601 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			601 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 *  linux/drivers/video/kyro/STG4000OverlayDevice.c
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 *
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 *  Copyright (C) 2000 Imagination Technologies Ltd
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 *  Copyright (C) 2002 STMicroelectronics
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 *
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 * This file is subject to the terms and conditions of the GNU General Public
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 * License.  See the file COPYING in the main directory of this archive
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 * for more details.
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 */
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#include <linux/kernel.h>
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#include <linux/errno.h>
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#include <linux/types.h>
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#include "STG4000Reg.h"
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#include "STG4000Interface.h"
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/* HW Defines */
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#define STG4000_NO_SCALING    0x800
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#define STG4000_NO_DECIMATION 0xFFFFFFFF
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/* Primary surface */
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#define STG4000_PRIM_NUM_PIX   5
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#define STG4000_PRIM_ALIGN     4
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#define STG4000_PRIM_ADDR_BITS 20
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#define STG4000_PRIM_MIN_WIDTH  640
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#define STG4000_PRIM_MAX_WIDTH  1600
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#define STG4000_PRIM_MIN_HEIGHT 480
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#define STG4000_PRIM_MAX_HEIGHT 1200
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/* Overlay surface */
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#define STG4000_OVRL_NUM_PIX   4
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#define STG4000_OVRL_ALIGN     2
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#define STG4000_OVRL_ADDR_BITS 20
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#define STG4000_OVRL_NUM_MODES 5
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#define STG4000_OVRL_MIN_WIDTH  0
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#define STG4000_OVRL_MAX_WIDTH  720
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#define STG4000_OVRL_MIN_HEIGHT 0
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#define STG4000_OVRL_MAX_HEIGHT 576
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/* Decimation and Scaling */
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static u32 adwDecim8[33] = {
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	    0xffffffff, 0xfffeffff, 0xffdffbff, 0xfefefeff, 0xfdf7efbf,
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	    0xfbdf7bdf, 0xf7bbddef, 0xeeeeeeef, 0xeeddbb77, 0xedb76db7,
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	    0xdb6db6db, 0xdb5b5b5b, 0xdab5ad6b, 0xd5ab55ab, 0xd555aaab,
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	    0xaaaaaaab, 0xaaaa5555, 0xaa952a55, 0xa94a5295, 0xa5252525,
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	    0xa4924925, 0x92491249, 0x91224489, 0x91111111, 0x90884211,
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	    0x88410821, 0x88102041, 0x81010101, 0x80800801, 0x80010001,
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	    0x80000001, 0x00000001, 0x00000000
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};
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typedef struct _OVRL_SRC_DEST {
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	/*clipped on-screen pixel position of overlay */
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	u32 ulDstX1;
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	u32 ulDstY1;
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	u32 ulDstX2;
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	u32 ulDstY2;
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	/*clipped pixel pos of source data within buffer thses need to be 128 bit word aligned */
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	u32 ulSrcX1;
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	u32 ulSrcY1;
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	u32 ulSrcX2;
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	u32 ulSrcY2;
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	/* on-screen pixel position of overlay */
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	s32 lDstX1;
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	s32 lDstY1;
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	s32 lDstX2;
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	s32 lDstY2;
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} OVRL_SRC_DEST;
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static u32 ovlWidth, ovlHeight, ovlStride;
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static int ovlLinear;
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void ResetOverlayRegisters(volatile STG4000REG __iomem *pSTGReg)
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{
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	u32 tmp;
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	/* Set Overlay address to default */
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	tmp = STG_READ_REG(DACOverlayAddr);
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	CLEAR_BITS_FRM_TO(0, 20);
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	CLEAR_BIT(31);
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	STG_WRITE_REG(DACOverlayAddr, tmp);
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	/* Set Overlay U address */
