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			10 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
			
		
		
	
	
			286 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
.. SPDX-License-Identifier: GFDL-1.1-no-invariants-or-later
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.. c:namespace:: V4L
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.. _mmap:
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******************************
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Streaming I/O (Memory Mapping)
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******************************
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Input and output devices support this I/O method when the
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``V4L2_CAP_STREAMING`` flag in the ``capabilities`` field of struct
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:c:type:`v4l2_capability` returned by the
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:ref:`VIDIOC_QUERYCAP` ioctl is set. There are two
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streaming methods, to determine if the memory mapping flavor is
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supported applications must call the :ref:`VIDIOC_REQBUFS` ioctl
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with the memory type set to ``V4L2_MEMORY_MMAP``.
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Streaming is an I/O method where only pointers to buffers are exchanged
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between application and driver, the data itself is not copied. Memory
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mapping is primarily intended to map buffers in device memory into the
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application's address space. Device memory can be for example the video
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memory on a graphics card with a video capture add-on. However, being
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the most efficient I/O method available for a long time, many other
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drivers support streaming as well, allocating buffers in DMA-able main
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memory.
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A driver can support many sets of buffers. Each set is identified by a
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unique buffer type value. The sets are independent and each set can hold
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a different type of data. To access different sets at the same time
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different file descriptors must be used. [#f1]_
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To allocate device buffers applications call the
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:ref:`VIDIOC_REQBUFS` ioctl with the desired number
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of buffers and buffer type, for example ``V4L2_BUF_TYPE_VIDEO_CAPTURE``.
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This ioctl can also be used to change the number of buffers or to free
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the allocated memory, provided none of the buffers are still mapped.
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Before applications can access the buffers they must map them into their
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address space with the :c:func:`mmap()` function. The
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location of the buffers in device memory can be determined with the
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:ref:`VIDIOC_QUERYBUF` ioctl. In the single-planar
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API case, the ``m.offset`` and ``length`` returned in a struct
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:c:type:`v4l2_buffer` are passed as sixth and second
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parameter to the :c:func:`mmap()` function. When using the
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multi-planar API, struct :c:type:`v4l2_buffer` contains an
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array of struct :c:type:`v4l2_plane` structures, each
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containing its own ``m.offset`` and ``length``. When using the
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multi-planar API, every plane of every buffer has to be mapped
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separately, so the number of calls to :c:func:`mmap()` should
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be equal to number of buffers times number of planes in each buffer. The
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offset and length values must not be modified. Remember, the buffers are
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allocated in physical memory, as opposed to virtual memory, which can be
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swapped out to disk. Applications should free the buffers as soon as
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possible with the :c:func:`munmap()` function.
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Example: Mapping buffers in the single-planar API
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=================================================
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.. code-block:: c
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    struct v4l2_requestbuffers reqbuf;
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    struct {
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	void *start;
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	size_t length;
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    } *buffers;
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    unsigned int i;
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    memset(&reqbuf, 0, sizeof(reqbuf));
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    reqbuf.type = V4L2_BUF_TYPE_VIDEO_CAPTURE;
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    reqbuf.memory = V4L2_MEMORY_MMAP;
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    reqbuf.count = 20;
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    if (-1 == ioctl (fd, VIDIOC_REQBUFS, &reqbuf)) {
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	if (errno == EINVAL)
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	    printf("Video capturing or mmap-streaming is not supported\\n");
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	else
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	    perror("VIDIOC_REQBUFS");
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	exit(EXIT_FAILURE);
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    }
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    /* We want at least five buffers. */
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    if (reqbuf.count < 5) {
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	/* You may need to free the buffers here. */
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	printf("Not enough buffer memory\\n");
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	exit(EXIT_FAILURE);
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    }
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    buffers = calloc(reqbuf.count, sizeof(*buffers));
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    assert(buffers != NULL);
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    for (i = 0; i < reqbuf.count; i++) {
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	struct v4l2_buffer buffer;
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	memset(&buffer, 0, sizeof(buffer));
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	buffer.type = reqbuf.type;
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	buffer.memory = V4L2_MEMORY_MMAP;
