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mesa/i965-hack-hiz-snb-fix.patch

64 lines
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2013-03-19 01:55:32 +00:00
diff -up Mesa-9.1/src/mesa/drivers/dri/i965/brw_context.c.marcheu Mesa-9.1/src/mesa/drivers/dri/i965/brw_context.c
--- Mesa-9.1/src/mesa/drivers/dri/i965/brw_context.c.marcheu 2013-02-20 10:26:22.000000000 +1000
+++ Mesa-9.1/src/mesa/drivers/dri/i965/brw_context.c 2013-03-19 10:44:12.761921622 +1000
@@ -329,6 +329,7 @@ brwCreateContext(int api,
brw->urb.max_gs_entries = 256;
}
brw->urb.gen6_gs_previously_active = false;
+ brw->urb.prims_since_last_flush = 0;
} else if (intel->gen == 5) {
brw->urb.size = 1024;
brw->max_vs_threads = 72;
diff -up Mesa-9.1/src/mesa/drivers/dri/i965/brw_context.h.marcheu Mesa-9.1/src/mesa/drivers/dri/i965/brw_context.h
--- Mesa-9.1/src/mesa/drivers/dri/i965/brw_context.h.marcheu 2013-02-23 11:45:52.000000000 +1000
+++ Mesa-9.1/src/mesa/drivers/dri/i965/brw_context.h 2013-03-19 10:44:12.762921630 +1000
@@ -864,6 +864,7 @@ struct brw_context
* URB space for the GS.
*/
bool gen6_gs_previously_active;
+ int prims_since_last_flush;
} urb;
diff -up Mesa-9.1/src/mesa/drivers/dri/i965/brw_draw.c.marcheu Mesa-9.1/src/mesa/drivers/dri/i965/brw_draw.c
--- Mesa-9.1/src/mesa/drivers/dri/i965/brw_draw.c.marcheu 2013-02-20 10:26:22.000000000 +1000
+++ Mesa-9.1/src/mesa/drivers/dri/i965/brw_draw.c 2013-03-19 10:44:12.763921639 +1000
@@ -294,10 +294,14 @@ static void brw_merge_inputs( struct brw
* Resolve the depth buffer's HiZ buffer and resolve the depth buffer of each
* enabled depth texture.
*
+ * We don't resolve the depth buffer's HiZ if no primitives have been drawn
+ * since the last flush. This avoids a case where we lockup the GPU on boot
+ * when this is the first thing we do.
+ *
* (In the future, this will also perform MSAA resolves).
*/
static void
-brw_predraw_resolve_buffers(struct brw_context *brw)
+brw_predraw_resolve_buffers(struct brw_context *brw, int nr_prims)
{
struct gl_context *ctx = &brw->intel.ctx;
struct intel_context *intel = &brw->intel;
@@ -306,9 +310,11 @@ brw_predraw_resolve_buffers(struct brw_c
/* Resolve the depth buffer's HiZ buffer. */
depth_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH);
- if (depth_irb)
+ if (depth_irb && brw->urb.prims_since_last_flush > 0 )
intel_renderbuffer_resolve_hiz(intel, depth_irb);
+ brw->urb.prims_since_last_flush = nr_prims;
+
/* Resolve depth buffer of each enabled depth texture. */
for (int i = 0; i < BRW_MAX_TEX_UNIT; i++) {
if (!ctx->Texture.Unit[i]._ReallyEnabled)
@@ -445,7 +451,7 @@ static bool brw_try_draw_prims( struct g
* and finalizing textures but before setting up any hardware state for
* this draw call.
*/
- brw_predraw_resolve_buffers(brw);
+ brw_predraw_resolve_buffers(brw, nr_prims);
/* Bind all inputs, derive varying and size information:
*/