333 lines
		
	
	
		
			6.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			333 lines
		
	
	
		
			6.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| // SPDX-License-Identifier: GPL-2.0
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| #include "block-range.h"
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| #include "annotate.h"
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| #include <assert.h>
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| #include <stdlib.h>
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| 
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| struct {
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| 	struct rb_root root;
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| 	u64 blocks;
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| } block_ranges;
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| 
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| static void block_range__debug(void)
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| {
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| #ifndef NDEBUG
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| 	struct rb_node *rb;
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| 	u64 old = 0; /* NULL isn't executable */
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| 
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| 	for (rb = rb_first(&block_ranges.root); rb; rb = rb_next(rb)) {
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| 		struct block_range *entry = rb_entry(rb, struct block_range, node);
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| 
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| 		assert(old < entry->start);
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| 		assert(entry->start <= entry->end); /* single instruction block; jump to a jump */
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| 
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| 		old = entry->end;
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| 	}
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| #endif
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| }
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| 
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| struct block_range *block_range__find(u64 addr)
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| {
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| 	struct rb_node **p = &block_ranges.root.rb_node;
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| 	struct rb_node *parent = NULL;
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| 	struct block_range *entry;
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| 
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| 	while (*p != NULL) {
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| 		parent = *p;
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| 		entry = rb_entry(parent, struct block_range, node);
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| 
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| 		if (addr < entry->start)
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| 			p = &parent->rb_left;
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| 		else if (addr > entry->end)
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| 			p = &parent->rb_right;
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| 		else
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| 			return entry;
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| 	}
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| 
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| 	return NULL;
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| }
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| 
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| static inline void rb_link_left_of_node(struct rb_node *left, struct rb_node *node)
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| {
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| 	struct rb_node **p = &node->rb_left;
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| 	while (*p) {
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| 		node = *p;
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| 		p = &node->rb_right;
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| 	}
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| 	rb_link_node(left, node, p);
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| }
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| 
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| static inline void rb_link_right_of_node(struct rb_node *right, struct rb_node *node)
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| {
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| 	struct rb_node **p = &node->rb_right;
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| 	while (*p) {
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| 		node = *p;
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| 		p = &node->rb_left;
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| 	}
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| 	rb_link_node(right, node, p);
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| }
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| 
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| /**
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|  * block_range__create
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|  * @start: branch target starting this basic block
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|  * @end:   branch ending this basic block
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|  *
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|  * Create all the required block ranges to precisely span the given range.
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|  */
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| struct block_range_iter block_range__create(u64 start, u64 end)
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| {
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| 	struct rb_node **p = &block_ranges.root.rb_node;
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| 	struct rb_node *n, *parent = NULL;
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| 	struct block_range *next, *entry = NULL;
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| 	struct block_range_iter iter = { NULL, NULL };
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| 
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| 	while (*p != NULL) {
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| 		parent = *p;
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| 		entry = rb_entry(parent, struct block_range, node);
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| 
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| 		if (start < entry->start)
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| 			p = &parent->rb_left;
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| 		else if (start > entry->end)
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| 			p = &parent->rb_right;
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| 		else
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| 			break;
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| 	}
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| 
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| 	/*
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| 	 * Didn't find anything.. there's a hole at @start, however @end might
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| 	 * be inside/behind the next range.
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| 	 */
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| 	if (!*p) {
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| 		if (!entry) /* tree empty */
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| 			goto do_whole;
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| 
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| 		/*
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| 		 * If the last node is before, advance one to find the next.
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| 		 */
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| 		n = parent;
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| 		if (entry->end < start) {
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| 			n = rb_next(n);
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| 			if (!n)
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| 				goto do_whole;
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| 		}
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| 		next = rb_entry(n, struct block_range, node);
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| 
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| 		if (next->start <= end) { /* add head: [start...][n->start...] */
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| 			struct block_range *head = malloc(sizeof(struct block_range));
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| 			if (!head)
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| 				return iter;
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| 
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| 			*head = (struct block_range){
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| 				.start		= start,
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| 				.end		= next->start - 1,
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| 				.is_target	= 1,
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| 				.is_branch	= 0,
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| 			};
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| 
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| 			rb_link_left_of_node(&head->node, &next->node);
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| 			rb_insert_color(&head->node, &block_ranges.root);
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| 			block_range__debug();
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| 
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| 			iter.start = head;
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| 			goto do_tail;
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| 		}
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| 
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| do_whole:
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| 		/*
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| 		 * The whole [start..end] range is non-overlapping.
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| 		 */
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| 		entry = malloc(sizeof(struct block_range));
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| 		if (!entry)
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| 			return iter;
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| 
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| 		*entry = (struct block_range){
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| 			.start		= start,
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| 			.end		= end,
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| 			.is_target	= 1,
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| 			.is_branch	= 1,
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| 		};
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| 
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| 		rb_link_node(&entry->node, parent, p);
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| 		rb_insert_color(&entry->node, &block_ranges.root);
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| 		block_range__debug();
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| 
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| 		iter.start = entry;
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| 		iter.end   = entry;
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| 		goto done;
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| 	}
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| 
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| 	/*
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| 	 * We found a range that overlapped with ours, split if needed.
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| 	 */
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| 	if (entry->start < start) { /* split: [e->start...][start...] */
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| 		struct block_range *head = malloc(sizeof(struct block_range));
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| 		if (!head)
