824 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
			
		
		
	
	
			824 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
| .. SPDX-License-Identifier: GPL-2.0
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| 
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| V4L2 Controls
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| =============
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| 
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| Introduction
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| ------------
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| 
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| The V4L2 control API seems simple enough, but quickly becomes very hard to
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| implement correctly in drivers. But much of the code needed to handle controls
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| is actually not driver specific and can be moved to the V4L core framework.
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| 
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| After all, the only part that a driver developer is interested in is:
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| 
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| 1) How do I add a control?
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| 2) How do I set the control's value? (i.e. s_ctrl)
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| 
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| And occasionally:
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| 
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| 3) How do I get the control's value? (i.e. g_volatile_ctrl)
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| 4) How do I validate the user's proposed control value? (i.e. try_ctrl)
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| 
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| All the rest is something that can be done centrally.
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| 
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| The control framework was created in order to implement all the rules of the
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| V4L2 specification with respect to controls in a central place. And to make
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| life as easy as possible for the driver developer.
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| 
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| Note that the control framework relies on the presence of a struct
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| :c:type:`v4l2_device` for V4L2 drivers and struct v4l2_subdev for
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| sub-device drivers.
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| 
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| 
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| Objects in the framework
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| ------------------------
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| 
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| There are two main objects:
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| 
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| The :c:type:`v4l2_ctrl` object describes the control properties and keeps
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| track of the control's value (both the current value and the proposed new
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| value).
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| 
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| :c:type:`v4l2_ctrl_handler` is the object that keeps track of controls. It
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| maintains a list of v4l2_ctrl objects that it owns and another list of
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| references to controls, possibly to controls owned by other handlers.
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| 
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| 
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| Basic usage for V4L2 and sub-device drivers
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| -------------------------------------------
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| 
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| 1) Prepare the driver:
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| 
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| .. code-block:: c
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| 
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| 	#include <media/v4l2-ctrls.h>
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| 
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| 1.1) Add the handler to your driver's top-level struct:
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| 
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| For V4L2 drivers:
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| 
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| .. code-block:: c
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| 
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| 	struct foo_dev {
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| 		...
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| 		struct v4l2_device v4l2_dev;
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| 		...
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| 		struct v4l2_ctrl_handler ctrl_handler;
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| 		...
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| 	};
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| 
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| For sub-device drivers:
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| 
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| .. code-block:: c
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| 
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| 	struct foo_dev {
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| 		...
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| 		struct v4l2_subdev sd;
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| 		...
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| 		struct v4l2_ctrl_handler ctrl_handler;
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| 		...
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| 	};
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| 
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| 1.2) Initialize the handler:
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| 
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| .. code-block:: c
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| 
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| 	v4l2_ctrl_handler_init(&foo->ctrl_handler, nr_of_controls);
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| 
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| The second argument is a hint telling the function how many controls this
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| handler is expected to handle. It will allocate a hashtable based on this
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| information. It is a hint only.
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| 
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| 1.3) Hook the control handler into the driver:
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| 
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| For V4L2 drivers:
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| 
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| .. code-block:: c
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| 
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| 	foo->v4l2_dev.ctrl_handler = &foo->ctrl_handler;
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| 
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| For sub-device drivers:
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| 
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| .. code-block:: c
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| 
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| 	foo->sd.ctrl_handler = &foo->ctrl_handler;
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| 
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| 1.4) Clean up the handler at the end:
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| 
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| .. code-block:: c
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| 
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| 	v4l2_ctrl_handler_free(&foo->ctrl_handler);
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| 
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| 
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| 2) Add controls:
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| 
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| You add non-menu controls by calling :c:func:`v4l2_ctrl_new_std`:
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| 
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| .. code-block:: c
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| 
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| 	struct v4l2_ctrl *v4l2_ctrl_new_std(struct v4l2_ctrl_handler *hdl,
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| 			const struct v4l2_ctrl_ops *ops,
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| 			u32 id, s32 min, s32 max, u32 step, s32 def);
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| 