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	tmp = STG_READ_REG(DACOverlayUAddr);
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	CLEAR_BITS_FRM_TO(0, 20);
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	STG_WRITE_REG(DACOverlayUAddr, tmp);
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	/* Set Overlay V address */
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	tmp = STG_READ_REG(DACOverlayVAddr);
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	CLEAR_BITS_FRM_TO(0, 20);
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	STG_WRITE_REG(DACOverlayVAddr, tmp);
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	/* Set Overlay Size */
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	tmp = STG_READ_REG(DACOverlaySize);
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	CLEAR_BITS_FRM_TO(0, 10);
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	CLEAR_BITS_FRM_TO(12, 31);
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	STG_WRITE_REG(DACOverlaySize, tmp);
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	/* Set Overlay Vt Decimation */
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	tmp = STG4000_NO_DECIMATION;
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	STG_WRITE_REG(DACOverlayVtDec, tmp);
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	/* Set Overlay format to default value */
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	tmp = STG_READ_REG(DACPixelFormat);
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	CLEAR_BITS_FRM_TO(4, 7);
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	CLEAR_BITS_FRM_TO(16, 22);
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	STG_WRITE_REG(DACPixelFormat, tmp);
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	/* Set Vertical scaling to default */
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	tmp = STG_READ_REG(DACVerticalScal);
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	CLEAR_BITS_FRM_TO(0, 11);
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	CLEAR_BITS_FRM_TO(16, 22);
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	tmp |= STG4000_NO_SCALING;	/* Set to no scaling */
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	STG_WRITE_REG(DACVerticalScal, tmp);
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	/* Set Horizontal Scaling to default */
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	tmp = STG_READ_REG(DACHorizontalScal);
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	CLEAR_BITS_FRM_TO(0, 11);
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	CLEAR_BITS_FRM_TO(16, 17);
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	tmp |= STG4000_NO_SCALING;	/* Set to no scaling */
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	STG_WRITE_REG(DACHorizontalScal, tmp);
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	/* Set Blend mode to Alpha Blend */
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	/* ????? SG 08/11/2001 Surely this isn't the alpha blend mode,
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	   hopefully its overwrite
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	 */
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	tmp = STG_READ_REG(DACBlendCtrl);
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	CLEAR_BITS_FRM_TO(0, 30);
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	tmp = (GRAPHICS_MODE << 28);
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	STG_WRITE_REG(DACBlendCtrl, tmp);
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}
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int CreateOverlaySurface(volatile STG4000REG __iomem *pSTGReg,
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			 u32 inWidth,
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			 u32 inHeight,
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			 int bLinear,
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			 u32 ulOverlayOffset,
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			 u32 * retStride, u32 * retUVStride)
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{
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	u32 tmp;
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	u32 ulStride;
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	if (inWidth > STG4000_OVRL_MAX_WIDTH ||
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	    inHeight > STG4000_OVRL_MAX_HEIGHT) {
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		return -EINVAL;
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	}
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	/* Stride in 16 byte words - 16Bpp */
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	if (bLinear) {
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		/* Format is 16bits so num 16 byte words is width/8 */
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		if ((inWidth & 0x7) == 0) {	/* inWidth % 8 */
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			ulStride = (inWidth / 8);
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		} else {
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			/* Round up to next 16byte boundary */
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			ulStride = ((inWidth + 8) / 8);
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		}
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	} else {
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		/* Y component is 8bits so num 16 byte words is width/16 */
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		if ((inWidth & 0xf) == 0) {	/* inWidth % 16 */
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			ulStride = (inWidth / 16);
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		} else {
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			/* Round up to next 16byte boundary */
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			ulStride = ((inWidth + 16) / 16);
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		}
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	}
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	/* Set Overlay address and Format mode */
