SFML/SFML-do-not-use-Pong-trademark.patch

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2023-05-08 10:03:09 +00:00
--- examples/pong/Pong.cpp~ 2017-02-05 16:20:55.162895169 +0530
+++ examples/pong/Pong.cpp 2017-02-05 16:21:17.150992547 +0530
@@ -27,7 +27,7 @@ int main()
float ballRadius = 10.f;
// Create the window of the application
- sf::RenderWindow window(sf::VideoMode(gameWidth, gameHeight, 32), "SFML Pong",
+ sf::RenderWindow window(sf::VideoMode(gameWidth, gameHeight, 32), "SFML Virtual Tennis",
sf::Style::Titlebar | sf::Style::Close);
window.setVerticalSyncEnabled(true);
@@ -72,7 +72,7 @@ int main()
pauseMessage.setCharacterSize(40);
pauseMessage.setPosition(170.f, 150.f);
pauseMessage.setFillColor(sf::Color::White);
- pauseMessage.setString("Welcome to SFML pong!\nPress space to start the game");
+ pauseMessage.setString("Welcome to SFML virtual tennis\nPress space to start the game");
// Define the paddles properties
sf::Clock AITimer;