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| Menu and integer menu controls are added by calling
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| :c:func:`v4l2_ctrl_new_std_menu`:
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| 
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| .. code-block:: c
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| 
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| 	struct v4l2_ctrl *v4l2_ctrl_new_std_menu(struct v4l2_ctrl_handler *hdl,
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| 			const struct v4l2_ctrl_ops *ops,
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| 			u32 id, s32 max, s32 skip_mask, s32 def);
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| 
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| Menu controls with a driver specific menu are added by calling
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| :c:func:`v4l2_ctrl_new_std_menu_items`:
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| 
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| .. code-block:: c
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| 
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|        struct v4l2_ctrl *v4l2_ctrl_new_std_menu_items(
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|                        struct v4l2_ctrl_handler *hdl,
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|                        const struct v4l2_ctrl_ops *ops, u32 id, s32 max,
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|                        s32 skip_mask, s32 def, const char * const *qmenu);
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| 
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| Standard compound controls can be added by calling
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| :c:func:`v4l2_ctrl_new_std_compound`:
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| 
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| .. code-block:: c
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| 
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|        struct v4l2_ctrl *v4l2_ctrl_new_std_compound(struct v4l2_ctrl_handler *hdl,
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|                        const struct v4l2_ctrl_ops *ops, u32 id,
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|                        const union v4l2_ctrl_ptr p_def);
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| 
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| Integer menu controls with a driver specific menu can be added by calling
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| :c:func:`v4l2_ctrl_new_int_menu`:
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| 
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| .. code-block:: c
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| 
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| 	struct v4l2_ctrl *v4l2_ctrl_new_int_menu(struct v4l2_ctrl_handler *hdl,
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| 			const struct v4l2_ctrl_ops *ops,
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| 			u32 id, s32 max, s32 def, const s64 *qmenu_int);
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| 
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| These functions are typically called right after the
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| :c:func:`v4l2_ctrl_handler_init`:
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| 
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| .. code-block:: c
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| 
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| 	static const s64 exp_bias_qmenu[] = {
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| 	       -2, -1, 0, 1, 2
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| 	};
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| 	static const char * const test_pattern[] = {
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| 		"Disabled",
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| 		"Vertical Bars",
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| 		"Solid Black",
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| 		"Solid White",
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| 	};
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| 
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| 	v4l2_ctrl_handler_init(&foo->ctrl_handler, nr_of_controls);
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| 	v4l2_ctrl_new_std(&foo->ctrl_handler, &foo_ctrl_ops,
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| 			V4L2_CID_BRIGHTNESS, 0, 255, 1, 128);
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| 	v4l2_ctrl_new_std(&foo->ctrl_handler, &foo_ctrl_ops,
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| 			V4L2_CID_CONTRAST, 0, 255, 1, 128);
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| 	v4l2_ctrl_new_std_menu(&foo->ctrl_handler, &foo_ctrl_ops,
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| 			V4L2_CID_POWER_LINE_FREQUENCY,
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| 			V4L2_CID_POWER_LINE_FREQUENCY_60HZ, 0,
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| 			V4L2_CID_POWER_LINE_FREQUENCY_DISABLED);
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| 	v4l2_ctrl_new_int_menu(&foo->ctrl_handler, &foo_ctrl_ops,
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| 			V4L2_CID_EXPOSURE_BIAS,
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| 			ARRAY_SIZE(exp_bias_qmenu) - 1,
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| 			ARRAY_SIZE(exp_bias_qmenu) / 2 - 1,
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| 			exp_bias_qmenu);
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| 	v4l2_ctrl_new_std_menu_items(&foo->ctrl_handler, &foo_ctrl_ops,
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| 			V4L2_CID_TEST_PATTERN, ARRAY_SIZE(test_pattern) - 1, 0,
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| 			0, test_pattern);
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| 	...
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| 	if (foo->ctrl_handler.error) {
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| 		int err = foo->ctrl_handler.error;
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| 
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| 		v4l2_ctrl_handler_free(&foo->ctrl_handler);
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| 		return err;
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| 	}
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| 
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| The :c:func:`v4l2_ctrl_new_std` function returns the v4l2_ctrl pointer to
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| the new control, but if you do not need to access the pointer outside the
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| control ops, then there is no need to store it.
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| 
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| The :c:func:`v4l2_ctrl_new_std` function will fill in most fields based on
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| the control ID except for the min, max, step and default values. These are
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| passed in the last four arguments. These values are driver specific while
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| control attributes like type, name, flags are all global. The control's
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| current value will be set to the default value.
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| 
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| The :c:func:`v4l2_ctrl_new_std_menu` function is very similar but it is
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| used for menu controls. There is no min argument since that is always 0 for
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| menu controls, and instead of a step there is a skip_mask argument: if bit
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| X is 1, then menu item X is skipped.
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| 
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| The :c:func:`v4l2_ctrl_new_int_menu` function creates a new standard
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| integer menu control with driver-specific items in the menu. It differs
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| from v4l2_ctrl_new_std_menu in that it doesn't have the mask argument and
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| takes as the last argument an array of signed 64-bit integers that form an
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| exact menu item list.
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| 
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| The :c:func:`v4l2_ctrl_new_std_menu_items` function is very similar to
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| v4l2_ctrl_new_std_menu but takes an extra parameter qmenu, which is the
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| driver specific menu for an otherwise standard menu control. A good example
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| for this control is the test pattern control for capture/display/sensors
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| devices that have the capability to generate test patterns. These test
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| patterns are hardware specific, so the contents of the menu will vary from
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| device to device.