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	tmp = STG_READ_REG(DACOverlayAddr);
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	CLEAR_BITS_FRM_TO(0, 20);
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	if (bLinear) {
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		CLEAR_BIT(31);	/* Overlay format to Linear */
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	} else {
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		tmp |= SET_BIT(31);	/* Overlay format to Planer */
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	}
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	/* Only bits 24:4 of the Overlay address */
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	tmp |= (ulOverlayOffset >> 4);
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	STG_WRITE_REG(DACOverlayAddr, tmp);
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	if (!bLinear) {
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		u32 uvSize =
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		    (inWidth & 0x1) ? (inWidth + 1 / 2) : (inWidth / 2);
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		u32 uvStride;
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		u32 ulOffset;
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		/* Y component is 8bits so num 32 byte words is width/32 */
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		if ((uvSize & 0xf) == 0) {	/* inWidth % 16 */
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			uvStride = (uvSize / 16);
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		} else {
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			/* Round up to next 32byte boundary */
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			uvStride = ((uvSize + 16) / 16);
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		}
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		ulOffset = ulOverlayOffset + (inHeight * (ulStride * 16));
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		/* Align U,V data to 32byte boundary */
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		if ((ulOffset & 0x1f) != 0)
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			ulOffset = (ulOffset + 32L) & 0xffffffE0L;
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		tmp = STG_READ_REG(DACOverlayUAddr);
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		CLEAR_BITS_FRM_TO(0, 20);
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		tmp |= (ulOffset >> 4);
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		STG_WRITE_REG(DACOverlayUAddr, tmp);
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		ulOffset += (inHeight / 2) * (uvStride * 16);
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		/* Align U,V data to 32byte boundary */
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		if ((ulOffset & 0x1f) != 0)
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			ulOffset = (ulOffset + 32L) & 0xffffffE0L;
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		tmp = STG_READ_REG(DACOverlayVAddr);
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		CLEAR_BITS_FRM_TO(0, 20);
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		tmp |= (ulOffset >> 4);
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		STG_WRITE_REG(DACOverlayVAddr, tmp);
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		*retUVStride = uvStride * 16;
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	}
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	/* Set Overlay YUV pixel format
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	 * Make sure that LUT not used - ??????
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	 */
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	tmp = STG_READ_REG(DACPixelFormat);
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	/* Only support Planer or UYVY linear formats */
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	CLEAR_BITS_FRM_TO(4, 9);
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	STG_WRITE_REG(DACPixelFormat, tmp);
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	ovlWidth = inWidth;
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	ovlHeight = inHeight;
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	ovlStride = ulStride;
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	ovlLinear = bLinear;
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	*retStride = ulStride << 4;	/* In bytes */
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	return 0;
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}
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int SetOverlayBlendMode(volatile STG4000REG __iomem *pSTGReg,
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			OVRL_BLEND_MODE mode,
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			u32 ulAlpha, u32 ulColorKey)
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{
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	u32 tmp;
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	tmp = STG_READ_REG(DACBlendCtrl);
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	CLEAR_BITS_FRM_TO(28, 30);
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	tmp |= (mode << 28);
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	switch (mode) {
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	case COLOR_KEY:
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		CLEAR_BITS_FRM_TO(0, 23);
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		tmp |= (ulColorKey & 0x00FFFFFF);
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		break;
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	case GLOBAL_ALPHA:
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		CLEAR_BITS_FRM_TO(24, 27);
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		tmp |= ((ulAlpha & 0xF) << 24);
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		break;
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	case CK_PIXEL_ALPHA:
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		CLEAR_BITS_FRM_TO(0, 23);
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		tmp |= (ulColorKey & 0x00FFFFFF);
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		break;
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	case CK_GLOBAL_ALPHA:
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		CLEAR_BITS_FRM_TO(0, 23);
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		tmp |= (ulColorKey & 0x00FFFFFF);
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		CLEAR_BITS_FRM_TO(24, 27);
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		tmp |= ((ulAlpha & 0xF) << 24);
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		break;
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	case GRAPHICS_MODE:
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	case PER_PIXEL_ALPHA:
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		break;
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	default:
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		return -EINVAL;
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	}
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	STG_WRITE_REG(DACBlendCtrl, tmp);
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	return 0;
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}
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void EnableOverlayPlane(volatile STG4000REG __iomem *pSTGReg)
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{
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	u32 tmp;
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	/* Enable Overlay */
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	tmp = STG_READ_REG(DACPixelFormat);
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	tmp |= SET_BIT(7);
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	STG_WRITE_REG(DACPixelFormat, tmp);
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	/* Set video stream control */
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	tmp = STG_READ_REG(DACStreamCtrl);
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	tmp |= SET_BIT(1);	/* video stream */
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	STG_WRITE_REG(DACStreamCtrl, tmp);
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}
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static u32 Overlap(u32 ulBits, u32 ulPattern)
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{
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	u32 ulCount = 0;
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	while (ulBits) {
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		if (!(ulPattern & 1))
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			ulCount++;
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		ulBits--;
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		ulPattern = ulPattern >> 1;
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	}
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	return ulCount;
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}
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int SetOverlayViewPort(volatile STG4000REG __iomem *pSTGReg,
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		       u32 left, u32 top,
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		       u32 right, u32 bottom)
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{
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	OVRL_SRC_DEST srcDest;
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	u32 ulSrcTop, ulSrcBottom;
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	u32 ulSrc, ulDest;
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	u32 ulFxScale, ulFxOffset;
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	u32 ulHeight, ulWidth;
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	u32 ulPattern;
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	u32 ulDecimate, ulDecimated;
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	u32 ulApplied;
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	u32 ulDacXScale, ulDacYScale;
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	u32 ulScale;
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	u32 ulLeft, ulRight;
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	u32 ulSrcLeft, ulSrcRight;
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	u32 ulScaleLeft;
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	u32 ulhDecim;
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	u32 ulsVal;
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	u32 ulVertDecFactor;
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	int bResult;
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	u32 ulClipOff = 0;
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	u32 ulBits = 0;
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	u32 ulsAdd = 0;
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	u32 tmp, ulStride;
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	u32 ulExcessPixels, ulClip, ulExtraLines;
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	srcDest.ulSrcX1 = 0;
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	srcDest.ulSrcY1 = 0;
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	srcDest.ulSrcX2 = ovlWidth - 1;
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	srcDest.ulSrcY2 = ovlHeight - 1;
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	srcDest.ulDstX1 = left;
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	srcDest.ulDstY1 = top;
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	srcDest.ulDstX2 = right;
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	srcDest.ulDstY2 = bottom;
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	srcDest.lDstX1 = srcDest.ulDstX1;
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	srcDest.lDstY1 = srcDest.ulDstY1;
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	srcDest.lDstX2 = srcDest.ulDstX2;
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	srcDest.lDstY2 = srcDest.ulDstY2;
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    /************* Vertical decimation/scaling ******************/
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	/* Get Src Top and Bottom */
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	ulSrcTop = srcDest.ulSrcY1;
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	ulSrcBottom = srcDest.ulSrcY2;
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	ulSrc = ulSrcBottom - ulSrcTop;
