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			13 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
			
		
		
	
	
			336 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
Buffer Sharing and Synchronization
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==================================
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The dma-buf subsystem provides the framework for sharing buffers for
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hardware (DMA) access across multiple device drivers and subsystems, and
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for synchronizing asynchronous hardware access.
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This is used, for example, by drm "prime" multi-GPU support, but is of
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course not limited to GPU use cases.
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The three main components of this are: (1) dma-buf, representing a
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sg_table and exposed to userspace as a file descriptor to allow passing
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between devices, (2) fence, which provides a mechanism to signal when
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one device has finished access, and (3) reservation, which manages the
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shared or exclusive fence(s) associated with the buffer.
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Shared DMA Buffers
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------------------
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This document serves as a guide to device-driver writers on what is the dma-buf
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buffer sharing API, how to use it for exporting and using shared buffers.
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Any device driver which wishes to be a part of DMA buffer sharing, can do so as
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either the 'exporter' of buffers, or the 'user' or 'importer' of buffers.
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Say a driver A wants to use buffers created by driver B, then we call B as the
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exporter, and A as buffer-user/importer.
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The exporter
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 - implements and manages operations in :c:type:`struct dma_buf_ops
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   <dma_buf_ops>` for the buffer,
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 - allows other users to share the buffer by using dma_buf sharing APIs,
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 - manages the details of buffer allocation, wrapped in a :c:type:`struct
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   dma_buf <dma_buf>`,
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 - decides about the actual backing storage where this allocation happens,
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 - and takes care of any migration of scatterlist - for all (shared) users of
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   this buffer.
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The buffer-user
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 - is one of (many) sharing users of the buffer.
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 - doesn't need to worry about how the buffer is allocated, or where.
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 - and needs a mechanism to get access to the scatterlist that makes up this
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   buffer in memory, mapped into its own address space, so it can access the
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   same area of memory. This interface is provided by :c:type:`struct
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   dma_buf_attachment <dma_buf_attachment>`.
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Any exporters or users of the dma-buf buffer sharing framework must have a
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'select DMA_SHARED_BUFFER' in their respective Kconfigs.
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Userspace Interface Notes
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~~~~~~~~~~~~~~~~~~~~~~~~~
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Mostly a DMA buffer file descriptor is simply an opaque object for userspace,
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and hence the generic interface exposed is very minimal. There's a few things to
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consider though:
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- Since kernel 3.12 the dma-buf FD supports the llseek system call, but only
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  with offset=0 and whence=SEEK_END|SEEK_SET. SEEK_SET is supported to allow
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  the usual size discover pattern size = SEEK_END(0); SEEK_SET(0). Every other
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  llseek operation will report -EINVAL.
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  If llseek on dma-buf FDs isn't support the kernel will report -ESPIPE for all
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  cases. Userspace can use this to detect support for discovering the dma-buf
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  size using llseek.
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- In order to avoid fd leaks on exec, the FD_CLOEXEC flag must be set
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  on the file descriptor.  This is not just a resource leak, but a
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  potential security hole.  It could give the newly exec'd application
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  access to buffers, via the leaked fd, to which it should otherwise
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  not be permitted access.
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  The problem with doing this via a separate fcntl() call, versus doing it
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  atomically when the fd is created, is that this is inherently racy in a
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  multi-threaded app[3].  The issue is made worse when it is library code
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  opening/creating the file descriptor, as the application may not even be
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  aware of the fd's.
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  To avoid this problem, userspace must have a way to request O_CLOEXEC
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  flag be set when the dma-buf fd is created.  So any API provided by
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  the exporting driver to create a dmabuf fd must provide a way to let
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  userspace control setting of O_CLOEXEC flag passed in to dma_buf_fd().
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- Memory mapping the contents of the DMA buffer is also supported. See the
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  discussion below on `CPU Access to DMA Buffer Objects`_ for the full details.
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- The DMA buffer FD is also pollable, see `Implicit Fence Poll Support`_ below for
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  details.