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| 
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| Note that if something fails, the function will return NULL or an error and
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| set ctrl_handler->error to the error code. If ctrl_handler->error was already
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| set, then it will just return and do nothing. This is also true for
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| v4l2_ctrl_handler_init if it cannot allocate the internal data structure.
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| 
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| This makes it easy to init the handler and just add all controls and only check
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| the error code at the end. Saves a lot of repetitive error checking.
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| 
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| It is recommended to add controls in ascending control ID order: it will be
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| a bit faster that way.
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| 
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| 3) Optionally force initial control setup:
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| 
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| .. code-block:: c
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| 
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| 	v4l2_ctrl_handler_setup(&foo->ctrl_handler);
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| 
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| This will call s_ctrl for all controls unconditionally. Effectively this
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| initializes the hardware to the default control values. It is recommended
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| that you do this as this ensures that both the internal data structures and
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| the hardware are in sync.
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| 
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| 4) Finally: implement the :c:type:`v4l2_ctrl_ops`
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| 
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| .. code-block:: c
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| 
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| 	static const struct v4l2_ctrl_ops foo_ctrl_ops = {
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| 		.s_ctrl = foo_s_ctrl,
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| 	};
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| 
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| Usually all you need is s_ctrl:
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| 
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| .. code-block:: c
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| 
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| 	static int foo_s_ctrl(struct v4l2_ctrl *ctrl)
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| 	{
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| 		struct foo *state = container_of(ctrl->handler, struct foo, ctrl_handler);
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| 
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| 		switch (ctrl->id) {
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| 		case V4L2_CID_BRIGHTNESS:
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| 			write_reg(0x123, ctrl->val);
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| 			break;
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| 		case V4L2_CID_CONTRAST:
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| 			write_reg(0x456, ctrl->val);
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| 			break;
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| 		}
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| 		return 0;
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| 	}
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| 
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| The control ops are called with the v4l2_ctrl pointer as argument.
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| The new control value has already been validated, so all you need to do is
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| to actually update the hardware registers.
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| 
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| You're done! And this is sufficient for most of the drivers we have. No need
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| to do any validation of control values, or implement QUERYCTRL, QUERY_EXT_CTRL
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| and QUERYMENU. And G/S_CTRL as well as G/TRY/S_EXT_CTRLS are automatically supported.
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| 
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| 
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| .. note::
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| 
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|    The remainder sections deal with more advanced controls topics and scenarios.
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|    In practice the basic usage as described above is sufficient for most drivers.
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| 
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| 
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| Inheriting Sub-device Controls
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| ------------------------------
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| 
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| When a sub-device is registered with a V4L2 driver by calling
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| v4l2_device_register_subdev() and the ctrl_handler fields of both v4l2_subdev
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| and v4l2_device are set, then the controls of the subdev will become
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| automatically available in the V4L2 driver as well. If the subdev driver
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| contains controls that already exist in the V4L2 driver, then those will be
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| skipped (so a V4L2 driver can always override a subdev control).
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| 
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| What happens here is that v4l2_device_register_subdev() calls
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| v4l2_ctrl_add_handler() adding the controls of the subdev to the controls
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| of v4l2_device.
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| 
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| 
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| Accessing Control Values
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| ------------------------
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| 
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| The following union is used inside the control framework to access control
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| values:
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| 
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| .. code-block:: c
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| 
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| 	union v4l2_ctrl_ptr {
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| 		s32 *p_s32;
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| 		s64 *p_s64;
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| 		char *p_char;
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| 		void *p;
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| 	};
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| 
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| The v4l2_ctrl struct contains these fields that can be used to access both
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| current and new values:
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| 
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| .. code-block:: c
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| 
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| 	s32 val;
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| 	struct {
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| 		s32 val;
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| 	} cur;
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| 
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| 
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| 	union v4l2_ctrl_ptr p_new;
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| 	union v4l2_ctrl_ptr p_cur;
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| 
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| If the control has a simple s32 type, then:
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| 
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| .. code-block:: c
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| 
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| 	&ctrl->val == ctrl->p_new.p_s32
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| 	&ctrl->cur.val == ctrl->p_cur.p_s32
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| 
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| For all other types use ctrl->p_cur.p<something>. Basically the val
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| and cur.val fields can be considered an alias since these are used so often.
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| 
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| Within the control ops you can freely use these. The val and cur.val speak for
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| themselves. The p_char pointers point to character buffers of length
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| ctrl->maximum + 1, and are always 0-terminated.
