and restarting the stream for no reason.
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
---
src/cheese-preferences.vala | 12 ++++++++++--
1 file changed, 10 insertions(+), 2 deletions(-)
diff --git a/src/cheese-preferences.vala b/src/cheese-preferences.vala
index 04a77ac..e962062 100644
--- a/src/cheese-preferences.vala
+++ b/src/cheese-preferences.vala
@@ -27,6 +27,7 @@ public class Cheese.PreferencesDialog : GLib.Object
private bool camera_controls_sensitive;
private bool camera_is_setup;
private bool camera_is_playing;
+ private string camera_device_node;
private GLib.Settings settings;
@@ -180,7 +181,8 @@ public class Cheese.PreferencesDialog : GLib.Object
device = camera.get_selected_device ();
if (device == null)
return;
- settings.set_string ("camera", device.get_device_node ());
+ camera_device_node = device.get_device_node ();
+ settings.set_string ("camera", camera_device_node);
setup_resolutions_for_device (device);
for (bool next = camera_model.get_iter_first (out iter); next;
@@ -283,10 +285,16 @@ public class Cheese.PreferencesDialog : GLib.Object
TreeIter iter;
Cheese.CameraDevice dev;
+ string dev_node;
combo.get_active_iter (out iter);
combo.model.get (iter, 1, out dev);
- camera.set_device_by_device_node (dev.get_device_node ());
+ dev_node = dev.get_device_node ();
+
+ if (dev_node == camera_device_node)
+ return;
+
+ camera.set_device_by_device_node (dev_node);
camera.switch_camera_device ();
camera_play ();
}
--
1.8.3.1