diff --git a/mesa-9.0.1-22-gd0a9ab2.patch b/mesa-9.0.1-22-gd0a9ab2.patch
new file mode 100644
index 0000000..fb10a04
--- /dev/null
+++ b/mesa-9.0.1-22-gd0a9ab2.patch
@@ -0,0 +1,1834 @@
+diff --git a/configs/current.in b/configs/current.in
+index 1802271..62edfa5 100644
+--- a/configs/current.in
++++ b/configs/current.in
+@@ -144,7 +144,7 @@ GLAPI_LIB_DEPS = @GLAPI_LIB_DEPS@
+ DRI_LIB_DEPS = @DRI_LIB_DEPS@
+ GALLIUM_DRI_LIB_DEPS = @GALLIUM_DRI_LIB_DEPS@
+ LIBDRM_CFLAGS = @LIBDRM_CFLAGS@
+-LIBDRM_LIB = @LIBDRM_LIBS@
++LIBDRM_LIBS = @LIBDRM_LIBS@
+ DRI2PROTO_CFLAGS = @DRI2PROTO_CFLAGS@
+ GLPROTO_CFLAGS = @GLPROTO_CFLAGS@
+ EXPAT_INCLUDES = @EXPAT_INCLUDES@
+diff --git a/docs/GL3.txt b/docs/GL3.txt
+index 24b70a1..9035779 100644
+--- a/docs/GL3.txt
++++ b/docs/GL3.txt
+@@ -34,8 +34,7 @@ sRGB framebuffer format (GL_EXT_framebuffer_sRGB) DONE (i965, r600)
+ glClearBuffer commands DONE
+ glGetStringi command DONE
+ glTexParameterI, glGetTexParameterI commands DONE
+-glVertexAttribI commands ~50% done (converts int
+- values to floats)
++glVertexAttribI commands DONE
+ Depth format cube textures DONE
+ GLX_ARB_create_context (GLX 1.4 is required) DONE
+
+diff --git a/docs/news.html b/docs/news.html
+index 26e648b..399a537 100644
+--- a/docs/news.html
++++ b/docs/news.html
+@@ -9,6 +9,14 @@
+
+
News
+
++November 16, 2012
++
++
++Mesa 9.0.1 is released.
++This is a bug fix release.
++
++
++
+ October 8, 2012
+
+
+diff --git a/docs/relnotes-9.0.1.html b/docs/relnotes-9.0.1.html
+index 8a354b0..ed8f1a7 100644
+--- a/docs/relnotes-9.0.1.html
++++ b/docs/relnotes-9.0.1.html
+@@ -7,7 +7,7 @@
+
+
+
+-Mesa 9.0.1 Release Notes / November 14th, 2012
++Mesa 9.0.1 Release Notes / November 16th, 2012
+
+
+ Mesa 9.0.1 is a bug fix release which fixes bugs found since the 9.0 release.
+@@ -23,7 +23,9 @@ because GL_ARB_compatibility is not supported.
+
+
MD5 checksums
+
+-TBD.
++97d6554c05ea7449398afe3a0ede7018 MesaLib-9.0.1.tar.bz2
++fd0fd5a6e56bc3dd210c80e42baef975 MesaLib-9.0.1.tar.gz
++c2683d957acd530a00f747f50317186f MesaLib-9.0.1.zip
+
+
+ New features
+diff --git a/src/gallium/auxiliary/draw/draw_vertex.h b/src/gallium/auxiliary/draw/draw_vertex.h
+index e63cf5f..c87c3d8 100644
+--- a/src/gallium/auxiliary/draw/draw_vertex.h
++++ b/src/gallium/auxiliary/draw/draw_vertex.h
+@@ -42,6 +42,7 @@
+ #include "pipe/p_compiler.h"
+ #include "pipe/p_state.h"
+ #include "util/u_debug.h"
++#include "util/u_memory.h"
+
+
+ /**
+@@ -87,7 +88,7 @@ struct vertex_info
+ unsigned interp_mode:4; /**< INTERP_x */
+ unsigned emit:4; /**< EMIT_x */
+ unsigned src_index:8; /**< map to post-xform attribs */
+- } attrib[PIPE_MAX_SHADER_INPUTS];
++ } attrib[PIPE_MAX_SHADER_OUTPUTS];
+ };
+
+ static INLINE size_t
+@@ -127,7 +128,7 @@ draw_emit_vertex_attr(struct vertex_info *vinfo,
+ uint src_index)
+ {
+ const uint n = vinfo->num_attribs;
+- assert(n < PIPE_MAX_SHADER_INPUTS);
++ assert(n < Elements(vinfo->attrib));
+ vinfo->attrib[n].emit = emit;
+ vinfo->attrib[n].interp_mode = interp;
+ vinfo->attrib[n].src_index = src_index;
+diff --git a/src/gallium/auxiliary/tgsi/tgsi_ureg.c b/src/gallium/auxiliary/tgsi/tgsi_ureg.c
+index 3fe78e0..3c2a923 100644
+--- a/src/gallium/auxiliary/tgsi/tgsi_ureg.c
++++ b/src/gallium/auxiliary/tgsi/tgsi_ureg.c
+@@ -73,7 +73,7 @@ struct ureg_tokens {
+
+ #define UREG_MAX_INPUT PIPE_MAX_ATTRIBS
+ #define UREG_MAX_SYSTEM_VALUE PIPE_MAX_ATTRIBS
+-#define UREG_MAX_OUTPUT PIPE_MAX_ATTRIBS
++#define UREG_MAX_OUTPUT PIPE_MAX_SHADER_OUTPUTS
+ #define UREG_MAX_CONSTANT_RANGE 32
+ #define UREG_MAX_IMMEDIATE 256
+ #define UREG_MAX_ADDR 2
+diff --git a/src/gallium/drivers/nv50/codegen/nv50_ir_from_tgsi.cpp b/src/gallium/drivers/nv50/codegen/nv50_ir_from_tgsi.cpp
+index 071674b..e73c804 100644
+--- a/src/gallium/drivers/nv50/codegen/nv50_ir_from_tgsi.cpp
++++ b/src/gallium/drivers/nv50/codegen/nv50_ir_from_tgsi.cpp
+@@ -257,7 +257,7 @@ unsigned int Instruction::srcMask(unsigned int s) const
+ mask &= 0x9;
+ break;
+ case TGSI_TEXTURE_SHADOW1D:
+- mask &= 0x5;
++ mask &= 0xd;
+ break;
+ case TGSI_TEXTURE_1D_ARRAY:
+ case TGSI_TEXTURE_2D:
+diff --git a/src/gallium/drivers/nv50/nv50_screen.c b/src/gallium/drivers/nv50/nv50_screen.c
+index 3d510ea..982948e 100644
+--- a/src/gallium/drivers/nv50/nv50_screen.c
++++ b/src/gallium/drivers/nv50/nv50_screen.c
+@@ -454,6 +454,18 @@ nv50_screen_init_hwctx(struct nv50_screen *screen)
+ PUSH_DATA (push, (NV50_CB_AUX << 12) | 0xf21);
+ PUSH_DATA (push, (NV50_CB_AUX << 12) | 0xf31);
+
++ /* return { 0.0, 0.0, 0.0, 0.0 } on out-of-bounds vtxbuf access */
++ BEGIN_NV04(push, NV50_3D(CB_ADDR), 1);
++ PUSH_DATA (push, ((1 << 9) << 6) | NV50_CB_AUX);
++ BEGIN_NI04(push, NV50_3D(CB_DATA(0)), 4);
++ PUSH_DATAf(push, 0.0f);
++ PUSH_DATAf(push, 0.0f);
++ PUSH_DATAf(push, 0.0f);
++ PUSH_DATAf(push, 0.0f);
++ BEGIN_NV04(push, NV50_3D(VERTEX_RUNOUT_ADDRESS_HIGH), 2);
++ PUSH_DATAh(push, screen->uniforms->offset + (3 << 16) + (1 << 9));
++ PUSH_DATA (push, screen->uniforms->offset + (3 << 16) + (1 << 9));
++
+ /* max TIC (bits 4:8) & TSC bindings, per program type */
+ for (i = 0; i < 3; ++i) {
+ BEGIN_NV04(push, NV50_3D(TEX_LIMITS(i)), 1);
+diff --git a/src/gallium/drivers/nvc0/nvc0_context.c b/src/gallium/drivers/nvc0/nvc0_context.c
+index b021f2e..9c43ae6 100644
+--- a/src/gallium/drivers/nvc0/nvc0_context.c
++++ b/src/gallium/drivers/nvc0/nvc0_context.c
+@@ -183,6 +183,7 @@ nvc0_create(struct pipe_screen *pscreen, void *priv)
+ BCTX_REFN_bo(nvc0->bufctx_3d, SCREEN, flags, screen->text);
+ BCTX_REFN_bo(nvc0->bufctx_3d, SCREEN, flags, screen->uniform_bo);
+ BCTX_REFN_bo(nvc0->bufctx_3d, SCREEN, flags, screen->txc);
++ BCTX_REFN_bo(nvc0->bufctx_3d, SCREEN, flags, screen->poly_cache);
+
+ flags = NOUVEAU_BO_GART | NOUVEAU_BO_WR;
+
+diff --git a/src/gallium/drivers/nvc0/nvc0_screen.c b/src/gallium/drivers/nvc0/nvc0_screen.c
+index eb74e95..8bb9ff6 100644
+--- a/src/gallium/drivers/nvc0/nvc0_screen.c
++++ b/src/gallium/drivers/nvc0/nvc0_screen.c
+@@ -589,7 +589,7 @@ nvc0_screen_create(struct nouveau_device *dev)
+
+ for (i = 0; i < 5; ++i) {
+ /* TIC and TSC entries for each unit (nve4+ only) */
+- /* auxiliary constants (6 user clip planes, base instance id */
++ /* auxiliary constants (6 user clip planes, base instance id) */
+ BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
+ PUSH_DATA (push, 512);
+ PUSH_DATAh(push, screen->uniform_bo->offset + (5 << 16) + (i << 9));
+@@ -610,6 +610,21 @@ nvc0_screen_create(struct nouveau_device *dev)
+ BEGIN_NVC0(push, NVC0_3D(LINKED_TSC), 1);
+ PUSH_DATA (push, 0);
+
++ /* return { 0.0, 0.0, 0.0, 0.0 } for out-of-bounds vtxbuf access */
++ BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
++ PUSH_DATA (push, 256);
++ PUSH_DATAh(push, screen->uniform_bo->offset + (5 << 16) + (6 << 9));
++ PUSH_DATA (push, screen->uniform_bo->offset + (5 << 16) + (6 << 9));
++ BEGIN_1IC0(push, NVC0_3D(CB_POS), 5);
++ PUSH_DATA (push, 0);
++ PUSH_DATAf(push, 0.0f);
++ PUSH_DATAf(push, 0.0f);
++ PUSH_DATAf(push, 0.0f);
++ PUSH_DATAf(push, 0.0f);
++ BEGIN_NVC0(push, NVC0_3D(VERTEX_RUNOUT_ADDRESS_HIGH), 2);
++ PUSH_DATAh(push, screen->uniform_bo->offset + (5 << 16) + (6 << 9));
++ PUSH_DATA (push, screen->uniform_bo->offset + (5 << 16) + (6 << 9));
++
+ /* max MPs * max warps per MP (TODO: ask kernel) */
+ if (screen->eng3d->oclass >= NVE4_3D_CLASS)
+ screen->tls_size = 8 * 64;
+@@ -734,10 +749,6 @@ nvc0_screen_create(struct nouveau_device *dev)
+
+ IMMED_NVC0(push, NVC0_3D(EDGEFLAG), 1);
+
+- BEGIN_NVC0(push, NVC0_3D(VERTEX_RUNOUT_ADDRESS_HIGH), 2);