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| 
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| Unless the control is marked volatile the p_cur field points to the
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| current cached control value. When you create a new control this value is made
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| identical to the default value. After calling v4l2_ctrl_handler_setup() this
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| value is passed to the hardware. It is generally a good idea to call this
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| function.
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| 
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| Whenever a new value is set that new value is automatically cached. This means
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| that most drivers do not need to implement the g_volatile_ctrl() op. The
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| exception is for controls that return a volatile register such as a signal
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| strength read-out that changes continuously. In that case you will need to
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| implement g_volatile_ctrl like this:
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| 
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| .. code-block:: c
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| 
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| 	static int foo_g_volatile_ctrl(struct v4l2_ctrl *ctrl)
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| 	{
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| 		switch (ctrl->id) {
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| 		case V4L2_CID_BRIGHTNESS:
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| 			ctrl->val = read_reg(0x123);
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| 			break;
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| 		}
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| 	}
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| 
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| Note that you use the 'new value' union as well in g_volatile_ctrl. In general
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| controls that need to implement g_volatile_ctrl are read-only controls. If they
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| are not, a V4L2_EVENT_CTRL_CH_VALUE will not be generated when the control
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| changes.
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| 
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| To mark a control as volatile you have to set V4L2_CTRL_FLAG_VOLATILE:
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| 
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| .. code-block:: c
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| 
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| 	ctrl = v4l2_ctrl_new_std(&sd->ctrl_handler, ...);
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| 	if (ctrl)
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| 		ctrl->flags |= V4L2_CTRL_FLAG_VOLATILE;
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| 
 | |
| For try/s_ctrl the new values (i.e. as passed by the user) are filled in and
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| you can modify them in try_ctrl or set them in s_ctrl. The 'cur' union
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| contains the current value, which you can use (but not change!) as well.
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| 
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| If s_ctrl returns 0 (OK), then the control framework will copy the new final
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| values to the 'cur' union.
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| 
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| While in g_volatile/s/try_ctrl you can access the value of all controls owned
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| by the same handler since the handler's lock is held. If you need to access
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| the value of controls owned by other handlers, then you have to be very careful
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| not to introduce deadlocks.
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| 
 | |
| Outside of the control ops you have to go through to helper functions to get
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| or set a single control value safely in your driver:
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| 
 | |
| .. code-block:: c
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| 
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| 	s32 v4l2_ctrl_g_ctrl(struct v4l2_ctrl *ctrl);
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| 	int v4l2_ctrl_s_ctrl(struct v4l2_ctrl *ctrl, s32 val);
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| 
 | |
| These functions go through the control framework just as VIDIOC_G/S_CTRL ioctls
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| do. Don't use these inside the control ops g_volatile/s/try_ctrl, though, that
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| will result in a deadlock since these helpers lock the handler as well.
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| 
 | |
| You can also take the handler lock yourself:
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| 
 | |
| .. code-block:: c
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| 
 | |
| 	mutex_lock(&state->ctrl_handler.lock);
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| 	pr_info("String value is '%s'\n", ctrl1->p_cur.p_char);
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| 	pr_info("Integer value is '%s'\n", ctrl2->cur.val);
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| 	mutex_unlock(&state->ctrl_handler.lock);
 | |
| 
 | |
| 
 | |
| Menu Controls
 | |
| -------------
 | |
| 
 | |
| The v4l2_ctrl struct contains this union:
 | |
| 
 | |
| .. code-block:: c
 | |
| 
 | |
| 	union {
 | |
| 		u32 step;
 | |
| 		u32 menu_skip_mask;
 | |
| 	};
 | |
| 
 | |
| For menu controls menu_skip_mask is used. What it does is that it allows you
 | |
| to easily exclude certain menu items. This is used in the VIDIOC_QUERYMENU
 | |
| implementation where you can return -EINVAL if a certain menu item is not
 | |
| present. Note that VIDIOC_QUERYCTRL always returns a step value of 1 for
 | |
| menu controls.
 | |
| 
 | |
| A good example is the MPEG Audio Layer II Bitrate menu control where the
 | |
| menu is a list of standardized possible bitrates. But in practice hardware
 | |
| implementations will only support a subset of those. By setting the skip
 | |
| mask you can tell the framework which menu items should be skipped. Setting
 | |
| it to 0 means that all menu items are supported.
 | |
| 
 | |
| You set this mask either through the v4l2_ctrl_config struct for a custom
 | |
| control, or by calling v4l2_ctrl_new_std_menu().
