555 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
			
		
		
	
	
			555 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
| ========================================
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| Generic Associative Array Implementation
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| ========================================
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| 
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| Overview
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| ========
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| 
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| This associative array implementation is an object container with the following
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| properties:
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| 
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| 1. Objects are opaque pointers.  The implementation does not care where they
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|    point (if anywhere) or what they point to (if anything).
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| 
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|    .. note::
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| 
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|       Pointers to objects _must_ be zero in the least significant bit.
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| 
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| 2. Objects do not need to contain linkage blocks for use by the array.  This
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|    permits an object to be located in multiple arrays simultaneously.
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|    Rather, the array is made up of metadata blocks that point to objects.
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| 
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| 3. Objects require index keys to locate them within the array.
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| 
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| 4. Index keys must be unique.  Inserting an object with the same key as one
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|    already in the array will replace the old object.
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| 
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| 5. Index keys can be of any length and can be of different lengths.
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| 
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| 6. Index keys should encode the length early on, before any variation due to
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|    length is seen.
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| 
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| 7. Index keys can include a hash to scatter objects throughout the array.
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| 
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| 8. The array can iterated over.  The objects will not necessarily come out in
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|    key order.
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| 
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| 9. The array can be iterated over while it is being modified, provided the
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|    RCU readlock is being held by the iterator.  Note, however, under these
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|    circumstances, some objects may be seen more than once.  If this is a
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|    problem, the iterator should lock against modification.  Objects will not
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|    be missed, however, unless deleted.
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| 
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| 10. Objects in the array can be looked up by means of their index key.
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| 
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| 11. Objects can be looked up while the array is being modified, provided the
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|     RCU readlock is being held by the thread doing the look up.
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| 
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| The implementation uses a tree of 16-pointer nodes internally that are indexed
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| on each level by nibbles from the index key in the same manner as in a radix
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| tree.  To improve memory efficiency, shortcuts can be emplaced to skip over
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| what would otherwise be a series of single-occupancy nodes.  Further, nodes
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| pack leaf object pointers into spare space in the node rather than making an
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| extra branch until as such time an object needs to be added to a full node.
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| 
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| 
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| The Public API
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| ==============
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| 
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| The public API can be found in ``<linux/assoc_array.h>``.  The associative
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| array is rooted on the following structure::
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| 
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|     struct assoc_array {
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|             ...
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|     };
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| 
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| The code is selected by enabling ``CONFIG_ASSOCIATIVE_ARRAY`` with::
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| 
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|     ./script/config -e ASSOCIATIVE_ARRAY
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| 
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| 
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| Edit Script
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| -----------
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| 
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| The insertion and deletion functions produce an 'edit script' that can later be
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| applied to effect the changes without risking ``ENOMEM``. This retains the
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| preallocated metadata blocks that will be installed in the internal tree and
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| keeps track of the metadata blocks that will be removed from the tree when the
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| script is applied.
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| 
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| This is also used to keep track of dead blocks and dead objects after the
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| script has been applied so that they can be freed later.  The freeing is done
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| after an RCU grace period has passed - thus allowing access functions to
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| proceed under the RCU read lock.
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| 
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| The script appears as outside of the API as a pointer of the type::
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| 
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|     struct assoc_array_edit;
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| 
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| There are two functions for dealing with the script:
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| 
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| 1. Apply an edit script::
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| 
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|     void assoc_array_apply_edit(struct assoc_array_edit *edit);
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| 
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| This will perform the edit functions, interpolating various write barriers
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| to permit accesses under the RCU read lock to continue.  The edit script
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| will then be passed to ``call_rcu()`` to free it and any dead stuff it points
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| to.
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| 
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| 2. Cancel an edit script::
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| 
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|     void assoc_array_cancel_edit(struct assoc_array_edit *edit);
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| 
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| This frees the edit script and all preallocated memory immediately. If
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| this was for insertion, the new object is _not_ released by this function,
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| but must rather be released by the caller.
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| 
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| These functions are guaranteed not to fail.
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| 
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| 
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| Operations Table
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| ----------------
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| 
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| Various functions take a table of operations::
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| 
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|     struct assoc_array_ops {
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|             ...