+- PUSH_DATA (push, 0xab);
+- PUSH_DATA (push, 0x00000000);
+-
+ PUSH_KICK (push);
+
+ screen->tic.entries = CALLOC(4096, sizeof(void *));
+diff --git a/src/gallium/drivers/r300/r300_state_derived.c b/src/gallium/drivers/r300/r300_state_derived.c
+index 940179c..3ccf396 100644
+--- a/src/gallium/drivers/r300/r300_state_derived.c
++++ b/src/gallium/drivers/r300/r300_state_derived.c
+@@ -655,6 +655,12 @@ static uint32_t r300_get_border_color(enum pipe_format format,
+ case PIPE_FORMAT_LATC2_UNORM:
+ util_pack_color(border_swizzled, PIPE_FORMAT_R8G8B8A8_UNORM, &uc);
+ return uc.ui;
++ case PIPE_FORMAT_DXT1_SRGB:
++ case PIPE_FORMAT_DXT1_SRGBA:
++ case PIPE_FORMAT_DXT3_SRGBA:
++ case PIPE_FORMAT_DXT5_SRGBA:
++ util_pack_color(border_swizzled, PIPE_FORMAT_B8G8R8A8_SRGB, &uc);
++ return uc.ui;
+ default:
+ util_pack_color(border_swizzled, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
+ return uc.ui;
+@@ -685,10 +691,18 @@ static uint32_t r300_get_border_color(enum pipe_format format,
+
+ default:
+ case 8:
+- if (desc->channel[0].type == UTIL_FORMAT_TYPE_SIGNED)
+- util_pack_color(border_swizzled, PIPE_FORMAT_R8G8B8A8_SNORM, &uc);
+- else
+- util_pack_color(border_swizzled, PIPE_FORMAT_R8G8B8A8_UNORM, &uc);
++ if (desc->channel[0].type == UTIL_FORMAT_TYPE_SIGNED) {
++ util_pack_color(border_swizzled, PIPE_FORMAT_R8G8B8A8_SNORM, &uc);
++ } else if (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB) {
++ if (desc->nr_channels == 2) {
++ border_swizzled[3] = border_swizzled[1];
++ util_pack_color(border_swizzled, PIPE_FORMAT_L8A8_SRGB, &uc);
++ } else {
++ util_pack_color(border_swizzled, PIPE_FORMAT_R8G8B8A8_SRGB, &uc);
++ }
++ } else {
++ util_pack_color(border_swizzled, PIPE_FORMAT_R8G8B8A8_UNORM, &uc);
++ }
+ break;
+
+ case 10:
+diff --git a/src/gallium/drivers/r600/r600_hw_context.c b/src/gallium/drivers/r600/r600_hw_context.c
+index 7b7b6b1..af27fd9 100644
+--- a/src/gallium/drivers/r600/r600_hw_context.c
++++ b/src/gallium/drivers/r600/r600_hw_context.c
+@@ -1080,13 +1080,14 @@ void r600_context_streamout_begin(struct r600_context *ctx)
+ unsigned *stride_in_dw = ctx->vs_shader->so.stride;
+ unsigned buffer_en, i, update_flags = 0;
+ uint64_t va;
++ unsigned num_cs_dw_streamout_end;
+
+ buffer_en = (ctx->num_so_targets >= 1 && t[0] ? 1 : 0) |
+ (ctx->num_so_targets >= 2 && t[1] ? 2 : 0) |
+ (ctx->num_so_targets >= 3 && t[2] ? 4 : 0) |
+ (ctx->num_so_targets >= 4 && t[3] ? 8 : 0);
+
+- ctx->num_cs_dw_streamout_end =
++ num_cs_dw_streamout_end =
+ 12 + /* flush_vgt_streamout */
+ util_bitcount(buffer_en) * 8 + /* STRMOUT_BUFFER_UPDATE */
+ 3 /* set_streamout_enable(0) */;
+@@ -1095,11 +1096,15 @@ void r600_context_streamout_begin(struct r600_context *ctx)
+ 12 + /* flush_vgt_streamout */
+ 6 + /* set_streamout_enable */
+ util_bitcount(buffer_en) * 7 + /* SET_CONTEXT_REG */
+- (ctx->chip_class == R700 ? util_bitcount(buffer_en) * 5 : 0) + /* STRMOUT_BASE_UPDATE */
++ (ctx->family >= CHIP_RS780 &&
++ ctx->family <= CHIP_RV740 ? util_bitcount(buffer_en) * 5 : 0) + /* STRMOUT_BASE_UPDATE */
+ util_bitcount(buffer_en & ctx->streamout_append_bitmask) * 8 + /* STRMOUT_BUFFER_UPDATE */
+ util_bitcount(buffer_en & ~ctx->streamout_append_bitmask) * 6 + /* STRMOUT_BUFFER_UPDATE */
+- (ctx->family > CHIP_R600 && ctx->family < CHIP_RV770 ? 2 : 0) + /* SURFACE_BASE_UPDATE */
+- ctx->num_cs_dw_streamout_end, TRUE);
++ (ctx->family > CHIP_R600 && ctx->family < CHIP_RS780 ? 2 : 0) + /* SURFACE_BASE_UPDATE */
++ num_cs_dw_streamout_end, TRUE);
++
++ /* This must be set after r600_need_cs_space. */
++ ctx->num_cs_dw_streamout_end = num_cs_dw_streamout_end;
+
+ if (ctx->chip_class >= EVERGREEN) {
+ evergreen_flush_vgt_streamout(ctx);
+@@ -1133,7 +1138,7 @@ void r600_context_streamout_begin(struct r600_context *ctx)
+
+ /* R7xx requires this packet after updating BUFFER_BASE.
+ * Without this, R7xx locks up. */
+- if (ctx->chip_class == R700) {
++ if (ctx->family >= CHIP_RS780 && ctx->family <= CHIP_RV740) {
+ cs->buf[cs->cdw++] = PKT3(PKT3_STRMOUT_BASE_UPDATE, 1, 0);
+ cs->buf[cs->cdw++] = i;
+ cs->buf[cs->cdw++] = va >> 8;
+@@ -1173,7 +1178,7 @@ void r600_context_streamout_begin(struct r600_context *ctx)
+ }
+ }
+
+- if (ctx->family > CHIP_R600 && ctx->family < CHIP_RV770) {
++ if (ctx->family > CHIP_R600 && ctx->family < CHIP_RS780) {
+ cs->buf[cs->cdw++] = PKT3(PKT3_SURFACE_BASE_UPDATE, 0, 0);
+ cs->buf[cs->cdw++] = update_flags;
+ }
+diff --git a/src/gallium/drivers/r600/r600_pipe.c b/src/gallium/drivers/r600/r600_pipe.c
+index 286c676..be30c7e 100644
+--- a/src/gallium/drivers/r600/r600_pipe.c
++++ b/src/gallium/drivers/r600/r600_pipe.c
+@@ -443,7 +443,7 @@ static int r600_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
+ return rscreen->has_streamout ? 1 : 0;
+ case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
+ case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
+- return 16*4;
++ return 32*4;
+
+ /* Texturing. */
+ case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
+@@ -933,13 +933,19 @@ struct pipe_screen *r600_screen_create(struct radeon_winsys *ws)
+ /* Figure out streamout kernel support. */
+ switch (rscreen->chip_class) {
+ case R600:
+- case EVERGREEN:
+- case CAYMAN:
+- rscreen->has_streamout = rscreen->info.drm_minor >= 14;
++ if (rscreen->family < CHIP_RS780) {
++ rscreen->has_streamout = rscreen->info.drm_minor >= 14;
++ } else {
++ rscreen->has_streamout = rscreen->info.drm_minor >= 23;
++ }
+ break;
+ case R700:
+ rscreen->has_streamout = rscreen->info.drm_minor >= 17;
+ break;
++ case EVERGREEN:
++ case CAYMAN:
++ rscreen->has_streamout = rscreen->info.drm_minor >= 14;
++ break;
+ }
+
+ if (r600_init_tiling(rscreen)) {
+diff --git a/src/gallium/drivers/r600/r600_shader.c b/src/gallium/drivers/r600/r600_shader.c
+index 21019b7..1f8ab2b 100644
+--- a/src/gallium/drivers/r600/r600_shader.c
++++ b/src/gallium/drivers/r600/r600_shader.c
+@@ -4012,6 +4012,23 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
+ if (r)
+ return r;
+ }
++
++ /* for cube forms of lod and bias we need to route the lod
++ value into Z */
++ if (inst->Instruction.Opcode == TGSI_OPCODE_TXB ||
++ inst->Instruction.Opcode == TGSI_OPCODE_TXL) {
++ memset(&alu, 0, sizeof(struct r600_bytecode_alu));
++ alu.inst = CTX_INST(V_SQ_ALU_WORD1_OP2_SQ_OP2_INST_MOV);
++ r600_bytecode_src(&alu.src[0], &ctx->src[0], 3);
++ alu.dst.sel = ctx->temp_reg;
++ alu.dst.chan = 2;
++ alu.last = 1;
++ alu.dst.write = 1;
++ r = r600_bytecode_add_alu(ctx->bc, &alu);
++ if (r)
++ return r;
++ }
++
+ src_loaded = TRUE;
+ src_gpr = ctx->temp_reg;
+ }
+@@ -4087,17 +4104,12 @@ static int tgsi_tex(struct r600_shader_ctx *ctx)
+ tex.src_rel = ctx->src[0].rel;
+ }
+
+- if (inst->Texture.Texture == TGSI_TEXTURE_CUBE) {
+- tex.src_sel_x = 1;
+- tex.src_sel_y = 0;
+- tex.src_sel_z = 3;
+- tex.src_sel_w = 1;
+- }
+- if (inst->Texture.Texture == TGSI_TEXTURE_SHADOWCUBE) {
++ if (inst->Texture.Texture == TGSI_TEXTURE_CUBE ||
++ inst->Texture.Texture == TGSI_TEXTURE_SHADOWCUBE) {
+ tex.src_sel_x = 1;
+ tex.src_sel_y = 0;
+ tex.src_sel_z = 3;
+- tex.src_sel_w = 2; /* route Z compare value into W */
++ tex.src_sel_w = 2; /* route Z compare or Lod value into W */
+ }
+
+ if (inst->Texture.Texture != TGSI_TEXTURE_RECT &&
+diff --git a/src/gallium/include/pipe/p_state.h b/src/gallium/include/pipe/p_state.h
+index 9ea9c0e..a67c43e 100644
+--- a/src/gallium/include/pipe/p_state.h
++++ b/src/gallium/include/pipe/p_state.h
+@@ -59,7 +59,7 @@ extern "C" {
+ #define PIPE_MAX_CONSTANT_BUFFERS 32
+ #define PIPE_MAX_SAMPLERS 16