 | |
| 
 | |
| 
 | |
| Custom Controls
 | |
| ---------------
 | |
| 
 | |
| Driver specific controls can be created using v4l2_ctrl_new_custom():
 | |
| 
 | |
| .. code-block:: c
 | |
| 
 | |
| 	static const struct v4l2_ctrl_config ctrl_filter = {
 | |
| 		.ops = &ctrl_custom_ops,
 | |
| 		.id = V4L2_CID_MPEG_CX2341X_VIDEO_SPATIAL_FILTER,
 | |
| 		.name = "Spatial Filter",
 | |
| 		.type = V4L2_CTRL_TYPE_INTEGER,
 | |
| 		.flags = V4L2_CTRL_FLAG_SLIDER,
 | |
| 		.max = 15,
 | |
| 		.step = 1,
 | |
| 	};
 | |
| 
 | |
| 	ctrl = v4l2_ctrl_new_custom(&foo->ctrl_handler, &ctrl_filter, NULL);
 | |
| 
 | |
| The last argument is the priv pointer which can be set to driver-specific
 | |
| private data.
 | |
| 
 | |
| The v4l2_ctrl_config struct also has a field to set the is_private flag.
 | |
| 
 | |
| If the name field is not set, then the framework will assume this is a standard
 | |
| control and will fill in the name, type and flags fields accordingly.
 | |
| 
 | |
| 
 | |
| Active and Grabbed Controls
 | |
| ---------------------------
 | |
| 
 | |
| If you get more complex relationships between controls, then you may have to
 | |
| activate and deactivate controls. For example, if the Chroma AGC control is
 | |
| on, then the Chroma Gain control is inactive. That is, you may set it, but
 | |
| the value will not be used by the hardware as long as the automatic gain
 | |
| control is on. Typically user interfaces can disable such input fields.
 | |
| 
 | |
| You can set the 'active' status using v4l2_ctrl_activate(). By default all
 | |
| controls are active. Note that the framework does not check for this flag.
 | |
| It is meant purely for GUIs. The function is typically called from within
 | |
| s_ctrl.
 | |
| 
 | |
| The other flag is the 'grabbed' flag. A grabbed control means that you cannot
 | |
| change it because it is in use by some resource. Typical examples are MPEG
 | |
| bitrate controls that cannot be changed while capturing is in progress.
 | |
| 
 | |
| If a control is set to 'grabbed' using v4l2_ctrl_grab(), then the framework
 | |
| will return -EBUSY if an attempt is made to set this control. The
 | |
| v4l2_ctrl_grab() function is typically called from the driver when it
 | |
| starts or stops streaming.
 | |
| 
 | |
| 
 | |
| Control Clusters
 | |
| ----------------
 | |
| 
 | |
| By default all controls are independent from the others. But in more
 | |
| complex scenarios you can get dependencies from one control to another.
 | |
| In that case you need to 'cluster' them:
 | |
| 
 | |
| .. code-block:: c
 | |
| 
 | |
| 	struct foo {
 | |
| 		struct v4l2_ctrl_handler ctrl_handler;
 | |
| 	#define AUDIO_CL_VOLUME (0)
 | |
| 	#define AUDIO_CL_MUTE   (1)
 | |
| 		struct v4l2_ctrl *audio_cluster[2];
 | |
| 		...
 | |
| 	};
 | |
| 
 | |
| 	state->audio_cluster[AUDIO_CL_VOLUME] =
 | |
| 		v4l2_ctrl_new_std(&state->ctrl_handler, ...);
 | |
| 	state->audio_cluster[AUDIO_CL_MUTE] =
 | |
| 		v4l2_ctrl_new_std(&state->ctrl_handler, ...);
 | |
| 	v4l2_ctrl_cluster(ARRAY_SIZE(state->audio_cluster), state->audio_cluster);
 | |
| 
 | |
| From now on whenever one or more of the controls belonging to the same
 | |
| cluster is set (or 'gotten', or 'tried'), only the control ops of the first
 | |
| control ('volume' in this example) is called. You effectively create a new
 | |
| composite control. Similar to how a 'struct' works in C.