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	ulDest = srcDest.lDstY2 - srcDest.lDstY1;	/* on-screen overlay */
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	if (ulSrc <= 1)
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		return -EINVAL;
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	/* First work out the position we are to display as offset from the
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	 * source of the buffer
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	 */
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	ulFxScale = (ulDest << 11) / ulSrc;	/* fixed point scale factor */
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	ulFxOffset = (srcDest.lDstY2 - srcDest.ulDstY2) << 11;
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	ulSrcBottom = ulSrcBottom - (ulFxOffset / ulFxScale);
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	ulSrc = ulSrcBottom - ulSrcTop;
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	ulHeight = ulSrc;
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	ulDest = srcDest.ulDstY2 - (srcDest.ulDstY1 - 1);
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	ulPattern = adwDecim8[ulBits];
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	/* At this point ulSrc represents the input decimator */
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	if (ulSrc > ulDest) {
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		ulDecimate = ulSrc - ulDest;
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		ulBits = 0;
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		ulApplied = ulSrc / 32;
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		while (((ulBits * ulApplied) +
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			Overlap((ulSrc % 32),
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				adwDecim8[ulBits])) < ulDecimate)
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			ulBits++;
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		ulPattern = adwDecim8[ulBits];
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		ulDecimated =
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		    (ulBits * ulApplied) + Overlap((ulSrc % 32),
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						   ulPattern);
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		ulSrc = ulSrc - ulDecimated;	/* the number number of lines that will go into the scaler */
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	}
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	if (ulBits && (ulBits != 32)) {
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		ulVertDecFactor = (63 - ulBits) / (32 - ulBits);	/* vertical decimation factor scaled up to nearest integer */
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	} else {
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		ulVertDecFactor = 1;
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	}
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	ulDacYScale = ((ulSrc - 1) * 2048) / (ulDest + 1);
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	tmp = STG_READ_REG(DACOverlayVtDec);	/* Decimation */
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	CLEAR_BITS_FRM_TO(0, 31);
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	tmp = ulPattern;
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	STG_WRITE_REG(DACOverlayVtDec, tmp);
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	/***************** Horizontal decimation/scaling ***************************/
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	/*
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	 * Now we handle the horizontal case, this is a simplified version of
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	 * the vertical case in that we decimate by factors of 2.  as we are
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	 * working in words we should always be able to decimate by these
 | 
						|
	 * factors.  as we always have to have a buffer which is aligned to a
 | 
						|
	 * whole number of 128 bit words, we must align the left side to the
 | 
						|
	 * lowest to the next lowest 128 bit boundary, and the right hand edge
 | 
						|
	 * to the next largets boundary, (in a similar way to how we didi it in
 | 
						|
	 * PMX1) as the left and right hand edges are aligned to these
 | 
						|
	 * boundaries normally this only becomes an issue when we are chopping
 | 
						|
	 * of one of the sides We shall work out vertical stuff first
 | 
						|
	 */
 | 
						|
	ulSrc = srcDest.ulSrcX2 - srcDest.ulSrcX1;
 | 
						|
	ulDest = srcDest.lDstX2 - srcDest.lDstX1;
 | 
						|
#ifdef _OLDCODE
 | 
						|
	ulLeft = srcDest.ulDstX1;
 | 
						|
	ulRight = srcDest.ulDstX2;
 | 
						|
#else
 | 
						|
	if (srcDest.ulDstX1 > 2) {
 | 
						|
		ulLeft = srcDest.ulDstX1 + 2;
 | 
						|
		ulRight = srcDest.ulDstX2 + 1;
 | 
						|
	} else {
 | 
						|
		ulLeft = srcDest.ulDstX1;
 | 
						|
		ulRight = srcDest.ulDstX2 + 1;
 | 
						|
	}
 | 
						|
#endif
 | 
						|
	/* first work out the position we are to display as offset from the source of the buffer */
 | 
						|
	bResult = 1;
 | 
						|
 | 
						|
	do {
 | 
						|
		if (ulDest == 0)
 | 
						|
			return -EINVAL;
 | 
						|
 | 
						|
		/* source pixels per dest pixel <<11 */
 | 
						|
		ulFxScale = ((ulSrc - 1) << 11) / (ulDest);
 | 
						|
 | 
						|
		/* then number of destination pixels out we are */
 | 
						|
		ulFxOffset = ulFxScale * ((srcDest.ulDstX1 - srcDest.lDstX1) + ulClipOff);
 | 
						|
		ulFxOffset >>= 11;
 | 
						|
 | 
						|
		/* this replaces the code which was making a decision as to use either ulFxOffset or ulSrcX1 */
 | 
						|
		ulSrcLeft = srcDest.ulSrcX1 + ulFxOffset;
 | 
						|
 | 
						|
		/* then number of destination pixels out we are */
 | 
						|
		ulFxOffset = ulFxScale * (srcDest.lDstX2 - srcDest.ulDstX2);
 | 
						|
		ulFxOffset >>= 11;
 | 
						|
 | 
						|
		ulSrcRight = srcDest.ulSrcX2 - ulFxOffset;
 | 
						|
 | 
						|
		/*
 | 
						|
		 * we must align these to our 128 bit boundaries. we shall
 | 
						|
		 * round down the pixel pos to the nearest 8 pixels.