+ #define PIPE_MAX_SHADER_INPUTS 32
+-#define PIPE_MAX_SHADER_OUTPUTS 32
++#define PIPE_MAX_SHADER_OUTPUTS 48 /* 32 GENERICs + POS, PSIZE, FOG, etc. */
+ #define PIPE_MAX_SHADER_SAMPLER_VIEWS 32
+ #define PIPE_MAX_SHADER_RESOURCES 32
+ #define PIPE_MAX_TEXTURE_LEVELS 16
+@@ -145,7 +145,7 @@ struct pipe_rasterizer_state
+ unsigned line_stipple_factor:8; /**< [1..256] actually */
+ unsigned line_stipple_pattern:16;
+
+- unsigned sprite_coord_enable:PIPE_MAX_SHADER_OUTPUTS;
++ unsigned sprite_coord_enable; /* bitfield referring to 32 GENERIC inputs */
+
+ float line_width;
+ float point_size; /**< used when no per-vertex size */
+diff --git a/src/gallium/targets/dri-i915/Makefile b/src/gallium/targets/dri-i915/Makefile
+index ddebff2..a835ee7 100644
+--- a/src/gallium/targets/dri-i915/Makefile
++++ b/src/gallium/targets/dri-i915/Makefile
+@@ -28,6 +28,6 @@ endif
+
+ include ../Makefile.dri
+
+-GALLIUM_DRI_LIB_DEPS += -ldrm_intel
++GALLIUM_DRI_LIB_DEPS += $(INTEL_LIBS)
+
+ symlinks:
+diff --git a/src/gallium/targets/dri-r300/Makefile b/src/gallium/targets/dri-r300/Makefile
+index 256aa23..63a2956 100644
+--- a/src/gallium/targets/dri-r300/Makefile
++++ b/src/gallium/targets/dri-r300/Makefile
+@@ -21,6 +21,6 @@ DRIVER_DEFINES = \
+
+ include ../Makefile.dri
+
+-GALLIUM_DRI_LIB_DEPS += -ldrm_radeon
++GALLIUM_DRI_LIB_DEPS += $(RADEON_LIBS)
+
+ symlinks:
+diff --git a/src/gallium/targets/dri-r600/Makefile b/src/gallium/targets/dri-r600/Makefile
+index 7402750..2499ede 100644
+--- a/src/gallium/targets/dri-r600/Makefile
++++ b/src/gallium/targets/dri-r600/Makefile
+@@ -21,6 +21,6 @@ DRIVER_DEFINES = \
+
+ include ../Makefile.dri
+
+-GALLIUM_DRI_LIB_DEPS += -ldrm_radeon
++GALLIUM_DRI_LIB_DEPS += $(RADEON_LIBS)
+
+ symlinks:
+diff --git a/src/gallium/targets/dri-radeonsi/Makefile b/src/gallium/targets/dri-radeonsi/Makefile
+index b45f243..588946e 100644
+--- a/src/gallium/targets/dri-radeonsi/Makefile
++++ b/src/gallium/targets/dri-radeonsi/Makefile
+@@ -21,6 +21,6 @@ DRIVER_DEFINES = \
+
+ include ../Makefile.dri
+
+-GALLIUM_DRI_LIB_DEPS += -ldrm_radeon
++GALLIUM_DRI_LIB_DEPS += $(RADEON_LIBS)
+
+ symlinks:
+diff --git a/src/gallium/targets/egl-static/Makefile b/src/gallium/targets/egl-static/Makefile
+index f05c81d..08626a9 100644
+--- a/src/gallium/targets/egl-static/Makefile
++++ b/src/gallium/targets/egl-static/Makefile
+@@ -48,17 +48,17 @@ egl_SYS += $(LIBUDEV_LIBS) $(DLOPEN_LIBS) -lEGL -lm -lpthread
+ ifneq ($(findstring x11, $(EGL_PLATFORMS)),)
+ egl_CPPFLAGS += $(LIBDRM_CFLAGS)
+ egl_LIBS += $(TOP)/src/gallium/winsys/sw/xlib/libws_xlib.a
+-egl_SYS += -lX11 -lXext -lXfixes $(LIBDRM_LIB)
++egl_SYS += -lX11 -lXext -lXfixes $(LIBDRM_LIBS)
+ endif
+ ifneq ($(findstring wayland, $(EGL_PLATFORMS)),)
+ egl_CPPFLAGS += $(LIBDRM_CFLAGS)
+ egl_LIBS += $(TOP)/src/gallium/winsys/sw/wayland/libws_wayland.a
+ egl_LIBS += $(TOP)/src/egl/wayland/wayland-drm/.libs/libwayland-drm.a
+-egl_SYS += $(LIBDRM_LIB) $(WAYLAND_LIBS)
++egl_SYS += $(LIBDRM_LIBS) $(WAYLAND_LIBS)
+ endif
+ ifneq ($(findstring drm, $(EGL_PLATFORMS)),)
+ egl_CPPFLAGS += $(LIBDRM_CFLAGS)
+-egl_SYS += $(LIBDRM_LIB) -lgbm
++egl_SYS += $(LIBDRM_LIBS) -lgbm
+ endif
+ ifneq ($(findstring fbdev, $(EGL_PLATFORMS)),)
+ egl_LIBS += $(TOP)/src/gallium/winsys/sw/fbdev/libfbdev.a
+@@ -93,7 +93,7 @@ egl_CPPFLAGS += -D_EGL_PIPE_I915=1
+ egl_LIBS += \
+ $(TOP)/src/gallium/winsys/i915/drm/libi915drm.a \
+ $(TOP)/src/gallium/drivers/i915/libi915.a
+-egl_SYS += -ldrm_intel
++egl_SYS += $(INTEL_LIBS)
+ endif
+
+ # nouveau
+@@ -105,7 +105,7 @@ egl_LIBS += \
+ $(TOP)/src/gallium/drivers/nv50/libnv50.a \
+ $(TOP)/src/gallium/drivers/nvc0/libnvc0.a \
+ $(TOP)/src/gallium/drivers/nouveau/libnouveau.a
+-egl_SYS += -ldrm_nouveau
++egl_SYS += $(NOUVEAU_LIBS)
+ endif
+
+ # r300
+@@ -115,7 +115,7 @@ egl_CPPFLAGS += -D_EGL_PIPE_R300=1
+ egl_LIBS += \
+ $(TOP)/src/gallium/winsys/radeon/drm/libradeonwinsys.a \
+ $(TOP)/src/gallium/drivers/r300/libr300.a
+-egl_SYS += -ldrm_radeon
++egl_SYS += $(RADEON_LIBS)
+ endif
+ endif
+
+@@ -126,7 +126,7 @@ egl_CPPFLAGS += -D_EGL_PIPE_R600=1
+ egl_LIBS += \
+ $(TOP)/src/gallium/winsys/radeon/drm/libradeonwinsys.a \
+ $(TOP)/src/gallium/drivers/r600/libr600.a
+-egl_SYS += -ldrm_radeon
++egl_SYS += $(RADEON_LIBS)
+ endif
+ endif
+
+@@ -137,7 +137,7 @@ egl_CPPFLAGS += -D_EGL_PIPE_RADEONSI=1
+ egl_LIBS += \
+ $(TOP)/src/gallium/winsys/radeon/drm/libradeonwinsys.a \
+ $(TOP)/src/gallium/drivers/radeonsi/libradeonsi.a
+-egl_SYS += -ldrm_radeon
++egl_SYS += $(RADEON_LIBS)
+ endif
+ endif
+
+diff --git a/src/gallium/targets/gbm/Makefile b/src/gallium/targets/gbm/Makefile
+index 423debf..17d5648 100644
+--- a/src/gallium/targets/gbm/Makefile
++++ b/src/gallium/targets/gbm/Makefile
+@@ -14,7 +14,7 @@ GBM_INCLUDES = \
+ -I$(TOP)/src/gallium/winsys \
+ -I$(TOP)/src/gallium/include
+
+-GBM_LIBS = $(LIBUDEV_LIBS) $(LIBDRM_LIB) -lm \
++GBM_LIBS = $(LIBUDEV_LIBS) $(LIBDRM_LIBS) -lm \
+ $(TOP)/src/gallium/state_trackers/gbm/libgbm.a \
+ $(GALLIUM_PIPE_LOADER_LIBS) $(GALLIUM_AUXILIARIES)
+
+diff --git a/src/gallium/targets/pipe-loader/Makefile b/src/gallium/targets/pipe-loader/Makefile
+index 596539c..f15cd25 100644
+--- a/src/gallium/targets/pipe-loader/Makefile
++++ b/src/gallium/targets/pipe-loader/Makefile
+@@ -24,7 +24,7 @@ PIPE_LIBS = \
+ $(TOP)/src/gallium/drivers/rbug/librbug.a \
+ $(GALLIUM_AUXILIARIES)
+
+-PIPE_SYS = $(LIBDRM_LIB) -lm -lpthread $(DLOPEN_LIBS)
++PIPE_SYS = $(LIBDRM_LIBS) -lm -lpthread $(DLOPEN_LIBS)
+
+ PIPE_CFLAGS = $(LIBDRM_CFLAGS)
+
+@@ -34,7 +34,7 @@ PIPE_LDFLAGS = -Wl,--no-undefined
+ i915_LIBS = \
+ $(TOP)/src/gallium/winsys/i915/drm/libi915drm.a \
+ $(TOP)/src/gallium/drivers/i915/libi915.a
+-i915_SYS = -ldrm_intel
++i915_SYS = $(INTEL_LIBS)
+
+ # nouveau pipe driver
+ nouveau_LIBS = \
+@@ -43,25 +43,25 @@ nouveau_LIBS = \
+ $(TOP)/src/gallium/drivers/nv50/libnv50.a \
+ $(TOP)/src/gallium/drivers/nvc0/libnvc0.a \
+ $(TOP)/src/gallium/drivers/nouveau/libnouveau.a
+-nouveau_SYS = -ldrm_nouveau
++nouveau_SYS = $(NOUVEAU_LIBS)
+
+ # r300 pipe driver
+ r300_LIBS = \
+ $(TOP)/src/gallium/winsys/radeon/drm/libradeonwinsys.a \
+ $(TOP)/src/gallium/drivers/r300/libr300.a
+-r300_SYS += -ldrm_radeon
++r300_SYS += $(RADEON_LIBS)
+
+ # r600 pipe driver
+ r600_LIBS = \
+ $(TOP)/src/gallium/winsys/radeon/drm/libradeonwinsys.a \
+ $(TOP)/src/gallium/drivers/r600/libr600.a
+-r600_SYS += -ldrm_radeon
++r600_SYS += $(RADEON_LIBS)
+
+ # radeonsi pipe driver
+ radeonsi_LIBS = \
+ $(TOP)/src/gallium/winsys/radeon/drm/libradeonwinsys.a \
+ $(TOP)/src/gallium/drivers/radeonsi/libradeonsi.a
+-radeonsi_SYS += -ldrm_radeon
++radeonsi_SYS += $(RADEON_LIBS)
+
+ # vmwgfx pipe driver
+ vmwgfx_LIBS = \
+diff --git a/src/gallium/targets/vdpau-r300/Makefile b/src/gallium/targets/vdpau-r300/Makefile
+index 1ada550..e79c920 100644
+--- a/src/gallium/targets/vdpau-r300/Makefile
++++ b/src/gallium/targets/vdpau-r300/Makefile
+@@ -21,7 +21,7 @@ C_SOURCES = \
+ $(COMMON_GALLIUM_SOURCES) \
+ $(DRIVER_SOURCES)
+
+-DRIVER_LIBS = $(shell $(PKG_CONFIG) libdrm --libs) -lXfixes -ldrm_radeon
++DRIVER_LIBS = $(LIBDRM_LIBS) $(RADEON_LIBS) -lXfixes
+
+ include ../Makefile.vdpau
+
+diff --git a/src/gallium/targets/vdpau-r600/Makefile b/src/gallium/targets/vdpau-r600/Makefile
+index 05e0b4f..6ef7f90 100644
+--- a/src/gallium/targets/vdpau-r600/Makefile
++++ b/src/gallium/targets/vdpau-r600/Makefile
+@@ -17,7 +17,7 @@ C_SOURCES = \
+ $(COMMON_GALLIUM_SOURCES) \
+ $(DRIVER_SOURCES)
+
+-DRIVER_LIBS = $(shell $(PKG_CONFIG) libdrm --libs) -lXfixes -ldrm_radeon