 | |
| 
 | |
| So when s_ctrl is called with V4L2_CID_AUDIO_VOLUME as argument, you should set
 | |
| all two controls belonging to the audio_cluster:
 | |
| 
 | |
| .. code-block:: c
 | |
| 
 | |
| 	static int foo_s_ctrl(struct v4l2_ctrl *ctrl)
 | |
| 	{
 | |
| 		struct foo *state = container_of(ctrl->handler, struct foo, ctrl_handler);
 | |
| 
 | |
| 		switch (ctrl->id) {
 | |
| 		case V4L2_CID_AUDIO_VOLUME: {
 | |
| 			struct v4l2_ctrl *mute = ctrl->cluster[AUDIO_CL_MUTE];
 | |
| 
 | |
| 			write_reg(0x123, mute->val ? 0 : ctrl->val);
 | |
| 			break;
 | |
| 		}
 | |
| 		case V4L2_CID_CONTRAST:
 | |
| 			write_reg(0x456, ctrl->val);
 | |
| 			break;
 | |
| 		}
 | |
| 		return 0;
 | |
| 	}
 | |
| 
 | |
| In the example above the following are equivalent for the VOLUME case:
 | |
| 
 | |
| .. code-block:: c
 | |
| 
 | |
| 	ctrl == ctrl->cluster[AUDIO_CL_VOLUME] == state->audio_cluster[AUDIO_CL_VOLUME]
 | |
| 	ctrl->cluster[AUDIO_CL_MUTE] == state->audio_cluster[AUDIO_CL_MUTE]
 | |
| 
 | |
| In practice using cluster arrays like this becomes very tiresome. So instead
 | |
| the following equivalent method is used:
 | |
| 
 | |
| .. code-block:: c
 | |
| 
 | |
| 	struct {
 | |
| 		/* audio cluster */
 | |
| 		struct v4l2_ctrl *volume;
 | |
| 		struct v4l2_ctrl *mute;
 | |
| 	};
 | |
| 
 | |
| The anonymous struct is used to clearly 'cluster' these two control pointers,
 | |
| but it serves no other purpose. The effect is the same as creating an
 | |
| array with two control pointers. So you can just do:
 | |
| 
 | |
| .. code-block:: c
 | |
| 
 | |
| 	state->volume = v4l2_ctrl_new_std(&state->ctrl_handler, ...);
 | |
| 	state->mute = v4l2_ctrl_new_std(&state->ctrl_handler, ...);
 | |
| 	v4l2_ctrl_cluster(2, &state->volume);
 | |
| 
 | |
| And in foo_s_ctrl you can use these pointers directly: state->mute->val.
 | |
| 
 | |
| Note that controls in a cluster may be NULL. For example, if for some
 | |
| reason mute was never added (because the hardware doesn't support that
 | |
| particular feature), then mute will be NULL. So in that case we have a
 | |
| cluster of 2 controls, of which only 1 is actually instantiated. The
 | |
| only restriction is that the first control of the cluster must always be
 | |
| present, since that is the 'master' control of the cluster. The master
 | |
| control is the one that identifies the cluster and that provides the
 | |
| pointer to the v4l2_ctrl_ops struct that is used for that cluster.
 | |
| 
 | |
| Obviously, all controls in the cluster array must be initialized to either
 | |
| a valid control or to NULL.
 | |
| 
 | |
| In rare cases you might want to know which controls of a cluster actually
 | |
| were set explicitly by the user. For this you can check the 'is_new' flag of
 | |
| each control. For example, in the case of a volume/mute cluster the 'is_new'
 | |
| flag of the mute control would be set if the user called VIDIOC_S_CTRL for
 | |
| mute only. If the user would call VIDIOC_S_EXT_CTRLS for both mute and volume
 | |
| controls, then the 'is_new' flag would be 1 for both controls.
 | |
| 
 | |
| The 'is_new' flag is always 1 when called from v4l2_ctrl_handler_setup().
 | |
| 
 | |
| 
 | |
| Handling autogain/gain-type Controls with Auto Clusters
 | |
| -------------------------------------------------------
 | |
| 
 | |
| A common type of control cluster is one that handles 'auto-foo/foo'-type
 | |
| controls. Typical examples are autogain/gain, autoexposure/exposure,
 | |
| autowhitebalance/red balance/blue balance. In all cases you have one control
 | |
| that determines whether another control is handled automatically by the hardware,
 | |
| or whether it is under manual control from the user.
 | |
| 
 | |
| If the cluster is in automatic mode, then the manual controls should be
 | |
| marked inactive and volatile. When the volatile controls are read the
 | |
| g_volatile_ctrl operation should return the value that the hardware's automatic
 | |
| mode set up automatically.
 | |
| 
 | |
| If the cluster is put in manual mode, then the manual controls should become
 | |
| active again and the volatile flag is cleared (so g_volatile_ctrl is no longer
 | |
| called while in manual mode). In addition just before switching to manual mode
 | |
| the current values as determined by the auto mode are copied as the new manual
 | |
| values.
 | |
| 
 | |
| Finally the V4L2_CTRL_FLAG_UPDATE should be set for the auto control since
 | |
| changing that control affects the control flags of the manual controls.
 | |
| 
 | |
| In order to simplify this a special variation of v4l2_ctrl_cluster was
 | |
| introduced:
 | |
| 
 | |
| .. code-block:: c
 | |
| 
 | |
| 	void v4l2_ctrl_auto_cluster(unsigned ncontrols, struct v4l2_ctrl **controls,
 | |
| 				    u8 manual_val, bool set_volatile);
 | |
| 
 | |
| The first two arguments are identical to v4l2_ctrl_cluster. The third argument
 | |
| tells the framework which value switches the cluster into manual mode. The
 | |
| last argument will optionally set V4L2_CTRL_FLAG_VOLATILE for the non-auto controls.