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| 			return iter;
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| 
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| 		*head = (struct block_range){
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| 			.start		= entry->start,
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| 			.end		= start - 1,
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| 			.is_target	= entry->is_target,
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| 			.is_branch	= 0,
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| 
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| 			.coverage	= entry->coverage,
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| 			.entry		= entry->entry,
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| 		};
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| 
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| 		entry->start		= start;
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| 		entry->is_target	= 1;
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| 		entry->entry		= 0;
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| 
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| 		rb_link_left_of_node(&head->node, &entry->node);
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| 		rb_insert_color(&head->node, &block_ranges.root);
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| 		block_range__debug();
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| 
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| 	} else if (entry->start == start)
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| 		entry->is_target = 1;
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| 
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| 	iter.start = entry;
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| 
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| do_tail:
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| 	/*
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| 	 * At this point we've got: @iter.start = [@start...] but @end can still be
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| 	 * inside or beyond it.
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| 	 */
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| 	entry = iter.start;
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| 	for (;;) {
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| 		/*
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| 		 * If @end is inside @entry, split.
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| 		 */
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| 		if (end < entry->end) { /* split: [...end][...e->end] */
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| 			struct block_range *tail = malloc(sizeof(struct block_range));
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| 			if (!tail)
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| 				return iter;
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| 
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| 			*tail = (struct block_range){
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| 				.start		= end + 1,
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| 				.end		= entry->end,
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| 				.is_target	= 0,
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| 				.is_branch	= entry->is_branch,
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| 
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| 				.coverage	= entry->coverage,
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| 				.taken		= entry->taken,
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| 				.pred		= entry->pred,
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| 			};
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| 
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| 			entry->end		= end;
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| 			entry->is_branch	= 1;
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| 			entry->taken		= 0;
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| 			entry->pred		= 0;
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| 
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| 			rb_link_right_of_node(&tail->node, &entry->node);
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| 			rb_insert_color(&tail->node, &block_ranges.root);
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| 			block_range__debug();
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| 
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| 			iter.end = entry;
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| 			goto done;
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| 		}
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| 
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| 		/*
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| 		 * If @end matches @entry, done
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| 		 */
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| 		if (end == entry->end) {
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| 			entry->is_branch = 1;
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| 			iter.end = entry;
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| 			goto done;
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| 		}
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| 
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| 		next = block_range__next(entry);
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| 		if (!next)
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| 			goto add_tail;
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| 
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| 		/*
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| 		 * If @end is in beyond @entry but not inside @next, add tail.
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| 		 */
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| 		if (end < next->start) { /* add tail: [...e->end][...end] */
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| 			struct block_range *tail;
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| add_tail:
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| 			tail = malloc(sizeof(struct block_range));
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| 			if (!tail)
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| 				return iter;
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| 
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| 			*tail = (struct block_range){
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| 				.start		= entry->end + 1,
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| 				.end		= end,
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| 				.is_target	= 0,
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| 				.is_branch	= 1,
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| 			};
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| 
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| 			rb_link_right_of_node(&tail->node, &entry->node);
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| 			rb_insert_color(&tail->node, &block_ranges.root);
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| 			block_range__debug();
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| 
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| 			iter.end = tail;
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| 			goto done;
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| 		}
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| 
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| 		/*
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| 		 * If there is a hole between @entry and @next, fill it.
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| 		 */
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| 		if (entry->end + 1 != next->start) {
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| 			struct block_range *hole = malloc(sizeof(struct block_range));
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| 			if (!hole)
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| 				return iter;
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| 
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| 			*hole = (struct block_range){
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| 				.start		= entry->end + 1,
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| 				.end		= next->start - 1,
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| 				.is_target	= 0,
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| 				.is_branch	= 0,
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| 			};
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| 
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| 			rb_link_left_of_node(&hole->node, &next->node);
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| 			rb_insert_color(&hole->node, &block_ranges.root);
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| 			block_range__debug();
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| 		}
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| 
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| 		entry = next;
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| 	}
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| 
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| done:
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| 	assert(iter.start->start == start && iter.start->is_target);
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| 	assert(iter.end->end == end && iter.end->is_branch);
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| 
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| 	block_ranges.blocks++;
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| 
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| 	return iter;
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| }
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| 
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| 
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| /*
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|  * Compute coverage as:
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|  *
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|  *    br->coverage / br->sym->max_coverage
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|  *
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|  * This ensures each symbol has a 100% spot, to reflect that each symbol has a
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|  * most covered section.
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|  *
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|  * Returns [0-1] for coverage and -1 if we had no data what so ever or the
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|  * symbol does not exist.
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|  */
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| double block_range__coverage(struct block_range *br)
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| {
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| 	struct symbol *sym;
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| 	struct annotated_branch *branch;
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| 
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| 	if (!br) {
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| 		if (block_ranges.blocks)
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| 			return 0;
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| 
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| 		return -1;
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| 	}
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| 
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| 	sym = br->sym;
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| 	if (!sym)
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| 		return -1;
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| 
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| 	branch = symbol__annotation(sym)->branch;
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| 	if (!branch)
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| 		return -1;
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| 
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| 	return (double)br->coverage / branch->max_coverage;
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| }
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