++DRIVER_LIBS = $(LIBDRM_LIBS) $(RADEON_LIBS) -lXfixes
+
+ include ../Makefile.vdpau
+
+diff --git a/src/gallium/targets/vdpau-radeonsi/Makefile b/src/gallium/targets/vdpau-radeonsi/Makefile
+index 6dd2be9..4ff6743 100644
+--- a/src/gallium/targets/vdpau-radeonsi/Makefile
++++ b/src/gallium/targets/vdpau-radeonsi/Makefile
+@@ -23,7 +23,7 @@ C_SOURCES = \
+ DRIVER_DEFINES = \
+ -DGALLIUM_RBUG -DGALLIUM_TRACE -DGALLIUM_NOOP
+
+-DRIVER_LIBS = $(shell $(PKG_CONFIG) libdrm --libs) -lXfixes -ldrm_radeon
++DRIVER_LIBS = $(LIBDRM_LIBS) $(RADEON_LIBS) -lXfixes
+
+ include ../Makefile.vdpau
+
+diff --git a/src/gallium/targets/xvmc-r300/Makefile b/src/gallium/targets/xvmc-r300/Makefile
+index 800f8d5..d2ab488 100644
+--- a/src/gallium/targets/xvmc-r300/Makefile
++++ b/src/gallium/targets/xvmc-r300/Makefile
+@@ -17,7 +17,7 @@ C_SOURCES = \
+ $(COMMON_GALLIUM_SOURCES) \
+ $(DRIVER_SOURCES)
+
+-DRIVER_LIBS = $(shell $(PKG_CONFIG) libdrm --libs) -lXfixes -ldrm_radeon
++DRIVER_LIBS = $(LIBDRM_LIBS) $(RADEON_LIBS) -lXfixes
+
+ include ../Makefile.xvmc
+
+diff --git a/src/gallium/targets/xvmc-r600/Makefile b/src/gallium/targets/xvmc-r600/Makefile
+index d9ce72f..3ef5b1a 100644
+--- a/src/gallium/targets/xvmc-r600/Makefile
++++ b/src/gallium/targets/xvmc-r600/Makefile
+@@ -17,7 +17,7 @@ C_SOURCES = \
+ $(COMMON_GALLIUM_SOURCES) \
+ $(DRIVER_SOURCES)
+
+-DRIVER_LIBS = $(shell $(PKG_CONFIG) libdrm --libs) -lXfixes -ldrm_radeon
++DRIVER_LIBS = $(LIBDRM_LIBS) $(RADEON_LIBS) -lXfixes
+
+ include ../Makefile.xvmc
+
+diff --git a/src/mesa/drivers/dri/nouveau/nouveau_texture.c b/src/mesa/drivers/dri/nouveau/nouveau_texture.c
+index 37f7577..288b510 100644
+--- a/src/mesa/drivers/dri/nouveau/nouveau_texture.c
++++ b/src/mesa/drivers/dri/nouveau/nouveau_texture.c
+@@ -369,7 +369,7 @@ get_last_level(struct gl_texture_object *t)
+ t->Sampler.MinFilter == GL_LINEAR || !base)
+ return t->BaseLevel;
+ else
+- return MIN2(t->BaseLevel + base->MaxLog2, t->MaxLevel);
++ return MIN2(t->BaseLevel + base->MaxNumLevels - 1, t->MaxLevel);
+ }
+
+ static void
+diff --git a/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c b/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c
+index 8901090..f4fb3a5 100644
+--- a/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c
++++ b/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c
+@@ -270,7 +270,7 @@ static void calculate_min_max_lod(struct gl_sampler_object *samp, struct gl_text
+ minLod = MIN2(minLod, tObj->MaxLevel);
+ maxLod = tObj->BaseLevel + (GLint)(samp->MaxLod + 0.5);
+ maxLod = MIN2(maxLod, tObj->MaxLevel);
+- maxLod = MIN2(maxLod, tObj->Image[0][minLod]->MaxLog2 + minLod);
++ maxLod = MIN2(maxLod, tObj->Image[0][minLod]->MaxNumLevels - 1 + minLod);
+ maxLod = MAX2(maxLod, minLod); /* need at least one level */
+ }
+ break;
+@@ -329,7 +329,7 @@ static GLboolean radeon_miptree_matches_texture(radeon_mipmap_tree *mt, struct g
+
+ mtBaseLevel = &mt->levels[texObj->BaseLevel - mt->baseLevel];
+ firstImage = texObj->Image[0][texObj->BaseLevel];
+- numLevels = MIN2(texObj->_MaxLevel - texObj->BaseLevel + 1, firstImage->MaxLog2 + 1);
++ numLevels = MIN2(texObj->_MaxLevel - texObj->BaseLevel + 1, firstImage->MaxNumLevels);
+
+ if (radeon_is_debug_enabled(RADEON_TEXTURE,RADEON_TRACE)) {
+ fprintf(stderr, "Checking if miptree %p matches texObj %p\n", mt, texObj);
+@@ -378,7 +378,7 @@ void radeon_try_alloc_miptree(radeonContextPtr rmesa, radeonTexObj *t)
+ }
+
+
+- numLevels = MIN2(texObj->MaxLevel - texObj->BaseLevel + 1, texImg->MaxLog2 + 1);
++ numLevels = MIN2(texObj->MaxLevel - texObj->BaseLevel + 1, texImg->MaxNumLevels);
+
+ t->mt = radeon_miptree_create(rmesa, t->base.Target,
+ texImg->TexFormat, texObj->BaseLevel,
+diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h
+index ead1d32..3572ae8 100644
+--- a/src/mesa/main/config.h
++++ b/src/mesa/main/config.h
+@@ -187,7 +187,7 @@
+ #define MAX_PROGRAM_CALL_DEPTH 8
+ #define MAX_PROGRAM_TEMPS 256
+ #define MAX_PROGRAM_ADDRESS_REGS 2
+-#define MAX_VARYING 16 /**< number of float[4] vectors */
++#define MAX_VARYING 32 /**< number of float[4] vectors */
+ #define MAX_SAMPLERS MAX_TEXTURE_IMAGE_UNITS
+ #define MAX_PROGRAM_INPUTS 32
+ #define MAX_PROGRAM_OUTPUTS 64
+diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
+index a21ae10..de385cd 100644
+--- a/src/mesa/main/context.c
++++ b/src/mesa/main/context.c
+@@ -624,7 +624,7 @@ _mesa_init_constants(struct gl_context *ctx)
+ #if FEATURE_ARB_vertex_shader
+ ctx->Const.MaxVertexTextureImageUnits = MAX_VERTEX_TEXTURE_IMAGE_UNITS;
+ ctx->Const.MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
+- ctx->Const.MaxVarying = MAX_VARYING;
++ ctx->Const.MaxVarying = 16; /* old limit not to break tnl and swrast */
+ #endif
+ #if FEATURE_ARB_geometry_shader4
+ ctx->Const.MaxGeometryTextureImageUnits = MAX_GEOMETRY_TEXTURE_IMAGE_UNITS;
+diff --git a/src/mesa/main/imports.h b/src/mesa/main/imports.h
+index 551aea7..4b74f70 100644
+--- a/src/mesa/main/imports.h
++++ b/src/mesa/main/imports.h
+@@ -81,7 +81,7 @@ extern "C" {
+ * these casts generate warnings.
+ * The following union typedef is used to solve that.
+ */
+-typedef union { GLfloat f; GLint i; } fi_type;
++typedef union { GLfloat f; GLint i; GLuint u; } fi_type;
+
+
+
+diff --git a/src/mesa/main/macros.h b/src/mesa/main/macros.h
+index 5af9487..e7ef877 100644
+--- a/src/mesa/main/macros.h
++++ b/src/mesa/main/macros.h
+@@ -171,6 +171,20 @@ extern GLfloat _mesa_ubyte_to_float_color_tab[256];
+ ub = ((GLubyte) F_TO_I((f) * 255.0F))
+ #endif
+
++static inline GLfloat INT_AS_FLT(GLint i)
++{
++ fi_type tmp;
++ tmp.i = i;
++ return tmp.f;
++}
++
++static inline GLfloat UINT_AS_FLT(GLuint u)
++{
++ fi_type tmp;
++ tmp.u = u;
++ return tmp.f;
++}
++
+ /*@}*/
+
+
+@@ -573,6 +587,31 @@ do { \
+
+ /*@}*/
+
++/** Copy \p sz elements into a homegeneous (4-element) vector, giving
++ * default values to the remaining components.
++ * The default values are chosen based on \p type.
++ */
++static inline void
++COPY_CLEAN_4V_TYPE_AS_FLOAT(GLfloat dst[4], int sz, const GLfloat src[4],
++ GLenum type)
++{
++ switch (type) {
++ case GL_FLOAT:
++ ASSIGN_4V(dst, 0, 0, 0, 1);
++ break;
++ case GL_INT:
++ ASSIGN_4V(dst, INT_AS_FLT(0), INT_AS_FLT(0),
++ INT_AS_FLT(0), INT_AS_FLT(1));
++ break;
++ case GL_UNSIGNED_INT:
++ ASSIGN_4V(dst, UINT_AS_FLT(0), UINT_AS_FLT(0),
++ UINT_AS_FLT(0), UINT_AS_FLT(1));
++ break;
++ default:
++ ASSERT(0);
++ }
++ COPY_SZ_4V(dst, sz, src);
++}
+
+ /** \name Linear interpolation functions */
+ /*@{*/
+diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
+index f185ffd..6fce70f 100644
+--- a/src/mesa/main/mtypes.h
++++ b/src/mesa/main/mtypes.h
+@@ -1205,7 +1205,8 @@ struct gl_texture_image
+ GLuint WidthLog2; /**< = log2(Width2) */
+ GLuint HeightLog2; /**< = log2(Height2) */
+ GLuint DepthLog2; /**< = log2(Depth2) */
+- GLuint MaxLog2; /**< = MAX(WidthLog2, HeightLog2) */
++ GLuint MaxNumLevels; /**< = maximum possible number of mipmap
++ levels, computed from the dimensions */
+
+ struct gl_texture_object *TexObject; /**< Pointer back to parent object */
+ GLuint Level; /**< Which mipmap level am I? */
+diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
+index 38fa9fa..9edd4d8 100644
+--- a/src/mesa/main/teximage.c
++++ b/src/mesa/main/teximage.c
+@@ -1002,6 +1002,43 @@ _mesa_get_texture_dimensions(GLenum target)
+ }
+
+
++/**
++ * Return the maximum number of mipmap levels for the given target
++ * and the dimensions.
++ * The dimensions are expected not to include the border.