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	buffer.index = i;
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	if (-1 == ioctl (fd, VIDIOC_QUERYBUF, &buffer)) {
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	    perror("VIDIOC_QUERYBUF");
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	    exit(EXIT_FAILURE);
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	}
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	buffers[i].length = buffer.length; /* remember for munmap() */
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	buffers[i].start = mmap(NULL, buffer.length,
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		    PROT_READ | PROT_WRITE, /* recommended */
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		    MAP_SHARED,             /* recommended */
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		    fd, buffer.m.offset);
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	if (MAP_FAILED == buffers[i].start) {
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	    /* If you do not exit here you should unmap() and free()
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	       the buffers mapped so far. */
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	    perror("mmap");
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	    exit(EXIT_FAILURE);
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	}
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    }
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    /* Cleanup. */
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    for (i = 0; i < reqbuf.count; i++)
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	munmap(buffers[i].start, buffers[i].length);
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Example: Mapping buffers in the multi-planar API
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================================================
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.. code-block:: c
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    struct v4l2_requestbuffers reqbuf;
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    /* Our current format uses 3 planes per buffer */
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    #define FMT_NUM_PLANES = 3
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    struct {
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	void *start[FMT_NUM_PLANES];
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	size_t length[FMT_NUM_PLANES];
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    } *buffers;
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    unsigned int i, j;
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    memset(&reqbuf, 0, sizeof(reqbuf));
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    reqbuf.type = V4L2_BUF_TYPE_VIDEO_CAPTURE_MPLANE;
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    reqbuf.memory = V4L2_MEMORY_MMAP;
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    reqbuf.count = 20;
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    if (ioctl(fd, VIDIOC_REQBUFS, &reqbuf) < 0) {
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	if (errno == EINVAL)
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	    printf("Video capturing or mmap-streaming is not supported\\n");
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	else
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	    perror("VIDIOC_REQBUFS");
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	exit(EXIT_FAILURE);
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    }
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    /* We want at least five buffers. */
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    if (reqbuf.count < 5) {
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	/* You may need to free the buffers here. */
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	printf("Not enough buffer memory\\n");
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	exit(EXIT_FAILURE);
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    }
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    buffers = calloc(reqbuf.count, sizeof(*buffers));
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    assert(buffers != NULL);
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    for (i = 0; i < reqbuf.count; i++) {
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	struct v4l2_buffer buffer;
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	struct v4l2_plane planes[FMT_NUM_PLANES];
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	memset(&buffer, 0, sizeof(buffer));
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	buffer.type = reqbuf.type;
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	buffer.memory = V4L2_MEMORY_MMAP;
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	buffer.index = i;
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	/* length in struct v4l2_buffer in multi-planar API stores the size
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	 * of planes array. */
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	buffer.length = FMT_NUM_PLANES;
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	buffer.m.planes = planes;
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	if (ioctl(fd, VIDIOC_QUERYBUF, &buffer) < 0) {
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	    perror("VIDIOC_QUERYBUF");
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	    exit(EXIT_FAILURE);
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	}
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	/* Every plane has to be mapped separately */
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	for (j = 0; j < FMT_NUM_PLANES; j++) {
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	    buffers[i].length[j] = buffer.m.planes[j].length; /* remember for munmap() */
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	    buffers[i].start[j] = mmap(NULL, buffer.m.planes[j].length,
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		     PROT_READ | PROT_WRITE, /* recommended */
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		     MAP_SHARED,             /* recommended */
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		     fd, buffer.m.planes[j].m.offset);
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	    if (MAP_FAILED == buffers[i].start[j]) {
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		/* If you do not exit here you should unmap() and free()
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		   the buffers and planes mapped so far. */
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		perror("mmap");
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		exit(EXIT_FAILURE);
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	    }
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	}
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    }
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    /* Cleanup. */
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    for (i = 0; i < reqbuf.count; i++)
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	for (j = 0; j < FMT_NUM_PLANES; j++)
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	    munmap(buffers[i].start[j], buffers[i].length[j]);
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Conceptually streaming drivers maintain two buffer queues, an incoming
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and an outgoing queue. They separate the synchronous capture or output
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operation locked to a video clock from the application which is subject
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to random disk or network delays and preemption by other processes,
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thereby reducing the probability of data loss. The queues are organized
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as FIFOs, buffers will be output in the order enqueued in the incoming
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FIFO, and were captured in the order dequeued from the outgoing FIFO.