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|     };
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| 
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| This points to a number of methods, all of which need to be provided:
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| 
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| 1. Get a chunk of index key from caller data::
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| 
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|     unsigned long (*get_key_chunk)(const void *index_key, int level);
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| 
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| This should return a chunk of caller-supplied index key starting at the
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| *bit* position given by the level argument.  The level argument will be a
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| multiple of ``ASSOC_ARRAY_KEY_CHUNK_SIZE`` and the function should return
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| ``ASSOC_ARRAY_KEY_CHUNK_SIZE bits``.  No error is possible.
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| 
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| 
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| 2. Get a chunk of an object's index key::
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| 
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|     unsigned long (*get_object_key_chunk)(const void *object, int level);
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| 
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| As the previous function, but gets its data from an object in the array
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| rather than from a caller-supplied index key.
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| 
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| 
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| 3. See if this is the object we're looking for::
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| 
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|     bool (*compare_object)(const void *object, const void *index_key);
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| 
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| Compare the object against an index key and return ``true`` if it matches and
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| ``false`` if it doesn't.
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| 
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| 
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| 4. Diff the index keys of two objects::
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| 
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|     int (*diff_objects)(const void *object, const void *index_key);
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| 
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| Return the bit position at which the index key of the specified object
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| differs from the given index key or -1 if they are the same.
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| 
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| 
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| 5. Free an object::
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| 
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|     void (*free_object)(void *object);
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| 
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| Free the specified object.  Note that this may be called an RCU grace period
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| after ``assoc_array_apply_edit()`` was called, so ``synchronize_rcu()`` may be
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| necessary on module unloading.
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| 
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| 
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| Manipulation Functions
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| ----------------------
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| 
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| There are a number of functions for manipulating an associative array:
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| 
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| 1. Initialise an associative array::
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| 
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|     void assoc_array_init(struct assoc_array *array);
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| 
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| This initialises the base structure for an associative array.  It can't fail.
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| 
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| 
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| 2. Insert/replace an object in an associative array::
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| 
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|     struct assoc_array_edit *
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|     assoc_array_insert(struct assoc_array *array,
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|                        const struct assoc_array_ops *ops,
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|                        const void *index_key,
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|                        void *object);
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| 
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| This inserts the given object into the array.  Note that the least
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| significant bit of the pointer must be zero as it's used to type-mark
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| pointers internally.
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| 
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| If an object already exists for that key then it will be replaced with the
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| new object and the old one will be freed automatically.
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| 
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| The ``index_key`` argument should hold index key information and is
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| passed to the methods in the ops table when they are called.
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| 
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| This function makes no alteration to the array itself, but rather returns
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| an edit script that must be applied.  ``-ENOMEM`` is returned in the case of
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| an out-of-memory error.
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| 
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| The caller should lock exclusively against other modifiers of the array.
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| 
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| 
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| 3. Delete an object from an associative array::
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| 
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|     struct assoc_array_edit *
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|     assoc_array_delete(struct assoc_array *array,
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|                        const struct assoc_array_ops *ops,
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|                        const void *index_key);
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| 
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| This deletes an object that matches the specified data from the array.
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| 
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| The ``index_key`` argument should hold index key information and is
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| passed to the methods in the ops table when they are called.
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| 
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| This function makes no alteration to the array itself, but rather returns
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| an edit script that must be applied.  ``-ENOMEM`` is returned in the case of
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| an out-of-memory error.  ``NULL`` will be returned if the specified object is
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| not found within the array.
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| 
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| The caller should lock exclusively against other modifiers of the array.
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| 
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| 
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| 4. Delete all objects from an associative array::
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| 
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|     struct assoc_array_edit *
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|     assoc_array_clear(struct assoc_array *array,
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|                       const struct assoc_array_ops *ops);
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| 
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| This deletes all the objects from an associative array and leaves it
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| completely empty.
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| 
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| This function makes no alteration to the array itself, but rather returns
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| an edit script that must be applied.  ``-ENOMEM`` is returned in the case of
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| an out-of-memory error.
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| 
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| The caller should lock exclusively against other modifiers of the array.
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| 
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| 
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| 5. Destroy an associative array, deleting all objects::
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| 
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|     void assoc_array_destroy(struct assoc_array *array,
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|                              const struct assoc_array_ops *ops);
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| 
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| This destroys the contents of the associative array and leaves it
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| completely empty.  It is not permitted for another thread to be traversing
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| the array under the RCU read lock at the same time as this function is
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| destroying it as no RCU deferral is performed on memory release -
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| something that would require memory to be allocated.