++ */
++GLsizei
++_mesa_get_tex_max_num_levels(GLenum target, GLsizei width, GLsizei height,
++ GLsizei depth)
++{
++ GLsizei size;
++
++ switch (target) {
++ case GL_TEXTURE_1D:
++ case GL_TEXTURE_1D_ARRAY:
++ size = width;
++ break;
++ case GL_TEXTURE_CUBE_MAP:
++ case GL_TEXTURE_CUBE_MAP_ARRAY:
++ ASSERT(width == height);
++ size = width;
++ break;
++ case GL_TEXTURE_2D:
++ case GL_TEXTURE_2D_ARRAY:
++ size = MAX2(width, height);
++ break;
++ case GL_TEXTURE_3D:
++ size = MAX3(width, height, depth);
++ break;
++ case GL_TEXTURE_RECTANGLE:
++ return 1;
++ default:
++ assert(0);
++ return 1;
++ }
++
++ return _mesa_logbase2(size) + 1;
++}
+
+
+ #if 000 /* not used anymore */
+@@ -1187,7 +1224,9 @@ _mesa_init_teximage_fields(struct gl_context *ctx,
+ target);
+ }
+
+- img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
++ img->MaxNumLevels =
++ _mesa_get_tex_max_num_levels(target,
++ img->Width2, img->Height2, img->Depth2);
+ img->TexFormat = format;
+ }
+
+diff --git a/src/mesa/main/teximage.h b/src/mesa/main/teximage.h
+index 36fd1c2..a2565ec 100644
+--- a/src/mesa/main/teximage.h
++++ b/src/mesa/main/teximage.h
+@@ -138,6 +138,10 @@ _mesa_tex_target_to_face(GLenum target);
+ extern GLint
+ _mesa_get_texture_dimensions(GLenum target);
+
++extern GLsizei
++_mesa_get_tex_max_num_levels(GLenum target, GLsizei width, GLsizei height,
++ GLsizei depth);
++
+ extern GLenum
+ _mesa_es_error_check_format_and_type(GLenum format, GLenum type,
+ unsigned dimensions);
+diff --git a/src/mesa/main/texstorage.c b/src/mesa/main/texstorage.c
+index f8a9397..b4dd13e 100644
+--- a/src/mesa/main/texstorage.c
++++ b/src/mesa/main/texstorage.c
+@@ -244,7 +244,6 @@ tex_storage_error_check(struct gl_context *ctx, GLuint dims, GLenum target,
+ GLsizei width, GLsizei height, GLsizei depth)
+ {
+ struct gl_texture_object *texObj;
+- GLuint maxDim;
+ GLboolean legalFormat;
+
+ /* check internal format - note that only sized formats are allowed */
+@@ -324,8 +323,7 @@ tex_storage_error_check(struct gl_context *ctx, GLuint dims, GLenum target,
+ }
+
+ /* check levels against width/height/depth */
+- maxDim = MAX3(width, height, depth);
+- if (levels > _mesa_logbase2(maxDim) + 1) {
++ if (levels > _mesa_get_tex_max_num_levels(target, width, height, depth)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTexStorage%uD(too many levels for max texture dimension)",
+ dims);
+diff --git a/src/mesa/program/prog_print.c b/src/mesa/program/prog_print.c
+index bc5dc58..887f020 100644
+--- a/src/mesa/program/prog_print.c
++++ b/src/mesa/program/prog_print.c
+@@ -164,7 +164,23 @@ arb_input_attrib_string(GLint index, GLenum progType)
+ "fragment.varying[12]",
+ "fragment.varying[13]",
+ "fragment.varying[14]",
+- "fragment.varying[15]" /* MAX_VARYING = 16 */
++ "fragment.varying[15]",
++ "fragment.varying[16]",
++ "fragment.varying[17]",
++ "fragment.varying[18]",
++ "fragment.varying[19]",
++ "fragment.varying[20]",
++ "fragment.varying[21]",
++ "fragment.varying[22]",
++ "fragment.varying[23]",
++ "fragment.varying[24]",
++ "fragment.varying[25]",
++ "fragment.varying[26]",
++ "fragment.varying[27]",
++ "fragment.varying[28]",
++ "fragment.varying[29]",
++ "fragment.varying[30]",
++ "fragment.varying[31]", /* MAX_VARYING = 32 */
+ };
+
+ /* sanity checks */
+@@ -268,7 +284,23 @@ arb_output_attrib_string(GLint index, GLenum progType)
+ "result.varying[12]",
+ "result.varying[13]",
+ "result.varying[14]",
+- "result.varying[15]" /* MAX_VARYING = 16 */
++ "result.varying[15]",
++ "result.varying[16]",
++ "result.varying[17]",
++ "result.varying[18]",
++ "result.varying[19]",
++ "result.varying[20]",
++ "result.varying[21]",
++ "result.varying[22]",
++ "result.varying[23]",
++ "result.varying[24]",
++ "result.varying[25]",
++ "result.varying[26]",
++ "result.varying[27]",
++ "result.varying[28]",
++ "result.varying[29]",
++ "result.varying[30]",
++ "result.varying[31]", /* MAX_VARYING = 32 */
+ };
+ static const char *const fragResults[] = {
+ "result.depth", /* FRAG_RESULT_DEPTH */
+diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c
+index adcc7b5..3eba5b1 100644
+--- a/src/mesa/state_tracker/st_atom_sampler.c
++++ b/src/mesa/state_tracker/st_atom_sampler.c
+@@ -34,6 +34,7 @@
+
+ #include "main/macros.h"
+ #include "main/mtypes.h"
++#include "main/glformats.h"
+ #include "main/samplerobj.h"
+ #include "main/texobj.h"
+
+@@ -172,12 +173,17 @@ convert_sampler(struct st_context *st,
+ msamp->BorderColor.ui[2] ||
+ msamp->BorderColor.ui[3]) {
+ struct gl_texture_image *teximg;
++ GLboolean is_integer = GL_FALSE;
+
+ teximg = texobj->Image[0][texobj->BaseLevel];
+
+- st_translate_color(msamp->BorderColor.f,
+- teximg ? teximg->_BaseFormat : GL_RGBA,
+- sampler->border_color.f);
++ if (teximg) {
++ is_integer = _mesa_is_enum_format_integer(teximg->InternalFormat);
++ }
++
++ st_translate_color(&msamp->BorderColor,
++ &sampler->border_color,
++ teximg ? teximg->_BaseFormat : GL_RGBA, is_integer);
+ }
+
+ sampler->max_anisotropy = (msamp->MaxAnisotropy == 1.0 ?
+diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c
+index e731b6b..90eb0af 100644
+--- a/src/mesa/state_tracker/st_cb_clear.c
++++ b/src/mesa/state_tracker/st_cb_clear.c
+@@ -37,6 +37,7 @@
+ #include "main/accum.h"
+ #include "main/formats.h"
+ #include "main/macros.h"
++#include "main/glformats.h"
+ #include "program/prog_instruction.h"
+ #include "st_context.h"
+ #include "st_atom.h"
+@@ -301,9 +302,13 @@ clear_with_quad(struct gl_context *ctx,
+ cso_set_geometry_shader_handle(st->cso_context, NULL);
+
+ if (ctx->DrawBuffer->_ColorDrawBuffers[0]) {
+- st_translate_color(ctx->Color.ClearColor.f,
+- ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat,
+- clearColor.f);
++ struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
++ GLboolean is_integer = _mesa_is_enum_format_integer(rb->InternalFormat);
++
++ st_translate_color(&ctx->Color.ClearColor,
++ &clearColor,
++ ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat,
++ is_integer);
+ }
+
+ /* draw quad matching scissor rect */
+@@ -540,9 +545,13 @@ st_Clear(struct gl_context *ctx, GLbitfield mask)
+ clear_buffers |= PIPE_CLEAR_DEPTHSTENCIL;
+
+ if (ctx->DrawBuffer->_ColorDrawBuffers[0]) {
+- st_translate_color(ctx->Color.ClearColor.f,
++ struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
++ GLboolean is_integer = _mesa_is_enum_format_integer(rb->InternalFormat);
++
++ st_translate_color(&ctx->Color.ClearColor,
++ &clearColor,
+ ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat,
+- clearColor.f);
++ is_integer);
+ }
+
+ st->pipe->clear(st->pipe, clear_buffers, &clearColor,
+diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
+index b8e2538..923a8c9 100644
+--- a/src/mesa/state_tracker/st_cb_texture.c
++++ b/src/mesa/state_tracker/st_cb_texture.c
+@@ -237,36 +237,6 @@ default_bindings(struct st_context *st, enum pipe_format format)
+ }
+
+
+-/** Return number of image dimensions (1, 2 or 3) for a texture target. */
+-static GLuint
+-get_texture_dims(GLenum target)
+-{
+- switch (target) {
+- case GL_TEXTURE_1D:
+- case GL_TEXTURE_1D_ARRAY_EXT:
+- case GL_TEXTURE_BUFFER:
+- return 1;
+- case GL_TEXTURE_2D:
+- case GL_TEXTURE_CUBE_MAP_ARB:
+- case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
+- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
+- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
+- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
+- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
+- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
+- case GL_TEXTURE_RECTANGLE_NV:
+- case GL_TEXTURE_2D_ARRAY_EXT:
+- case GL_TEXTURE_EXTERNAL_OES:
+- return 2;
+- case GL_TEXTURE_3D:
+- return 3;
+- default:
+- assert(0 && "invalid texture target in get_texture_dims()");
+- return 1;
+- }
+-}
+-
+-
+ /**
+ * Given the size of a mipmap image, try to compute the size of the level=0
+ * mipmap image.
+@@ -281,32 +251,57 @@ guess_base_level_size(GLenum target,
+ GLuint width, GLuint height, GLuint depth, GLuint level,
+ GLuint *width0, GLuint *height0, GLuint *depth0)
+ {
+- const GLuint dims = get_texture_dims(target);
+-
+ assert(width >= 1);
+ assert(height >= 1);
+ assert(depth >= 1);
+
+ if (level > 0) {
+- /* Depending on the image's size, we can't always make a guess here */
+- if ((dims >= 1 && width == 1) ||
+- (dims >= 2 && height == 1) ||
+- (dims >= 3 && depth == 1)) {
+- /* we can't determine the image size at level=0 */
+- return GL_FALSE;
+- }
++ /* Guess the size of the base level.
++ * Depending on the image's size, we can't always make a guess here.
++ */
++ switch (target) {
++ case GL_TEXTURE_1D:
++ case GL_TEXTURE_1D_ARRAY:
++ width <<= level;
++ break;
++
++ case GL_TEXTURE_2D:
++ case GL_TEXTURE_2D_ARRAY:
++ /* We can't make a good guess here, because the base level dimensions
++ * can be non-square.
++ */
++ if (width == 1 || height == 1) {
++ return GL_FALSE;
++ }
++ width <<= level;
++ height <<= level;
++ break;
++
++ case GL_TEXTURE_CUBE_MAP:
++ case GL_TEXTURE_CUBE_MAP_ARRAY:
++ width <<= level;
++ height <<= level;
++ break;
++
++ case GL_TEXTURE_3D:
++ /* We can't make a good guess here, because the base level dimensions
++ * can be non-cube.
++ */
++ if (width == 1 || height == 1 || depth == 1) {
++ return GL_FALSE;
++ }
++ width <<= level;
++ height <<= level;
++ depth <<= level;
++ break;
++
++ case GL_TEXTURE_RECTANGLE:
++ break;
+
+- /* grow the image size until we hit level = 0 */
+- while (level > 0) {
+- if (width > 1)
+- width <<= 1;
+- if (height > 1)
+- height <<= 1;
+- if (depth > 1)
+- depth <<= 1;
+- level--;
++ default:
++ assert(0);
+ }
+- }
++ }
+
+ *width0 = width;
+ *height0 = height;
+@@ -371,10 +366,8 @@ guess_and_alloc_texture(struct st_context *st,
+ }
+ else {
+ /* alloc space for a full mipmap */
+- GLuint l2width = util_logbase2(width);
+- GLuint l2height = util_logbase2(height);
+- GLuint l2depth = util_logbase2(depth);
+- lastLevel = MAX2(MAX2(l2width, l2height), l2depth);
++ lastLevel = _mesa_get_tex_max_num_levels(stObj->base.Target,
++ width, height, depth) - 1;
+ }
+
+ /* Save the level=0 dimensions */
+diff --git a/src/mesa/state_tracker/st_format.c b/src/mesa/state_tracker/st_format.c
+index 302b58c..75602e5 100644
+--- a/src/mesa/state_tracker/st_format.c
++++ b/src/mesa/state_tracker/st_format.c
+@@ -1699,44 +1699,92 @@ st_sampler_compat_formats(enum pipe_format format1, enum pipe_format format2)
+ * Similarly for texture border colors.