 | |
| If it is false, then the manual controls are never volatile. You would typically
 | |
| use that if the hardware does not give you the option to read back to values as
 | |
| determined by the auto mode (e.g. if autogain is on, the hardware doesn't allow
 | |
| you to obtain the current gain value).
 | |
| 
 | |
| The first control of the cluster is assumed to be the 'auto' control.
 | |
| 
 | |
| Using this function will ensure that you don't need to handle all the complex
 | |
| flag and volatile handling.
 | |
| 
 | |
| 
 | |
| VIDIOC_LOG_STATUS Support
 | |
| -------------------------
 | |
| 
 | |
| This ioctl allow you to dump the current status of a driver to the kernel log.
 | |
| The v4l2_ctrl_handler_log_status(ctrl_handler, prefix) can be used to dump the
 | |
| value of the controls owned by the given handler to the log. You can supply a
 | |
| prefix as well. If the prefix didn't end with a space, then ': ' will be added
 | |
| for you.
 | |
| 
 | |
| 
 | |
| Different Handlers for Different Video Nodes
 | |
| --------------------------------------------
 | |
| 
 | |
| Usually the V4L2 driver has just one control handler that is global for
 | |
| all video nodes. But you can also specify different control handlers for
 | |
| different video nodes. You can do that by manually setting the ctrl_handler
 | |
| field of struct video_device.
 | |
| 
 | |
| That is no problem if there are no subdevs involved but if there are, then
 | |
| you need to block the automatic merging of subdev controls to the global
 | |
| control handler. You do that by simply setting the ctrl_handler field in
 | |
| struct v4l2_device to NULL. Now v4l2_device_register_subdev() will no longer
 | |
| merge subdev controls.
 | |
| 
 | |
| After each subdev was added, you will then have to call v4l2_ctrl_add_handler
 | |
| manually to add the subdev's control handler (sd->ctrl_handler) to the desired
 | |
| control handler. This control handler may be specific to the video_device or
 | |
| for a subset of video_device's. For example: the radio device nodes only have
 | |
| audio controls, while the video and vbi device nodes share the same control
 | |
| handler for the audio and video controls.
 | |
| 
 | |
| If you want to have one handler (e.g. for a radio device node) have a subset
 | |
| of another handler (e.g. for a video device node), then you should first add
 | |
| the controls to the first handler, add the other controls to the second
 | |
| handler and finally add the first handler to the second. For example:
 | |
| 
 | |
| .. code-block:: c
 | |
| 
 | |
| 	v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_VOLUME, ...);
 | |
| 	v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_MUTE, ...);
 | |
| 	v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_BRIGHTNESS, ...);
 | |
| 	v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_CONTRAST, ...);
 | |
| 	v4l2_ctrl_add_handler(&video_ctrl_handler, &radio_ctrl_handler, NULL);
 | |
| 
 | |
| The last argument to v4l2_ctrl_add_handler() is a filter function that allows
 | |
| you to filter which controls will be added. Set it to NULL if you want to add
 | |
| all controls.
 | |
| 
 | |
| Or you can add specific controls to a handler:
 | |
| 
 | |
| .. code-block:: c
 | |
| 
 | |
| 	volume = v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_AUDIO_VOLUME, ...);
 | |
| 	v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_BRIGHTNESS, ...);
 | |
| 	v4l2_ctrl_new_std(&video_ctrl_handler, &ops, V4L2_CID_CONTRAST, ...);
 | |
| 
 | |
| What you should not do is make two identical controls for two handlers.
 | |
| For example:
 | |
| 
 | |
| .. code-block:: c
 | |
| 
 | |
| 	v4l2_ctrl_new_std(&radio_ctrl_handler, &radio_ops, V4L2_CID_AUDIO_MUTE, ...);
 | |
| 	v4l2_ctrl_new_std(&video_ctrl_handler, &video_ops, V4L2_CID_AUDIO_MUTE, ...);
 | |
| 
 | |
| This would be bad since muting the radio would not change the video mute
 | |
| control. The rule is to have one control for each hardware 'knob' that you
 | |
| can twiddle.
 | |
| 
 | |
| 
 | |
| Finding Controls
 | |
| ----------------
 | |
| 
 | |
| Normally you have created the controls yourself and you can store the struct
 | |
| v4l2_ctrl pointer into your own struct.
 | |
| 
 | |
| But sometimes you need to find a control from another handler that you do
 | |
| not own. For example, if you have to find a volume control from a subdev.