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| 
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| The caller should lock exclusively against other modifiers and accessors
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| of the array.
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| 
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| 
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| 6. Garbage collect an associative array::
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| 
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|     int assoc_array_gc(struct assoc_array *array,
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|                        const struct assoc_array_ops *ops,
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|                        bool (*iterator)(void *object, void *iterator_data),
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|                        void *iterator_data);
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| 
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| This iterates over the objects in an associative array and passes each one to
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| ``iterator()``.  If ``iterator()`` returns ``true``, the object is kept.  If it
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| returns ``false``, the object will be freed.  If the ``iterator()`` function
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| returns ``true``, it must perform any appropriate refcount incrementing on the
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| object before returning.
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| 
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| The internal tree will be packed down if possible as part of the iteration
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| to reduce the number of nodes in it.
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| 
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| The ``iterator_data`` is passed directly to ``iterator()`` and is otherwise
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| ignored by the function.
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| 
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| The function will return ``0`` if successful and ``-ENOMEM`` if there wasn't
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| enough memory.
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| 
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| It is possible for other threads to iterate over or search the array under
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| the RCU read lock while this function is in progress.  The caller should
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| lock exclusively against other modifiers of the array.
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| 
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| 
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| Access Functions
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| ----------------
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| 
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| There are two functions for accessing an associative array:
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| 
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| 1. Iterate over all the objects in an associative array::
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| 
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|     int assoc_array_iterate(const struct assoc_array *array,
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|                             int (*iterator)(const void *object,
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|                                             void *iterator_data),
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|                             void *iterator_data);
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| 
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| This passes each object in the array to the iterator callback function.
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| ``iterator_data`` is private data for that function.
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| 
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| This may be used on an array at the same time as the array is being
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| modified, provided the RCU read lock is held.  Under such circumstances,
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| it is possible for the iteration function to see some objects twice.  If
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| this is a problem, then modification should be locked against.  The
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| iteration algorithm should not, however, miss any objects.
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| 
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| The function will return ``0`` if no objects were in the array or else it will
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| return the result of the last iterator function called.  Iteration stops
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| immediately if any call to the iteration function results in a non-zero
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| return.
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| 
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| 
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| 2. Find an object in an associative array::
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| 
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|     void *assoc_array_find(const struct assoc_array *array,
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|                            const struct assoc_array_ops *ops,
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|                            const void *index_key);
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| 
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| This walks through the array's internal tree directly to the object
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| specified by the index key..
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| 
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| This may be used on an array at the same time as the array is being
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| modified, provided the RCU read lock is held.
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| 
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| The function will return the object if found (and set ``*_type`` to the object
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| type) or will return ``NULL`` if the object was not found.
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| 
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| 
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| Index Key Form
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| --------------
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| 
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| The index key can be of any form, but since the algorithms aren't told how long
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| the key is, it is strongly recommended that the index key includes its length
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| very early on before any variation due to the length would have an effect on
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| comparisons.
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| 
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| This will cause leaves with different length keys to scatter away from each
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| other - and those with the same length keys to cluster together.
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| 
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| It is also recommended that the index key begin with a hash of the rest of the
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| key to maximise scattering throughout keyspace.
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| 
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| The better the scattering, the wider and lower the internal tree will be.
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| 
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| Poor scattering isn't too much of a problem as there are shortcuts and nodes
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| can contain mixtures of leaves and metadata pointers.
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| 
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| The index key is read in chunks of machine word.  Each chunk is subdivided into
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| one nibble (4 bits) per level, so on a 32-bit CPU this is good for 8 levels and
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| on a 64-bit CPU, 16 levels.  Unless the scattering is really poor, it is
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| unlikely that more than one word of any particular index key will have to be
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| used.
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| 
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| 
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| Internal Workings
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| =================
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| 
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| The associative array data structure has an internal tree.  This tree is
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| constructed of two types of metadata blocks: nodes and shortcuts.
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| 
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| A node is an array of slots.  Each slot can contain one of four things:
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| 
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| * A NULL pointer, indicating that the slot is empty.