+ */
+ void
+-st_translate_color(const GLfloat colorIn[4], GLenum baseFormat,
+- GLfloat colorOut[4])
++st_translate_color(union gl_color_union *colorIn,
++ union pipe_color_union *colorOut,
++ GLenum baseFormat, GLboolean is_integer)
+ {
+- switch (baseFormat) {
+- case GL_RED:
+- colorOut[0] = colorIn[0];
+- colorOut[1] = 0.0F;
+- colorOut[2] = 0.0F;
+- colorOut[3] = 1.0F;
+- break;
+- case GL_RG:
+- colorOut[0] = colorIn[0];
+- colorOut[1] = colorIn[1];
+- colorOut[2] = 0.0F;
+- colorOut[3] = 1.0F;
+- break;
+- case GL_RGB:
+- colorOut[0] = colorIn[0];
+- colorOut[1] = colorIn[1];
+- colorOut[2] = colorIn[2];
+- colorOut[3] = 1.0F;
+- break;
+- case GL_ALPHA:
+- colorOut[0] = colorOut[1] = colorOut[2] = 0.0;
+- colorOut[3] = colorIn[3];
+- break;
+- case GL_LUMINANCE:
+- colorOut[0] = colorOut[1] = colorOut[2] = colorIn[0];
+- colorOut[3] = 1.0;
+- break;
+- case GL_LUMINANCE_ALPHA:
+- colorOut[0] = colorOut[1] = colorOut[2] = colorIn[0];
+- colorOut[3] = colorIn[3];
+- break;
+- case GL_INTENSITY:
+- colorOut[0] = colorOut[1] = colorOut[2] = colorOut[3] = colorIn[0];
+- break;
+- default:
+- COPY_4V(colorOut, colorIn);
++ if (is_integer) {
++ int *in = colorIn->i;
++ int *out = colorOut->i;
++
++ switch (baseFormat) {
++ case GL_RED:
++ out[0] = in[0];
++ out[1] = 0;
++ out[2] = 0;
++ out[3] = 1;
++ break;
++ case GL_RG:
++ out[0] = in[0];
++ out[1] = in[1];
++ out[2] = 0;
++ out[3] = 1;
++ break;
++ case GL_RGB:
++ out[0] = in[0];
++ out[1] = in[1];
++ out[2] = in[2];
++ out[3] = 1;
++ break;
++ case GL_ALPHA:
++ out[0] = out[1] = out[2] = 0;
++ out[3] = in[3];
++ break;
++ case GL_LUMINANCE:
++ out[0] = out[1] = out[2] = in[0];
++ out[3] = 1;
++ break;
++ case GL_LUMINANCE_ALPHA:
++ out[0] = out[1] = out[2] = in[0];
++ out[3] = in[3];
++ break;
++ case GL_INTENSITY:
++ out[0] = out[1] = out[2] = out[3] = in[0];
++ break;
++ default:
++ COPY_4V(out, in);
++ }
++ }
++ else {
++ float *in = colorIn->f;
++ float *out = colorOut->f;
++
++ switch (baseFormat) {
++ case GL_RED:
++ out[0] = in[0];
++ out[1] = 0.0F;
++ out[2] = 0.0F;
++ out[3] = 1.0F;
++ break;
++ case GL_RG:
++ out[0] = in[0];
++ out[1] = in[1];
++ out[2] = 0.0F;
++ out[3] = 1.0F;
++ break;
++ case GL_RGB:
++ out[0] = in[0];
++ out[1] = in[1];
++ out[2] = in[2];
++ out[3] = 1.0F;
++ break;
++ case GL_ALPHA:
++ out[0] = out[1] = out[2] = 0.0F;
++ out[3] = in[3];
++ break;
++ case GL_LUMINANCE:
++ out[0] = out[1] = out[2] = in[0];
++ out[3] = 1.0F;
++ break;
++ case GL_LUMINANCE_ALPHA:
++ out[0] = out[1] = out[2] = in[0];
++ out[3] = in[3];
++ break;
++ case GL_INTENSITY:
++ out[0] = out[1] = out[2] = out[3] = in[0];
++ break;
++ default:
++ COPY_4V(out, in);
++ }
+ }
+ }
+diff --git a/src/mesa/state_tracker/st_format.h b/src/mesa/state_tracker/st_format.h
+index 2eef2c0..39397b1 100644
+--- a/src/mesa/state_tracker/st_format.h
++++ b/src/mesa/state_tracker/st_format.h
+@@ -75,7 +75,8 @@ st_sampler_compat_formats(enum pipe_format format1, enum pipe_format format2);
+
+
+ extern void
+-st_translate_color(const GLfloat colorIn[4], GLenum baseFormat,
+- GLfloat colorOut[4]);
++st_translate_color(union gl_color_union *colorIn,
++ union pipe_color_union *colorOut,
++ GLenum baseFormat, GLboolean is_integer);
+
+ #endif /* ST_FORMAT_H */
+diff --git a/src/mesa/state_tracker/st_gen_mipmap.c b/src/mesa/state_tracker/st_gen_mipmap.c
+index 8892006..c092613 100644
+--- a/src/mesa/state_tracker/st_gen_mipmap.c
++++ b/src/mesa/state_tracker/st_gen_mipmap.c
+@@ -121,30 +121,16 @@ compute_num_levels(struct gl_context *ctx,
+ struct gl_texture_object *texObj,
+ GLenum target)
+ {
+- if (target == GL_TEXTURE_RECTANGLE_ARB) {
+- return 1;
+- }
+- else {
+- const struct gl_texture_image *baseImage =
+- _mesa_get_tex_image(ctx, texObj, target, texObj->BaseLevel);
+- GLuint size, numLevels;
++ const struct gl_texture_image *baseImage;
++ GLuint numLevels;
+
+- size = MAX2(baseImage->Width2, baseImage->Height2);
+- size = MAX2(size, baseImage->Depth2);
++ baseImage = _mesa_get_tex_image(ctx, texObj, target, texObj->BaseLevel);
+
+- numLevels = texObj->BaseLevel;
+-
+- while (size > 0) {
+- numLevels++;
+- size >>= 1;
+- }
++ numLevels = texObj->BaseLevel + baseImage->MaxNumLevels;
++ numLevels = MIN2(numLevels, texObj->MaxLevel + 1);
++ assert(numLevels >= 1);
+
+- numLevels = MIN2(numLevels, texObj->MaxLevel + 1);
+-
+- assert(numLevels >= 1);
+-
+- return numLevels;
+- }
++ return numLevels;
+ }
+
+
+diff --git a/src/mesa/vbo/vbo_attrib_tmp.h b/src/mesa/vbo/vbo_attrib_tmp.h
+index d3fc77e..b4a6d73 100644
+--- a/src/mesa/vbo/vbo_attrib_tmp.h
++++ b/src/mesa/vbo/vbo_attrib_tmp.h
+@@ -26,38 +26,46 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
+ **************************************************************************/
+
+ /* float */
+-#define ATTR1FV( A, V ) ATTR( A, 1, (V)[0], 0, 0, 1 )
+-#define ATTR2FV( A, V ) ATTR( A, 2, (V)[0], (V)[1], 0, 1 )
+-#define ATTR3FV( A, V ) ATTR( A, 3, (V)[0], (V)[1], (V)[2], 1 )
+-#define ATTR4FV( A, V ) ATTR( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] )
++#define ATTR1FV( A, V ) ATTR( A, 1, GL_FLOAT, (V)[0], 0, 0, 1 )
++#define ATTR2FV( A, V ) ATTR( A, 2, GL_FLOAT, (V)[0], (V)[1], 0, 1 )
++#define ATTR3FV( A, V ) ATTR( A, 3, GL_FLOAT, (V)[0], (V)[1], (V)[2], 1 )
++#define ATTR4FV( A, V ) ATTR( A, 4, GL_FLOAT, (V)[0], (V)[1], (V)[2], (V)[3] )
+
+-#define ATTR1F( A, X ) ATTR( A, 1, X, 0, 0, 1 )
+-#define ATTR2F( A, X, Y ) ATTR( A, 2, X, Y, 0, 1 )
+-#define ATTR3F( A, X, Y, Z ) ATTR( A, 3, X, Y, Z, 1 )
+-#define ATTR4F( A, X, Y, Z, W ) ATTR( A, 4, X, Y, Z, W )
++#define ATTR1F( A, X ) ATTR( A, 1, GL_FLOAT, X, 0, 0, 1 )
++#define ATTR2F( A, X, Y ) ATTR( A, 2, GL_FLOAT, X, Y, 0, 1 )
++#define ATTR3F( A, X, Y, Z ) ATTR( A, 3, GL_FLOAT, X, Y, Z, 1 )
++#define ATTR4F( A, X, Y, Z, W ) ATTR( A, 4, GL_FLOAT, X, Y, Z, W )
+
+ /* int */
+-#define ATTR2IV( A, V ) ATTR( A, 2, (V)[0], (V)[1], 0, 1 )
+-#define ATTR3IV( A, V ) ATTR( A, 3, (V)[0], (V)[1], (V)[2], 1 )
+-#define ATTR4IV( A, V ) ATTR( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] )
++#define ATTRI( A, N, X, Y, Z, W) ATTR( A, N, GL_INT, \
++ INT_AS_FLT(X), INT_AS_FLT(Y), \
++ INT_AS_FLT(Z), INT_AS_FLT(W) )
+
+-#define ATTR1I( A, X ) ATTR( A, 1, X, 0, 0, 1 )
+-#define ATTR2I( A, X, Y ) ATTR( A, 2, X, Y, 0, 1 )
+-#define ATTR3I( A, X, Y, Z ) ATTR( A, 3, X, Y, Z, 1 )
+-#define ATTR4I( A, X, Y, Z, W ) ATTR( A, 4, X, Y, Z, W )
++#define ATTR2IV( A, V ) ATTRI( A, 2, (V)[0], (V)[1], 0, 1 )
++#define ATTR3IV( A, V ) ATTRI( A, 3, (V)[0], (V)[1], (V)[2], 1 )
++#define ATTR4IV( A, V ) ATTRI( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] )
++
++#define ATTR1I( A, X ) ATTRI( A, 1, X, 0, 0, 1 )
++#define ATTR2I( A, X, Y ) ATTRI( A, 2, X, Y, 0, 1 )
++#define ATTR3I( A, X, Y, Z ) ATTRI( A, 3, X, Y, Z, 1 )
++#define ATTR4I( A, X, Y, Z, W ) ATTRI( A, 4, X, Y, Z, W )
+
+
+ /* uint */
+-#define ATTR2UIV( A, V ) ATTR( A, 2, (V)[0], (V)[1], 0, 1 )
+-#define ATTR3UIV( A, V ) ATTR( A, 3, (V)[0], (V)[1], (V)[2], 1 )
+-#define ATTR4UIV( A, V ) ATTR( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] )
++#define ATTRUI( A, N, X, Y, Z, W) ATTR( A, N, GL_UNSIGNED_INT, \
++ UINT_AS_FLT(X), UINT_AS_FLT(Y), \
++ UINT_AS_FLT(Z), UINT_AS_FLT(W) )
++
++#define ATTR2UIV( A, V ) ATTRUI( A, 2, (V)[0], (V)[1], 0, 1 )
++#define ATTR3UIV( A, V ) ATTRUI( A, 3, (V)[0], (V)[1], (V)[2], 1 )
