210 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			210 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* SPDX-License-Identifier: GPL-2.0-only */
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| /*
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|  *  Copyright (c) 1999-2002 Vojtech Pavlik
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|  */
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| #ifndef _GAMEPORT_H
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| #define _GAMEPORT_H
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| 
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| #include <linux/types.h>
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| #include <linux/list.h>
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| #include <linux/mutex.h>
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| #include <linux/device.h>
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| #include <linux/timer.h>
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| #include <linux/slab.h>
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| #include <uapi/linux/gameport.h>
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| 
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| struct gameport {
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| 
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| 	void *port_data;	/* Private pointer for gameport drivers */
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| 	char name[32];
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| 	char phys[32];
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| 
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| 	int io;
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| 	int speed;
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| 	int fuzz;
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| 
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| 	void (*trigger)(struct gameport *);
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| 	unsigned char (*read)(struct gameport *);
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| 	int (*cooked_read)(struct gameport *, int *, int *);
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| 	int (*calibrate)(struct gameport *, int *, int *);
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| 	int (*open)(struct gameport *, int);
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| 	void (*close)(struct gameport *);
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| 
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| 	struct timer_list poll_timer;
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| 	unsigned int poll_interval;	/* in msecs */
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| 	spinlock_t timer_lock;
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| 	unsigned int poll_cnt;
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| 	void (*poll_handler)(struct gameport *);
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| 
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| 	struct gameport *parent, *child;
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| 
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| 	struct gameport_driver *drv;
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| 	struct mutex drv_mutex;		/* protects serio->drv so attributes can pin driver */
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| 
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| 	struct device dev;
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| 
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| 	struct list_head node;
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| };
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| #define to_gameport_port(d)	container_of(d, struct gameport, dev)
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| 
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| struct gameport_driver {
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| 	const char *description;
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| 
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| 	int (*connect)(struct gameport *, struct gameport_driver *drv);
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| 	int (*reconnect)(struct gameport *);
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| 	void (*disconnect)(struct gameport *);
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| 
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| 	struct device_driver driver;
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| 
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| 	bool ignore;
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| };
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| #define to_gameport_driver(d)	container_of_const(d, struct gameport_driver, driver)
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| 
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| int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode);
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| void gameport_close(struct gameport *gameport);
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| 
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| #if IS_REACHABLE(CONFIG_GAMEPORT)
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| 
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| void __gameport_register_port(struct gameport *gameport, struct module *owner);
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| /* use a define to avoid include chaining to get THIS_MODULE */
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| #define gameport_register_port(gameport) \
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| 	__gameport_register_port(gameport, THIS_MODULE)
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| 
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| void gameport_unregister_port(struct gameport *gameport);
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| 
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| __printf(2, 3)
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| void gameport_set_phys(struct gameport *gameport, const char *fmt, ...);
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| 
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| #else
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| 
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| static inline void gameport_register_port(struct gameport *gameport)
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| {
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| 	return;
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| }
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| 
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| static inline void gameport_unregister_port(struct gameport *gameport)
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| {
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| 	return;
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| }
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| 
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| static inline __printf(2, 3)
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| void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
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| {
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| 	return;
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| }
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| 
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| #endif
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| 
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| static inline struct gameport *gameport_allocate_port(void)
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| {
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| 	struct gameport *gameport = kzalloc(sizeof(struct gameport), GFP_KERNEL);
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| 
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| 	return gameport;
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| }
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| 
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| static inline void gameport_free_port(struct gameport *gameport)
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| {
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| 	kfree(gameport);
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| }
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| 
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| static inline void gameport_set_name(struct gameport *gameport, const char *name)
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| {
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| 	strscpy(gameport->name, name, sizeof(gameport->name));
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| }
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| 
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| /*
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|  * Use the following functions to manipulate gameport's per-port
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|  * driver-specific data.
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|  */
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| static inline void *gameport_get_drvdata(struct gameport *gameport)
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| {
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| 	return dev_get_drvdata(&gameport->dev);
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| }
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| 
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| static inline void gameport_set_drvdata(struct gameport *gameport, void *data)
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| {
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| 	dev_set_drvdata(&gameport->dev, data);
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| }
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| 
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| /*
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|  * Use the following functions to pin gameport's driver in process context
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|  */
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| static inline int gameport_pin_driver(struct gameport *gameport)
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| {
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| 	return mutex_lock_interruptible(&gameport->drv_mutex);
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| }
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| 
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| static inline void gameport_unpin_driver(struct gameport *gameport)
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| {
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| 	mutex_unlock(&gameport->drv_mutex);
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| }
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| 
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| int __must_check __gameport_register_driver(struct gameport_driver *drv,
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| 				struct module *owner, const char *mod_name);
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| 
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| /* use a define to avoid include chaining to get THIS_MODULE & friends */
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| #define gameport_register_driver(drv) \
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| 	__gameport_register_driver(drv, THIS_MODULE, KBUILD_MODNAME)
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| 
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| void gameport_unregister_driver(struct gameport_driver *drv);
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| 
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| /**
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|  * module_gameport_driver() - Helper macro for registering a gameport driver
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|  * @__gameport_driver: gameport_driver struct
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|  *
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|  * Helper macro for gameport drivers which do not do anything special in
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|  * module init/exit. This eliminates a lot of boilerplate. Each module may
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|  * only use this macro once, and calling it replaces module_init() and
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|  * module_exit().
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|  */
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| #define module_gameport_driver(__gameport_driver) \
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| 	module_driver(__gameport_driver, gameport_register_driver, \
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| 		       gameport_unregister_driver)
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| 
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| 
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| static inline void gameport_trigger(struct gameport *gameport)
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| {
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| 	gameport->trigger(gameport);
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| }
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| 
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| static inline unsigned char gameport_read(struct gameport *gameport)
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| {
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| 	return gameport->read(gameport);
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| }
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| 
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| static inline int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons)
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| {
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| 	if (gameport->cooked_read)
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| 		return gameport->cooked_read(gameport, axes, buttons);
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| 	else
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| 		return -1;
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| }
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| 
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| static inline int gameport_calibrate(struct gameport *gameport, int *axes, int *max)
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| {
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| 	if (gameport->calibrate)
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| 		return gameport->calibrate(gameport, axes, max);
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| 	else
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| 		return -1;
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| }
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| 
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| static inline int gameport_time(struct gameport *gameport, int time)
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| {
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| 	return (time * gameport->speed) / 1000;
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| }
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| 
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| static inline void gameport_set_poll_handler(struct gameport *gameport, void (*handler)(struct gameport *))
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| {
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| 	gameport->poll_handler = handler;
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| }
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| 
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| static inline void gameport_set_poll_interval(struct gameport *gameport, unsigned int msecs)
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| {
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| 	gameport->poll_interval = msecs;
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| }
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| 
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| void gameport_start_polling(struct gameport *gameport);
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| void gameport_stop_polling(struct gameport *gameport);
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| 
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| #endif
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