 | 
						|
		 */
 | 
						|
		ulScaleLeft = ulSrcLeft;
 | 
						|
 | 
						|
		/* shift fxscale until it is in the range of the scaler */
 | 
						|
		ulhDecim = 0;
 | 
						|
		ulScale = (((ulSrcRight - ulSrcLeft) - 1) << (11 - ulhDecim)) / (ulRight - ulLeft + 2);
 | 
						|
 | 
						|
		while (ulScale > 0x800) {
 | 
						|
			ulhDecim++;
 | 
						|
			ulScale = (((ulSrcRight - ulSrcLeft) - 1) << (11 - ulhDecim)) / (ulRight - ulLeft + 2);
 | 
						|
		}
 | 
						|
 | 
						|
		/*
 | 
						|
		 * to try and get the best values We first try and use
 | 
						|
		 * src/dwdest for the scale factor, then we move onto src-1
 | 
						|
		 *
 | 
						|
		 * we want to check to see if we will need to clip data, if so
 | 
						|
		 * then we should clip our source so that we don't need to
 | 
						|
		 */
 | 
						|
		if (!ovlLinear) {
 | 
						|
			ulSrcLeft &= ~0x1f;
 | 
						|
 | 
						|
			/*
 | 
						|
			 * we must align the right hand edge to the next 32
 | 
						|
			 * pixel` boundary, must be on a 256 boundary so u, and
 | 
						|
			 * v are 128 bit aligned
 | 
						|
			 */
 | 
						|
			ulSrcRight = (ulSrcRight + 0x1f) & ~0x1f;
 | 
						|
		} else {
 | 
						|
			ulSrcLeft &= ~0x7;
 | 
						|
 | 
						|
			/*
 | 
						|
			 * we must align the right hand edge to the next
 | 
						|
			 * 8pixel` boundary
 | 
						|
			 */
 | 
						|
			ulSrcRight = (ulSrcRight + 0x7) & ~0x7;
 | 
						|
		}
 | 
						|
 | 
						|
		/* this is the input size line store needs to cope with */
 | 
						|
		ulWidth = ulSrcRight - ulSrcLeft;
 | 
						|
 | 
						|
		/*
 | 
						|
		 * use unclipped value to work out scale factror this is the
 | 
						|
		 * scale factor we want we shall now work out the horizonal
 | 
						|
		 * decimation and scaling
 | 
						|
		 */
 | 
						|
		ulsVal = ((ulWidth / 8) >> ulhDecim);
 | 
						|
 | 
						|
		if ((ulWidth != (ulsVal << ulhDecim) * 8))
 | 
						|
			ulsAdd = 1;
 | 
						|
 | 
						|
		/* input pixels to scaler; */
 | 
						|
		ulSrc = ulWidth >> ulhDecim;
 | 
						|
 | 
						|
		if (ulSrc <= 2)
 | 
						|
			return -EINVAL;
 | 
						|
 | 
						|
		ulExcessPixels = ((((ulScaleLeft - ulSrcLeft)) << (11 - ulhDecim)) / ulScale);
 | 
						|
 | 
						|
		ulClip = (ulSrc << 11) / ulScale;
 | 
						|
		ulClip -= (ulRight - ulLeft);
 | 
						|
		ulClip += ulExcessPixels;
 | 
						|
 | 
						|
		if (ulClip)
 | 
						|
			ulClip--;
 | 
						|
 | 
						|
		/* We may need to do more here if we really have a HW rev < 5 */
 | 
						|
	} while (!bResult);
 | 
						|
 | 
						|
	ulExtraLines = (1 << ulhDecim) * ulVertDecFactor;
 | 
						|
	ulExtraLines += 64;
 | 
						|
	ulHeight += ulExtraLines;
 | 
						|
 | 
						|
	ulDacXScale = ulScale;
 | 
						|
 | 
						|
 | 
						|
	tmp = STG_READ_REG(DACVerticalScal);
 | 
						|
	CLEAR_BITS_FRM_TO(0, 11);
 | 
						|
	CLEAR_BITS_FRM_TO(16, 22);	/* Vertical Scaling */
 | 
						|
 | 
						|
	/* Calculate new output line stride, this is always the number of 422
 | 
						|
	   words in the line buffer, so it doesn't matter if the
 | 
						|
	   mode is 420. Then set the vertical scale register.