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The driver may require a minimum number of buffers enqueued at all times
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to function, apart of this no limit exists on the number of buffers
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applications can enqueue in advance, or dequeue and process. They can
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also enqueue in a different order than buffers have been dequeued, and
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the driver can *fill* enqueued *empty* buffers in any order.  [#f2]_ The
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index number of a buffer (struct :c:type:`v4l2_buffer`
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``index``) plays no role here, it only identifies the buffer.
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Initially all mapped buffers are in dequeued state, inaccessible by the
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driver. For capturing applications it is customary to first enqueue all
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mapped buffers, then to start capturing and enter the read loop. Here
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the application waits until a filled buffer can be dequeued, and
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re-enqueues the buffer when the data is no longer needed. Output
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applications fill and enqueue buffers, when enough buffers are stacked
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up the output is started with :ref:`VIDIOC_STREAMON <VIDIOC_STREAMON>`.
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In the write loop, when the application runs out of free buffers, it
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must wait until an empty buffer can be dequeued and reused.
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To enqueue and dequeue a buffer applications use the
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:ref:`VIVIOC_QBUF <VIDIOC_QBUF>` and :ref:`VIDIOC_DQBUF <VIDIOC_QBUF>`
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ioctl. The status of a buffer being mapped, enqueued, full or empty can
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be determined at any time using the :ref:`VIDIOC_QUERYBUF` ioctl. Two
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methods exist to suspend execution of the application until one or more
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buffers can be dequeued.  By default :ref:`VIDIOC_DQBUF <VIDIOC_QBUF>`
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blocks when no buffer is in the outgoing queue. When the ``O_NONBLOCK``
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flag was given to the :c:func:`open()` function,
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:ref:`VIDIOC_DQBUF <VIDIOC_QBUF>` returns immediately with an ``EAGAIN``
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error code when no buffer is available. The :c:func:`select()`
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or :c:func:`poll()` functions are always available.
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To start and stop capturing or output applications call the
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:ref:`VIDIOC_STREAMON <VIDIOC_STREAMON>` and :ref:`VIDIOC_STREAMOFF
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<VIDIOC_STREAMON>` ioctl.
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.. note:::ref:`VIDIOC_STREAMOFF <VIDIOC_STREAMON>`
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   removes all buffers from both queues as a side effect. Since there is
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   no notion of doing anything "now" on a multitasking system, if an
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   application needs to synchronize with another event it should examine
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   the struct ::c:type:`v4l2_buffer` ``timestamp`` of captured
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   or outputted buffers.
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Drivers implementing memory mapping I/O must support the
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:ref:`VIDIOC_REQBUFS <VIDIOC_REQBUFS>`, :ref:`VIDIOC_QUERYBUF
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<VIDIOC_QUERYBUF>`, :ref:`VIDIOC_QBUF <VIDIOC_QBUF>`, :ref:`VIDIOC_DQBUF
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<VIDIOC_QBUF>`, :ref:`VIDIOC_STREAMON <VIDIOC_STREAMON>`
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and :ref:`VIDIOC_STREAMOFF <VIDIOC_STREAMON>` ioctls, the :ref:`mmap()
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<func-mmap>`, :c:func:`munmap()`, :ref:`select()
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<func-select>` and :c:func:`poll()` function. [#f3]_
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[capture example]
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.. [#f1]
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   One could use one file descriptor and set the buffer type field
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   accordingly when calling :ref:`VIDIOC_QBUF` etc.,
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   but it makes the :c:func:`select()` function ambiguous. We also
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   like the clean approach of one file descriptor per logical stream.
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   Video overlay for example is also a logical stream, although the CPU
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   is not needed for continuous operation.
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.. [#f2]
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   Random enqueue order permits applications processing images out of
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   order (such as video codecs) to return buffers earlier, reducing the
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   probability of data loss. Random fill order allows drivers to reuse
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   buffers on a LIFO-basis, taking advantage of caches holding
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   scatter-gather lists and the like.
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.. [#f3]
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   At the driver level :c:func:`select()` and :c:func:`poll()` are
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   the same, and :c:func:`select()` is too important to be optional.
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   The rest should be evident.
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