SDL2/0001-audio-Support-pulse-as-an-alias-for-pulseaudio.patch
Neal Gompa bc2648e525 Backport select fixes from upstream
- Support legacy 'pulse' alias for PulseAudio driver
- Fix handling of Ctrl key on Wayland
- Add support for HiDPI cursors on Wayland
- Fix keymap support on Wayland (rhbz#2007969)
- Use EGL_EXT_present_opaque when available on Wayland
- Expose xdg_toplevel to SysWM on Wayland
2021-09-26 14:45:25 -04:00

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From 3261f7f6ceaaa435a3aca0252b2f7126eeae1bb2 Mon Sep 17 00:00:00 2001
From: David Gow <david@ingeniumdigital.com>
Date: Thu, 26 Aug 2021 16:15:30 +0800
Subject: [PATCH] audio: Support "pulse" as an alias for "pulseaudio"
Originally, SDL 1.2 used "pulse" as the name for its PulseAudio driver.
While it now supports "pulseaudio" as well for compatibility with SDL
2.0 [1], there are still scripts and distro packages which set
SDL_AUDIODRIVER=pulse [2]. While it's possible to remove this in most
circumstances or replace it with "pulseaudio" or a comma-separated list,
this may still conflict if the environment variable is set globally and
old binary builds of SDL 1.2 (e.g. packaged with older games) are being
used.
To fix this on SDL 2.0, add a hardcoded check for "pulse" as an audio
driver name, and replace it with "pulseaudio". This mimics what SDL 1.2
does (but in reverse). Note that setting driver_attempt{,_len} is safe
here as they're reset correctly based on driver_attempt_end on the next
loop.
[1] https://github.com/libsdl-org/SDL-1.2/commit/d9514097846381cd30fe08df65dbdd48de92a058
[2] https://bugzilla.opensuse.org/show_bug.cgi?id=1189778
---
src/audio/SDL_audio.c | 8 ++++++++
1 file changed, 8 insertions(+)
diff --git a/src/audio/SDL_audio.c b/src/audio/SDL_audio.c
index 69cddd535..972207d36 100644
--- a/src/audio/SDL_audio.c
+++ b/src/audio/SDL_audio.c
@@ -978,6 +978,14 @@ SDL_AudioInit(const char *driver_name)
const char *driver_attempt_end = SDL_strchr(driver_attempt, ',');
size_t driver_attempt_len = (driver_attempt_end != NULL) ? (driver_attempt_end - driver_attempt)
: SDL_strlen(driver_attempt);
+#if SDL_AUDIO_DRIVER_PULSEAUDIO
+ /* SDL 1.2 uses the name "pulse", so we'll support both. */
+ if (driver_attempt_len == SDL_strlen("pulse") &&
+ (SDL_strncasecmp(driver_attempt, "pulse", driver_attempt_len) == 0)) {
+ driver_attempt = "pulseaudio";
+ driver_attempt_len = SDL_strlen("pulseaudio");
+ }
+#endif
for (i = 0; bootstrap[i]; ++i) {
if ((driver_attempt_len == SDL_strlen(bootstrap[i]->name)) &&
--
2.32.0