 | 
						|
	 */
 | 
						|
	ulStride = (ulWidth >> (ulhDecim + 3)) + ulsAdd;
 | 
						|
	tmp |= ((ulStride << 16) | (ulDacYScale));	/* DAC_LS_CTRL = stride */
 | 
						|
	STG_WRITE_REG(DACVerticalScal, tmp);
 | 
						|
 | 
						|
	/* Now set up the overlay size using the modified width and height
 | 
						|
	   from decimate and scaling calculations
 | 
						|
	 */
 | 
						|
	tmp = STG_READ_REG(DACOverlaySize);
 | 
						|
	CLEAR_BITS_FRM_TO(0, 10);
 | 
						|
	CLEAR_BITS_FRM_TO(12, 31);
 | 
						|
 | 
						|
	if (ovlLinear) {
 | 
						|
		tmp |=
 | 
						|
		    (ovlStride | ((ulHeight + 1) << 12) |
 | 
						|
		     (((ulWidth / 8) - 1) << 23));
 | 
						|
	} else {
 | 
						|
		tmp |=
 | 
						|
		    (ovlStride | ((ulHeight + 1) << 12) |
 | 
						|
		     (((ulWidth / 32) - 1) << 23));
 | 
						|
	}
 | 
						|
 | 
						|
	STG_WRITE_REG(DACOverlaySize, tmp);
 | 
						|
 | 
						|
	/* Set Video Window Start */
 | 
						|
	tmp = ((ulLeft << 16)) | (srcDest.ulDstY1);
 | 
						|
	STG_WRITE_REG(DACVidWinStart, tmp);
 | 
						|
 | 
						|
	/* Set Video Window End */
 | 
						|
	tmp = ((ulRight) << 16) | (srcDest.ulDstY2);
 | 
						|
	STG_WRITE_REG(DACVidWinEnd, tmp);
 | 
						|
 | 
						|
	/* Finally set up the rest of the overlay regs in the order
 | 
						|
	   done in the IMG driver
 | 
						|
	 */
 | 
						|
	tmp = STG_READ_REG(DACPixelFormat);
 | 
						|
	tmp = ((ulExcessPixels << 16) | tmp) & 0x7fffffff;
 | 
						|
	STG_WRITE_REG(DACPixelFormat, tmp);
 | 
						|
 | 
						|
	tmp = STG_READ_REG(DACHorizontalScal);
 | 
						|
	CLEAR_BITS_FRM_TO(0, 11);
 | 
						|
	CLEAR_BITS_FRM_TO(16, 17);
 | 
						|
	tmp |= ((ulhDecim << 16) | (ulDacXScale));
 | 
						|
	STG_WRITE_REG(DACHorizontalScal, tmp);
 | 
						|
 | 
						|
	return 0;
 | 
						|
}
 |