++#define ATTR4UIV( A, V ) ATTRUI( A, 4, (V)[0], (V)[1], (V)[2], (V)[3] )
+
+-#define ATTR1UI( A, X ) ATTR( A, 1, X, 0, 0, 1 )
+-#define ATTR2UI( A, X, Y ) ATTR( A, 2, X, Y, 0, 1 )
+-#define ATTR3UI( A, X, Y, Z ) ATTR( A, 3, X, Y, Z, 1 )
+-#define ATTR4UI( A, X, Y, Z, W ) ATTR( A, 4, X, Y, Z, W )
++#define ATTR1UI( A, X ) ATTRUI( A, 1, X, 0, 0, 1 )
++#define ATTR2UI( A, X, Y ) ATTRUI( A, 2, X, Y, 0, 1 )
++#define ATTR3UI( A, X, Y, Z ) ATTRUI( A, 3, X, Y, Z, 1 )
++#define ATTR4UI( A, X, Y, Z, W ) ATTRUI( A, 4, X, Y, Z, W )
+
+-#define MAT_ATTR( A, N, V ) ATTR( A, N, (V)[0], (V)[1], (V)[2], (V)[3] )
++#define MAT_ATTR( A, N, V ) ATTR( A, N, GL_FLOAT, (V)[0], (V)[1], (V)[2], (V)[3] )
+
+ static inline float conv_ui10_to_norm_float(unsigned ui10)
+ {
+@@ -69,20 +77,20 @@ static inline float conv_ui2_to_norm_float(unsigned ui2)
+ return (float)(ui2) / 3.0;
+ }
+
+-#define ATTRUI10_1( A, UI ) ATTR( A, 1, (UI) & 0x3ff, 0, 0, 1 )
+-#define ATTRUI10_2( A, UI ) ATTR( A, 2, (UI) & 0x3ff, ((UI) >> 10) & 0x3ff, 0, 1 )
+-#define ATTRUI10_3( A, UI ) ATTR( A, 3, (UI) & 0x3ff, ((UI) >> 10) & 0x3ff, ((UI) >> 20) & 0x3ff, 1 )
+-#define ATTRUI10_4( A, UI ) ATTR( A, 4, (UI) & 0x3ff, ((UI) >> 10) & 0x3ff, ((UI) >> 20) & 0x3ff, ((UI) >> 30) & 0x3 )
++#define ATTRUI10_1( A, UI ) ATTR( A, 1, GL_FLOAT, (UI) & 0x3ff, 0, 0, 1 )
++#define ATTRUI10_2( A, UI ) ATTR( A, 2, GL_FLOAT, (UI) & 0x3ff, ((UI) >> 10) & 0x3ff, 0, 1 )
++#define ATTRUI10_3( A, UI ) ATTR( A, 3, GL_FLOAT, (UI) & 0x3ff, ((UI) >> 10) & 0x3ff, ((UI) >> 20) & 0x3ff, 1 )
++#define ATTRUI10_4( A, UI ) ATTR( A, 4, GL_FLOAT, (UI) & 0x3ff, ((UI) >> 10) & 0x3ff, ((UI) >> 20) & 0x3ff, ((UI) >> 30) & 0x3 )
+
+-#define ATTRUI10N_1( A, UI ) ATTR( A, 1, conv_ui10_to_norm_float((UI) & 0x3ff), 0, 0, 1 )
+-#define ATTRUI10N_2( A, UI ) ATTR( A, 2, \
++#define ATTRUI10N_1( A, UI ) ATTR( A, 1, GL_FLOAT, conv_ui10_to_norm_float((UI) & 0x3ff), 0, 0, 1 )
++#define ATTRUI10N_2( A, UI ) ATTR( A, 2, GL_FLOAT, \
+ conv_ui10_to_norm_float((UI) & 0x3ff), \
+ conv_ui10_to_norm_float(((UI) >> 10) & 0x3ff), 0, 1 )
+-#define ATTRUI10N_3( A, UI ) ATTR( A, 3, \
++#define ATTRUI10N_3( A, UI ) ATTR( A, 3, GL_FLOAT, \
+ conv_ui10_to_norm_float((UI) & 0x3ff), \
+ conv_ui10_to_norm_float(((UI) >> 10) & 0x3ff), \
+ conv_ui10_to_norm_float(((UI) >> 20) & 0x3ff), 1 )
+-#define ATTRUI10N_4( A, UI ) ATTR( A, 4, \
++#define ATTRUI10N_4( A, UI ) ATTR( A, 4, GL_FLOAT, \
+ conv_ui10_to_norm_float((UI) & 0x3ff), \
+ conv_ui10_to_norm_float(((UI) >> 10) & 0x3ff), \
+ conv_ui10_to_norm_float(((UI) >> 20) & 0x3ff), \
+@@ -119,30 +127,30 @@ static inline float conv_i2_to_norm_float(int i2)
+ return (float)val.x;
+ }
+
+-#define ATTRI10_1( A, I10 ) ATTR( A, 1, conv_i10_to_i((I10) & 0x3ff), 0, 0, 1 )
+-#define ATTRI10_2( A, I10 ) ATTR( A, 2, \
++#define ATTRI10_1( A, I10 ) ATTR( A, 1, GL_FLOAT, conv_i10_to_i((I10) & 0x3ff), 0, 0, 1 )
++#define ATTRI10_2( A, I10 ) ATTR( A, 2, GL_FLOAT, \
+ conv_i10_to_i((I10) & 0x3ff), \
+ conv_i10_to_i(((I10) >> 10) & 0x3ff), 0, 1 )
+-#define ATTRI10_3( A, I10 ) ATTR( A, 3, \
++#define ATTRI10_3( A, I10 ) ATTR( A, 3, GL_FLOAT, \
+ conv_i10_to_i((I10) & 0x3ff), \
+ conv_i10_to_i(((I10) >> 10) & 0x3ff), \
+ conv_i10_to_i(((I10) >> 20) & 0x3ff), 1 )
+-#define ATTRI10_4( A, I10 ) ATTR( A, 4, \
++#define ATTRI10_4( A, I10 ) ATTR( A, 4, GL_FLOAT, \
+ conv_i10_to_i((I10) & 0x3ff), \
+ conv_i10_to_i(((I10) >> 10) & 0x3ff), \
+ conv_i10_to_i(((I10) >> 20) & 0x3ff), \
+ conv_i2_to_i(((I10) >> 30) & 0x3))
+
+
+-#define ATTRI10N_1( A, I10 ) ATTR( A, 1, conv_i10_to_norm_float((I10) & 0x3ff), 0, 0, 1 )
+-#define ATTRI10N_2( A, I10 ) ATTR( A, 2, \
++#define ATTRI10N_1( A, I10 ) ATTR( A, 1, GL_FLOAT, conv_i10_to_norm_float((I10) & 0x3ff), 0, 0, 1 )
++#define ATTRI10N_2( A, I10 ) ATTR( A, 2, GL_FLOAT, \
+ conv_i10_to_norm_float((I10) & 0x3ff), \
+ conv_i10_to_norm_float(((I10) >> 10) & 0x3ff), 0, 1 )
+-#define ATTRI10N_3( A, I10 ) ATTR( A, 3, \
++#define ATTRI10N_3( A, I10 ) ATTR( A, 3, GL_FLOAT, \
+ conv_i10_to_norm_float((I10) & 0x3ff), \
+ conv_i10_to_norm_float(((I10) >> 10) & 0x3ff), \
+ conv_i10_to_norm_float(((I10) >> 20) & 0x3ff), 1 )
+-#define ATTRI10N_4( A, I10 ) ATTR( A, 4, \
++#define ATTRI10N_4( A, I10 ) ATTR( A, 4, GL_FLOAT, \
+ conv_i10_to_norm_float((I10) & 0x3ff), \
+ conv_i10_to_norm_float(((I10) >> 10) & 0x3ff), \
+ conv_i10_to_norm_float(((I10) >> 20) & 0x3ff), \
+diff --git a/src/mesa/vbo/vbo_context.h b/src/mesa/vbo/vbo_context.h
+index 1c49de0..6fcd47f 100644
+--- a/src/mesa/vbo/vbo_context.h
++++ b/src/mesa/vbo/vbo_context.h
+@@ -151,4 +151,47 @@ vbo_draw_method(struct vbo_context *vbo, enum draw_method method)
+ }
+ }
+
++/**
++ * Return if format is integer. The immediate mode commands only emit floats
++ * for non-integer types, thus everything else is integer.
++ */
++static inline GLboolean
++vbo_attrtype_to_integer_flag(GLenum format)
++{
++ switch (format) {
++ case GL_FLOAT:
++ return GL_FALSE;
++ case GL_INT:
++ case GL_UNSIGNED_INT:
++ return GL_TRUE;
++ default:
++ ASSERT(0);
++ return GL_FALSE;
++ }
++}
++
++
++/**
++ * Return default component values for the given format.
++ * The return type is an array of floats, because that's how we declare
++ * the vertex storage despite the fact we sometimes store integers in there.
++ */
++static inline const GLfloat *
++vbo_get_default_vals_as_float(GLenum format)
++{
++ static const GLfloat default_float[4] = { 0, 0, 0, 1 };
++ static const GLint default_int[4] = { 0, 0, 0, 1 };
++
++ switch (format) {
++ case GL_FLOAT:
++ return default_float;
++ case GL_INT:
++ case GL_UNSIGNED_INT:
++ return (const GLfloat*)default_int;
++ default:
++ ASSERT(0);
++ return NULL;
++ }
++}
++
+ #endif
+diff --git a/src/mesa/vbo/vbo_exec.h b/src/mesa/vbo/vbo_exec.h
+index 4ac7d16..34a6fe7 100644
+--- a/src/mesa/vbo/vbo_exec.h
++++ b/src/mesa/vbo/vbo_exec.h
+@@ -102,6 +102,7 @@ struct vbo_exec_context
+ struct vbo_exec_copied_vtx copied;
+
+ GLubyte attrsz[VBO_ATTRIB_MAX];
++ GLenum attrtype[VBO_ATTRIB_MAX];
+ GLubyte active_sz[VBO_ATTRIB_MAX];
+
+ GLfloat *attrptr[VBO_ATTRIB_MAX];
+diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
+index 781e360..64762c7 100644
+--- a/src/mesa/vbo/vbo_exec_api.c
++++ b/src/mesa/vbo/vbo_exec_api.c
+@@ -157,11 +157,13 @@ static void vbo_exec_copy_to_current( struct vbo_exec_context *exec )
+ GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
+ GLfloat tmp[4];
+
+- COPY_CLEAN_4V(tmp,
+- exec->vtx.attrsz[i],
+- exec->vtx.attrptr[i]);
++ COPY_CLEAN_4V_TYPE_AS_FLOAT(tmp,
++ exec->vtx.attrsz[i],
++ exec->vtx.attrptr[i],
++ exec->vtx.attrtype[i]);
+
+- if (memcmp(current, tmp, sizeof(tmp)) != 0) {
++ if (exec->vtx.attrtype[i] != vbo->currval[i].Type ||
++ memcmp(current, tmp, sizeof(tmp)) != 0) {
+ memcpy(current, tmp, sizeof(tmp));
+
+ /* Given that we explicitly state size here, there is no need
+@@ -170,8 +172,10 @@ static void vbo_exec_copy_to_current( struct vbo_exec_context *exec )
+ * directly.
+ */
+ vbo->currval[i].Size = exec->vtx.attrsz[i];
+- assert(vbo->currval[i].Type == GL_FLOAT);
+ vbo->currval[i]._ElementSize = vbo->currval[i].Size * sizeof(GLfloat);
++ vbo->currval[i].Type = exec->vtx.attrtype[i];
++ vbo->currval[i].Integer =
++ vbo_attrtype_to_integer_flag(exec->vtx.attrtype[i]);
+
+ /* This triggers rather too much recalculation of Mesa state
+ * that doesn't get used (eg light positions).