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Basic Operation and Device DMA Access
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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.. kernel-doc:: drivers/dma-buf/dma-buf.c
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   :doc: dma buf device access
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CPU Access to DMA Buffer Objects
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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.. kernel-doc:: drivers/dma-buf/dma-buf.c
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   :doc: cpu access
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Implicit Fence Poll Support
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~~~~~~~~~~~~~~~~~~~~~~~~~~~
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.. kernel-doc:: drivers/dma-buf/dma-buf.c
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   :doc: implicit fence polling
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Kernel Functions and Structures Reference
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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.. kernel-doc:: drivers/dma-buf/dma-buf.c
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   :export:
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.. kernel-doc:: include/linux/dma-buf.h
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   :internal:
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Reservation Objects
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-------------------
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.. kernel-doc:: drivers/dma-buf/dma-resv.c
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   :doc: Reservation Object Overview
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.. kernel-doc:: drivers/dma-buf/dma-resv.c
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   :export:
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.. kernel-doc:: include/linux/dma-resv.h
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   :internal:
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DMA Fences
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----------
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.. kernel-doc:: drivers/dma-buf/dma-fence.c
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   :doc: DMA fences overview
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DMA Fence Cross-Driver Contract
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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.. kernel-doc:: drivers/dma-buf/dma-fence.c
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   :doc: fence cross-driver contract
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DMA Fence Signalling Annotations
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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.. kernel-doc:: drivers/dma-buf/dma-fence.c
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   :doc: fence signalling annotation
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DMA Fences Functions Reference
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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.. kernel-doc:: drivers/dma-buf/dma-fence.c
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   :export:
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.. kernel-doc:: include/linux/dma-fence.h
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   :internal:
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Seqno Hardware Fences
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~~~~~~~~~~~~~~~~~~~~~
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.. kernel-doc:: include/linux/seqno-fence.h
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   :internal:
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DMA Fence Array
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~~~~~~~~~~~~~~~
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.. kernel-doc:: drivers/dma-buf/dma-fence-array.c
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   :export:
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.. kernel-doc:: include/linux/dma-fence-array.h
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   :internal:
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DMA Fence Chain
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~~~~~~~~~~~~~~~
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.. kernel-doc:: drivers/dma-buf/dma-fence-chain.c
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   :export:
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.. kernel-doc:: include/linux/dma-fence-chain.h
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   :internal:
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DMA Fence uABI/Sync File
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~~~~~~~~~~~~~~~~~~~~~~~~
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.. kernel-doc:: drivers/dma-buf/sync_file.c
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   :export:
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.. kernel-doc:: include/linux/sync_file.h
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   :internal:
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Indefinite DMA Fences
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~~~~~~~~~~~~~~~~~~~~~
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At various times struct dma_fence with an indefinite time until dma_fence_wait()
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finishes have been proposed. Examples include:
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* Future fences, used in HWC1 to signal when a buffer isn't used by the display
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  any longer, and created with the screen update that makes the buffer visible.
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  The time this fence completes is entirely under userspace's control.
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* Proxy fences, proposed to handle &drm_syncobj for which the fence has not yet
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  been set. Used to asynchronously delay command submission.
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* Userspace fences or gpu futexes, fine-grained locking within a command buffer
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  that userspace uses for synchronization across engines or with the CPU, which
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  are then imported as a DMA fence for integration into existing winsys
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  protocols.
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* Long-running compute command buffers, while still using traditional end of
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  batch DMA fences for memory management instead of context preemption DMA
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  fences which get reattached when the compute job is rescheduled.
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Common to all these schemes is that userspace controls the dependencies of these
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fences and controls when they fire. Mixing indefinite fences with normal
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in-kernel DMA fences does not work, even when a fallback timeout is included to
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protect against malicious userspace:
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* Only the kernel knows about all DMA fence dependencies, userspace is not aware
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  of dependencies injected due to memory management or scheduler decisions.
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* Only userspace knows about all dependencies in indefinite fences and when
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  exactly they will complete, the kernel has no visibility.
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Furthermore the kernel has to be able to hold up userspace command submission
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for memory management needs, which means we must support indefinite fences being
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dependent upon DMA fences. If the kernel also support indefinite fences in the
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kernel like a DMA fence, like any of the above proposal would, there is the
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potential for deadlocks.
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.. kernel-render:: DOT
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   :alt: Indefinite Fencing Dependency Cycle
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   :caption: Indefinite Fencing Dependency Cycle
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   digraph "Fencing Cycle" {
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      node [shape=box bgcolor=grey style=filled]
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      kernel [label="Kernel DMA Fences"]
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      userspace [label="userspace controlled fences"]
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      kernel -> userspace [label="memory management"]
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      userspace -> kernel [label="Future fence, fence proxy, ..."]