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| * A pointer to an object (a leaf).
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| * A pointer to a node at the next level.
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| * A pointer to a shortcut.
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| 
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| 
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| Basic Internal Tree Layout
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| --------------------------
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| 
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| Ignoring shortcuts for the moment, the nodes form a multilevel tree.  The index
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| key space is strictly subdivided by the nodes in the tree and nodes occur on
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| fixed levels.  For example::
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| 
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|  Level: 0               1               2               3
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|         =============== =============== =============== ===============
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|                                                         NODE D
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|                         NODE B          NODE C  +------>+---+
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|                 +------>+---+   +------>+---+   |       | 0 |
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|         NODE A  |       | 0 |   |       | 0 |   |       +---+
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|         +---+   |       +---+   |       +---+   |       :   :
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|         | 0 |   |       :   :   |       :   :   |       +---+
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|         +---+   |       +---+   |       +---+   |       | f |
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|         | 1 |---+       | 3 |---+       | 7 |---+       +---+
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|         +---+           +---+           +---+
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|         :   :           :   :           | 8 |---+
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|         +---+           +---+           +---+   |       NODE E
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|         | e |---+       | f |           :   :   +------>+---+
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|         +---+   |       +---+           +---+           | 0 |
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|         | f |   |                       | f |           +---+
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|         +---+   |                       +---+           :   :
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|                 |       NODE F                          +---+
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|                 +------>+---+                           | f |
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|                         | 0 |           NODE G          +---+
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|                         +---+   +------>+---+
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|                         :   :   |       | 0 |
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|                         +---+   |       +---+
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|                         | 6 |---+       :   :
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|                         +---+           +---+
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|                         :   :           | f |
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|                         +---+           +---+
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|                         | f |
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|                         +---+
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| 
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| In the above example, there are 7 nodes (A-G), each with 16 slots (0-f).
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| Assuming no other meta data nodes in the tree, the key space is divided
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| thusly::
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| 
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|     KEY PREFIX      NODE
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|     ==========      ====
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|     137*            D
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|     138*            E
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|     13[0-69-f]*     C
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|     1[0-24-f]*      B
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|     e6*             G
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|     e[0-57-f]*      F
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|     [02-df]*        A
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| 
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| So, for instance, keys with the following example index keys will be found in
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| the appropriate nodes::
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| 
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|     INDEX KEY       PREFIX  NODE
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|     =============== ======= ====
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|     13694892892489  13      C
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|     13795289025897  137     D
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|     13889dde88793   138     E
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|     138bbb89003093  138     E
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|     1394879524789   12      C
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|     1458952489      1       B
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|     9431809de993ba  -       A
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|     b4542910809cd   -       A
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|     e5284310def98   e       F
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|     e68428974237    e6      G
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|     e7fffcbd443     e       F
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|     f3842239082     -       A
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| 
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| To save memory, if a node can hold all the leaves in its portion of keyspace,
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| then the node will have all those leaves in it and will not have any metadata
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| pointers - even if some of those leaves would like to be in the same slot.
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| 
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| A node can contain a heterogeneous mix of leaves and metadata pointers.
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| Metadata pointers must be in the slots that match their subdivisions of key
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| space.  The leaves can be in any slot not occupied by a metadata pointer.  It
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| is guaranteed that none of the leaves in a node will match a slot occupied by a
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| metadata pointer.  If the metadata pointer is there, any leaf whose key matches
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| the metadata key prefix must be in the subtree that the metadata pointer points
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| to.
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| 
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| In the above example list of index keys, node A will contain::
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| 
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|     SLOT    CONTENT         INDEX KEY (PREFIX)
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|     ====    =============== ==================
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|     1       PTR TO NODE B   1*
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|     any     LEAF            9431809de993ba
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|     any     LEAF            b4542910809cd
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|     e       PTR TO NODE F   e*
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|     any     LEAF            f3842239082
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| 
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| and node B::
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| 
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|     3	PTR TO NODE C	13*
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|     any	LEAF		1458952489
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| 
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| 
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| Shortcuts
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| ---------
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| 
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| Shortcuts are metadata records that jump over a piece of keyspace.  A shortcut
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| is a replacement for a series of single-occupancy nodes ascending through the
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| levels.  Shortcuts exist to save memory and to speed up traversal.
