30 lines
		
	
	
		
			922 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			30 lines
		
	
	
		
			922 B
		
	
	
	
		
			C
		
	
	
	
	
	
| /* SPDX-License-Identifier: GPL-2.0 */
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| #ifndef PERF_SHARDED_MUTEX_H
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| #define PERF_SHARDED_MUTEX_H
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| 
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| #include "mutex.h"
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| #include "hashmap.h"
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| 
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| /*
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|  * In a situation where a lock is needed per object, having a mutex can be
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|  * relatively memory expensive (40 bytes on x86-64). If the object can be
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|  * constantly hashed, a sharded mutex is an alternative global pool of mutexes
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|  * where the mutex is looked up from a hash value. This can lead to collisions
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|  * if the number of shards isn't large enough.
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|  */
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| struct sharded_mutex {
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| 	/* mutexes array is 1<<cap_bits in size. */
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| 	unsigned int cap_bits;
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| 	struct mutex mutexes[];
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| };
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| 
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| struct sharded_mutex *sharded_mutex__new(size_t num_shards);
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| void sharded_mutex__delete(struct sharded_mutex *sm);
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| 
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| static inline struct mutex *sharded_mutex__get_mutex(struct sharded_mutex *sm, size_t hash)
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| {
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| 	return &sm->mutexes[hash_bits(hash, sm->cap_bits)];
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| }
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| 
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| #endif  /* PERF_SHARDED_MUTEX_H */
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