 | |
| 
 | |
| You can do that by calling v4l2_ctrl_find:
 | |
| 
 | |
| .. code-block:: c
 | |
| 
 | |
| 	struct v4l2_ctrl *volume;
 | |
| 
 | |
| 	volume = v4l2_ctrl_find(sd->ctrl_handler, V4L2_CID_AUDIO_VOLUME);
 | |
| 
 | |
| Since v4l2_ctrl_find will lock the handler you have to be careful where you
 | |
| use it. For example, this is not a good idea:
 | |
| 
 | |
| .. code-block:: c
 | |
| 
 | |
| 	struct v4l2_ctrl_handler ctrl_handler;
 | |
| 
 | |
| 	v4l2_ctrl_new_std(&ctrl_handler, &video_ops, V4L2_CID_BRIGHTNESS, ...);
 | |
| 	v4l2_ctrl_new_std(&ctrl_handler, &video_ops, V4L2_CID_CONTRAST, ...);
 | |
| 
 | |
| ...and in video_ops.s_ctrl:
 | |
| 
 | |
| .. code-block:: c
 | |
| 
 | |
| 	case V4L2_CID_BRIGHTNESS:
 | |
| 		contrast = v4l2_find_ctrl(&ctrl_handler, V4L2_CID_CONTRAST);
 | |
| 		...
 | |
| 
 | |
| When s_ctrl is called by the framework the ctrl_handler.lock is already taken, so
 | |
| attempting to find another control from the same handler will deadlock.
 | |
| 
 | |
| It is recommended not to use this function from inside the control ops.
 | |
| 
 | |
| 
 | |
| Preventing Controls inheritance
 | |
| -------------------------------
 | |
| 
 | |
| When one control handler is added to another using v4l2_ctrl_add_handler, then
 | |
| by default all controls from one are merged to the other. But a subdev might
 | |
| have low-level controls that make sense for some advanced embedded system, but
 | |
| not when it is used in consumer-level hardware. In that case you want to keep
 | |
| those low-level controls local to the subdev. You can do this by simply
 | |
| setting the 'is_private' flag of the control to 1:
 | |
| 
 | |
| .. code-block:: c
 | |
| 
 | |
| 	static const struct v4l2_ctrl_config ctrl_private = {
 | |
| 		.ops = &ctrl_custom_ops,
 | |
| 		.id = V4L2_CID_...,
 | |
| 		.name = "Some Private Control",
 | |
| 		.type = V4L2_CTRL_TYPE_INTEGER,
 | |
| 		.max = 15,
 | |
| 		.step = 1,
 | |
| 		.is_private = 1,
 | |
| 	};
 | |
| 
 | |
| 	ctrl = v4l2_ctrl_new_custom(&foo->ctrl_handler, &ctrl_private, NULL);
 | |
| 
 | |
| These controls will now be skipped when v4l2_ctrl_add_handler is called.
 | |
| 
 | |
| 
 | |
| V4L2_CTRL_TYPE_CTRL_CLASS Controls
 | |
| ----------------------------------
 | |
| 
 | |
| Controls of this type can be used by GUIs to get the name of the control class.
 | |
| A fully featured GUI can make a dialog with multiple tabs with each tab
 | |
| containing the controls belonging to a particular control class. The name of
 | |
| each tab can be found by querying a special control with ID <control class | 1>.
 | |
| 
 | |
| Drivers do not have to care about this. The framework will automatically add
 | |
| a control of this type whenever the first control belonging to a new control
 | |
| class is added.
 | |
| 
 | |
| 
 | |
| Adding Notify Callbacks
 | |
| -----------------------
 | |
| 
 | |
| Sometimes the platform or bridge driver needs to be notified when a control
 | |
| from a sub-device driver changes. You can set a notify callback by calling
 | |
| this function:
 | |
| 
 | |
| .. code-block:: c
 | |
| 
 | |
| 	void v4l2_ctrl_notify(struct v4l2_ctrl *ctrl,
 | |
| 		void (*notify)(struct v4l2_ctrl *ctrl, void *priv), void *priv);
 | |
| 
 | |
| Whenever the give control changes value the notify callback will be called
 | |
| with a pointer to the control and the priv pointer that was passed with
 | |
| v4l2_ctrl_notify. Note that the control's handler lock is held when the
 | |
| notify function is called.
 | |
| 
 | |
| There can be only one notify function per control handler. Any attempt
 | |
| to set another notify function will cause a WARN_ON.
 | |
| 
 | |
| v4l2_ctrl functions and data structures
 | |
| ---------------------------------------
 | |
| 
 | |
| .. kernel-doc:: include/media/v4l2-ctrls.h
 |