From: Miguel Marte Date: Sun, 18 Mar 2007 17:08:29 +0000 (-0600) Subject: screen offset changes, bug 9965 X-Git-Tag: pre-merge-glsl-compiler-1 X-Git-Url: http://gitweb.freedesktop.org/?p=mesa/mesa.git;a=commitdiff;h=c41d6ab6f062ebce1076ca79f9ad0c7368a0e2d0 screen offset changes, bug 9965 --- --- a/src/mesa/drivers/dri/unichrome/via_context.c +++ b/src/mesa/drivers/dri/unichrome/via_context.c @@ -768,9 +768,7 @@ void viaXMesaWindowMoved(struct via_cont drawable); } - draw_buffer->drawXoff = (GLuint)(((drawable->x * bytePerPixel) & 0x1f) / - bytePerPixel); - draw_buffer->drawX = drawable->x - draw_buffer->drawXoff; + draw_buffer->drawX = drawable->x; draw_buffer->drawY = drawable->y; draw_buffer->drawW = drawable->w; draw_buffer->drawH = drawable->h; @@ -782,9 +780,7 @@ void viaXMesaWindowMoved(struct via_cont readable); } - read_buffer->drawXoff = (GLuint)(((readable->x * bytePerPixel) & 0x1f) / - bytePerPixel); - read_buffer->drawX = readable->x - read_buffer->drawXoff; + read_buffer->drawX = readable->x; read_buffer->drawY = readable->y; read_buffer->drawW = readable->w; read_buffer->drawH = readable->h; @@ -795,13 +791,24 @@ void viaXMesaWindowMoved(struct via_cont draw_buffer->drawX * bytePerPixel); vmesa->front.origMap = (vmesa->front.map + - draw_buffer->drawY * vmesa->front.pitch + - draw_buffer->drawX * bytePerPixel); + draw_buffer->drawY * vmesa->front.pitch + + draw_buffer->drawX * bytePerPixel); + + vmesa->back.orig = (vmesa->back.offset + + draw_buffer->drawY * vmesa->back.pitch + + draw_buffer->drawX * bytePerPixel); - vmesa->back.orig = vmesa->back.offset; - vmesa->depth.orig = vmesa->depth.offset; - vmesa->back.origMap = vmesa->back.map; - vmesa->depth.origMap = vmesa->depth.map; + vmesa->back.origMap = (vmesa->back.map + + draw_buffer->drawY * vmesa->back.pitch + + draw_buffer->drawX * bytePerPixel); + + vmesa->depth.orig = (vmesa->depth.offset + + draw_buffer->drawY * vmesa->depth.pitch + + draw_buffer->drawX * bytePerPixel); + + vmesa->depth.origMap = (vmesa->depth.map + + draw_buffer->drawY * vmesa->depth.pitch + + draw_buffer->drawX * bytePerPixel); viaCalcViewport(vmesa->glCtx); } --- a/src/mesa/drivers/dri/unichrome/via_context.h +++ b/src/mesa/drivers/dri/unichrome/via_context.h @@ -104,11 +104,6 @@ struct via_renderbuffer { int drawW; int drawH; - int drawXoff; /* drawX is 32byte aligned - this is - * the delta to the real origin, in - * pixel units. - */ - __DRIdrawablePrivate *dPriv; }; --- a/src/mesa/drivers/dri/unichrome/via_ioctl.c +++ b/src/mesa/drivers/dri/unichrome/via_ioctl.c @@ -187,7 +187,7 @@ static void viaFillBuffer(struct via_con int w = pbox[i].x2 - pbox[i].x1; int h = pbox[i].y2 - pbox[i].y1; - int offset = (buffer->orig + + int offset = (buffer->offset + y * buffer->pitch + x * bytePerPixel); @@ -276,7 +276,7 @@ static void viaClear(GLcontext *ctx, GLb /* flip top to bottom */ cy = dPriv->h - cy - ch; - cx += vrb->drawX + vrb->drawXoff; + cx += vrb->drawX; cy += vrb->drawY; if (!all) { @@ -359,8 +359,8 @@ static void viaDoSwapBuffers(struct via_ GLint w = b->x2 - b->x1; GLint h = b->y2 - b->y1; - GLuint src = back->orig + y * back->pitch + x * bytePerPixel; - GLuint dest = front->orig + y * front->pitch + x * bytePerPixel; + GLuint src = back->offset + y * back->pitch + x * bytePerPixel; + GLuint dest = front->offset + y * front->pitch + x * bytePerPixel; viaBlit(vmesa, bytePerPixel << 3, @@ -747,7 +747,7 @@ static void via_emit_cliprect(struct via : HC_HDBFM_RGB565); GLuint pitch = buffer->pitch; - GLuint offset = buffer->orig; + GLuint offset = buffer->offset; if (0) fprintf(stderr, "emit cliprect for box %d,%d %d,%d\n", @@ -768,7 +768,7 @@ static void via_emit_cliprect(struct via vb[4] = (HC_SubA_HDBBasL << 24) | (offset & 0xFFFFFF); vb[5] = (HC_SubA_HDBBasH << 24) | ((offset & 0xFF000000) >> 24); - vb[6] = (HC_SubA_HSPXYOS << 24) | ((31 - buffer->drawXoff) << HC_HSPXOS_SHIFT); + vb[6] = (HC_SubA_HSPXYOS << 24); vb[7] = (HC_SubA_HDBFM << 24) | HC_HDBLoc_Local | format | pitch; } @@ -887,22 +887,18 @@ void viaFlushDmaLocked(struct via_contex struct via_renderbuffer *const vrb = (struct via_renderbuffer *) dPriv->driverPrivate; - for (i = 0; i < vmesa->numClipRects; i++) { drm_clip_rect_t b; - b.x1 = pbox[i].x1 - (vrb->drawX + vrb->drawXoff); - b.x2 = pbox[i].x2 - (vrb->drawX + vrb->drawXoff); - b.y1 = pbox[i].y1 - vrb->drawY; - b.y2 = pbox[i].y2 - vrb->drawY; + b.x1 = pbox[i].x1; + b.x2 = pbox[i].x2; + b.y1 = pbox[i].y1; + b.y2 = pbox[i].y2; if (vmesa->scissor && !intersect_rect(&b, &b, &vmesa->scissorRect)) continue; - b.x1 += vrb->drawXoff; - b.x2 += vrb->drawXoff; - via_emit_cliprect(vmesa, &b); if (fire_buffer(vmesa) != 0) { --- a/src/mesa/drivers/dri/unichrome/via_span.c +++ b/src/mesa/drivers/dri/unichrome/via_span.c @@ -46,7 +46,7 @@ GLuint pitch = vrb->pitch; \ GLuint height = dPriv->h; \ GLint p = 0; \ - char *buf = (char *)(vrb->origMap + vrb->drawXoff * vrb->bpp); \ + char *buf = (char *)(vrb->origMap); \ (void) p; /* ================================================================ @@ -82,7 +82,7 @@ __DRIdrawablePrivate *dPriv = vrb->dPriv; \ GLuint depth_pitch = vrb->pitch; \ GLuint height = dPriv->h; \ - char *buf = (char *)(vrb->map + (vrb->drawXoff * vrb->bpp/8)) + char *buf = (char *)(vrb->map) #define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS --- a/src/mesa/drivers/dri/unichrome/via_state.c +++ b/src/mesa/drivers/dri/unichrome/via_state.c @@ -500,10 +500,8 @@ void viaEmitState(struct via_context *vm OUT_RING( HC_HEADER2 ); OUT_RING( (HC_ParaType_NotTex << 16) ); - OUT_RING( (HC_SubA_HSPXYOS << 24) | - (((32- vrb->drawXoff) & 0x1f) << HC_HSPXOS_SHIFT)); - OUT_RING( (HC_SubA_HSPXYOS << 24) | - (((32 - vrb->drawXoff) & 0x1f) << HC_HSPXOS_SHIFT)); + OUT_RING( (HC_SubA_HSPXYOS << 24) ); + OUT_RING( (HC_SubA_HSPXYOS << 24) ); ADVANCE_RING(); } @@ -712,12 +710,8 @@ static void viaColorMask(GLcontext *ctx, } -/* ============================================================= - */ - -/* Using drawXoff like this is incorrect outside of locked regions. - * This hardware just isn't capable of private back buffers without +/* This hardware just isn't capable of private back buffers without * glitches and/or a hefty locking scheme. */ void viaCalcViewport(GLcontext *ctx) @@ -729,12 +723,10 @@ void viaCalcViewport(GLcontext *ctx) const GLfloat *v = ctx->Viewport._WindowMap.m; GLfloat *m = vmesa->ViewportMatrix.m; - /* See also via_translate_vertex. - */ m[MAT_SX] = v[MAT_SX]; - m[MAT_TX] = v[MAT_TX] + SUBPIXEL_X + vrb->drawXoff; + m[MAT_TX] = v[MAT_TX] + vrb->drawX + SUBPIXEL_X; m[MAT_SY] = - v[MAT_SY]; - m[MAT_TY] = - v[MAT_TY] + dPriv->h + SUBPIXEL_Y; + m[MAT_TY] = - v[MAT_TY] + vrb->drawY + SUBPIXEL_Y + vrb->drawH; m[MAT_SZ] = v[MAT_SZ] * (1.0 / vmesa->depth_max); m[MAT_TZ] = v[MAT_TZ] * (1.0 / vmesa->depth_max); }