+@@ -324,7 +328,9 @@ vbo_exec_wrap_upgrade_vertex(struct vbo_exec_context *exec,
+ if (j == attr) {
+ if (oldSize) {
+ GLfloat tmp[4];
+- COPY_CLEAN_4V(tmp, oldSize, data + old_offset);
++ COPY_CLEAN_4V_TYPE_AS_FLOAT(tmp, oldSize,
++ data + old_offset,
++ exec->vtx.attrtype[j]);
+ COPY_SZ_4V(dest + new_offset, newSize, tmp);
+ } else {
+ GLfloat *current = (GLfloat *)vbo->currval[j].Ptr;
+@@ -365,8 +371,9 @@ vbo_exec_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint newSize)
+ vbo_exec_wrap_upgrade_vertex( exec, attr, newSize );
+ }
+ else if (newSize < exec->vtx.active_sz[attr]) {
+- static const GLfloat id[4] = { 0, 0, 0, 1 };
+ GLuint i;
++ const GLfloat *id =
++ vbo_get_default_vals_as_float(exec->vtx.attrtype[attr]);
+
+ /* New size is smaller - just need to fill in some
+ * zeros. Don't need to flush or wrap.
+@@ -390,7 +397,7 @@ vbo_exec_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint newSize)
+ * This macro is used to implement all the glVertex, glColor, glTexCoord,
+ * glVertexAttrib, etc functions.
+ */
+-#define ATTR( A, N, V0, V1, V2, V3 ) \
++#define ATTR( A, N, T, V0, V1, V2, V3 ) \
+ do { \
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \
+ \
+@@ -406,6 +413,7 @@ do { \
+ if (N>1) dest[1] = V1; \
+ if (N>2) dest[2] = V2; \
+ if (N>3) dest[3] = V3; \
++ exec->vtx.attrtype[A] = T; \
+ } \
+ \
+ if ((A) == 0) { \
+@@ -1192,6 +1200,8 @@ void vbo_exec_vtx_init( struct vbo_exec_context *exec )
+ for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
+ ASSERT(i < Elements(exec->vtx.attrsz));
+ exec->vtx.attrsz[i] = 0;
++ ASSERT(i < Elements(exec->vtx.attrtype));
++ exec->vtx.attrtype[i] = GL_FLOAT;
+ ASSERT(i < Elements(exec->vtx.active_sz));
+ exec->vtx.active_sz[i] = 0;
+ }
+@@ -1328,6 +1338,7 @@ static void reset_attrfv( struct vbo_exec_context *exec )
+
+ for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
+ exec->vtx.attrsz[i] = 0;
++ exec->vtx.attrtype[i] = GL_FLOAT;
+ exec->vtx.active_sz[i] = 0;
+ }
+
+@@ -1382,7 +1393,7 @@ VertexAttrib4f_nopos(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+ {
+ GET_CURRENT_CONTEXT(ctx);
+ if (index < MAX_VERTEX_GENERIC_ATTRIBS)
+- ATTR(VBO_ATTRIB_GENERIC0 + index, 4, x, y, z, w);
++ ATTR(VBO_ATTRIB_GENERIC0 + index, 4, GL_FLOAT, x, y, z, w);
+ else
+ ERROR(GL_INVALID_VALUE);
+ }
+diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c
+index 77db8ec..14d22ee 100644
+--- a/src/mesa/vbo/vbo_exec_draw.c
++++ b/src/mesa/vbo/vbo_exec_draw.c
+@@ -215,9 +215,6 @@ vbo_exec_bind_arrays( struct gl_context *ctx )
+ assert(0);
+ }
+
+- /* Make all active attributes (including edgeflag) available as
+- * arrays of floats.
+- */
+ for (attr = 0; attr < VERT_ATTRIB_MAX ; attr++) {
+ const GLuint src = map[attr];
+
+@@ -243,7 +240,9 @@ vbo_exec_bind_arrays( struct gl_context *ctx )
+ arrays[attr].Size = exec->vtx.attrsz[src];
+ arrays[attr].StrideB = exec->vtx.vertex_size * sizeof(GLfloat);
+ arrays[attr].Stride = exec->vtx.vertex_size * sizeof(GLfloat);
+- arrays[attr].Type = GL_FLOAT;
++ arrays[attr].Type = exec->vtx.attrtype[src];
++ arrays[attr].Integer =
++ vbo_attrtype_to_integer_flag(exec->vtx.attrtype[src]);
+ arrays[attr].Format = GL_RGBA;
+ arrays[attr].Enabled = 1;
+ arrays[attr]._ElementSize = arrays[attr].Size * sizeof(GLfloat);
+diff --git a/src/mesa/vbo/vbo_save.h b/src/mesa/vbo/vbo_save.h
+index 0b4d563..9aadde4 100644
+--- a/src/mesa/vbo/vbo_save.h
++++ b/src/mesa/vbo/vbo_save.h
+@@ -63,6 +63,7 @@ struct vbo_save_copied_vtx {
+ */
+ struct vbo_save_vertex_list {
+ GLubyte attrsz[VBO_ATTRIB_MAX];
++ GLenum attrtype[VBO_ATTRIB_MAX];
+ GLuint vertex_size;
+
+ /* Copy of the final vertex from node->vertex_store->bufferobj.
+@@ -127,6 +128,7 @@ struct vbo_save_context {
+ const struct gl_client_array *inputs[VBO_ATTRIB_MAX];
+
+ GLubyte attrsz[VBO_ATTRIB_MAX];
++ GLenum attrtype[VBO_ATTRIB_MAX];
+ GLubyte active_sz[VBO_ATTRIB_MAX];
+ GLuint vertex_size;
+
+diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
+index a02a13d..1386d71 100644
+--- a/src/mesa/vbo/vbo_save_api.c
++++ b/src/mesa/vbo/vbo_save_api.c
+@@ -327,6 +327,7 @@ _save_compile_vertex_list(struct gl_context *ctx)
+ /* Duplicate our template, increment refcounts to the storage structs:
+ */
+ memcpy(node->attrsz, save->attrsz, sizeof(node->attrsz));
++ memcpy(node->attrtype, save->attrtype, sizeof(node->attrtype));
+ node->vertex_size = save->vertex_size;
+ node->buffer_offset =
+ (save->buffer - save->vertex_store->buffer) * sizeof(GLfloat);
+@@ -513,7 +514,8 @@ _save_copy_to_current(struct gl_context *ctx)
+ for (i = VBO_ATTRIB_POS + 1; i < VBO_ATTRIB_MAX; i++) {
+ if (save->attrsz[i]) {
+ save->currentsz[i][0] = save->attrsz[i];
+- COPY_CLEAN_4V(save->current[i], save->attrsz[i], save->attrptr[i]);
++ COPY_CLEAN_4V_TYPE_AS_FLOAT(save->current[i], save->attrsz[i],
++ save->attrptr[i], save->attrtype[i]);
+ }
+ }
+ }
+@@ -615,7 +617,8 @@ _save_upgrade_vertex(struct gl_context *ctx, GLuint attr, GLuint newsz)
+ if (save->attrsz[j]) {
+ if (j == attr) {
+ if (oldsz) {
+- COPY_CLEAN_4V(dest, oldsz, data);
++ COPY_CLEAN_4V_TYPE_AS_FLOAT(dest, oldsz, data,
++ save->attrtype[j]);
+ data += oldsz;
+ dest += newsz;
+ }
+@@ -652,8 +655,8 @@ save_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint sz)
+ _save_upgrade_vertex(ctx, attr, sz);
+ }
+ else if (sz < save->active_sz[attr]) {
+- static GLfloat id[4] = { 0, 0, 0, 1 };
+ GLuint i;
++ const GLfloat *id = vbo_get_default_vals_as_float(save->attrtype[attr]);
+
+ /* New size is equal or smaller - just need to fill in some
+ * zeros.
+@@ -691,7 +694,7 @@ _save_reset_vertex(struct gl_context *ctx)
+ * 3f version won't otherwise set color[3] to 1.0 -- this is the job
+ * of the chooser function when switching between Color4f and Color3f.
+ */
+-#define ATTR(A, N, V0, V1, V2, V3) \
++#define ATTR(A, N, T, V0, V1, V2, V3) \
+ do { \
+ struct vbo_save_context *save = &vbo_context(ctx)->save; \
+ \
+@@ -704,6 +707,7 @@ do { \
+ if (N>1) dest[1] = V1; \
+ if (N>2) dest[2] = V2; \
+ if (N>3) dest[3] = V3; \
++ save->attrtype[A] = T; \
+ } \
+ \
+ if ((A) == 0) { \
+diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
+index c6425ab..8e70dbd 100644
+--- a/src/mesa/vbo/vbo_save_draw.c
++++ b/src/mesa/vbo/vbo_save_draw.c
+@@ -82,16 +82,20 @@ _playback_copy_to_current(struct gl_context *ctx,
+ GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
+ GLfloat tmp[4];
+
+- COPY_CLEAN_4V(tmp,
+- node->attrsz[i],
+- data);
++ COPY_CLEAN_4V_TYPE_AS_FLOAT(tmp,
++ node->attrsz[i],
++ data,
++ node->attrtype[i]);
+
+- if (memcmp(current, tmp, 4 * sizeof(GLfloat)) != 0) {
++ if (node->attrtype[i] != vbo->currval[i].Type ||
++ memcmp(current, tmp, 4 * sizeof(GLfloat)) != 0) {
+ memcpy(current, tmp, 4 * sizeof(GLfloat));
+
+ vbo->currval[i].Size = node->attrsz[i];
+- assert(vbo->currval[i].Type == GL_FLOAT);
+ vbo->currval[i]._ElementSize = vbo->currval[i].Size * sizeof(GLfloat);
++ vbo->currval[i].Type = node->attrtype[i];
++ vbo->currval[i].Integer =
++ vbo_attrtype_to_integer_flag(node->attrtype[i]);
+
+ if (i >= VBO_ATTRIB_FIRST_MATERIAL &&
+ i <= VBO_ATTRIB_LAST_MATERIAL)
+@@ -137,9 +141,11 @@ static void vbo_bind_vertex_list(struct gl_context *ctx,
+ const GLuint *map;
+ GLuint attr;
+ GLubyte node_attrsz[VBO_ATTRIB_MAX]; /* copy of node->attrsz[] */
++ GLenum node_attrtype[VBO_ATTRIB_MAX]; /* copy of node->attrtype[] */
+ GLbitfield64 varying_inputs = 0x0;
+
+ memcpy(node_attrsz, node->attrsz, sizeof(node->attrsz));
++ memcpy(node_attrtype, node->attrtype, sizeof(node->attrtype));
+
+ /* Install the default (ie Current) attributes first, then overlay
+ * all active ones.
+@@ -178,6 +184,7 @@ static void vbo_bind_vertex_list(struct gl_context *ctx,
+ (ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_GENERIC0)) {
+ save->inputs[VERT_ATTRIB_GENERIC0] = save->inputs[0];
+ node_attrsz[VERT_ATTRIB_GENERIC0] = node_attrsz[0];
++ node_attrtype[VERT_ATTRIB_GENERIC0] = node_attrtype[0];
+ node_attrsz[0] = 0;
+ }
+ break;
+@@ -196,7 +203,9 @@ static void vbo_bind_vertex_list(struct gl_context *ctx,
+ arrays[attr].Size = node_attrsz[src];
+ arrays[attr].StrideB = node->vertex_size * sizeof(GLfloat);
+ arrays[attr].Stride = node->vertex_size * sizeof(GLfloat);
+- arrays[attr].Type = GL_FLOAT;
++ arrays[attr].Type = node_attrtype[src];
++ arrays[attr].Integer =
++ vbo_attrtype_to_integer_flag(node_attrtype[src]);
+ arrays[attr].Format = GL_RGBA;
+ arrays[attr].Enabled = 1;
+ arrays[attr]._ElementSize = arrays[attr].Size * sizeof(GLfloat);