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| 
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| It is possible for the root of the tree to be a shortcut - say, for example,
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| the tree contains at least 17 nodes all with key prefix ``1111``.  The
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| insertion algorithm will insert a shortcut to skip over the ``1111`` keyspace
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| in a single bound and get to the fourth level where these actually become
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| different.
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| 
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| 
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| Splitting And Collapsing Nodes
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| ------------------------------
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| 
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| Each node has a maximum capacity of 16 leaves and metadata pointers.  If the
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| insertion algorithm finds that it is trying to insert a 17th object into a
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| node, that node will be split such that at least two leaves that have a common
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| key segment at that level end up in a separate node rooted on that slot for
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| that common key segment.
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| 
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| If the leaves in a full node and the leaf that is being inserted are
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| sufficiently similar, then a shortcut will be inserted into the tree.
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| 
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| When the number of objects in the subtree rooted at a node falls to 16 or
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| fewer, then the subtree will be collapsed down to a single node - and this will
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| ripple towards the root if possible.
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| 
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| 
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| Non-Recursive Iteration
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| -----------------------
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| 
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| Each node and shortcut contains a back pointer to its parent and the number of
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| slot in that parent that points to it.  None-recursive iteration uses these to
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| proceed rootwards through the tree, going to the parent node, slot N + 1 to
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| make sure progress is made without the need for a stack.
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| 
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| The backpointers, however, make simultaneous alteration and iteration tricky.
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| 
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| 
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| Simultaneous Alteration And Iteration
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| -------------------------------------
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| 
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| There are a number of cases to consider:
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| 
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| 1. Simple insert/replace.  This involves simply replacing a NULL or old
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|    matching leaf pointer with the pointer to the new leaf after a barrier.
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|    The metadata blocks don't change otherwise.  An old leaf won't be freed
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|    until after the RCU grace period.
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| 
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| 2. Simple delete.  This involves just clearing an old matching leaf.  The
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|    metadata blocks don't change otherwise.  The old leaf won't be freed until
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|    after the RCU grace period.
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| 
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| 3. Insertion replacing part of a subtree that we haven't yet entered.  This
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|    may involve replacement of part of that subtree - but that won't affect
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|    the iteration as we won't have reached the pointer to it yet and the
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|    ancestry blocks are not replaced (the layout of those does not change).
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| 
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| 4. Insertion replacing nodes that we're actively processing.  This isn't a
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|    problem as we've passed the anchoring pointer and won't switch onto the
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|    new layout until we follow the back pointers - at which point we've
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|    already examined the leaves in the replaced node (we iterate over all the
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|    leaves in a node before following any of its metadata pointers).
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| 
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|    We might, however, re-see some leaves that have been split out into a new
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|    branch that's in a slot further along than we were at.
 | |
| 
 | |
| 5. Insertion replacing nodes that we're processing a dependent branch of.
 | |
|    This won't affect us until we follow the back pointers.  Similar to (4).
 | |
| 
 | |
| 6. Deletion collapsing a branch under us.  This doesn't affect us because the
 | |
|    back pointers will get us back to the parent of the new node before we
 | |
|    could see the new node.  The entire collapsed subtree is thrown away
 | |
|    unchanged - and will still be rooted on the same slot, so we shouldn't
 | |
|    process it a second time as we'll go back to slot + 1.
 | |
| 
 | |
| .. note::
 | |
| 
 | |
|    Under some circumstances, we need to simultaneously change the parent
 | |
|    pointer and the parent slot pointer on a node (say, for example, we
 | |
|    inserted another node before it and moved it up a level).  We cannot do
 | |
|    this without locking against a read - so we have to replace that node too.
 | |
| 
 | |
|    However, when we're changing a shortcut into a node this isn't a problem
 | |
|    as shortcuts only have one slot and so the parent slot number isn't used
 | |
|    when traversing backwards over one.  This means that it's okay to change
 | |
|    the slot number first - provided suitable barriers are used to make sure
 | |
|    the parent slot number is read after the back pointer.
 | |
| 
 | |
| Obsolete blocks and leaves are freed up after an RCU grace period has passed,
 | |
| so as long as anyone doing walking or iteration holds the RCU read lock, the
 | |
| old superstructure should not go away on them.
 |