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      { rank=same; kernel userspace }
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   }
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This means that the kernel might accidentally create deadlocks
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through memory management dependencies which userspace is unaware of, which
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randomly hangs workloads until the timeout kicks in. Workloads, which from
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userspace's perspective, do not contain a deadlock.  In such a mixed fencing
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architecture there is no single entity with knowledge of all dependencies.
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Thefore preventing such deadlocks from within the kernel is not possible.
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The only solution to avoid dependencies loops is by not allowing indefinite
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fences in the kernel. This means:
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* No future fences, proxy fences or userspace fences imported as DMA fences,
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  with or without a timeout.
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* No DMA fences that signal end of batchbuffer for command submission where
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  userspace is allowed to use userspace fencing or long running compute
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  workloads. This also means no implicit fencing for shared buffers in these
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  cases.
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Recoverable Hardware Page Faults Implications
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Modern hardware supports recoverable page faults, which has a lot of
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implications for DMA fences.
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First, a pending page fault obviously holds up the work that's running on the
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accelerator and a memory allocation is usually required to resolve the fault.
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But memory allocations are not allowed to gate completion of DMA fences, which
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means any workload using recoverable page faults cannot use DMA fences for
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synchronization. Synchronization fences controlled by userspace must be used
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instead.
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On GPUs this poses a problem, because current desktop compositor protocols on
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Linux rely on DMA fences, which means without an entirely new userspace stack
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built on top of userspace fences, they cannot benefit from recoverable page
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faults. Specifically this means implicit synchronization will not be possible.
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The exception is when page faults are only used as migration hints and never to
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on-demand fill a memory request. For now this means recoverable page
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faults on GPUs are limited to pure compute workloads.
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Furthermore GPUs usually have shared resources between the 3D rendering and
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compute side, like compute units or command submission engines. If both a 3D
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job with a DMA fence and a compute workload using recoverable page faults are
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pending they could deadlock:
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- The 3D workload might need to wait for the compute job to finish and release
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  hardware resources first.
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- The compute workload might be stuck in a page fault, because the memory
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  allocation is waiting for the DMA fence of the 3D workload to complete.
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There are a few options to prevent this problem, one of which drivers need to
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ensure:
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- Compute workloads can always be preempted, even when a page fault is pending
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  and not yet repaired. Not all hardware supports this.
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- DMA fence workloads and workloads which need page fault handling have
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  independent hardware resources to guarantee forward progress. This could be
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  achieved through e.g. through dedicated engines and minimal compute unit
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  reservations for DMA fence workloads.
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- The reservation approach could be further refined by only reserving the
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  hardware resources for DMA fence workloads when they are in-flight. This must
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  cover the time from when the DMA fence is visible to other threads up to
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  moment when fence is completed through dma_fence_signal().
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- As a last resort, if the hardware provides no useful reservation mechanics,
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  all workloads must be flushed from the GPU when switching between jobs
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  requiring DMA fences or jobs requiring page fault handling: This means all DMA
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  fences must complete before a compute job with page fault handling can be
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  inserted into the scheduler queue. And vice versa, before a DMA fence can be
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  made visible anywhere in the system, all compute workloads must be preempted
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  to guarantee all pending GPU page faults are flushed.
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- Only a fairly theoretical option would be to untangle these dependencies when
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  allocating memory to repair hardware page faults, either through separate
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  memory blocks or runtime tracking of the full dependency graph of all DMA
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  fences. This results very wide impact on the kernel, since resolving the page
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  on the CPU side can itself involve a page fault. It is much more feasible and
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  robust to limit the impact of handling hardware page faults to the specific
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  driver.
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Note that workloads that run on independent hardware like copy engines or other
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GPUs do not have any impact. This allows us to keep using DMA fences internally
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in the kernel even for resolving hardware page faults, e.g. by using copy
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engines to clear or copy memory needed to resolve the page fault.
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In some ways this page fault problem is a special case of the `Infinite DMA
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Fences` discussions: Infinite fences from compute workloads are allowed to
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depend on DMA fences, but not the other way around. And not even the page fault
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problem is new, because some other CPU thread in userspace might
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hit a page fault which holds up a userspace fence - supporting page faults on
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GPUs doesn't anything fundamentally new.
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